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Frag/Medical Damage - Treat shrapnel as grenade damage (#9218)
* treat shrapnel as grenades * switch to frag
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@ -266,6 +266,7 @@ class CfgAmmo {
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class B_65x39_Caseless;
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class B_65x39_Caseless;
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class GVAR(base): B_65x39_Caseless {
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class GVAR(base): B_65x39_Caseless {
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ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds
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timeToLive = 12;
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timeToLive = 12;
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typicalSpeed = 1500;
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typicalSpeed = 1500;
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deflecting = 65;
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deflecting = 65;
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@ -211,6 +211,13 @@ class CfgAmmo {
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ACE_muzzleVelocities[] = {340, 370, 400};
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ACE_muzzleVelocities[] = {340, 370, 400};
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ACE_barrelLengths[] = {101.6, 127.0, 228.6};
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ACE_barrelLengths[] = {101.6, 127.0, 228.6};
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};
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};
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class rhs_ammo_he_fragments: BulletBase { // Shrapnel, compatibility with medical_damage
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ACE_damageType = "grenade";
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};
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class B_12Gauge_Slug;
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class rhs_ammo_12g_FRAG: B_12Gauge_Slug { // Frag rounds, compatibility with medical_damage
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ACE_damageType = "grenade";
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};
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class Sh_125mm_APFSDS;
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class Sh_125mm_APFSDS;
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class rhsusf_ammo_basic_penetrator: Sh_125mm_APFSDS {
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class rhsusf_ammo_basic_penetrator: Sh_125mm_APFSDS {
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