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Dynamic Inventory Size
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parent
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520
addons/inventory/RscDisplayInventory.hpp
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520
addons/inventory/RscDisplayInventory.hpp
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/*
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Adjust the scaling of the inventory screen
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- changes it from scaling based on user's interface size to a static size
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- text size and row height size are uneffected
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- also tweaks the height of the two ProgressBars which looked odd scaled up so much
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regex:
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x = "[-+]?(\d*[.]?\d+).*
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x = X_PART\(\1\);
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*/
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class RscText;
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class RscPicture;
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class RscListBox;
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class RscProgress;
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class RscStructuredText;
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class RscActiveText;
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class RscCombo;
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#define X_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2))
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#define Y_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))
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#define W_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40))
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#define H_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))
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#define X_MAKEITBIGGA(num) (num * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2))
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#define Y_MAKEITBIGGA(num) (num * (safeZoneH / 30) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2))
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#define W_MAKEITBIGGA(num) (num * (safeZoneH / 40))
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#define H_MAKEITBIGGA(num) (num * (safeZoneH / 30))
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#define X_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), X_BIS(num), X_MAKEITBIGGA(num))])
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#define Y_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), Y_BIS(num), Y_MAKEITBIGGA(num))])
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#define W_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), W_BIS(num), W_MAKEITBIGGA(num))])
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#define H_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), H_BIS(num), H_MAKEITBIGGA(num))])
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class RscDisplayInventory {
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class controls {
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class CA_ContainerBackground: RscText {
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//crate: GroundLoad adjust size
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x = X_PART(1);
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y = Y_PART(1);
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w = W_PART(12);
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h = H_PART(22.5);
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};
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class CA_PlayerBackground: RscText {
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//center player's container: decrease height because of progressbar height decrease
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x = X_PART(14.6);
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y = Y_PART(2);
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w = W_PART(24.4);
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h = H_PART(21.5);
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};
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class TitleBackground: RscText {
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x = X_PART(14.6);
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y = Y_PART(1);
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w = W_PART(24.4);
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h = H_PART(1);
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};
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class PlayersName: RscText {
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x = X_PART(15.6);
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y = Y_PART(1);
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w = W_PART(19.8);
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h = H_PART(1);
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};
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class RankBackground: RscText {
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x = X_PART(15.1);
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y = Y_PART(1.25);
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w = W_PART(0.6);
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h = H_PART(0.6);
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};
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class RankPicture: RscPicture {
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x = X_PART(15.1);
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y = Y_PART(1.25);
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w = W_PART(0.6);
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h = H_PART(0.6);
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};
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class ButtonBack: RscActiveText {
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x = X_PART(38);
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y = Y_PART(1);
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w = W_PART(1);
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h = H_PART(1);
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};
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class BackgroundSlotPrimary: RscPicture {
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x = X_PART(26.6);
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y = Y_PART(6);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotSecondary: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(11.5);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHandgun: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(17);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHeadgear: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class BackgroundSlotGoggles: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class BackgroundSlotHMD: BackgroundSlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class BackgroundSlotBinoculars: BackgroundSlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class BackgroundSlotMap: BackgroundSlotPrimary {
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x = X_PART(15.1);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class BackgroundSlotGPS: BackgroundSlotPrimary {
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x = X_PART(17.32);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class BackgroundSlotCompass: BackgroundSlotPrimary {
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x = X_PART(21.76);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class BackgroundSlotRadio: BackgroundSlotPrimary {
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x = X_PART(19.54);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class BackgroundSlotWatch: BackgroundSlotPrimary {
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x = X_PART(23.98);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class ExternalContainerBackground: RscPicture {
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x = X_PART(1.5);
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y = Y_PART(3.7);
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w = W_PART(11);
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h = H_PART(18.4);
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};
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class PlayerContainerBackground: ExternalContainerBackground {
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x = X_PART(15.1);
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y = Y_PART(6);
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w = W_PART(11);
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h = H_PART(14);
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};
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class GroundTab: RscActiveText {
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x = X_PART(1.5);
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y = Y_PART(1.5);
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w = W_PART(5.5);
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h = H_PART(1);
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};
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class SoldierTab: GroundTab {
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x = X_PART(7);
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y = Y_PART(1.5);
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w = W_PART(5.5);
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h = H_PART(1);
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};
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class GroundContainer: RscListBox {
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x = X_PART(1.5);
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y = Y_PART(3.7);
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w = W_PART(11);
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h = H_PART(18.4);
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};
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class GroundFilter: RscCombo {
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x = X_PART(1.5);
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y = Y_PART(2.6);
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w = W_PART(11);
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h = H_PART(1);
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};
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class GroundLoad: RscProgress {
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//crate: GroundLoad adjust size
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x = X_PART(1.5);
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y = Y_PART(22.5);
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w = W_PART(11);
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h = H_PART(0.5);
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};
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class SlotPrimary: GroundTab {
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x = X_PART(26.6);
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y = Y_PART(6);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class SlotPrimaryMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotPrimaryGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(9);
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};
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class SlotPrimaryFlashlight: SlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotPrimaryOptics: SlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotPrimaryMagazine: SlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotSecondary: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(11.5);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class SlotSecondaryMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotSecondaryGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(14.5);
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};
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class SlotSecondaryFlashlight: SlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotSecondaryOptics: SlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotSecondaryMagazine: SlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHandgun: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(17);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class SlotHandgunMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHandgunGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(20);
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};
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class SlotHandgunFlashlight: SlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHandgunOptics: SlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHandgunMagazine: SlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHeadgear: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class SlotGoggles: SlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class SlotHMD: SlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class SlotBinoculars: SlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class SlotMap: SlotPrimary {
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x = X_PART(15.16);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class SlotGPS: SlotPrimary {
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x = X_PART(17.38);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class SlotCompass: SlotPrimary {
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x = X_PART(21.82);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class SlotRadio: SlotPrimary {
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x = X_PART(19.6);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class SlotWatch: SlotPrimary {
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x = X_PART(24.04);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class UniformTab: GroundTab {
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x = X_PART(15.1);
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y = Y_PART(2.5);
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w = W_PART(3.5);
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h = H_PART(3);
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};
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class UniformSlot: SlotPrimary {
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x = X_PART(15.35);
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y = Y_PART(2.5);
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w = W_PART(3);
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h = H_PART(3);
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};
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class UniformLoad: GroundLoad {
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x = X_PART(15.1);
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y = Y_PART(5.5);
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w = W_PART(3.5);
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h = H_PART(0.5);
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||||
};
|
||||
class UniformContainer: GroundContainer {
|
||||
x = X_PART(15.1);
|
||||
y = Y_PART(6);
|
||||
w = W_PART(11);
|
||||
h = H_PART(14);
|
||||
};
|
||||
class VestTab: UniformTab {
|
||||
x = X_PART(18.85);
|
||||
y = Y_PART(2.5);
|
||||
w = W_PART(3.5);
|
||||
h = H_PART(3);
|
||||
};
|
||||
class VestSlot: SlotPrimary {
|
||||
x = X_PART(19.1);
|
||||
y = Y_PART(2.5);
|
||||
w = W_PART(3);
|
||||
h = H_PART(3);
|
||||
};
|
||||
class VestLoad: GroundLoad {
|
||||
x = X_PART(18.85);
|
||||
y = Y_PART(5.5);
|
||||
w = W_PART(3.5);
|
||||
h = H_PART(0.5);
|
||||
};
|
||||
class BackpackTab: UniformTab {
|
||||
x = X_PART(22.6);
|
||||
y = Y_PART(2.5);
|
||||
w = W_PART(3.5);
|
||||
h = H_PART(3);
|
||||
};
|
||||
class BackpackSlot: SlotPrimary {
|
||||
x = X_PART(22.85);
|
||||
y = Y_PART(2.5);
|
||||
w = W_PART(3);
|
||||
h = H_PART(3);
|
||||
};
|
||||
class BackpackLoad: GroundLoad {
|
||||
x = X_PART(22.6);
|
||||
y = Y_PART(5.5);
|
||||
w = W_PART(3.5);
|
||||
h = H_PART(0.5);
|
||||
};
|
||||
class TotalLoad: GroundLoad {
|
||||
//center: progressbar height decrease
|
||||
x = X_PART(15.1);
|
||||
y = Y_PART(22.5);
|
||||
w = W_PART(23.4);
|
||||
h = H_PART(0.5);
|
||||
};
|
||||
class ContainerMarker: GroundTab {
|
||||
x = X_PART(0);
|
||||
y = Y_PART(24);
|
||||
w = W_PART(1);
|
||||
h = H_PART(1);
|
||||
};
|
||||
class GroundMarker: ContainerMarker {
|
||||
x = X_PART(1.5);
|
||||
y = Y_PART(24);
|
||||
w = W_PART(1);
|
||||
h = H_PART(1);
|
||||
};
|
||||
class SoldierMarker: ContainerMarker {
|
||||
x = X_PART(3);
|
||||
y = Y_PART(24);
|
||||
w = W_PART(1);
|
||||
h = H_PART(1);
|
||||
};
|
||||
};
|
||||
};
|
@ -12,503 +12,16 @@ class CfgPatches {
|
||||
};
|
||||
};
|
||||
|
||||
#include "RscDisplayInventory.hpp"
|
||||
|
||||
class RscText;
|
||||
class RscPicture;
|
||||
class RscListBox;
|
||||
class RscProgress;
|
||||
class RscStructuredText;
|
||||
class RscActiveText;
|
||||
class RscCombo;
|
||||
class RscControlsGroupNoScrollbars;
|
||||
|
||||
/*
|
||||
Adjust the scaling of the inventory screen
|
||||
- changes it from scaling based on user's interface size to a static size
|
||||
- text size and row height size are uneffected
|
||||
- also tweaks the height of the two ProgressBars which looked odd scaled up so much
|
||||
*/
|
||||
|
||||
class RscDisplayInventory {
|
||||
class controls {
|
||||
class CA_ContainerBackground: RscText {
|
||||
//crate: GroundLoad adjust size
|
||||
x = "1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "12 * (safeZoneH / 40)";
|
||||
h = "22.5 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class CA_PlayerBackground: RscText {
|
||||
//center player's container: decrease height because of progressbar height decrease
|
||||
x = "14.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "24.4 * (safeZoneH / 40)";
|
||||
h = "21.5 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class TitleBackground: RscText {
|
||||
x = "14.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "24.4 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class PlayersName: RscText {
|
||||
text = "Player name:";
|
||||
x = "15.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "19.8 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class RankBackground: RscText {
|
||||
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "1.25 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "0.6 * (safeZoneH / 40)";
|
||||
h = "0.6 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class RankPicture: RscPicture {
|
||||
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "1.25 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "0.6 * (safeZoneH / 40)";
|
||||
h = "0.6 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class ButtonBack: RscActiveText {
|
||||
x = "38 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "1 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotPrimary: RscPicture {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11.9 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
|
||||
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
|
||||
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
|
||||
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotSecondary: BackgroundSlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "11.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11.9 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
|
||||
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
|
||||
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
|
||||
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotHandgun: BackgroundSlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "17 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11.9 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
|
||||
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
|
||||
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
|
||||
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotHeadgear: BackgroundSlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2.9 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotGoggles: BackgroundSlotPrimary {
|
||||
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2.9 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotHMD: BackgroundSlotPrimary {
|
||||
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2.9 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotBinoculars: BackgroundSlotPrimary {
|
||||
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2.9 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotMap: BackgroundSlotPrimary {
|
||||
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.12 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotGPS: BackgroundSlotPrimary {
|
||||
x = "17.32 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.12 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotCompass: BackgroundSlotPrimary {
|
||||
x = "21.76 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.12 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotRadio: BackgroundSlotPrimary {
|
||||
x = "19.54 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.12 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackgroundSlotWatch: BackgroundSlotPrimary {
|
||||
x = "23.98 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.12 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class ExternalContainerBackground: RscPicture {
|
||||
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "3.7 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11 * (safeZoneH / 40)";
|
||||
h = "18.4 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class PlayerContainerBackground: ExternalContainerBackground {
|
||||
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11 * (safeZoneH / 40)";
|
||||
h = "14 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class GroundTab: RscActiveText {
|
||||
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "1.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "5.5 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SoldierTab: GroundTab {
|
||||
x = "7 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "1.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "5.5 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class GroundContainer: RscListBox {
|
||||
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "3.7 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11 * (safeZoneH / 40)";
|
||||
h = "18.4 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class GroundFilter: RscCombo {
|
||||
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class GroundLoad: RscProgress {
|
||||
//crate: GroundLoad adjust size
|
||||
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "22.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11 * (safeZoneH / 40)";
|
||||
h = "0.5 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotPrimary: GroundTab {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11.9 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotPrimaryMuzzle: SlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotPrimaryGrip: SlotPrimary {
|
||||
w = 0;
|
||||
h = 0;
|
||||
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
};
|
||||
class SlotPrimaryFlashlight: SlotPrimary {
|
||||
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotPrimaryOptics: SlotPrimary {
|
||||
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotPrimaryMagazine: SlotPrimary {
|
||||
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotSecondary: SlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "11.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11.9 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotSecondaryMuzzle: SlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotSecondaryGrip: SlotPrimary {
|
||||
w = 0;
|
||||
h = 0;
|
||||
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
};
|
||||
class SlotSecondaryFlashlight: SlotPrimary {
|
||||
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotSecondaryOptics: SlotPrimary {
|
||||
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotSecondaryMagazine: SlotPrimary {
|
||||
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotHandgun: SlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "17 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11.9 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotHandgunMuzzle: SlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotHandgunGrip: SlotPrimary {
|
||||
w = 0;
|
||||
h = 0;
|
||||
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
};
|
||||
class SlotHandgunFlashlight: SlotPrimary {
|
||||
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotHandgunOptics: SlotPrimary {
|
||||
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotHandgunMagazine: SlotPrimary {
|
||||
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotHeadgear: SlotPrimary {
|
||||
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2.9 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotGoggles: SlotPrimary {
|
||||
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2.9 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotHMD: SlotPrimary {
|
||||
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2.9 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotBinoculars: SlotPrimary {
|
||||
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2.9 * (safeZoneH / 40)";
|
||||
h = "2.9 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotMap: SlotPrimary {
|
||||
x = "15.16 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotGPS: SlotPrimary {
|
||||
x = "17.38 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotCompass: SlotPrimary {
|
||||
x = "21.82 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotRadio: SlotPrimary {
|
||||
x = "19.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SlotWatch: SlotPrimary {
|
||||
x = "24.04 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "2 * (safeZoneH / 40)";
|
||||
h = "2 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class UniformTab: GroundTab {
|
||||
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3.5 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class UniformSlot: SlotPrimary {
|
||||
x = "15.35 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class UniformLoad: GroundLoad {
|
||||
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3.5 * (safeZoneH / 40)";
|
||||
h = "0.5 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class UniformContainer: GroundContainer {
|
||||
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "11 * (safeZoneH / 40)";
|
||||
h = "14 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class VestTab: UniformTab {
|
||||
x = "18.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3.5 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class VestSlot: SlotPrimary {
|
||||
x = "19.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class VestLoad: GroundLoad {
|
||||
x = "18.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3.5 * (safeZoneH / 40)";
|
||||
h = "0.5 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackpackTab: UniformTab {
|
||||
x = "22.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3.5 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackpackSlot: SlotPrimary {
|
||||
x = "22.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3 * (safeZoneH / 40)";
|
||||
h = "3 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class BackpackLoad: GroundLoad {
|
||||
x = "22.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "3.5 * (safeZoneH / 40)";
|
||||
h = "0.5 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class TotalLoad: GroundLoad {
|
||||
//center: progressbar height decrease
|
||||
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "22.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "23.4 * (safeZoneH / 40)";
|
||||
h = "0.5 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class ContainerMarker: GroundTab {
|
||||
x = "0 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "1 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class GroundMarker: ContainerMarker {
|
||||
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "1 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class SoldierMarker: ContainerMarker {
|
||||
x = "3 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
|
||||
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
|
||||
w = "1 * (safeZoneH / 40)";
|
||||
h = "1 * ((safeZoneH / 1.2) / 25)";
|
||||
};
|
||||
class ACE_Settings {
|
||||
class GVAR(inventoryDisplaySize) {
|
||||
value = 0;
|
||||
typeName = "SCALAR";
|
||||
isClientSetable = 1;
|
||||
displayName = "$STR_ACE_Inventory_SettingName";
|
||||
description = "$STR_ACE_Inventory_SettingDescription";
|
||||
values[] = {"Normal (User Interface Size)", "Medium", "Biggah"};
|
||||
};
|
||||
};
|
||||
|
||||
|
12
addons/inventory/stringtable.xml
Normal file
12
addons/inventory/stringtable.xml
Normal file
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Edited with tabler - 2015-02-13 -->
|
||||
<Project name="ACE">
|
||||
<Package name="Inventory">
|
||||
<Key ID="STR_ACE_Inventory_SettingName">
|
||||
<English>Make Inventory Display Bigger</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Inventory_SettingDescription">
|
||||
<English>Normally inventory display is scaled by UI size. This allows scaling the Inventory UI size up, but doesn't increase font size allowing more rows displayed.</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user