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maybe fix for #741, Speedlimiter locking vehicle controls
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@ -35,7 +35,7 @@ _maxSpeed = speed _vehicle max 10;
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_speed = speed _vehicle;
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if (_speed > _maxSpeed) then {
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_vehicle setVelocity ((velocity _vehicle) vectorMultiply (_maxSpeed / _speed));
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_vehicle setVelocity ((velocity _vehicle) vectorMultiply ((_maxSpeed / _speed) - 0.00001)); // fix 1.42-hotfix PhysX libraries applying force in previous direction when turning
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};
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} , 0, [_driver, _vehicle, _maxSpeed]] call CBA_fnc_addPerFrameHandler;
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