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Merge pull request #928 from acemod/AdjustUnloadPerson
Adjust unload person
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commit
349d723fea
@ -73,7 +73,7 @@ if (_currentVersion != _previousVersion) then {
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// Synced ACE events
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// Handle JIP scenario
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if(!isServer) then {
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["PlayerJip", {
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["PlayerJip", {
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diag_log text format["[ACE] * JIP event synchronization initialized"];
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["SEH_all", [player]] call FUNC(serverEvent);
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}] call FUNC(addEventHandler);
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@ -112,7 +112,7 @@ enableCamShake true;
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// Set the name for the current player
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["playerChanged", {
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EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
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if (alive _newPlayer) then {
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[_newPlayer] call FUNC(setName)
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};
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@ -227,6 +227,7 @@ GVAR(OldIsCamera) = false;
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["displayTextStructured", FUNC(displayTextStructured)] call FUNC(addEventhandler);
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["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler);
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["medical_onUnconscious", {if (local (_this select 0) && {!(_this select 1)}) then {[ _this select 0, false, QUOTE(FUNC(loadPerson)), west /* dummy side */] call FUNC(switchToGroupSide);};}] call FUNC(addEventhandler);
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["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
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["isNotInside", {
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@ -243,10 +244,10 @@ GVAR(OldIsCamera) = false;
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if(isMultiplayer && { time > 0 || isNull player } ) then {
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// We are jipping! Get ready and wait, and throw the event
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[{
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if(!(isNull player)) then {
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if(!(isNull player)) then {
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["PlayerJip", [player] ] call FUNC(localEvent);
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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};
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@ -1,59 +1,44 @@
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/**
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* fn_unloadPerson_f.sqf
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* @Descr: Unload a person from a vehicle
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* @Author: Glowbal
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/*
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* Author: Glowbal
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* Unload a person from a vehicle
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*
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* @Arguments: [caller OBJECT, unit OBJECT]
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* @Return: BOOL Returns true if succesfully unloaded person
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* @PublicAPI: true
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* Returns true if succesfully unloaded person <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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private ["_caller", "_unit","_vehicle", "_loaded"];
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_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
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_unit = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
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private ["_unit","_vehicle", "_loaded", "_emptyPos"];
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_unit = _this select 0;
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_vehicle = vehicle _unit;
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if (_vehicle == _unit) exitwith {false;};
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if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;};
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if (!([_caller] call FUNC(isAwake))) exitwith{false;};
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moveOut _unit;
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_emptyPos = ((getPos _vehicle) findEmptyPosition [0, 10, typeof _unit]);
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if (count _emptyPos == 0) exitwith {false};
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_unit setPos _emptyPos;
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unassignVehicle _unit;
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if (!alive _unit) then {
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_unit action ["Eject", vehicle _unit];
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};
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[_unit, false, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
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_loaded = _loaded - [_unit];
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_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
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if (!([_unit] call FUNC(isAwake))) then {
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_handle = [_unit,_vehicle] spawn {
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private ["_unit","_vehicle"];
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_unit = _this select 0;
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_vehicle = _this select 1;
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waituntil {vehicle _unit != _vehicle};
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[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
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[format["Unit should move into death anim: %1", _unit]] call FUNC(debug);
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};
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} else {
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if ([_unit] call FUNC(isArrested)) then {
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_handle = [_unit,_vehicle] spawn {
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_unit = _this select 0;
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_vehicle = _this select 1;
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waituntil {vehicle _unit != _vehicle};
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[_unit,"UnaErcPoslechVelitele2", 1] call FUNC(doAnimation);
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[format["Unit should move into arrested anim: %1", _unit]] call FUNC(debug);
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};
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} else {
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[format["Unit should move into normal anim: %1", _unit]] call FUNC(debug);
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};
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[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
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};
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true;
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true;
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@ -22,4 +22,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// a static weapon has to be empty for dragging
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if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
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alive _target && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})}
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alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})}
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@ -22,4 +22,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// a static weapon has to be empty for dragging
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if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
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alive _target && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})};
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alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})};
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@ -24,7 +24,7 @@ _drag = if (count _this > 2) then {_this select 2} else {false};
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if (vehicle _target == _target) exitwith {};
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if (([_target] call cse_fnc_isAwake)) exitwith {};
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if ([_caller, _target] call EFUNC(common,unloadPerson)) then {
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if ([_target] call EFUNC(common,unloadPerson)) then {
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if (_drag) then {
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if ((vehicle _caller) == _caller) then {
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[[_caller, _target, true], QUOTE(DFUNC(actionDragUnit)), _caller, false] call EFUNC(common,execRemoteFnc); // TODO replace by event
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