mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #5953 from acemod/arsenal-main-menu
add ace arsenal button to main menu
This commit is contained in:
commit
37e42debc0
36
addons/arsenal/RscDisplayMain.hpp
Normal file
36
addons/arsenal/RscDisplayMain.hpp
Normal file
@ -0,0 +1,36 @@
|
||||
class RscStandardDisplay;
|
||||
class RscDisplayMain: RscStandardDisplay {
|
||||
class controls {
|
||||
class GroupSingleplayer: RscControlsGroupNoScrollbars {
|
||||
class Controls;
|
||||
};
|
||||
class GroupTutorials: GroupSingleplayer {
|
||||
h = "(6 * 1.5) * (pixelH * pixelGrid * 2)";
|
||||
|
||||
class Controls: Controls {
|
||||
class Bootcamp;
|
||||
class VRTraining;
|
||||
class Arsenal;
|
||||
class GVAR(mission): Arsenal {
|
||||
idc = -1;
|
||||
text = CSTRING(Mission);
|
||||
tooltip = CSTRING(Mission_tooltip);
|
||||
y = "(3 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
|
||||
onbuttonclick = QUOTE(playMission [ARR_2('','PATHTOF(missions\Arsenal.VR)')]);
|
||||
animTextureNormal = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
|
||||
animTextureDisabled = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
|
||||
animTextureOver = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa)
|
||||
animTextureFocused = QPATHTOF(data\buttonMissionMainMenuHover_ca.paa)
|
||||
animTexturePressed = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
|
||||
animTextureDefault = QPATHTOF(data\buttonMissionMainMenu_ca.paa)
|
||||
};
|
||||
class FieldManual: Bootcamp {
|
||||
y = "(4 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
|
||||
};
|
||||
class CommunityGuides: Bootcamp {
|
||||
y = "(5 * 1.5) * (pixelH * pixelGrid * 2) + (pixelH)";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -37,4 +37,5 @@ class Cfg3DEN {
|
||||
};
|
||||
|
||||
#include "ui\RscAttributes.hpp"
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "RscDisplayMain.hpp"
|
||||
|
BIN
addons/arsenal/data/buttonMissionMainMenuHover_ca.paa
Normal file
BIN
addons/arsenal/data/buttonMissionMainMenuHover_ca.paa
Normal file
Binary file not shown.
BIN
addons/arsenal/data/buttonMissionMainMenu_ca.paa
Normal file
BIN
addons/arsenal/data/buttonMissionMainMenu_ca.paa
Normal file
Binary file not shown.
@ -18,6 +18,7 @@
|
||||
#define IDC_totalWeightText 801
|
||||
#define IDC_message 9
|
||||
#define IDC_menuBar 10
|
||||
#define IDC_menuBarClose 1001
|
||||
#define IDC_infoBox 11
|
||||
#define IDC_infoBackground 1101
|
||||
#define IDC_infoName 1102
|
||||
@ -329,4 +330,4 @@ _buttonCurrentMag2Ctrl ctrlCommit FADE_DELAY;\
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 6], getText (configFile >> "cfgWeapons" >> ((_loadout select 4) select 0) >> "picture")];\
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 7], getText (configFile >> "cfgVehicles" >> ((_loadout select 5) select 0) >> "picture")];\
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 8], getText (configFile >> "cfgWeapons" >> (_loadout select 6) >> "picture")];\
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "cfgGlasses" >> (_loadout select 7) >> "picture")];
|
||||
_contentPanelCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "cfgGlasses" >> (_loadout select 7) >> "picture")];
|
||||
|
11
addons/arsenal/missions/Arsenal.VR/CfgEventHandlers.hpp
Normal file
11
addons/arsenal/missions/Arsenal.VR/CfgEventHandlers.hpp
Normal file
@ -0,0 +1,11 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call compile preprocessFileLineNumbers 'XEH_preInit.sqf');
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call compile preprocessFileLineNumbers 'XEH_postInit.sqf');
|
||||
};
|
||||
};
|
113
addons/arsenal/missions/Arsenal.VR/XEH_postInit.sqf
Normal file
113
addons/arsenal/missions/Arsenal.VR/XEH_postInit.sqf
Normal file
@ -0,0 +1,113 @@
|
||||
#include "script_component.hpp"
|
||||
#include "\z\ace\addons\arsenal\defines.hpp"
|
||||
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
|
||||
|
||||
enableSaving [false, false];
|
||||
cba_diagnostic_projectileMaxLines = 10;
|
||||
|
||||
[QGVAR(displayOpened), {
|
||||
private _player = player;
|
||||
|
||||
// player pose
|
||||
[{
|
||||
switch (true) do {
|
||||
case (primaryWeapon _this != ""): {
|
||||
_this switchMove "amovpercmstpslowwrfldnon";
|
||||
};
|
||||
case (handgunWeapon _this != ""): {
|
||||
_this switchMove "amovpercmstpslowwpstdnon";
|
||||
};
|
||||
default {
|
||||
_this switchMove "amovpercmstpsnonwnondnon";
|
||||
};
|
||||
};
|
||||
}, _player] call CBA_fnc_execNextFrame;
|
||||
|
||||
// hide everything except the player
|
||||
{
|
||||
_x enableSimulation false;
|
||||
_x hideObject true;
|
||||
} forEach (allMissionObjects "" - [_player]);
|
||||
|
||||
_player call CBA_fnc_removeUnitTrackProjectiles;
|
||||
_player setFatigue 0;
|
||||
|
||||
// Esc to close mission
|
||||
{
|
||||
private _display = findDisplay IDD_ace_arsenal;
|
||||
|
||||
_display displayAddEventHandler ["KeyDown", {
|
||||
params ["_display", "_key", "_shift"];
|
||||
|
||||
if (_key isEqualTo DIK_ESCAPE && {!_shift}) then {
|
||||
[_display] spawn {
|
||||
disableSerialization;
|
||||
params ["_display"];
|
||||
|
||||
private _return = [
|
||||
localize "str_sure",
|
||||
localize "str_a3_rscdisplaymain_buttonexit",
|
||||
true, false,
|
||||
_display, false, true
|
||||
] call BIS_fnc_GUImessage;
|
||||
|
||||
if (_return) then {
|
||||
profileNamespace setVariable [QGVAR(missionLastLoadout), getUnitLoadout player];
|
||||
_display closeDisplay 2;
|
||||
findDisplay 46 closeDisplay 0;
|
||||
};
|
||||
};
|
||||
true
|
||||
};
|
||||
}];
|
||||
|
||||
private _buttonClose = _display displayCtrl IDC_menuBarClose;
|
||||
_buttonClose ctrlSetText localize "str_a3_rscdisplayarsenal_buttonok";
|
||||
} call CBA_fnc_execNextFrame;
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
[QGVAR(displayClosed), {
|
||||
private _player = player;
|
||||
|
||||
// unhide everthing
|
||||
{
|
||||
_x enableSimulation true;
|
||||
_x hideObject false;
|
||||
} forEach allMissionObjects "";
|
||||
|
||||
// update VR unit gear
|
||||
{
|
||||
private _unit = _x;
|
||||
|
||||
removeVest _unit;
|
||||
_unit addVest vest _player;
|
||||
|
||||
removeBackpack _unit;
|
||||
_unit addBackpack backpack _player;
|
||||
|
||||
removeHeadgear _unit;
|
||||
_unit addHeadgear headgear _player;
|
||||
|
||||
removeGoggles _unit;
|
||||
_unit addGoggles goggles _player;
|
||||
|
||||
removeAllWeapons _unit;
|
||||
_unit addWeapon primaryWeapon _player;
|
||||
{
|
||||
_unit addPrimaryWeaponItem _x;
|
||||
} forEach primaryWeaponItems _player;
|
||||
|
||||
_unit addWeapon secondaryWeapon _player;
|
||||
|
||||
{
|
||||
_unit addSecondaryWeaponItem _x;
|
||||
} forEach secondaryWeaponItems _player;
|
||||
|
||||
_unit addWeapon handgunWeapon _player;
|
||||
{
|
||||
_unit addHandgunItem _x;
|
||||
} forEach handgunItems _player;
|
||||
} forEach (entities [["B_Soldier_VR_F", "O_Soldier_VR_F", "I_Soldier_VR_F"], [], true]);
|
||||
|
||||
_player call CBA_fnc_addUnitTrackProjectiles;
|
||||
}] call CBA_fnc_addEventHandler;
|
4
addons/arsenal/missions/Arsenal.VR/XEH_preInit.sqf
Normal file
4
addons/arsenal/missions/Arsenal.VR/XEH_preInit.sqf
Normal file
@ -0,0 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
PREP(onPause);
|
||||
PREP(createTarget);
|
17
addons/arsenal/missions/Arsenal.VR/description.ext
Normal file
17
addons/arsenal/missions/Arsenal.VR/description.ext
Normal file
@ -0,0 +1,17 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
dev = "commy2";
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
||||
onLoadName = CSTRING(Mission);
|
||||
overviewText = CSTRING(Mission_overview);
|
||||
overviewPicture = "logo_ca.paa";
|
||||
|
||||
briefing = 0;
|
||||
debriefing = 0;
|
||||
enableDebugConsoleSP = 1;
|
||||
|
||||
doneKeys[] = {"BIS_Arsenal.Map_VR_done"};
|
||||
onPauseScript[] = {QFUNC(onPause)};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
66
addons/arsenal/missions/Arsenal.VR/fnc_createTarget.sqf
Normal file
66
addons/arsenal/missions/Arsenal.VR/fnc_createTarget.sqf
Normal file
@ -0,0 +1,66 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_type", "_position", ["_group", grpNull], "_varName"];
|
||||
private _player = player;
|
||||
|
||||
if (isNull _group) then {
|
||||
_group = creategroup east;
|
||||
};
|
||||
|
||||
private _target = _group createUnit [_type, [10,10,0], [], 0, "NONE"];
|
||||
|
||||
if (isNil "_varName") then {
|
||||
_varName = _target call BIS_fnc_netId;
|
||||
};
|
||||
|
||||
_target setPos _position;
|
||||
_target setDir (_position getDir _player);
|
||||
_target doWatch position _player;
|
||||
_target addRating -10e10;
|
||||
_target setUnitPos "UP";
|
||||
_target setBehaviour "CARELESS";
|
||||
_target setCombatMode "BLUE";
|
||||
_target setSpeedMode "LIMITED";
|
||||
_target disableAI "TARGET";
|
||||
_target disableAI "AUTOTARGET";
|
||||
_target allowFleeing 0;
|
||||
_target setSpeaker "BASE";
|
||||
|
||||
[{
|
||||
params ["_target", "_time"];
|
||||
|
||||
if (speaker _target == "BASE") exitWith {time > _time};
|
||||
_target setSpeaker "BASE";
|
||||
false
|
||||
}, {}, [_target, time + 1]] call CBA_fnc_waitUntilAndExecute;
|
||||
|
||||
_player reveal [_target, 4];
|
||||
|
||||
_target addVest vest _player;
|
||||
_target addBackpack backpack _player;
|
||||
_target addHeadgear headgear _player;
|
||||
_target addGoggles goggles _player;
|
||||
_target addWeapon primaryWeapon _player;
|
||||
_target addWeapon secondaryWeapon _player;
|
||||
_target addWeapon handgunWeapon _player;
|
||||
|
||||
_target setVehicleVarName _varName;
|
||||
missionNamespace setvariable [_varName, _target];
|
||||
|
||||
_target switchMove "amovpercmstpslowwrfldnon";
|
||||
_target setVariable ["origin", _position];
|
||||
|
||||
_target addEventHandler ["killed", {
|
||||
params ["_target"];
|
||||
private _position = _target getVariable ["origin", position _target];
|
||||
private _varName = vehicleVarName _target;
|
||||
|
||||
[_target, true] spawn BIS_fnc_VREffectKilled;
|
||||
|
||||
[{isNull (_this select 0)}, {
|
||||
(_this select 1) call FUNC(createTarget);
|
||||
}, [_target, [typeOf _target, _position, group _target, _varName]]] call CBA_fnc_waitUntilAndExecute;
|
||||
}];
|
||||
|
||||
_target call BIS_fnc_VRHitpart;
|
||||
_target
|
16
addons/arsenal/missions/Arsenal.VR/fnc_onPause.sqf
Normal file
16
addons/arsenal/missions/Arsenal.VR/fnc_onPause.sqf
Normal file
@ -0,0 +1,16 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_display"];
|
||||
|
||||
private _ctrlButtonAbort = _display displayCtrl 104;
|
||||
_ctrlButtonAbort ctrlSetText localize LSTRING(Mission);
|
||||
_ctrlButtonAbort ctrlSetTooltip localize LSTRING(ReturnToArsenal);
|
||||
|
||||
_ctrlButtonAbort ctrlSetEventHandler ["ButtonClick", {
|
||||
params ["_control"];
|
||||
ctrlParent _control closeDisplay 2;
|
||||
{[player, player, true] call FUNC(openBox)} call CBA_fnc_execNextFrame;
|
||||
true
|
||||
} call EFUNC(common,codeToString)];
|
||||
|
||||
true
|
175
addons/arsenal/missions/Arsenal.VR/initPlayerLocal.sqf
Normal file
175
addons/arsenal/missions/Arsenal.VR/initPlayerLocal.sqf
Normal file
@ -0,0 +1,175 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
private _loadout = profileNamespace getVariable QGVAR(missionLastLoadout);
|
||||
|
||||
if (!isNil "_loadout") then {
|
||||
_unit setUnitLoadout _loadout;
|
||||
};
|
||||
|
||||
_unit allowDamage false;
|
||||
|
||||
//--- Static targets in various distance
|
||||
{
|
||||
private _position = _unit getRelPos [_x, _forEachIndex];
|
||||
["O_Soldier_VR_F", _position] call FUNC(createTarget);
|
||||
} forEach [10, 20, 30, 40, 50, 100, 500, 1000, 2000];
|
||||
|
||||
//--- Target line
|
||||
private _position = _unit getRelPos [20, -90];
|
||||
|
||||
for "_i" from 0 to 5 do {
|
||||
private _position = _position vectorAdd [0, -3 + _i, 0];
|
||||
["O_Soldier_VR_F", _position] call FUNC(createTarget);
|
||||
};
|
||||
|
||||
//--- Target cluster
|
||||
_position = _unit getRelPos [20, 90];
|
||||
|
||||
for "_i" from 0 to 8 do {
|
||||
private _index = floor (_i / 3);
|
||||
private _position = _position vectorAdd [_index * 1.5, 1.5 + (_i % 3), 0];
|
||||
|
||||
private _target = ["O_Soldier_VR_F", _position] call FUNC(createTarget);
|
||||
|
||||
_target switchMove (["aidlpercmstpslowwrfldnon", "aidlpknlmstpslowwrfldnon_ai", "aidlppnemstpsraswrfldnon_ai"] select _index);
|
||||
_target setUnitPos (["UP", "MIDDLE", "DOWN"] select _index);
|
||||
};
|
||||
|
||||
//--- Target patrol
|
||||
private _group = createGroup east;
|
||||
|
||||
{
|
||||
private _position = _unit getRelPos [10, _x];
|
||||
private _waypoint = _group addWaypoint [_position, 0];
|
||||
|
||||
if (_forEachIndex == 4) then {
|
||||
_waypoint setWaypointType "CYCLE";
|
||||
};
|
||||
} forEach [0, 90, 180, 270, 0];
|
||||
|
||||
_position = _unit getRelPos [10, 180];
|
||||
|
||||
for "_i" from 0 to 1 do {
|
||||
private _target = ["O_Soldier_VR_F", _position] call FUNC(createTarget);
|
||||
|
||||
[_target] join _group;
|
||||
_target stop false;
|
||||
_target enableAI "MOVE";
|
||||
_target setSpeedMode "LIMITED";
|
||||
};
|
||||
|
||||
//--- Armored vehicles
|
||||
private _vehicles = [];
|
||||
|
||||
private _step = 15;
|
||||
_position = [position _unit select 0,(position _unit select 1) + 30,0];
|
||||
|
||||
{
|
||||
private _row = _forEachIndex;
|
||||
private _rowCount = (count _x - 1) * 0.5;
|
||||
|
||||
{
|
||||
private _position = _position vectorAdd [(-_rowCount + _forEachIndex) * _step, _row * _step, 0];
|
||||
|
||||
private _vehicle = createVehicle [_x, _position, [], 0, "NONE"];
|
||||
_vehicle setPos _position;
|
||||
_vehicle setDir 180;
|
||||
_vehicle setVelocity [0,0,-1];
|
||||
_vehicle call BIS_fnc_VRHitpart;
|
||||
|
||||
private _marker = _vehicle call BIS_fnc_boundingBoxMarker;
|
||||
_marker setMarkerColor "ColorOrange";
|
||||
_vehicles pushBack _vehicle;
|
||||
} forEach _x;
|
||||
} forEach [[
|
||||
"Land_VR_Target_MRAP_01_F",
|
||||
"Land_VR_Target_APC_Wheeled_01_F",
|
||||
"Land_VR_Target_MBT_01_cannon_F"
|
||||
], [
|
||||
"Land_VR_Target_MRAP_01_F",
|
||||
"Land_VR_Target_APC_Wheeled_01_F",
|
||||
"Land_VR_Target_MBT_01_cannon_F"
|
||||
]];
|
||||
|
||||
_vehicles spawn {
|
||||
waituntil {
|
||||
private _allDisabled = true;
|
||||
|
||||
{
|
||||
_hitAlive = _x getVariable ["bis_fnc_VRHitParts_hitalive", []];
|
||||
_allDisabled = _allDisabled && ({!_x} count _hitAlive >= 2);
|
||||
sleep 0.1;
|
||||
} forEach _this;
|
||||
|
||||
_allDisabled
|
||||
};
|
||||
|
||||
setStatValue ["MarkMassVirtualDestruction", 1];
|
||||
};
|
||||
|
||||
//--- Cover objects
|
||||
private _coverObjects = [
|
||||
"Land_VR_CoverObject_01_kneel_F",
|
||||
"Land_VR_CoverObject_01_kneelHigh_F",
|
||||
"Land_VR_CoverObject_01_kneelLow_F",
|
||||
"Land_VR_CoverObject_01_stand_F",
|
||||
"Land_VR_CoverObject_01_standHigh_F"
|
||||
];
|
||||
|
||||
for "_i" from 5 to 11 do {
|
||||
private _direction = 180 + _i * 45;
|
||||
private _position = _unit getRelPos [(abs sin _direction + abs cos _direction) * 3, _direction];
|
||||
private _block = createVehicle [_coverObjects select (_i % count _coverObjects), _position, [], 0, "NONE"];
|
||||
_block setPos _position;
|
||||
};
|
||||
|
||||
//--- Starting point
|
||||
private _square = createVehicle ["VR_Area_01_square_1x1_grey_F", position _unit, [], 0, "NONE"];
|
||||
_square setPosASL getPosASL _unit;
|
||||
|
||||
private _marker = createMarker [QGVAR(start), getPosWorld _unit];
|
||||
_marker setMarkerType "mil_start";
|
||||
|
||||
//--- Open Arsenal
|
||||
[_unit, true, false] call FUNC(initBox);
|
||||
|
||||
[{!isNull findDisplay 46}, {
|
||||
[_this, _this, true] call FUNC(openBox);
|
||||
}, _unit] call CBA_fnc_waitUntilAndExecute;
|
||||
|
||||
//--- Salute
|
||||
_unit addEventHandler ["AnimChanged", {
|
||||
params ["_unit", "_anim"];
|
||||
_anim = _anim splitString "_";
|
||||
|
||||
if ("salute" in _anim) then {
|
||||
{
|
||||
_x playAction "salute";
|
||||
} forEach ((_unit nearObjects ["CAManBase", 10]) - [_unit]);
|
||||
};
|
||||
}];
|
||||
|
||||
["#(argb,8,8,3)color(0,0,0,1)", false, nil, 0.1, [0,0.5]] spawn BIS_fnc_textTiles;
|
||||
|
||||
//--- Target markers
|
||||
private _markers = [];
|
||||
|
||||
{
|
||||
private _marker = createMarker [vehicleVarName _x, position _x];
|
||||
_marker setMarkerType "mil_dot";
|
||||
_marker setMarkerColor "ColorOrange";
|
||||
|
||||
_markers pushBack _marker;
|
||||
} forEach (allMissionObjects "CAManBase" - [_unit]);
|
||||
|
||||
_markers spawn {
|
||||
while {true} do {
|
||||
{
|
||||
private _target = missionNamespace getVariable _x;
|
||||
_x setMarkerPos position _target;
|
||||
} forEach _this;
|
||||
sleep 0.1;
|
||||
};
|
||||
};
|
BIN
addons/arsenal/missions/Arsenal.VR/logo_ca.paa
Normal file
BIN
addons/arsenal/missions/Arsenal.VR/logo_ca.paa
Normal file
Binary file not shown.
163
addons/arsenal/missions/Arsenal.VR/mission.sqm
Normal file
163
addons/arsenal/missions/Arsenal.VR/mission.sqm
Normal file
@ -0,0 +1,163 @@
|
||||
version=12;
|
||||
class Mission
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"A3_Map_VR",
|
||||
"A3_Characters_F_BLUFOR",
|
||||
"a3_characters_f_beta",
|
||||
"a3_characters_f"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"A3_Characters_F_BLUFOR",
|
||||
"a3_characters_f",
|
||||
"A3_Map_VR"
|
||||
};
|
||||
randomSeed=5486937;
|
||||
class Intel
|
||||
{
|
||||
briefingName="@STR_A3_Arsenal";
|
||||
startWeather=0;
|
||||
startWind=0.099999994;
|
||||
startWaves=0.099999994;
|
||||
forecastWeather=0;
|
||||
forecastWind=0.099999994;
|
||||
forecastWaves=0.099999994;
|
||||
forecastLightnings=0.099999994;
|
||||
year=2035;
|
||||
month=2;
|
||||
day=24;
|
||||
hour=12;
|
||||
minute=0;
|
||||
startFogDecay=0.0049999999;
|
||||
forecastFogDecay=0.0049999999;
|
||||
};
|
||||
class Groups
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
side="CIV";
|
||||
class Vehicles
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={4256,5,4192};
|
||||
azimut=180;
|
||||
id=0;
|
||||
side="CIV";
|
||||
vehicle="C_man_1";
|
||||
player="PLAYER COMMANDER";
|
||||
leader=1;
|
||||
skill=0.60000002;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
items=1;
|
||||
class Item0
|
||||
{
|
||||
position[]={4271.2827,5,4170.251};
|
||||
a=0;
|
||||
b=0;
|
||||
interruptable=1;
|
||||
age="UNKNOWN";
|
||||
expCond="cheat1";
|
||||
expActiv="endmission ""end1""";
|
||||
class Effects
|
||||
{
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Intro
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"A3_Map_VR"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"A3_Map_VR"
|
||||
};
|
||||
randomSeed=12455686;
|
||||
class Intel
|
||||
{
|
||||
timeOfChanges=1800.0002;
|
||||
startWeather=0;
|
||||
startWind=0.1;
|
||||
startWaves=0.1;
|
||||
forecastWeather=0;
|
||||
forecastWind=0.1;
|
||||
forecastWaves=0.1;
|
||||
forecastLightnings=0.1;
|
||||
year=2035;
|
||||
day=28;
|
||||
hour=13;
|
||||
minute=37;
|
||||
startFogDecay=0.0049999999;
|
||||
forecastFogDecay=0.0049999999;
|
||||
};
|
||||
};
|
||||
class OutroWin
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"A3_Map_VR"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"A3_Map_VR"
|
||||
};
|
||||
randomSeed=9312504;
|
||||
class Intel
|
||||
{
|
||||
timeOfChanges=1800.0002;
|
||||
startWeather=0;
|
||||
startWind=0.1;
|
||||
startWaves=0.1;
|
||||
forecastWeather=0;
|
||||
forecastWind=0.1;
|
||||
forecastWaves=0.1;
|
||||
forecastLightnings=0.1;
|
||||
year=2035;
|
||||
day=28;
|
||||
hour=13;
|
||||
minute=37;
|
||||
startFogDecay=0.0049999999;
|
||||
forecastFogDecay=0.0049999999;
|
||||
};
|
||||
};
|
||||
class OutroLoose
|
||||
{
|
||||
addOns[]=
|
||||
{
|
||||
"A3_Map_VR"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
"A3_Map_VR"
|
||||
};
|
||||
randomSeed=15192082;
|
||||
class Intel
|
||||
{
|
||||
timeOfChanges=1800.0002;
|
||||
startWeather=0;
|
||||
startWind=0.1;
|
||||
startWaves=0.1;
|
||||
forecastWeather=0;
|
||||
forecastWind=0.1;
|
||||
forecastWaves=0.1;
|
||||
forecastLightnings=0.1;
|
||||
year=2035;
|
||||
day=28;
|
||||
hour=13;
|
||||
minute=37;
|
||||
startFogDecay=0.0049999999;
|
||||
forecastFogDecay=0.0049999999;
|
||||
};
|
||||
};
|
3
addons/arsenal/missions/Arsenal.VR/script_component.hpp
Normal file
3
addons/arsenal/missions/Arsenal.VR/script_component.hpp
Normal file
@ -0,0 +1,3 @@
|
||||
#include "\z\ace\addons\arsenal\script_component.hpp"
|
||||
|
||||
#define PREP(var) FUNC(var) = compileFinal preprocessFileLineNumbers format ["fnc_%1.sqf", QUOTE(var)]
|
@ -394,6 +394,7 @@
|
||||
<Key ID="STR_ACE_Arsenal_settingCategory">
|
||||
<English>ACE Arsenal</English>
|
||||
<French>ACE Arsenal</French>
|
||||
<German>ACE-Arsenal</German>
|
||||
<Polish>ACE Arsenał</Polish>
|
||||
<Japanese>ACE 武器庫</Japanese>
|
||||
<Italian>Arsenale ACE</Italian>
|
||||
@ -429,7 +430,7 @@
|
||||
<Key ID="STR_ACE_Arsenal_CantOpenDisplay">
|
||||
<English>Unable to open ACE arsenal</English>
|
||||
<French>Impossible d'ouvrir ACE arsenal</French>
|
||||
<German>Kann ACE Arsenal nicht anzeigen</German>
|
||||
<German>Kann ACE-Arsenal nicht anzeigen</German>
|
||||
<Italian>Impossibile aprire l'arsenale ACE</Italian>
|
||||
<Japanese>ACE 武器庫を開けません</Japanese>
|
||||
</Key>
|
||||
@ -445,5 +446,21 @@
|
||||
<English>No loadouts to import.</English>
|
||||
<French>Aucun loadout à importer.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_Mission">
|
||||
<English>ACE Arsenal</English>
|
||||
<German>ACE-Arsenal</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_ReturnToArsenal">
|
||||
<English>Return to ACE Arsenal.</English>
|
||||
<German>Zurück zum ACE-Arsenal.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_Mission_tooltip">
|
||||
<English>Use ACE Arsenal to try out different weapons and equipment.</English>
|
||||
<German>Verwende ACE-Arsenal und sieh dir verschiedene Waffen und Ausrüstung an und probiere sie aus.</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Arsenal_Mission_overview">
|
||||
<English>Try weapons and equipment and create your own loadouts.</English>
|
||||
<German>Probiere verschiedene Waffen und Ausrüstung aus und stelle dir eigene Ausrüstungsprofile zusammen.</German>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -203,7 +203,7 @@ class GVAR(display) {
|
||||
onButtonClick = QUOTE([ctrlparent (_this select 0)] call FUNC(buttonImport));
|
||||
};
|
||||
class buttonClose: ctrlButtonClose {
|
||||
idc = -1;
|
||||
idc = IDC_menuBarClose;
|
||||
colorBackground[] = {0,0,0,0.8};
|
||||
x = QUOTE(5 * WIDTH_GAP + 4 * WIDTH_SINGLE);
|
||||
y = QUOTE(0);
|
||||
|
@ -269,7 +269,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Hearing_autoAddEarplugsToUnits_Description">
|
||||
<English>Add the `ACE_EarPlugs` item to all units that have loud weapons. Can disable if using custom loadouts.</English>
|
||||
<German>Fügt die "ACE_EarPlugs" zu allen Einheiten mit lauten Waffen hinzu. Wird deaktiviert wenn eine eigene Inventarkonfiguration vorgenommen wurde.</German>
|
||||
<German>Fügt die "ACE_EarPlugs" zu allen Einheiten mit lauten Waffen hinzu. Wird deaktiviert wenn eigene Ausrüstungsprofile verwendet werden.</German>
|
||||
<Polish>Dodaje `ACE_EarPlugs` - stopery - do wszystkich jednostek, które posiadają głośną broń. Można wyłaczyć w przypadku korzystania z niestandardowych loadoutów.</Polish>
|
||||
<Russian>Добавляет предмет `ACE_EarPlugs` всем юнитам, которые имеют громкое оружие. Можно отключить при ручной настройке снаряжения.</Russian>
|
||||
<Portuguese>Adicionar o item `ACE_EarPlugs` a todas as unidades que tenham armas barulhentas. Pode ser desabilitado com carregamentos customizados.</Portuguese>
|
||||
|
Binary file not shown.
BIN
extras/assets/icons/Icons_MainMenu/buttonMissionMainMenu_ca.psd
Normal file
BIN
extras/assets/icons/Icons_MainMenu/buttonMissionMainMenu_ca.psd
Normal file
Binary file not shown.
BIN
extras/assets/icons/Icons_MainMenu/logo_ca.psd
Normal file
BIN
extras/assets/icons/Icons_MainMenu/logo_ca.psd
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user