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Increased relative chance to hit torso/pelvis when fragemnt should hit.
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@ -23,8 +23,7 @@
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#define ACE_FRAG_SPALL_HOLDOFF 0.25
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#define ACE_FRAG_COUNT_MIN 5
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#define ACE_FRAG_COUNT_MAX 50
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#define ACE_FRAG_HITPOINTS ["spine1","spine2","spine3","head","leftarm","leftarmroll","leftforearm","rightarm","rightarmroll","rightforearm","pelvis","leftupleg","leftuplegroll","leftlegroll","leftfoot","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot"]
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#define ACE_FRAG_HITPOINTS_WEIGHTS
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#define ACE_FRAG_HITPOINTS ["spine1", "spine1", "spine1", "spine2", "spine2", "spine2", "spine3", "spine3", "spine3", "pelvis", "pelvis", "pelvis", "head", "leftarm", "leftarmroll", "leftforearm", "rightarm", "rightarmroll", "rightforearm", "leftupleg", "leftuplegroll", "leftlegroll", "leftfoot", "rightupleg", "rightuplegroll", "rightleg", "rightlegroll", "rightfoot", "neck"]
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// sqrt(2)/50
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#define ACE_FRAG_ROUND_COEF 0.02828427
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// half of gravity approx 9.81/2
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