Documentation - Add notes about ACEX variables (#8549)

* Doc - add notes about acex var naming to addons

* Add Fortify events

Co-authored-by: jonpas <jonpas33@gmail.com>
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PabstMirror 2021-10-18 11:49:33 -05:00 committed by GitHub
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@ -3,3 +3,11 @@ ace_field_rations
Provides a survival style, hunger and thirst system.
Adds consumable items such as MREs.
## ACEX Conversion - things still using acex prefix
- All settings
- CfgUIGrids Entry
- CfgWeapon Configs (e.g. `acex_field_rations_thirstQuenched`)
- CfgVehicles Configs (e.g. `acex_field_rations_waterSupply`)
- Events (`acex_rationConsumed`, `acex_rationRefilled`)
- Player setVars for thirst/hunger (e.g. `player getVariable "acex_field_rations_thirst"`)

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@ -2,3 +2,9 @@ ace_fortify
============
Allows quick placement of fortifications.
## ACEX Conversion - things still using acex prefix
- **Some** settings
- CfgVehicles Module Classnames
- `ACEX_Fortify_Presets` config
- Events (`acex_fortify_objectPlaced`, `acex_fortify_objectDeleted`, `acex_fortify_onDeployStart`)

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@ -7,3 +7,8 @@ Adds automatic passing of AI groups to (up to 3) Headless Clients.
- Round-robin transferring when more than 1 Headless Client is present
- Mission makers can use the following to prevent a group from transferring to a Headless Client:
`this setVariable ["acex_headless_blacklist", true, true];`
## ACEX Conversion - things still using acex prefix
- All settings
- 3DEN attribute config name
- Object SetVar (`acex_headless_blacklist`)

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@ -2,3 +2,6 @@ ace_intelitems
===============
Implements an intel system with unique items.
## ACEX Conversion - things still using acex prefix
- All CfgWeapon Items (e.g. `acex_intelitems_notepad`)

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@ -4,3 +4,7 @@ ace_killtracker
Tracks deaths/kills and logs to the end mission disaplay. Attemps to log kills from Medical by using `ace_medical_lastDamageSource`.
Note: Requires config setup in a mission, see `killtracker.inc` - has no effect if mission is not setup correctly.
## ACEX Conversion - things still using acex prefix
- Global Var `acex_killTracker_outputText`
- `acex_killTracker` classname for `CfgDebriefingSections`

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@ -2,3 +2,7 @@ ace_sitting
===============
The Sitting module introduces ability to sit on chairs.
## ACEX Conversion - things still using acex prefix
- All settings
- CfgVehicles Config Entries (e.g. `acex_sitting_canSit`)

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@ -2,3 +2,7 @@ ace_viewrestriction
===============
The View Restriction module introduces restricting of first and third person views overall or configured per type.
## ACEX Conversion - things still using acex prefix
- All settings
- CfgVehicles Module Classname

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@ -2,3 +2,7 @@ ace_volume
==========
Volume module reduces volume in vehicles or on keypress.
## ACEX Conversion - things still using acex prefix
- All settings
- CBA Keybind ID