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Trace instead of sideChat
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@ -24,7 +24,7 @@ if (!GVAR(EnableCombatDeafness)) exitWith {};
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GVAR(deafnessDV) = (GVAR(deafnessDV) min 20) max 0;
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GVAR(deafnessDV) = (GVAR(deafnessDV) min 20) max 0;
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GVAR(volume) = (1 - (GVAR(deafnessDV) / 20)) max 0.05;
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GVAR(volume) = (1 - (GVAR(deafnessDV) / 20)) max 0.05;
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player sideChat format ["Vol: %1, Def: %2, DeltaDef: %3", GVAR(volume), GVAR(deafnessDV), GVAR(deafnessDV) - GVAR(deafnessPrior)];
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TRACE_3("",GVAR(volume),GVAR(deafnessDV),GVAR(deafnessDV) - GVAR(deafnessPrior));
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if (!_justUpdateVolume) then {
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if (!_justUpdateVolume) then {
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// Ring if we got a big increase in the last second or enough accumulated damage
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// Ring if we got a big increase in the last second or enough accumulated damage
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