From 390048662b15cec1ea45220182eb485a1339a678 Mon Sep 17 00:00:00 2001 From: jonpas Date: Tue, 6 Feb 2018 15:05:37 +0100 Subject: [PATCH] Add used A3 material includes --- include/a3/data_f/penetration/cloth.rvmat | 3 +++ include/a3/data_f/penetration/default.rvmat | 9 +++++++++ include/a3/data_f/penetration/metal.rvmat | 9 +++++++++ include/a3/data_f/penetration/metal_plate.rvmat | 9 +++++++++ include/a3/data_f/penetration/plastic.rvmat | 3 +++ include/a3/data_f/penetration/tyre.rvmat | 3 +++ include/a3/data_f/penetration/wood.rvmat | 9 +++++++++ 7 files changed, 45 insertions(+) create mode 100644 include/a3/data_f/penetration/cloth.rvmat create mode 100644 include/a3/data_f/penetration/default.rvmat create mode 100644 include/a3/data_f/penetration/metal.rvmat create mode 100644 include/a3/data_f/penetration/metal_plate.rvmat create mode 100644 include/a3/data_f/penetration/plastic.rvmat create mode 100644 include/a3/data_f/penetration/tyre.rvmat create mode 100644 include/a3/data_f/penetration/wood.rvmat diff --git a/include/a3/data_f/penetration/cloth.rvmat b/include/a3/data_f/penetration/cloth.rvmat new file mode 100644 index 0000000000..c83e3e7eb7 --- /dev/null +++ b/include/a3/data_f/penetration/cloth.rvmat @@ -0,0 +1,3 @@ +surfaceInfo="A3\data_f\Penetration\cloth.bisurf"; +diffuse[]={0.75,0.80000001,0.30000001,1}; +ambient[]={0.75,0.80000001,0.30000001,1}; diff --git a/include/a3/data_f/penetration/default.rvmat b/include/a3/data_f/penetration/default.rvmat new file mode 100644 index 0000000000..1ac19d7748 --- /dev/null +++ b/include/a3/data_f/penetration/default.rvmat @@ -0,0 +1,9 @@ +surfaceInfo="A3\data_f\Penetration\default.bisurf"; +ambient[]={0.48699999,0.32800001,0.249,1}; +diffuse[]={0.48699999,0.32800001,0.249,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0,0,0,1}; +specularPower=1; +PixelShaderID="Normal"; +VertexShaderID="Basic"; diff --git a/include/a3/data_f/penetration/metal.rvmat b/include/a3/data_f/penetration/metal.rvmat new file mode 100644 index 0000000000..261639da06 --- /dev/null +++ b/include/a3/data_f/penetration/metal.rvmat @@ -0,0 +1,9 @@ +surfaceInfo="A3\data_f\Penetration\metal.bisurf"; +ambient[]={0.69999999,0.80000001,0.77999997,1}; +diffuse[]={0.69999999,0.80000001,0.77999997,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0,0,0,1}; +specularPower=1; +PixelShaderID="Normal"; +VertexShaderID="Basic"; diff --git a/include/a3/data_f/penetration/metal_plate.rvmat b/include/a3/data_f/penetration/metal_plate.rvmat new file mode 100644 index 0000000000..3b19c02ddc --- /dev/null +++ b/include/a3/data_f/penetration/metal_plate.rvmat @@ -0,0 +1,9 @@ +surfaceInfo="A3\data_f\Penetration\metal_plate.bisurf"; +ambient[]={0.69999999,0.80000001,0.77999997,1}; +diffuse[]={0.69999999,0.80000001,0.77999997,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0,0,0,1}; +specularPower=1; +PixelShaderID="Normal"; +VertexShaderID="Basic"; diff --git a/include/a3/data_f/penetration/plastic.rvmat b/include/a3/data_f/penetration/plastic.rvmat new file mode 100644 index 0000000000..223c0129bd --- /dev/null +++ b/include/a3/data_f/penetration/plastic.rvmat @@ -0,0 +1,3 @@ +surfaceInfo="A3\data_f\Penetration\plastic.bisurf"; +diffuse[]={0.89999998,0.80000001,0.60000002,1}; +ambient[]={0.89999998,0.80000001,0.60000002,1}; diff --git a/include/a3/data_f/penetration/tyre.rvmat b/include/a3/data_f/penetration/tyre.rvmat new file mode 100644 index 0000000000..711d3fa369 --- /dev/null +++ b/include/a3/data_f/penetration/tyre.rvmat @@ -0,0 +1,3 @@ +surfaceInfo="A3\data_f\Penetration\tyre.bisurf"; +diffuse[]={0.1,0.1,0.1,1}; +ambient[]={0.1,0.1,0.1,1}; diff --git a/include/a3/data_f/penetration/wood.rvmat b/include/a3/data_f/penetration/wood.rvmat new file mode 100644 index 0000000000..466b9eb212 --- /dev/null +++ b/include/a3/data_f/penetration/wood.rvmat @@ -0,0 +1,9 @@ +surfaceInfo="A3\data_f\Penetration\wood.bisurf"; +ambient[]={0.5,0.25,0,1}; +diffuse[]={0.5,0.25,0,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0,0,0,1}; +specularPower=1; +PixelShaderID="Normal"; +VertexShaderID="Basic";