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Documentation - Add notes about ACEX variables (#8549)
* Doc - add notes about acex var naming to addons * Add Fortify events Co-authored-by: jonpas <jonpas33@gmail.com>
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@ -3,3 +3,11 @@ ace_field_rations
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Provides a survival style, hunger and thirst system.
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Adds consumable items such as MREs.
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## ACEX Conversion - things still using acex prefix
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- All settings
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- CfgUIGrids Entry
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- CfgWeapon Configs (e.g. `acex_field_rations_thirstQuenched`)
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- CfgVehicles Configs (e.g. `acex_field_rations_waterSupply`)
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- Events (`acex_rationConsumed`, `acex_rationRefilled`)
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- Player setVars for thirst/hunger (e.g. `player getVariable "acex_field_rations_thirst"`)
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@ -2,3 +2,9 @@ ace_fortify
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============
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Allows quick placement of fortifications.
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## ACEX Conversion - things still using acex prefix
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- **Some** settings
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- CfgVehicles Module Classnames
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- `ACEX_Fortify_Presets` config
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- Events (`acex_fortify_objectPlaced`, `acex_fortify_objectDeleted`, `acex_fortify_onDeployStart`)
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@ -7,3 +7,8 @@ Adds automatic passing of AI groups to (up to 3) Headless Clients.
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- Round-robin transferring when more than 1 Headless Client is present
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- Mission makers can use the following to prevent a group from transferring to a Headless Client:
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`this setVariable ["acex_headless_blacklist", true, true];`
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## ACEX Conversion - things still using acex prefix
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- All settings
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- 3DEN attribute config name
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- Object SetVar (`acex_headless_blacklist`)
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@ -2,3 +2,6 @@ ace_intelitems
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===============
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Implements an intel system with unique items.
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## ACEX Conversion - things still using acex prefix
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- All CfgWeapon Items (e.g. `acex_intelitems_notepad`)
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@ -4,3 +4,7 @@ ace_killtracker
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Tracks deaths/kills and logs to the end mission disaplay. Attemps to log kills from Medical by using `ace_medical_lastDamageSource`.
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Note: Requires config setup in a mission, see `killtracker.inc` - has no effect if mission is not setup correctly.
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## ACEX Conversion - things still using acex prefix
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- Global Var `acex_killTracker_outputText`
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- `acex_killTracker` classname for `CfgDebriefingSections`
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@ -2,3 +2,7 @@ ace_sitting
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===============
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The Sitting module introduces ability to sit on chairs.
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## ACEX Conversion - things still using acex prefix
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- All settings
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- CfgVehicles Config Entries (e.g. `acex_sitting_canSit`)
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@ -2,3 +2,7 @@ ace_viewrestriction
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===============
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The View Restriction module introduces restricting of first and third person views overall or configured per type.
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## ACEX Conversion - things still using acex prefix
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- All settings
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- CfgVehicles Module Classname
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@ -2,3 +2,7 @@ ace_volume
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==========
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Volume module reduces volume in vehicles or on keypress.
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## ACEX Conversion - things still using acex prefix
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- All settings
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- CBA Keybind ID
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