Add function to allow using playSound3D on CfgSounds classes

This commit is contained in:
esteldunedain 2016-07-06 21:31:06 -03:00
parent 30532983a1
commit 34654fffb7
2 changed files with 36 additions and 0 deletions

View File

@ -127,6 +127,7 @@ PREP(numberToString);
PREP(onAnswerRequest);
PREP(owned);
PREP(parseList);
PREP(playConfigSound3D);
PREP(player);
PREP(playerSide);
PREP(positionToASL);

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@ -0,0 +1,35 @@
/*
* Author: esteldunedain
* Plays a sound defined in CfgSounds using playSound3D, with global effect
*
* Arguments:
* 0: Sound class <STRING>
* 1: Position ASL <ARRAY>
* 2: Volume <NUMBER>
* 3: Distance <NUMBER>
*
* Return Value:
* None
*
* Public: Yes
*/
#define DEBUG_MODE_FULL
#include "script_component.hpp"
params ["_soundClass", "_posASL", "_volume", "_distance"];
private _cfgSound = configFile >> "CfgSounds" >> _soundClass;
if (!isClass _cfgSound) exitWith {
ACE_LOGERROR_1("CfgSounds class [%1] does not exist", _soundClass);
};
private _args = getArray (_cfgSound >> "sound");
TRACE_1("playConfigSound3D args", _args);
private _pitch = (_args select 2);
// Strip the first \ from the filename
private _fileName = _args select 0;
_fileName = _fileName select [1, count _fileName - 1];
TRACE_1("playConfigSound3D filename", _fileName);
playSound3D [_fileName, objNull, false, _posASL, _volume, _pitch, _distance];