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Added cardiac arrest
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@ -12,5 +12,12 @@ PREP(handleFractures);
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PREP(handleInternalInjuries);
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PREP(init);
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PREP(selectionNameToNumber);
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PREP(handleDamage_wounds);
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PREP(handleUnitVitals);
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PREP(getBloodLoss);
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PREP(getBloodPressure);
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PREP(getBloodVolumeChange);
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PREP(getCardiacOutput);
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PREP(setCardiacArrest);
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ADDON = true;
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@ -93,12 +93,12 @@ if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) > 0) exitwit
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// Check vitals for medical status
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// TODO check for in revive state instead of variable
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// TODO Implement cardiac arrest.
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/* _bloodPressureL = _bloodPressure select 0;
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_bloodPressureL = _bloodPressure select 0;
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_bloodPressureH = _bloodPressure select 1;
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if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
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if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
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[_unit] call FUNC(setUnconsciousState); // safety check to ensure unconsciousness for units if they are not dead already.
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//[_unit] call FUNC(setUnconsciousState); // safety check to ensure unconsciousness for units if they are not dead already.
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};
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if (_bloodPressureH > 260) then {
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@ -123,5 +123,5 @@ if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) > 0) exitwit
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if (_heartRate < 20) then {
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[_unit] call FUNC(setCardiacArrest);
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};
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};*/
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};
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};
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46
addons/medical/functions/fnc_setCardiacArrest.sqf
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46
addons/medical/functions/fnc_setCardiacArrest.sqf
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@ -0,0 +1,46 @@
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/**
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* fn_setCardiacArrest.sqf
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* @Descr: Triggers a unit into the Cardiac Arrest state from CMS. Will put the unit in an unconscious state and run a countdown timer until unit dies. <br />Timer is a random value between 120 and 720 seconds.
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* @Author: Glowbal
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*
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* @Arguments: [unit OBJECT (The unit that will be put in cardiac arrest state)]
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* @Return: void
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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private ["_unit", "_modifier","_timer","_counter", "_heartRate"];
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_unit = _this select 0;
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if (_unit getvariable [QGVAR(inCardiacArrest),false]) exitwith {};
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_unit setvariable [QGVAR(inCardiacArrest), true,true];
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_unit setvariable [QGVAR(heartRate), 0];
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["Medical_onEnteredCardiacArrest", [_unit]] call ace_common_fnc_localEvent;
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//[_unit] call FUNC(setUnconsciousState);
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_counter = 120 + round(random(600));
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_timer = 0;
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[{
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private ["_args","_unit","_timer","_counter","_heartRate"];
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_args = _this select 0;
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_unit = _args select 0;
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_timer = _args select 1;
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_counter = _args select 2;
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_heartRate = _unit getvariable [QGVAR(heartRate), 0];
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if (_heartRate > 0 || !alive _unit) exitwith {
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_unit setvariable [QGVAR(inCardiacArrest), nil,true];
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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if (_counter - _timer < 1) exitwith {
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//[_unit] call FUNC(setDead);
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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_unit setvariable [QGVAR(inCardiacArrest), nil,true];
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};
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_args set[1, _timer + 1];
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}, 1, [_unit, _timer, _counter] ] call CBA_fnc_addPerFrameHandler;
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