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Pull reload changes from master
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@ -14,7 +14,7 @@ if !(hasInterface) exitWith {};
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{(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false};
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// Statement
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[ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo);
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[ACE_player] call FUNC(checkAmmo);
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true
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},
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{false},
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