Dynamic Inventory Size

This commit is contained in:
PabstMirror 2015-03-09 18:46:51 -05:00
parent 9709fa17c0
commit 35f72e0fda
3 changed files with 542 additions and 497 deletions

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@ -0,0 +1,520 @@
/*
Adjust the scaling of the inventory screen
- changes it from scaling based on user's interface size to a static size
- text size and row height size are uneffected
- also tweaks the height of the two ProgressBars which looked odd scaled up so much
regex:
x = "[-+]?(\d*[.]?\d+).*
x = X_PART\(\1\);
*/
class RscText;
class RscPicture;
class RscListBox;
class RscProgress;
class RscStructuredText;
class RscActiveText;
class RscCombo;
#define X_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2))
#define Y_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))
#define W_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40))
#define H_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))
#define X_MAKEITBIGGA(num) (num * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2))
#define Y_MAKEITBIGGA(num) (num * (safeZoneH / 30) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2))
#define W_MAKEITBIGGA(num) (num * (safeZoneH / 40))
#define H_MAKEITBIGGA(num) (num * (safeZoneH / 30))
#define X_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), X_BIS(num), X_MAKEITBIGGA(num))])
#define Y_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), Y_BIS(num), Y_MAKEITBIGGA(num))])
#define W_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), W_BIS(num), W_MAKEITBIGGA(num))])
#define H_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), H_BIS(num), H_MAKEITBIGGA(num))])
class RscDisplayInventory {
class controls {
class CA_ContainerBackground: RscText {
//crate: GroundLoad adjust size
x = X_PART(1);
y = Y_PART(1);
w = W_PART(12);
h = H_PART(22.5);
};
class CA_PlayerBackground: RscText {
//center player's container: decrease height because of progressbar height decrease
x = X_PART(14.6);
y = Y_PART(2);
w = W_PART(24.4);
h = H_PART(21.5);
};
class TitleBackground: RscText {
x = X_PART(14.6);
y = Y_PART(1);
w = W_PART(24.4);
h = H_PART(1);
};
class PlayersName: RscText {
x = X_PART(15.6);
y = Y_PART(1);
w = W_PART(19.8);
h = H_PART(1);
};
class RankBackground: RscText {
x = X_PART(15.1);
y = Y_PART(1.25);
w = W_PART(0.6);
h = H_PART(0.6);
};
class RankPicture: RscPicture {
x = X_PART(15.1);
y = Y_PART(1.25);
w = W_PART(0.6);
h = H_PART(0.6);
};
class ButtonBack: RscActiveText {
x = X_PART(38);
y = Y_PART(1);
w = W_PART(1);
h = H_PART(1);
};
class BackgroundSlotPrimary: RscPicture {
x = X_PART(26.6);
y = Y_PART(6);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotSecondary: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(11.5);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHandgun: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(17);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHeadgear: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotGoggles: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotHMD: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotBinoculars: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotMap: BackgroundSlotPrimary {
x = X_PART(15.1);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotGPS: BackgroundSlotPrimary {
x = X_PART(17.32);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotCompass: BackgroundSlotPrimary {
x = X_PART(21.76);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotRadio: BackgroundSlotPrimary {
x = X_PART(19.54);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotWatch: BackgroundSlotPrimary {
x = X_PART(23.98);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class ExternalContainerBackground: RscPicture {
x = X_PART(1.5);
y = Y_PART(3.7);
w = W_PART(11);
h = H_PART(18.4);
};
class PlayerContainerBackground: ExternalContainerBackground {
x = X_PART(15.1);
y = Y_PART(6);
w = W_PART(11);
h = H_PART(14);
};
class GroundTab: RscActiveText {
x = X_PART(1.5);
y = Y_PART(1.5);
w = W_PART(5.5);
h = H_PART(1);
};
class SoldierTab: GroundTab {
x = X_PART(7);
y = Y_PART(1.5);
w = W_PART(5.5);
h = H_PART(1);
};
class GroundContainer: RscListBox {
x = X_PART(1.5);
y = Y_PART(3.7);
w = W_PART(11);
h = H_PART(18.4);
};
class GroundFilter: RscCombo {
x = X_PART(1.5);
y = Y_PART(2.6);
w = W_PART(11);
h = H_PART(1);
};
class GroundLoad: RscProgress {
//crate: GroundLoad adjust size
x = X_PART(1.5);
y = Y_PART(22.5);
w = W_PART(11);
h = H_PART(0.5);
};
class SlotPrimary: GroundTab {
x = X_PART(26.6);
y = Y_PART(6);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotPrimaryMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotPrimaryGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(9);
};
class SlotPrimaryFlashlight: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotPrimaryOptics: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotPrimaryMagazine: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotSecondary: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(11.5);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotSecondaryMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotSecondaryGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(14.5);
};
class SlotSecondaryFlashlight: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotSecondaryOptics: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotSecondaryMagazine: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHandgun: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(17);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotHandgunMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHandgunGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(20);
};
class SlotHandgunFlashlight: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHandgunOptics: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHandgunMagazine: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHeadgear: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotGoggles: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotHMD: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotBinoculars: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotMap: SlotPrimary {
x = X_PART(15.16);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotGPS: SlotPrimary {
x = X_PART(17.38);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotCompass: SlotPrimary {
x = X_PART(21.82);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotRadio: SlotPrimary {
x = X_PART(19.6);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotWatch: SlotPrimary {
x = X_PART(24.04);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class UniformTab: GroundTab {
x = X_PART(15.1);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class UniformSlot: SlotPrimary {
x = X_PART(15.35);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class UniformLoad: GroundLoad {
x = X_PART(15.1);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class UniformContainer: GroundContainer {
x = X_PART(15.1);
y = Y_PART(6);
w = W_PART(11);
h = H_PART(14);
};
class VestTab: UniformTab {
x = X_PART(18.85);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class VestSlot: SlotPrimary {
x = X_PART(19.1);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class VestLoad: GroundLoad {
x = X_PART(18.85);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class BackpackTab: UniformTab {
x = X_PART(22.6);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class BackpackSlot: SlotPrimary {
x = X_PART(22.85);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class BackpackLoad: GroundLoad {
x = X_PART(22.6);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class TotalLoad: GroundLoad {
//center: progressbar height decrease
x = X_PART(15.1);
y = Y_PART(22.5);
w = W_PART(23.4);
h = H_PART(0.5);
};
class ContainerMarker: GroundTab {
x = X_PART(0);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
class GroundMarker: ContainerMarker {
x = X_PART(1.5);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
class SoldierMarker: ContainerMarker {
x = X_PART(3);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
};
};

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@ -12,503 +12,16 @@ class CfgPatches {
};
};
#include "RscDisplayInventory.hpp"
class RscText;
class RscPicture;
class RscListBox;
class RscProgress;
class RscStructuredText;
class RscActiveText;
class RscCombo;
class RscControlsGroupNoScrollbars;
/*
Adjust the scaling of the inventory screen
- changes it from scaling based on user's interface size to a static size
- text size and row height size are uneffected
- also tweaks the height of the two ProgressBars which looked odd scaled up so much
*/
class RscDisplayInventory {
class controls {
class CA_ContainerBackground: RscText {
//crate: GroundLoad adjust size
x = "1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "12 * (safeZoneH / 40)";
h = "22.5 * ((safeZoneH / 1.2) / 25)";
};
class CA_PlayerBackground: RscText {
//center player's container: decrease height because of progressbar height decrease
x = "14.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "24.4 * (safeZoneH / 40)";
h = "21.5 * ((safeZoneH / 1.2) / 25)";
};
class TitleBackground: RscText {
x = "14.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "24.4 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class PlayersName: RscText {
text = "Player name:";
x = "15.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "19.8 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class RankBackground: RscText {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1.25 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "0.6 * (safeZoneH / 40)";
h = "0.6 * ((safeZoneH / 1.2) / 25)";
};
class RankPicture: RscPicture {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1.25 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "0.6 * (safeZoneH / 40)";
h = "0.6 * ((safeZoneH / 1.2) / 25)";
};
class ButtonBack: RscActiveText {
x = "38 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "1 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimary: RscPicture {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondary: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "11.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgun: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "17 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHeadgear: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotGoggles: BackgroundSlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHMD: BackgroundSlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotBinoculars: BackgroundSlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotMap: BackgroundSlotPrimary {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotGPS: BackgroundSlotPrimary {
x = "17.32 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotCompass: BackgroundSlotPrimary {
x = "21.76 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotRadio: BackgroundSlotPrimary {
x = "19.54 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotWatch: BackgroundSlotPrimary {
x = "23.98 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class ExternalContainerBackground: RscPicture {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "3.7 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "18.4 * ((safeZoneH / 1.2) / 25)";
};
class PlayerContainerBackground: ExternalContainerBackground {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "14 * ((safeZoneH / 1.2) / 25)";
};
class GroundTab: RscActiveText {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "5.5 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class SoldierTab: GroundTab {
x = "7 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "5.5 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class GroundContainer: RscListBox {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "3.7 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "18.4 * ((safeZoneH / 1.2) / 25)";
};
class GroundFilter: RscCombo {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class GroundLoad: RscProgress {
//crate: GroundLoad adjust size
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "22.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimary: GroundTab {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimaryMuzzle: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimaryGrip: SlotPrimary {
w = 0;
h = 0;
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
};
class SlotPrimaryFlashlight: SlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimaryOptics: SlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimaryMagazine: SlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondary: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "11.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondaryMuzzle: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondaryGrip: SlotPrimary {
w = 0;
h = 0;
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
};
class SlotSecondaryFlashlight: SlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondaryOptics: SlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondaryMagazine: SlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgun: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "17 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgunMuzzle: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgunGrip: SlotPrimary {
w = 0;
h = 0;
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
};
class SlotHandgunFlashlight: SlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgunOptics: SlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgunMagazine: SlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHeadgear: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class SlotGoggles: SlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class SlotHMD: SlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class SlotBinoculars: SlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class SlotMap: SlotPrimary {
x = "15.16 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotGPS: SlotPrimary {
x = "17.38 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotCompass: SlotPrimary {
x = "21.82 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotRadio: SlotPrimary {
x = "19.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotWatch: SlotPrimary {
x = "24.04 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class UniformTab: GroundTab {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class UniformSlot: SlotPrimary {
x = "15.35 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class UniformLoad: GroundLoad {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class UniformContainer: GroundContainer {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "14 * ((safeZoneH / 1.2) / 25)";
};
class VestTab: UniformTab {
x = "18.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class VestSlot: SlotPrimary {
x = "19.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class VestLoad: GroundLoad {
x = "18.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class BackpackTab: UniformTab {
x = "22.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackpackSlot: SlotPrimary {
x = "22.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackpackLoad: GroundLoad {
x = "22.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class TotalLoad: GroundLoad {
//center: progressbar height decrease
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "22.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "23.4 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class ContainerMarker: GroundTab {
x = "0 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "1 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class GroundMarker: ContainerMarker {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "1 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class SoldierMarker: ContainerMarker {
x = "3 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "1 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class ACE_Settings {
class GVAR(inventoryDisplaySize) {
value = 0;
typeName = "SCALAR";
isClientSetable = 1;
displayName = "$STR_ACE_Inventory_SettingName";
description = "$STR_ACE_Inventory_SettingDescription";
values[] = {"Normal (User Interface Size)", "Medium", "Biggah"};
};
};

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<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler - 2015-02-13 -->
<Project name="ACE">
<Package name="Inventory">
<Key ID="STR_ACE_Inventory_SettingName">
<English>Make Inventory Display Bigger</English>
</Key>
<Key ID="STR_ACE_Inventory_SettingDescription">
<English>Normally inventory display is scaled by UI size. This allows scaling the Inventory UI size up, but doesn't increase font size allowing more rows displayed.</English>
</Key>
</Package>
</Project>