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Also Fix Rearm
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#include "script_component.hpp"
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["medical_onUnconscious", {_this call FUNC(handleOnUnconscious)}] call EFUNC(common,addEventHandler);
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["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}] call EFUNC(common,addEventHandler);
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