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Spectator position fix
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@ -38,7 +38,7 @@ _unit enableSimulation !_set;
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if (_set) then {
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// Move and hide the player ASAP to avoid being seen
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_unit setPosASL (getMarkerPos QGVAR(respawn));
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_unit setPos (getMarkerPos QGVAR(respawn));
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// Ghosts can't talk
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[_unit, QGVAR(isSpectator)] call EFUNC(common,hideUnit);
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