From 350a79c8a429c14e6a6c33bab7d26118853d66b5 Mon Sep 17 00:00:00 2001 From: PabstMirror Date: Sat, 11 Apr 2015 19:44:42 -0500 Subject: [PATCH] #498 - Use cursor mode when scoped --- addons/interact_menu/functions/fnc_keyDown.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/interact_menu/functions/fnc_keyDown.sqf b/addons/interact_menu/functions/fnc_keyDown.sqf index d4a7f8a96e..47fdfb1951 100644 --- a/addons/interact_menu/functions/fnc_keyDown.sqf +++ b/addons/interact_menu/functions/fnc_keyDown.sqf @@ -32,7 +32,7 @@ GVAR(openedMenuType) = _menuType; GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) || visibleMap || - {(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction)}}; + {(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}}; if (GVAR(useCursorMenu)) then { createDialog QGVAR(cursorMenu); // The dialog sets: