From 37ad56bfa88f65db14cf443ad22c258966e85210 Mon Sep 17 00:00:00 2001 From: BullHorn <BullHorn7@gmail.com> Date: Tue, 19 May 2015 23:29:33 +0300 Subject: [PATCH] Docs: fix typos Fix a couple more typos --- documentation/feature/backpacks.md | 2 +- documentation/feature/captives.md | 2 +- documentation/feature/common.md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/documentation/feature/backpacks.md b/documentation/feature/backpacks.md index ca38a8fcf5..aa803c2e3c 100644 --- a/documentation/feature/backpacks.md +++ b/documentation/feature/backpacks.md @@ -9,7 +9,7 @@ parent: wiki ## 1. Overview ### 1.1 Zipping sounds -A zipper sound is played when someone opens your backpack. This helps to prevent banana theft. +A zipper sound is played when someone opens your backpack. This helps prevent banana theft. ## 2. Dependencies diff --git a/documentation/feature/captives.md b/documentation/feature/captives.md index 79161b5b15..14395e62a1 100644 --- a/documentation/feature/captives.md +++ b/documentation/feature/captives.md @@ -31,7 +31,7 @@ You can surrender. While surrendering AI will cease fire. ### 2.2 Escorting a captive - Interact with the captive <kbd>Left Windows</kbd>. - Select the `Escort prisoner` option. -- To stop escorting, use the mousewheel and select `Release` or use Self Interaction <kbd>Ctrl+Left windows</kbd> and select `Release`. +- To stop escorting, use the mousewheel and select `Release` or use Self Interaction <kbd>Ctrl</kbd>+<kbd>Left windows</kbd> and select `Release`. ### 2.3 Loading and unloading a captive into/from a vehicle - Escort the captive. diff --git a/documentation/feature/common.md b/documentation/feature/common.md index 5784a6b518..d15cad3573 100644 --- a/documentation/feature/common.md +++ b/documentation/feature/common.md @@ -12,4 +12,4 @@ Common functions and systems used by most other components. ## 2. Dependencies -`ace_main` \ No newline at end of file +`ace_main`