remove disable command menu option - it does nothing

This commit is contained in:
commy2 2015-03-25 15:14:22 +01:00
parent 9b553c1134
commit 39500110b5
2 changed files with 16 additions and 16 deletions

View File

@ -82,12 +82,12 @@ class ACE_Settings {
value = 0;
typeName = "BOOL";
};
class GVAR(enableNumberHotkeys) {
/*class GVAR(enableNumberHotkeys) {
value = 1;
typeName = "BOOL";
isClientSetable = 1;
displayName = "$STR_ACE_Common_EnableNumberHotkeys";
};
};*/
class GVAR(settingFeedbackIcons) {
value = 1;
typeName = "SCALAR";

View File

@ -13,7 +13,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
false
true
},
{false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
@ -27,7 +27,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
false
true
},
{false},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
@ -41,7 +41,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
false
true
},
{false},
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
@ -55,7 +55,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
false
true
},
{false},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
@ -69,7 +69,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
false
true
},
{false},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
@ -83,7 +83,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player] call FUNC(selectGrenadeFrag);
false
true
},
{false},
[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
@ -97,7 +97,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player] call FUNC(selectGrenadeOther);
false
true
},
{false},
[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
@ -111,7 +111,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player] call FUNC(putWeaponAway);
false
true
},
{false},
[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
@ -125,7 +125,7 @@ if !(hasInterface) exitWith {};
// Statement
(vehicle ACE_player) engineOn true;
false
true
},
{false},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
@ -139,7 +139,7 @@ if !(hasInterface) exitWith {};
// Statement
(vehicle ACE_player) engineOn false;
false
true
},
{false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
@ -153,7 +153,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
false
true
},
{false},
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
@ -167,7 +167,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
false
true
},
{false},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
@ -181,7 +181,7 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
false
true
},
{false},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
@ -195,7 +195,7 @@ if !(hasInterface) exitWith {};
// Statement
[vehicle ACE_player] call FUNC(fireSmokeLauncher);
false
true
},
{false},
[10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key