Merge pull request #1806 from jonpas/sittingFixes

Akward Sitting Fixes Part 2
This commit is contained in:
Glowbal 2015-07-25 20:42:38 +02:00
commit 3514f07d31
6 changed files with 49 additions and 8 deletions

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@ -9,4 +9,3 @@ if !(hasInterface) exitWith {};
// Handle interruptions
["medical_onUnconscious", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
["SetHandcuffed", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
["SetSurrendered", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);

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@ -6,6 +6,7 @@ PREP(canSit);
PREP(canStand);
PREP(getRandomAnimation);
PREP(handleInterrupt);
PREP(hasChairMoved);
PREP(moduleInit);
PREP(sit);
PREP(stand);

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@ -14,9 +14,13 @@
*
* Public: No
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_2(_seat,_player);
// Sitting enabled, is seat object and not occupied
(GVAR(enable) && {getNumber (configFile >> "CfgVehicles" >> typeOf _seat >> QGVAR(canSit)) == 1} && {isNil{_seat getVariable QGVAR(seatOccupied)}})
// Sitting enabled, is seat object, not occupied and standing up (or not on a big slope)
GVAR(enable) &&
{getNumber (configFile >> "CfgVehicles" >> typeOf _seat >> QGVAR(canSit)) == 1} &&
{isNil{_seat getVariable QGVAR(seatOccupied)}} &&
{round (vectorUp _seat select 0) == 0 && {round (vectorUp _seat select 1) == 0} && {round (vectorUp _seat select 2) == 1}}

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@ -9,7 +9,7 @@
* None
*
* Example:
* [player] call ace_sitting_fnc_handleInterrupt;
* player call ace_sitting_fnc_handleInterrupt;
*
* Public: No
*/
@ -18,5 +18,5 @@
PARAMS_1(_player);
if (_player getVariable [QGVAR(isSitting), false]) then {
[_player] call FUNC(stand);
_player call FUNC(stand);
};

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@ -0,0 +1,27 @@
/*
* Author: Jonpas
* Checks if chair moved from original position.
*
* Arguments:
* 0: Seat <OBJECT>
* 1: Seat Position <ARRAY>
*
* Return Value:
* None
*
* Example:
* [seat, seatPos] call ace_sitting_fnc_hasChairMoved;
*
* Public: No
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
PARAMS_2(_seat,_seatPosOrig);
TRACE_2("Chair position",_seatPosOrig,getPosASL _seat);
// Check each coordinate due to possibility of tiny movements in simulation
(getPosASL _seat) select 0 < (_seatPosOrig select 0) - 0.01 || {(getPosASL _seat) select 0 > (_seatPosOrig select 0) + 0.01} ||
{(getPosASL _seat) select 1 < (_seatPosOrig select 1) - 0.01 || {(getPosASL _seat) select 1 > (_seatPosOrig select 1) + 0.01}} ||
{(getPosASL _seat) select 2 < (_seatPosOrig select 2) - 0.01 || {(getPosASL _seat) select 2 > (_seatPosOrig select 2) + 0.01}}

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@ -14,6 +14,7 @@
*
* Public: No
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
private ["_configFile", "_sitDirection", "_sitPosition", "_sitRotation", "_sitDirectionVisual"];
@ -37,7 +38,8 @@ _sitRotation = if (isNumber (_configFile >> QGVAR(sitRotation))) then {getNumber
// Set direction and position
_player setDir _sitDirection;
_player setPosASL (_seat modelToWorld _sitPosition) call EFUNC(common,positionToASL);
// No need for ATL/ASL as modelToWorld returns in format position
_player setPos (_seat modelToWorld _sitPosition);
// Set variables
_player setVariable [QGVAR(isSitting), true];
@ -45,12 +47,20 @@ _seat setVariable [QGVAR(seatOccupied), true, true]; // To prevent multiple peop
// Add rotation control PFH
_sitDirectionVisual = getDirVisual _player; // Needed for precision and issues with using above directly
_seatPosOrig = getPosASL _seat;
[{
EXPLODE_3_PVT(_this select 0,_player,_sitDirectionVisual,_sitRotation);
EXPLODE_5_PVT(_this select 0,_player,_sitDirectionVisual,_sitRotation,_seat,_seatPosOrig);
// Remove PFH if not sitting any more
if !(_player getVariable [QGVAR(isSitting), false]) exitWith {
[_this select 1] call cba_fnc_removePerFrameHandler;
TRACE_1("Remove PFH",_player getVariable [ARR_2(QGVAR(isSitting),false)]);
};
// Stand up if chair moves
if ([_seat, _seatPosOrig] call FUNC(hasChairMoved)) exitWith {
_player call FUNC(stand);
TRACE_2("Chair moved",getPosASL _seat,_seatPosOrig);
};
// Set direction to boundary when passing it
@ -60,4 +70,4 @@ _sitDirectionVisual = getDirVisual _player; // Needed for precision and issues w
if (getDir _player < _sitDirectionVisual - _sitRotation) exitWith {
_player setDir (_sitDirectionVisual - _sitRotation);
};
}, 0, [_player, _sitDirectionVisual, _sitRotation]] call cba_fnc_addPerFrameHandler;
}, 0, [_player, _sitDirectionVisual, _sitRotation, _seat, _seatPosOrig]] call cba_fnc_addPerFrameHandler;