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remove disable command menu option - it does nothing
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9b553c1134
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39500110b5
@ -82,12 +82,12 @@ class ACE_Settings {
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(enableNumberHotkeys) {
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/*class GVAR(enableNumberHotkeys) {
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value = 1;
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typeName = "BOOL";
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isClientSetable = 1;
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displayName = "$STR_ACE_Common_EnableNumberHotkeys";
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};
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};*/
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class GVAR(settingFeedbackIcons) {
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value = 1;
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typeName = "SCALAR";
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@ -13,7 +13,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
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false
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true
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},
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{false},
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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@ -27,7 +27,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
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false
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true
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},
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{false},
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[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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@ -41,7 +41,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
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false
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true
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},
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{false},
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[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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@ -55,7 +55,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
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false
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true
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},
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{false},
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[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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@ -69,7 +69,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
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false
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true
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},
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{false},
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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@ -83,7 +83,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player] call FUNC(selectGrenadeFrag);
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false
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true
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},
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{false},
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[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
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@ -97,7 +97,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player] call FUNC(selectGrenadeOther);
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false
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true
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},
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{false},
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[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
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@ -111,7 +111,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player] call FUNC(putWeaponAway);
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false
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true
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},
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{false},
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[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
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@ -125,7 +125,7 @@ if !(hasInterface) exitWith {};
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// Statement
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(vehicle ACE_player) engineOn true;
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false
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true
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},
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{false},
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[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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@ -139,7 +139,7 @@ if !(hasInterface) exitWith {};
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// Statement
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(vehicle ACE_player) engineOn false;
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false
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true
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},
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{false},
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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@ -153,7 +153,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
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false
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true
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},
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{false},
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[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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@ -167,7 +167,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
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false
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true
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},
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{false},
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[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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@ -181,7 +181,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
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false
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true
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},
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{false},
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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@ -195,7 +195,7 @@ if !(hasInterface) exitWith {};
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// Statement
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[vehicle ACE_player] call FUNC(fireSmokeLauncher);
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false
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true
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},
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{false},
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[10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key
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