mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
remove some crap code
replace some variables with macros
This commit is contained in:
parent
773b30df33
commit
352db4cb66
@ -3,14 +3,14 @@ class CfgVehicles {
|
||||
class Man;
|
||||
class CAManBase: Man {
|
||||
class ACE_SelfActions {
|
||||
class ACE_Gestures {
|
||||
class ADDON {
|
||||
displayName = CSTRING(Gestures);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = "";
|
||||
showDisabled = 1;
|
||||
priority = 3.5;
|
||||
icon = PATHTOF(UI\gestures_ca.paa);
|
||||
class ACE_Gesture_Advance {
|
||||
class GVAR(Advance) {
|
||||
displayName = CSTRING(BIgestureAdvance);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureAdvance';);
|
||||
@ -18,7 +18,7 @@ class CfgVehicles {
|
||||
priority = 1.9;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Go {
|
||||
class GVAR(Go) {
|
||||
displayName = CSTRING(BIgestureGo);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
|
||||
@ -26,7 +26,7 @@ class CfgVehicles {
|
||||
priority = 1.8;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Follow {
|
||||
class GVAR(Follow) {
|
||||
displayName = CSTRING(BIgestureFollow);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureFollow';);
|
||||
@ -34,7 +34,7 @@ class CfgVehicles {
|
||||
priority = 1.7;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Up {
|
||||
class GVAR(Up) {
|
||||
displayName = CSTRING(BIgestureUp);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureUp';);
|
||||
@ -42,7 +42,7 @@ class CfgVehicles {
|
||||
priority = 1.5;
|
||||
};
|
||||
|
||||
class ACE_Gesture_CeaseFire {
|
||||
class GVAR(CeaseFire) {
|
||||
displayName = CSTRING(BIgestureCeaseFire);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
|
||||
@ -50,7 +50,7 @@ class CfgVehicles {
|
||||
priority = 1.3;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Freeze {
|
||||
class GVAR(Freeze) {
|
||||
displayName = CSTRING(BIgestureFreeze);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureFreeze';);
|
||||
@ -58,7 +58,7 @@ class CfgVehicles {
|
||||
priority = 1.2;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Forward {
|
||||
class GVAR(Forward) {
|
||||
displayName = CSTRING(forward);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = QUOTE(QUOTE(QGVAR(forward)) call FUNC(playSignal));
|
||||
@ -66,7 +66,7 @@ class CfgVehicles {
|
||||
priority = 1.9;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Regroup {
|
||||
class GVAR(Regroup) {
|
||||
displayName = CSTRING(regroup);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = QUOTE(QUOTE(QGVAR(regroup)) call FUNC(playSignal));
|
||||
@ -74,7 +74,7 @@ class CfgVehicles {
|
||||
priority = 1.8;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Stop {
|
||||
class GVAR(Stop) {
|
||||
displayName = CSTRING(stop);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = QUOTE(QUOTE(QGVAR(stop)) call FUNC(playSignal));
|
||||
@ -82,7 +82,7 @@ class CfgVehicles {
|
||||
priority = 1.7;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Cover {
|
||||
class GVAR(Cover) {
|
||||
displayName = CSTRING(cover);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = QUOTE(QUOTE(QGVAR(cover)) call FUNC(playSignal));
|
||||
@ -90,7 +90,7 @@ class CfgVehicles {
|
||||
priority = 1.6;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Point {
|
||||
class GVAR(Point) {
|
||||
displayName = CSTRING(point);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = QUOTE(QUOTE(QGVAR(point)) call FUNC(playSignal));
|
||||
@ -98,7 +98,7 @@ class CfgVehicles {
|
||||
priority = 1.5;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Engage {
|
||||
class GVAR(Engage) {
|
||||
displayName = CSTRING(engage);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = QUOTE(QUOTE(QGVAR(engage)) call FUNC(playSignal));
|
||||
@ -106,7 +106,7 @@ class CfgVehicles {
|
||||
priority = 1.4;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Hold {
|
||||
class GVAR(Hold) {
|
||||
displayName = CSTRING(hold);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = QUOTE(QUOTE(QGVAR(hold)) call FUNC(playSignal));
|
||||
@ -114,7 +114,7 @@ class CfgVehicles {
|
||||
priority = 1.3;
|
||||
};
|
||||
|
||||
class ACE_Gesture_Warning {
|
||||
class GVAR(Warning) {
|
||||
displayName = CSTRING(warning);
|
||||
condition = QUOTE(canStand _target && GVAR(ReloadMutex));
|
||||
statement = QUOTE(QUOTE(QGVAR(warning)) call FUNC(playSignal));
|
||||
@ -123,7 +123,7 @@ class CfgVehicles {
|
||||
};
|
||||
|
||||
/*
|
||||
class ACE_Gesture_Yes {
|
||||
class class GVAR(Yes) {
|
||||
displayName = ECSTRING(common,Yes);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
|
||||
@ -132,7 +132,7 @@ class CfgVehicles {
|
||||
hotkey = "8";
|
||||
};
|
||||
|
||||
class ACE_Gesture_No {
|
||||
class class GVAR(No) {
|
||||
displayName = ECSTRING(common,No);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow 'gestureNo';);
|
||||
@ -141,7 +141,7 @@ class CfgVehicles {
|
||||
hotkey = "9";
|
||||
};
|
||||
|
||||
class ACE_Gesture_Hi {
|
||||
class class GVAR(Hi) {
|
||||
displayName = CSTRING(Gestures_Hi);
|
||||
condition = QUOTE(canStand _target);
|
||||
statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
|
||||
|
@ -7,7 +7,7 @@
|
||||
_currentName = _currentName select [2];
|
||||
};
|
||||
|
||||
private _code = (compile format [QUOTE(QUOTE(QGVAR(%1)) call FUNC(playSignal);), _currentName]);
|
||||
private _code = (compile format ["'%1%2' call %3", QGVAR(),_currentName,QFUNC(playSignal)]);
|
||||
|
||||
[
|
||||
"ACE3 Gestures",
|
||||
@ -19,20 +19,6 @@
|
||||
false
|
||||
] call CBA_fnc_addKeybind;
|
||||
|
||||
/*
|
||||
if (56 in (actionKeys "LookAround")) then {
|
||||
[
|
||||
"ACE3 Gestures",
|
||||
_currentName + "ALT",
|
||||
localize format[LSTRING(%1), _currentName],
|
||||
_code,
|
||||
{},
|
||||
[_key, if (_key == 0) then {[false, false, false]} else { [false, true, true] }],
|
||||
false
|
||||
] call CBA_fnc_addKeybind;
|
||||
};
|
||||
*/
|
||||
|
||||
false
|
||||
} count [
|
||||
["stop", DIK_NUMPAD2],
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Gestures">
|
||||
<Key ID="STR_ACE_Gestures_NAME">
|
||||
<Key ID="STR_ACE_Gestures_Name">
|
||||
<English>ACE Gestures</English>
|
||||
<German>ACE Gesten</German>
|
||||
<Polish>ACE Gesty</Polish>
|
||||
@ -179,13 +179,5 @@
|
||||
<German>Achtung</German>
|
||||
<Polish>Uwaga</Polish>
|
||||
</Key>
|
||||
|
||||
<!-- FREE LOOK -->
|
||||
<Key ID="STR_ACE_Gestures_FREELOOK">
|
||||
<English> + freelook</English>
|
||||
<French> + vue libre</French>
|
||||
<German> + Frei Blick</German>
|
||||
<Polish> + rozglądanie się</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user