Fix possible issue with weapons without firemodes (#6386)

Apparently that's a thing
This commit is contained in:
Josuan Albin 2018-06-10 07:14:14 +02:00 committed by PabstMirror
parent 11df315ce4
commit 3917092540
4 changed files with 4 additions and 4 deletions

View File

@ -28,4 +28,4 @@ private _dispersion = [];
_dispersion sort true;
linearConversion [_statMinMax select 0, _statMinMax select 1, _dispersion select 0, _barLimits select 0, _barLimits select 1]
linearConversion [_statMinMax select 0, _statMinMax select 1, _dispersion param [0, 0], _barLimits select 0, _barLimits select 1]

View File

@ -28,4 +28,4 @@ private _fireRate = [];
_fireRate sort true;
linearConversion [_statMinMax select 0, _statMinMax select 1, _fireRate select 0, _barLimits select 0, _barLimits select 1]
linearConversion [_statMinMax select 0, _statMinMax select 1, _fireRate param [0, 0], _barLimits select 0, _barLimits select 1]

View File

@ -27,6 +27,6 @@ private _dispersion = [];
} foreach _fireModes;
_dispersion sort true;
_dispersion = _dispersion select 0;
_dispersion = _dispersion param [0, 0];
format ["%1 MIL (%2 MOA)", (_dispersion * 1000) toFixed 2, (_dispersion / pi * 10800) ToFixed 1];

View File

@ -27,6 +27,6 @@ private _fireRate = [];
} foreach _fireModes;
_fireRate sort true;
_fireRate = _fireRate select 0;
_fireRate = _fireRate param [0, 0];
format ["%1 rpm", round (60 / _fireRate)]