From 37ad56bfa88f65db14cf443ad22c258966e85210 Mon Sep 17 00:00:00 2001
From: BullHorn <BullHorn7@gmail.com>
Date: Tue, 19 May 2015 23:29:33 +0300
Subject: [PATCH] Docs: fix typos

Fix a couple more typos
---
 documentation/feature/backpacks.md | 2 +-
 documentation/feature/captives.md  | 2 +-
 documentation/feature/common.md    | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/documentation/feature/backpacks.md b/documentation/feature/backpacks.md
index ca38a8fcf5..aa803c2e3c 100644
--- a/documentation/feature/backpacks.md
+++ b/documentation/feature/backpacks.md
@@ -9,7 +9,7 @@ parent: wiki
 ## 1. Overview
 
 ### 1.1 Zipping sounds
-A zipper sound is played when someone opens your backpack. This helps to prevent banana theft.
+A zipper sound is played when someone opens your backpack. This helps prevent banana theft.
 
 ## 2. Dependencies
 
diff --git a/documentation/feature/captives.md b/documentation/feature/captives.md
index 79161b5b15..14395e62a1 100644
--- a/documentation/feature/captives.md
+++ b/documentation/feature/captives.md
@@ -31,7 +31,7 @@ You can surrender. While surrendering AI will cease fire.
 ### 2.2 Escorting a captive
 - Interact with the captive <kbd>Left Windows</kbd>.
 - Select the `Escort prisoner` option.
-- To stop escorting, use the mousewheel and select `Release` or use Self Interaction <kbd>Ctrl+Left windows</kbd> and select `Release`.
+- To stop escorting, use the mousewheel and select `Release` or use Self Interaction <kbd>Ctrl</kbd>+<kbd>Left windows</kbd> and select `Release`.
 
 ### 2.3 Loading and unloading a captive into/from a vehicle
 - Escort the captive.
diff --git a/documentation/feature/common.md b/documentation/feature/common.md
index 5784a6b518..d15cad3573 100644
--- a/documentation/feature/common.md
+++ b/documentation/feature/common.md
@@ -12,4 +12,4 @@ Common functions and systems used by most other components.
 
 ## 2. Dependencies
 
-`ace_main`
\ No newline at end of file
+`ace_main`