mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' into deterministicOverheatingX
This commit is contained in:
commit
397a12056a
@ -63,6 +63,7 @@ Falke75
|
||||
Ferenczi
|
||||
Ferenzi
|
||||
Filip Basara <filip.basara93@googlemail.com>
|
||||
fr89k <kaschitoku@web.de>
|
||||
FreeZbe <freeseb@gmail.com>
|
||||
geraldbolso1899
|
||||
Ghost
|
||||
|
@ -1,5 +1,5 @@
|
||||
<p align="center">
|
||||
<img src="https://github.com/acemod/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.jpg" width="480">
|
||||
<img src="https://github.com/acemod/ACE3/raw/master/extras/assets/logo/black/ACE3-Logo.jpg" width="480">
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
|
@ -28,7 +28,7 @@ if (currentWeapon ACE_player != primaryWeapon ACE_player) exitWith { false };
|
||||
|
||||
2 cutText ["", "PLAIN"];
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||||
EGVAR(weather,WindInfo) = false;
|
||||
0 cutText ["", "PLAIN"];
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||||
(["RscWindIntuitive"] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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||||
GVAR(Protractor) = true;
|
||||
|
||||
[{
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT advanced_ballistics
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||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
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||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_ADVANCEDBALLISTICS
|
||||
#define DEBUG_MODE_FULL
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||||
#endif
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||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT ai
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||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
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||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_AI
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT aircraft
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||||
#include "\z\ace\addons\main\script_mod.hpp"
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||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_AIRCRAFT
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT APL
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_APL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT atragmx
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
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||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_ATRAGMX
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -49,7 +49,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
|
||||
} else {
|
||||
GVAR(placeAction) = PLACE_WAITING;
|
||||
|
||||
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
|
||||
[_unit, "forceWalk", "ACE_Attach", true] call EFUNC(common,statusEffect_set);
|
||||
|
||||
[{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame);
|
||||
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
|
||||
@ -88,7 +88,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
|
||||
{!([_attachToVehicle, _unit, _itemClassname] call FUNC(canAttach))}) then {
|
||||
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
|
||||
[_unit, "forceWalk", "ACE_Attach", false] call EFUNC(common,statusEffect_set);
|
||||
[] call EFUNC(interaction,hideMouseHint);
|
||||
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
|
||||
_unit removeAction _actionID;
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT attach
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_ATTACH
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT backpacks
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_BACKPACKS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT ballistics
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_BALLISTICS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -40,12 +40,12 @@ if (_respawn > 3) then {
|
||||
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
|
||||
[_unit, false] call FUNC(setHandcuffed);
|
||||
};
|
||||
[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
|
||||
[_unit, false] call FUNC(setSurrendered);
|
||||
};
|
||||
[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
if (_oldUnit getVariable [QGVAR(isEscorting), false]) then {
|
||||
_oldUnit setVariable [QGVAR(isEscorting), false, true];
|
||||
|
@ -28,7 +28,7 @@ if ((_unit getVariable [QGVAR(isHandcuffed), false]) isEqualTo _state) exitWith
|
||||
|
||||
if (_state) then {
|
||||
_unit setVariable [QGVAR(isHandcuffed), true, true];
|
||||
[_unit, QGVAR(Handcuffed), true] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(Handcuffed), true] call EFUNC(common,statusEffect_set);
|
||||
|
||||
if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop
|
||||
[_unit, false] call FUNC(setSurrendered);
|
||||
@ -89,7 +89,7 @@ if (_state) then {
|
||||
}, [_unit], 0.01] call EFUNC(common,waitAndExecute);
|
||||
} else {
|
||||
_unit setVariable [QGVAR(isHandcuffed), false, true];
|
||||
[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
//remove AnimChanged EH
|
||||
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
|
||||
|
@ -33,7 +33,7 @@ if (_state) then {
|
||||
|
||||
_unit setVariable [QGVAR(isSurrendering), true, true];
|
||||
|
||||
[_unit, QGVAR(Surrendered), true] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(Surrendered), true] call EFUNC(common,statusEffect_set);
|
||||
|
||||
if (_unit == ACE_player) then {
|
||||
["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
|
||||
@ -65,7 +65,7 @@ if (_state) then {
|
||||
}, [_unit], 0.01] call EFUNC(common,waitAndExecute);
|
||||
} else {
|
||||
_unit setVariable [QGVAR(isSurrendering), false, true];
|
||||
[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
//remove AnimChanged EH
|
||||
private _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_CAPTIVES
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_CARGO
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -23,9 +23,6 @@ class Extended_InitPost_EventHandlers {
|
||||
class GVAR(setName) {
|
||||
init = QUOTE(if (local (_this select 0)) then {_this call FUNC(setName)};);
|
||||
};
|
||||
class GVAR(forceWalk) {
|
||||
init = QUOTE(_this call FUNC(applyForceWalkStatus));
|
||||
};
|
||||
class GVAR(muteUnit) {
|
||||
init = QUOTE(_this call FUNC(muteUnitHandleInitPost));
|
||||
};
|
||||
@ -43,6 +40,9 @@ class Extended_Respawn_EventHandlers {
|
||||
class GVAR(RESETDefaults) {
|
||||
respawn = QUOTE(_this call FUNC(resetAllDefaults));
|
||||
};
|
||||
class GVAR(statusEffect) {
|
||||
respawn = QUOTE(_this call FUNC(statusEffect_respawnEH));
|
||||
};
|
||||
};
|
||||
class CAManBase {
|
||||
class GVAR(muteUnit) {
|
||||
@ -50,3 +50,12 @@ class Extended_Respawn_EventHandlers {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Local_EventHandlers {
|
||||
class All {
|
||||
class GVAR(statusEffect) {
|
||||
local = QUOTE(_this call FUNC(statusEffect_localEH));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
// ACE - Common
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
||||
@ -57,6 +58,39 @@
|
||||
// Eventhandlers
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//Status Effect EHs:
|
||||
["setStatusEffect", {_this call FUNC(statusEffect_set)}] call FUNC(addEventHandler);
|
||||
["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_dragging"]] call FUNC(statusEffect_addType);
|
||||
["blockSprint", false, []] call FUNC(statusEffect_addType);
|
||||
["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), QEGVAR(medical,unconscious)]] call FUNC(statusEffect_addType);
|
||||
["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType);
|
||||
|
||||
["forceWalk", {
|
||||
params ["_object", "_set"];
|
||||
TRACE_2("forceWalk EH",_object,_set);
|
||||
_object forceWalk (_set > 0);
|
||||
}] call FUNC(addEventHandler);
|
||||
["blockSprint", { //Name reversed from `allowSprint` because we want NOR logic
|
||||
params ["_object", "_set"];
|
||||
TRACE_2("blockSprint EH",_object,_set);
|
||||
_object allowSprint (_set == 0);
|
||||
}] call FUNC(addEventHandler);
|
||||
["setCaptive", {
|
||||
params ["_object", "_set"];
|
||||
TRACE_2("setCaptive EH",_object,_set);
|
||||
_object setCaptive (_set > 0);
|
||||
}] call FUNC(addEventHandler);
|
||||
["blockDamage", { //Name reversed from `allowDamage` because we want NOR logic
|
||||
params ["_object", "_set"];
|
||||
if ((_object isKindOf "CAManBase") && {(["ace_medical"] call FUNC(isModLoaded))}) then {
|
||||
TRACE_2("blockDamage EH (using medical)",_object,_set);
|
||||
_object setvariable [QEGVAR(medical,allowDamage), (_set == 0), true];
|
||||
} else {
|
||||
TRACE_2("blockDamage EH (using allowDamage)",_object,_set);
|
||||
_object allowDamage (_set == 0);
|
||||
};
|
||||
}] call FUNC(addEventHandler);
|
||||
|
||||
//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
|
||||
//This variable is used for isPlayer checks
|
||||
if (isServer) then {
|
||||
@ -431,9 +465,6 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
|
||||
// Eventhandlers for player controlled machines
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
// @todo still needed?
|
||||
[QGVAR(StateArrested), false, true, QUOTE(ADDON)] call FUNC(defineVariable);
|
||||
|
||||
["displayTextStructured", {_this call FUNC(displayTextStructured)}] call FUNC(addEventhandler);
|
||||
["displayTextPicture", {_this call FUNC(displayTextPicture)}] call FUNC(addEventhandler);
|
||||
|
||||
|
@ -10,7 +10,6 @@ PREP(addToInventory);
|
||||
PREP(assignedItemFix);
|
||||
PREP(assignObjectsInList);
|
||||
PREP(ambientBrightness);
|
||||
PREP(applyForceWalkStatus);
|
||||
PREP(ASLToPosition);
|
||||
PREP(binarizeNumber);
|
||||
PREP(blurScreen);
|
||||
@ -53,8 +52,8 @@ PREP(fixLoweredRifleAnimation);
|
||||
PREP(fixPosition);
|
||||
PREP(getAllDefinedSetVariables);
|
||||
PREP(getAllGear);
|
||||
PREP(getCaptivityStatus);
|
||||
PREP(getDeathAnim);
|
||||
PREP(getCaptivityStatus);
|
||||
PREP(getDefaultAnim);
|
||||
PREP(getDefinedVariable);
|
||||
PREP(getDefinedVariableDefault);
|
||||
@ -171,6 +170,13 @@ PREP(setVariablePublic);
|
||||
PREP(setVolume);
|
||||
PREP(sortAlphabeticallyBy);
|
||||
PREP(showHud);
|
||||
PREP(statusEffect_addType);
|
||||
PREP(statusEffect_get);
|
||||
PREP(statusEffect_localEH);
|
||||
PREP(statusEffect_resetVariables);
|
||||
PREP(statusEffect_respawnEH);
|
||||
PREP(statusEffect_sendEffects);
|
||||
PREP(statusEffect_set);
|
||||
PREP(stringCompare);
|
||||
PREP(stringToColoredText);
|
||||
PREP(stringRemoveWhiteSpace);
|
||||
@ -317,6 +323,8 @@ if (isServer) then {
|
||||
call FUNC(loadSettingsOnServer);
|
||||
};
|
||||
|
||||
GVAR(statusEffect_Names) = [];
|
||||
GVAR(statusEffect_isGlobal) = [];
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// Set up PlayerChanged eventhandler for pre init
|
||||
|
@ -5,7 +5,7 @@
|
||||
* Arguments [Client] :
|
||||
* 0: eventName <STRING>
|
||||
* 1: arguments <ARRAY>
|
||||
* 2: ttl <SCALAR>
|
||||
* 2: ttl <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Boolean of success <BOOL>
|
||||
|
@ -1,22 +0,0 @@
|
||||
/*
|
||||
* Author: Pabst Mirror
|
||||
* Applys the forceWalk status of an unit. Called from Extended_InitPost_EventHandlers.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [ACE_Player] call ace_common_fnc_applyForceWalkStatus
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
private _forceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
|
||||
|
||||
_unit forceWalk (_forceWalkNumber > 0);
|
@ -15,8 +15,8 @@
|
||||
// allowDamage requires local object
|
||||
if (!local _this) exitWith {};
|
||||
|
||||
// prevent collision damage, @todo allowDamage API
|
||||
_this allowDamage false;
|
||||
// prevent collision damage
|
||||
[_this, "blockDamage", "fixCollision", true] call FUNC(statusEffect_set);
|
||||
|
||||
// re-allow damage after 2 seconds
|
||||
[{_this allowDamage true}, _this, 2, 0] call EFUNC(common,waitAndExecute);
|
||||
[{[_this, "blockDamage", "fixCollision", false] call FUNC(statusEffect_set);}, _this, 2] call EFUNC(common,waitAndExecute);
|
||||
|
@ -1,6 +1,7 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Attempt to fix floating physx with disabled damage after setPosXXX commands.
|
||||
* Handles the "fixFloating" event
|
||||
*
|
||||
* Arguments:
|
||||
* PhysX object <OBJECT>
|
||||
@ -16,6 +17,11 @@ params ["_object"];
|
||||
|
||||
// setHitPointDamage requires local object
|
||||
if (!local _object) exitWith {};
|
||||
//Ignore mans
|
||||
if (_object isKindOf "CAManBase") exitWith {};
|
||||
|
||||
//We need to manually set allowDamage to true for setHitIndex to function
|
||||
["blockDamage", [_object, 0]] call FUNC(localEvent);
|
||||
|
||||
// save and restore hitpoints, see below why
|
||||
private _hitPointDamages = getAllHitPointsDamage _object;
|
||||
@ -31,3 +37,8 @@ _object setDamage damage _object;
|
||||
{
|
||||
_object setHitIndex [_forEachIndex, _x];
|
||||
} forEach (_hitPointDamages select 2);
|
||||
|
||||
//manually re-enable allowDamage to previous setting (ref statusEffect_funcs)
|
||||
private _effectVarName = format [QGVAR(effect_%1), "blockDamage"];
|
||||
private _effectNumber = _object getVariable [_effectVarName, 0];
|
||||
["blockDamage", [_object, _effectNumber]] call FUNC(localEvent);
|
||||
|
@ -14,15 +14,7 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
private _captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []];
|
||||
private _unitCaptivityStatus = [captiveNum _unit, count _captivityReasons] call FUNC(binarizeNumber);
|
||||
//Now just a wrapper for FUNC(statusEffect_get) [No longer used in ace as of 3.5]
|
||||
ACE_DEPRECATED("ace_common_fnc_getCaptivityStatus","3.7.0","ace_common_fnc_statusEffect_get");
|
||||
|
||||
private _unitCaptivityReasons = [];
|
||||
|
||||
{
|
||||
if (_unitCaptivityStatus select _forEachIndex) then {
|
||||
_unitCaptivityReasons pushBack _x;
|
||||
};
|
||||
} forEach _captivityReasons;
|
||||
|
||||
_unitCaptivityReasons
|
||||
([_unit, "setCaptive"] call FUNC(statusEffect_get)) select 1
|
||||
|
@ -17,16 +17,7 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
private _forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []];
|
||||
private _unitForceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
|
||||
private _unitForceWalkStatus = [_unitForceWalkNumber, count _forceWalkReasons] call FUNC(binarizeNumber);
|
||||
//Now just a wrapper for FUNC(statusEffect_get) [No longer used in ace as of 3.5]
|
||||
ACE_DEPRECATED("ace_common_fnc_getForceWalkStatus","3.7.0","ace_common_fnc_statusEffect_get");
|
||||
|
||||
private _unitForceWalkReasons = [];
|
||||
|
||||
{
|
||||
if (_unitForceWalkStatus select _forEachIndex) then {
|
||||
_unitForceWalkReasons pushBack _x;
|
||||
};
|
||||
} forEach _forceWalkReasons;
|
||||
|
||||
_unitForceWalkReasons
|
||||
([_unit, "forceWalk"] call FUNC(statusEffect_get)) select 1
|
||||
|
@ -19,11 +19,6 @@ _unit setVariable ["ACE_isUnconscious", nil, true];
|
||||
|
||||
if (isPlayer _unit) then {
|
||||
[true] call FUNC(setVolume);
|
||||
// [false] call FUNC(disableKeyInput); //func does not exist
|
||||
|
||||
if (["ace_medical"] call FUNC(isModLoaded)) then {
|
||||
// [false] call EFUNC(medical,effectBlackOut); //func does not exist
|
||||
};
|
||||
|
||||
if !(isNil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then {
|
||||
// clear all disable user input
|
||||
@ -40,5 +35,3 @@ if (isPlayer _unit) then {
|
||||
};
|
||||
false
|
||||
} count ([_unit] call FUNC(getAllDefinedSetVariables));
|
||||
|
||||
_unit setVariable ["ACE_forceWalkStatusNumber", 0, true];
|
||||
|
@ -16,28 +16,7 @@
|
||||
|
||||
params ["_unit", "_reason", "_status"];
|
||||
|
||||
private _captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []];
|
||||
//Now just a wrapper for FUNC(statusEffect_set) [No longer used in ace as of 3.5]
|
||||
ACE_DEPRECATED("ace_common_fnc_setCaptivityStatus","3.7.0","ace_common_fnc_statusEffect_set");
|
||||
|
||||
// register new reason (these reasons are shared publicly, since units can change ownership, but keep their captivity status)
|
||||
if !(_reason in _captivityReasons) then {
|
||||
_captivityReasons pushBack _reason;
|
||||
|
||||
ACE_captivityReasons = _captivityReasons;
|
||||
publicVariable "ACE_captivityReasons";
|
||||
};
|
||||
|
||||
// get reasons why the unit is captive already and update to the new status
|
||||
private _unitCaptivityReasons = _unit call FUNC(getCaptivityStatus);
|
||||
|
||||
private _captivityReasonsBooleans = [];
|
||||
|
||||
{
|
||||
_captivityReasonsBooleans set [_forEachIndex, (_captivityReasons select _forEachIndex) in _unitCaptivityReasons];
|
||||
} forEach _captivityReasons;
|
||||
|
||||
_captivityReasonsBooleans set [_captivityReasons find _reason, _status];
|
||||
|
||||
private _bitmask = _captivityReasonsBooleans call FUNC(toBitmask);
|
||||
|
||||
// actually apply the setCaptive command globaly
|
||||
[[_unit, _bitmask], "{(_this select 0) setCaptive (_this select 1)}", _unit] call FUNC(execRemoteFnc);
|
||||
[_unit, "setCaptive", _reason, _status] call FUNC(statusEffect_set);
|
||||
|
@ -20,29 +20,7 @@
|
||||
|
||||
params ["_unit", "_reason", "_status"];
|
||||
|
||||
private _forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []];
|
||||
//Now just a wrapper for FUNC(statusEffect_set) [No longer used in ace as of 3.5]
|
||||
ACE_DEPRECATED("ace_common_fnc_setForceWalkStatus","3.7.0","ace_common_fnc_statusEffect_set");
|
||||
|
||||
// register new reason (these reasons are shared publicly, since units can change ownership, but keep their forceWalk status)
|
||||
if !(_reason in _forceWalkReasons) then {
|
||||
_forceWalkReasons pushBack _reason;
|
||||
ACE_forceWalkReasons = _forceWalkReasons;
|
||||
publicVariable "ACE_forceWalkReasons";
|
||||
};
|
||||
|
||||
// get reasons why the unit is forceWalking already and update to the new status
|
||||
private _unitForceWalkReasons = [_unit] call FUNC(getForceWalkStatus);
|
||||
|
||||
private _forceWalkReasonsBooleans = [];
|
||||
|
||||
{
|
||||
_forceWalkReasonsBooleans set [_forEachIndex, (_forceWalkReasons select _forEachIndex) in _unitForceWalkReasons];
|
||||
} forEach _forceWalkReasons;
|
||||
|
||||
_forceWalkReasonsBooleans set [_forceWalkReasons find _reason, _status];
|
||||
|
||||
private _bitmaskNumber = _forceWalkReasonsBooleans call FUNC(toBitmask);
|
||||
|
||||
_unit setVariable ["ACE_forceWalkStatusNumber", _bitmaskNumber, true];
|
||||
|
||||
// actually apply the forceWalk command globaly
|
||||
[[_unit], QFUNC(applyForceWalkStatus), 2] call FUNC(execRemoteFnc);
|
||||
[_unit, "forceWalk", _reason, _status] call FUNC(statusEffect_set);
|
||||
|
37
addons/common/functions/fnc_statusEffect_addType.sqf
Normal file
37
addons/common/functions/fnc_statusEffect_addType.sqf
Normal file
@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Adds a status effect that will be handled.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Status Effect Name, this should match a corisponding event name <STRING>
|
||||
* 1: Send event globaly <BOOL>
|
||||
* 2: Common Effect Reaons to pre-seed durring init <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* ["setCaptive", true, []] call ace_common_fnc_statusEffect_addType
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_name", "", [""]], ["_isGlobal", false, [false]], ["_commonReasonsArray", [], [[]]]];
|
||||
TRACE_3("params",_name,_isGlobal,_commonReasonsArray);
|
||||
|
||||
if (_name == "") exitWith {ACE_LOGERROR_1("addStatusEffect - Bad Name %1", _this)};
|
||||
if (_name in GVAR(statusEffect_Names)) exitWith {ACE_LOGWARNING_1("addStatusEffect - Effect Already Added (note, will not update global bit) %1", _this)};
|
||||
|
||||
GVAR(statusEffect_Names) pushBack _name;
|
||||
GVAR(statusEffect_isGlobal) pushBack _isGlobal;
|
||||
|
||||
//We add reasons at any time, but more efficenet to add all common ones at one time during init
|
||||
if (isServer && {!(_commonReasonsArray isEqualTo [])}) then {
|
||||
//Switch case to lower:
|
||||
{
|
||||
_commonReasonsArray set [_forEachIndex, toLower _x];
|
||||
} forEach _commonReasonsArray;
|
||||
missionNamespace setVariable [(format [QGVAR(statusEffects_%1), _name]), _commonReasonsArray, true];
|
||||
};
|
63
addons/common/functions/fnc_statusEffect_get.sqf
Normal file
63
addons/common/functions/fnc_statusEffect_get.sqf
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Retrives list of current status effects
|
||||
*
|
||||
* Arguments:
|
||||
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
|
||||
* 1: Effect Name <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Effect status <ARRAY>
|
||||
* 0: is activly set (if false, the effect is ignored and never modified) <BOOL>
|
||||
* 1: reasons why it is set true (list of strings, count of 0 = false, 1+ = true) <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [player, "forceWalk"] call ace_common_fnc_statusEffect_get
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_object", objNull, [objNull]], ["_effectName", "", [""]]];
|
||||
TRACE_2("params",_object,_effectName);
|
||||
|
||||
if (isNull _object) exitWith {
|
||||
TRACE_1("null",_object);
|
||||
[false, []]
|
||||
};
|
||||
|
||||
[_object, false] call FUNC(statusEffect_resetVariables); //Check for mismatch
|
||||
|
||||
//List of reasons
|
||||
private _statusReasons = missionNamespace getVariable [(format [QGVAR(statusEffects_%1), _effectName]), []];
|
||||
if (_statusReasons isEqualTo []) exitWith {
|
||||
TRACE_1("no reasons - bad effect?",_statusReasons);
|
||||
[false, []]
|
||||
};
|
||||
|
||||
//Get Effect Number
|
||||
private _effectVarName = format [QGVAR(effect_%1), _effectName];
|
||||
private _effectNumber = _object getVariable [_effectVarName, -1];
|
||||
TRACE_2("current",_effectVarName,_effectNumber);
|
||||
|
||||
if (_effectNumber == -1) exitWith { //Nil array - no effect
|
||||
[false, []]
|
||||
};
|
||||
if (_effectNumber == 0) exitWith { //empty array - false effect
|
||||
[true, []]
|
||||
};
|
||||
|
||||
//if no change: skip sending publicVar and events
|
||||
private _effectBoolArray = [_effectNumber, count _statusReasons] call FUNC(binarizeNumber);
|
||||
TRACE_2("bitArray",_statusIndex,_effectBoolArray);
|
||||
|
||||
private _activeEffects = [];
|
||||
{
|
||||
if (_x) then {
|
||||
_activeEffects pushBack (_statusReasons select _forEachIndex);
|
||||
};
|
||||
} forEach _effectBoolArray;
|
||||
|
||||
//non-empty array - true effect
|
||||
[true, _activeEffects]
|
36
addons/common/functions/fnc_statusEffect_localEH.sqf
Normal file
36
addons/common/functions/fnc_statusEffect_localEH.sqf
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Handles locality switch, runs a respawn check and then reapplies all effect events.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, true] call ace_common_fnc_statusEffect_localEH
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_object", "_isLocal"];
|
||||
TRACE_2("params",_object,_isLocal);
|
||||
|
||||
//Only run this after the settings are initialized
|
||||
//Need to wait for all EH to be installed (local event will happen between pre and post init)
|
||||
if !(GVAR(settingsInitFinished)) exitWith {
|
||||
TRACE_1("pushing to runAtSettingsInitialized", _this);
|
||||
GVAR(runAtSettingsInitialized) pushBack [FUNC(statusEffect_localEH), _this];
|
||||
};
|
||||
|
||||
if (!_isLocal) exitWith {TRACE_1("object no longer local", _this)};
|
||||
if (isNull _object) exitWith {TRACE_1("object null", _this)};
|
||||
|
||||
//Reset any variables because of respawn
|
||||
[_object, false] call FUNC(statusEffect_resetVariables);
|
||||
|
||||
//Send all Variables to client
|
||||
[_object, ""] call FUNC(statusEffect_sendEffects);
|
45
addons/common/functions/fnc_statusEffect_resetVariables.sqf
Normal file
45
addons/common/functions/fnc_statusEffect_resetVariables.sqf
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Resets all effect numbers to 0 when an object respawns (but does not apply the effect event).
|
||||
*
|
||||
* Arguments:
|
||||
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, true] call ace_common_fnc_statusEffect_resetVariables
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_object", objNull, [objNull]], ["_setObjectRef", false, [false]]];
|
||||
TRACE_2("params",_object,_setObjectRef);
|
||||
|
||||
if (isNull _object) exitWith {};
|
||||
|
||||
private _objectRef = _object getVariable QGVAR(statusEffect_object);
|
||||
TRACE_2("testing",_object,_objectRef);
|
||||
|
||||
// If nothing was ever set, or objects match, exit (always true unless respawned)
|
||||
if (isNil "_objectRef") exitWith {
|
||||
if (_setObjectRef) then {
|
||||
_object setVariable [QGVAR(statusEffect_object), _object, true]; //explicitly set new object ref
|
||||
};
|
||||
};
|
||||
if (_object == _objectRef) exitWith {};
|
||||
|
||||
//Mismatch, so if effect has ever been defined, reset to 0
|
||||
{
|
||||
private _effectVarName = format [QGVAR(effect_%1), _x];
|
||||
private _effectNumber = _object getVariable [_effectVarName, -1];
|
||||
if (_effectNumber != -1) then {
|
||||
TRACE_2("forced reset defined array on object mismatch",_x,_effectNumber);
|
||||
_object setVariable [_effectVarName, 0, true]; //This always resets to 0 (not -1/nil)!
|
||||
};
|
||||
} forEach GVAR(statusEffect_Names);
|
||||
|
||||
_object setVariable [QGVAR(statusEffect_object), _object, true];
|
36
addons/common/functions/fnc_statusEffect_respawnEH.sqf
Normal file
36
addons/common/functions/fnc_statusEffect_respawnEH.sqf
Normal file
@ -0,0 +1,36 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Handles the Respawn Event Handler to reset effects.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, objNull] call ace_common_fnc_statusEffect_respawnEH
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_object"];
|
||||
TRACE_1("params",_object);
|
||||
|
||||
//Only run this after the settings are initialized
|
||||
//Need to wait for all EH to be installed (local event will happen between pre and post init)
|
||||
if !(GVAR(settingsInitFinished)) exitWith {
|
||||
TRACE_1("pushing to runAtSettingsInitialized", _this);
|
||||
GVAR(runAtSettingsInitialized) pushBack [FUNC(statusEffect_respawnEH), _this];
|
||||
};
|
||||
|
||||
if (!local _object) exitWith {TRACE_1("object no longer local", _this)};
|
||||
if (isNull _object) exitWith {TRACE_1("object null", _this)};
|
||||
|
||||
//Reset any variables on "real" respawn
|
||||
[_object, false] call FUNC(statusEffect_resetVariables);
|
||||
|
||||
//Send all Variables to client
|
||||
[_object, ""] call FUNC(statusEffect_sendEffects);
|
48
addons/common/functions/fnc_statusEffect_sendEffects.sqf
Normal file
48
addons/common/functions/fnc_statusEffect_sendEffects.sqf
Normal file
@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Sends all status effects for an object (can be run on non-local objects)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Object <OBJECT>
|
||||
* 1: Effect name (or "" or send all) <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, ""] call ace_common_fnc_statusEffect_sendEffects
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_object", objNull, [objNull]], ["_effectName", "", [""]]];
|
||||
TRACE_2("params",_object,_effectName);
|
||||
|
||||
if (isNull _object) exitWith {};
|
||||
|
||||
{
|
||||
if ((_effectName == "") || {_effectName == _x}) then {
|
||||
private _effectVarName = format [QGVAR(effect_%1), _x];
|
||||
private _effectNumber = _object getVariable [_effectVarName, -1];
|
||||
|
||||
//We only do anything if the effect has been defined at some point in the game for this unit
|
||||
TRACE_2("checking if event is nil",_x,_effectNumber);
|
||||
if (_effectNumber != -1) then {
|
||||
if (GVAR(statusEffect_isGlobal) select _forEachIndex) then {
|
||||
TRACE_2("Sending Global Event", _object, _effectNumber);
|
||||
[_x, [_object, _effectNumber]] call FUNC(globalEvent);
|
||||
} else {
|
||||
if (local _object) then {
|
||||
//If local, send directly to bypass network delay of targetEvent call
|
||||
TRACE_2("Sending Target Local Event", _object, _effectNumber);
|
||||
[_x, [_object, _effectNumber]] call FUNC(localEvent);
|
||||
} else {
|
||||
TRACE_2("Sending Target Non-Local Event", _object, _effectNumber);
|
||||
[_x, [_object], [_object, _effectNumber]] call FUNC(targetEvent);
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach GVAR(statusEffect_Names);
|
70
addons/common/functions/fnc_statusEffect_set.sqf
Normal file
70
addons/common/functions/fnc_statusEffect_set.sqf
Normal file
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Adds or removes an id to a status effect and will send an event to apply.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: vehicle that it will be attached to (player or vehicle) <OBJECT>
|
||||
* 1: Effect Name <STRING>
|
||||
* 2: Unique Reason ID <STRING>
|
||||
* 3: Is Set (true adds/false removes) <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, "setCaptive", "reason1", true] call ace_common_fnc_statusEffect_set
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_object", objNull, [objNull]], ["_effectName", "", [""]], ["_ID", "", [""]], ["_set", true, [false]]];
|
||||
TRACE_4("params",_object,_effectName,_ID,_set);
|
||||
|
||||
//Only run this after the settings are initialized
|
||||
if !(GVAR(settingsInitFinished)) exitWith {
|
||||
TRACE_1("pushing to runAtSettingsInitialized", _this);
|
||||
GVAR(runAtSettingsInitialized) pushBack [FUNC(statusEffect_set), _this];
|
||||
};
|
||||
|
||||
if (isNull _object) exitWith {TRACE_1("null",_object);};
|
||||
|
||||
[_object, true] call FUNC(statusEffect_resetVariables); //Check for mismatch, and set object ref
|
||||
|
||||
//check ID case and set globaly if not already set:
|
||||
_ID = toLower _ID;
|
||||
private _statusReasons = missionNamespace getVariable [(format [QGVAR(statusEffects_%1), _effectName]), []];
|
||||
private _statusIndex = _statusReasons find _ID;
|
||||
if (_statusIndex == -1) then {
|
||||
TRACE_2("ID not in global reasons, adding",_statusReasons,_ID);
|
||||
_statusIndex = _statusReasons pushBack _ID;
|
||||
missionNamespace setVariable [(format [QGVAR(statusEffects_%1), _effectName]), _statusReasons, true];
|
||||
};
|
||||
|
||||
private _effectVarName = format [QGVAR(effect_%1), _effectName];
|
||||
private _effectNumber = _object getVariable [_effectVarName, -1];
|
||||
TRACE_2("current",_effectVarName,_effectNumber);
|
||||
|
||||
if ((_effectNumber == -1) && {!_set}) exitWith {
|
||||
//Optimization for modules that always set an ID to false even if never set true
|
||||
TRACE_2("Set False on nil array, exiting",_set,_effectNumber);
|
||||
};
|
||||
|
||||
if (_effectNumber == -1) then {_effectNumber = 0}; //reset (-1/nil) to 0
|
||||
|
||||
//if no change: skip sending publicVar and events
|
||||
private _effectBoolArray = [_effectNumber, count _statusReasons] call FUNC(binarizeNumber);
|
||||
TRACE_2("bitArray",_statusIndex,_effectBoolArray);
|
||||
if (_set isEqualTo (_effectBoolArray select _statusIndex)) exitWith {
|
||||
TRACE_2("No Change, exiting",_set,_effectBoolArray select _statusIndex);
|
||||
};
|
||||
|
||||
TRACE_2("Setting to new value",_set,_effectBoolArray select _statusIndex);
|
||||
_effectBoolArray set [_statusIndex, _set];
|
||||
_effectNumber = _effectBoolArray call FUNC(toBitmask); //Convert array back to number
|
||||
|
||||
TRACE_2("Saving globaly",_effectVarName,_effectNumber);
|
||||
_object setVariable [_effectVarName, _effectNumber, true];
|
||||
|
||||
[_object, _effectName] call FUNC(statusEffect_sendEffects);
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_COMMON
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_CONCERTINA_WIRE
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT dagr
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_DAGR
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT difficulties
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_DIFFICULTIES
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT disarming
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_DISARMING
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_ATTACH
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -48,7 +48,7 @@ _unit removeWeapon "ACE_FakePrimaryWeapon";
|
||||
// reselect weapon and re-enable sprint
|
||||
_unit selectWeapon primaryWeapon _unit;
|
||||
|
||||
[_unit, "isDragging", false] call EFUNC(common,setforceWalkStatus);
|
||||
[_unit, "forceWalk", "ACE_dragging", false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
// prevent object from flipping inside buildings
|
||||
if (_inBuilding) then {
|
||||
|
@ -53,7 +53,7 @@ if (_target isKindOf "CAManBase") then {
|
||||
_unit action ["SwitchWeapon", _unit, _unit, 99];
|
||||
[_unit, "AmovPercMstpSnonWnonDnon", 0] call EFUNC(common,doAnimation);
|
||||
|
||||
[_unit, "isDragging", true] call EFUNC(common,setforceWalkStatus);
|
||||
[_unit, "forceWalk", "ACE_dragging", true] call EFUNC(common,statusEffect_set);
|
||||
|
||||
};
|
||||
|
||||
|
@ -2,6 +2,10 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
//#define DEBUG_ENABLED_DRAGGING
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -32,7 +32,7 @@ if (!isClass (configFile >> "CfgVehicles" >> _setupObjectClass)) exitWith {ERROR
|
||||
_p3dModel = getText (configFile >> "CfgVehicles" >> _setupObjectClass >> "model");
|
||||
if (_p3dModel == "") exitWith {ERROR("No Model");}; //"" - will crash game!
|
||||
|
||||
[_unit, "ACE_Explosives", true] call EFUNC(common,setForceWalkStatus);
|
||||
[_unit, "forceWalk", "ACE_Explosives", true] call EFUNC(common,statusEffect_set);
|
||||
|
||||
//Show mouse buttons:
|
||||
[localize LSTRING(PlaceAction), localize LSTRING(CancelAction), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint);
|
||||
@ -152,7 +152,7 @@ GVAR(TweakedAngle) = 0;
|
||||
[_pfID] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(pfeh_running) = false;
|
||||
|
||||
[_unit, "ACE_Explosives", false] call EFUNC(common,setForceWalkStatus);
|
||||
[_unit, "forceWalk", "ACE_Explosives", false] call EFUNC(common,statusEffect_set);
|
||||
[] call EFUNC(interaction,hideMouseHint);
|
||||
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
|
||||
[_unit, "zoomtemp", (_unit getVariable [QGVAR(cancelActionEH), -1])] call EFUNC(common,removeActionEventHandler);
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_EXPLOSIVES
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT fcs
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_FCS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT finger
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_FINGER
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT flashlights
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_FLASHLIGHTS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT flashsuppressors
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_FLASHSUPPRESSORS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT fonts
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_FONTS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -2,6 +2,10 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
//#define DEBUG_ENABLED_FRAG
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_FRAG
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT Gestures
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_GESTURES
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT gforces
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_GFORCES
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT goggles
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_GOGGLES
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_GRENADES
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,9 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
GVAR(cacheAmmoLoudness) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
|
||||
GVAR(cacheAmmoLoudness) setText QGVAR(cacheAmmoLoudness);
|
||||
|
||||
GVAR(deafnessDV) = 0;
|
||||
GVAR(deafnessPrior) = 0;
|
||||
GVAR(volume) = 1;
|
||||
|
@ -28,11 +28,12 @@ if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
|
||||
|
||||
//headgear hearing protection
|
||||
if(headgear _unit != "") then {
|
||||
private ["_protection"];
|
||||
_protection = (getNumber (configFile >> "CfgWeapons" >> (headgear _unit) >> QGVAR(protection))) min 1;
|
||||
private _protection = (getNumber (configFile >> "CfgWeapons" >> (headgear _unit) >> QGVAR(protection))) min 1;
|
||||
if(_protection > 0) then {
|
||||
_strength = _strength * (1 - _protection);
|
||||
};
|
||||
};
|
||||
|
||||
TRACE_2("adding",_strength,GVAR(deafnessDV));
|
||||
|
||||
GVAR(deafnessDV) = GVAR(deafnessDV) + _strength;
|
||||
|
@ -32,31 +32,28 @@ if ((ACE_player != _object) && {(vehicle ACE_player) != _object}) exitWith {};
|
||||
if (_weapon in ["Throw", "Put"]) exitWith {};
|
||||
if (_distance > 50) exitWith {};
|
||||
|
||||
private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber"];
|
||||
private _vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
|
||||
private _distance = 1 max _distance;
|
||||
|
||||
_vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
|
||||
|
||||
_distance = 1 max _distance;
|
||||
|
||||
_silencer = switch (_weapon) do {
|
||||
private _silencer = switch (_weapon) do {
|
||||
case (primaryWeapon _firer) : {(primaryWeaponItems _firer) select 0};
|
||||
case (secondaryWeapon _firer) : {(secondaryWeaponItems _firer) select 0};
|
||||
case (handgunWeapon _firer) : {(handgunItems _firer) select 0};
|
||||
default {""};
|
||||
};
|
||||
|
||||
_audibleFireCoef = 1;
|
||||
private _audibleFireCoef = 1;
|
||||
if (_silencer != "") then {
|
||||
_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
|
||||
};
|
||||
|
||||
_weaponMagazines = missionNamespace getVariable [format[QEGVAR(common,weaponMagazines_%1),_weapon], []];
|
||||
if (count _weaponMagazines == 0) then {
|
||||
_muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles");
|
||||
_weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
|
||||
private _loudness = GVAR(cacheAmmoLoudness) getVariable (format ["%1%2",_weapon,_ammo]);
|
||||
if (isNil "_loudness") then {
|
||||
private _muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles");
|
||||
private _weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
|
||||
{
|
||||
if (_x != "this") then {
|
||||
_muzzleMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines");
|
||||
private _muzzleMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines");
|
||||
_weaponMagazines append _muzzleMagazines;
|
||||
};
|
||||
} count _muzzles;
|
||||
@ -64,34 +61,39 @@ if (count _weaponMagazines == 0) then {
|
||||
_ammoType = getText(configFile >> "CfgMagazines" >> _x >> "ammo");
|
||||
_weaponMagazines set [_forEachIndex, [_x, _ammoType]];
|
||||
} forEach _weaponMagazines;
|
||||
missionNamespace setVariable [format[QEGVAR(common,weaponMagazines_%1),_weapon], _weaponMagazines];
|
||||
};
|
||||
|
||||
_magazine = "";
|
||||
{
|
||||
_x params ["_magazineType", "_ammoType"];
|
||||
if (_ammoType == _ammo) exitWith {
|
||||
_magazine = _magazineType;
|
||||
private _magazine = "";
|
||||
{
|
||||
_x params ["_magazineType", "_ammoType"];
|
||||
if (_ammoType == _ammo) exitWith {
|
||||
_magazine = _magazineType;
|
||||
};
|
||||
} count _weaponMagazines;
|
||||
|
||||
if (_magazine == "") then {
|
||||
_loudness = 0;
|
||||
TRACE_2("No mag for Weapon/Ammo??",_weapon,_ammo);
|
||||
} else {
|
||||
private _initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
|
||||
private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
|
||||
_caliber = call {
|
||||
if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
|
||||
if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 };
|
||||
if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 };
|
||||
if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
|
||||
if (_caliber <= 0) then { 6.5 } else { _caliber };
|
||||
};
|
||||
|
||||
_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
|
||||
TRACE_6("building cache",_weapon,_ammo,_magazine,_initSpeed,_caliber,_loudness);
|
||||
};
|
||||
} count _weaponMagazines;
|
||||
|
||||
if (_magazine == "") exitWith {};
|
||||
|
||||
_initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
|
||||
_ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
|
||||
_caliber = getNumber(_ammoConfig >> "ACE_caliber");
|
||||
_caliber = call {
|
||||
if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
|
||||
if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 };
|
||||
if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 };
|
||||
if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
|
||||
if (_caliber <= 0) then { 6.5 } else { _caliber };
|
||||
GVAR(cacheAmmoLoudness) setVariable [(format ["%1%2",_weapon,_ammo]), _loudness];
|
||||
};
|
||||
_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) * _audibleFireCoef / 5;
|
||||
_strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
|
||||
|
||||
//systemChat format["%1 : %2", _strength, _initSpeed];
|
||||
//systemChat format["%1 : %2 : %3", _weapon, _magazine, _initSpeed];
|
||||
_loudness = _loudness * _audibleFireCoef;
|
||||
private _strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
|
||||
|
||||
TRACE_1("result",_strength);
|
||||
|
||||
if (_strength < 0.01) exitWith {};
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Author: commy2 and esteldunedain and Ruthberg
|
||||
* Updates and applys the current deafness. Called every 0.1 sec from a PFEH.
|
||||
* Updates and applys the current deafness. Called every 1 sec from a PFEH.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Args <ARRAY>
|
||||
@ -19,7 +19,6 @@
|
||||
//Only run if deafness or ear ringing is enabled:
|
||||
if ((!GVAR(enableCombatDeafness)) && GVAR(DisableEarRinging)) exitWith {};
|
||||
|
||||
private["_volume", "_soundTransitionTime"];
|
||||
(_this select 0) params ["_justUpdateVolume"];
|
||||
|
||||
|
||||
@ -71,7 +70,7 @@ if (!_justUpdateVolume) then {
|
||||
|
||||
if ((missionNameSpace getVariable [QGVAR(disableVolumeUpdate), false]) || {!GVAR(enableCombatDeafness)}) exitWith {};
|
||||
|
||||
_volume = GVAR(volume);
|
||||
private _volume = GVAR(volume);
|
||||
|
||||
// Earplugs reduce hearing 50%
|
||||
if ([ACE_player] call FUNC(hasEarPlugsIn)) then {
|
||||
@ -92,7 +91,7 @@ if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
|
||||
_volume = _volume min GVAR(UnconsciousnessVolume);
|
||||
};
|
||||
|
||||
_soundTransitionTime = if (_justUpdateVolume) then {0.1} else {1};
|
||||
private _soundTransitionTime = if (_justUpdateVolume) then {0.1} else {1};
|
||||
|
||||
_soundTransitionTime fadeSound _volume;
|
||||
_soundTransitionTime fadeSpeech _volume;
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_HEARING
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT hitreactions
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_HITREACTIONS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_HUNTIR
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_INTERACT_MENU
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT interaction
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_INTERACTION
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT inventory
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_INVENTORY
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT javelin
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_JAVELIN
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT kestrel4500
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_KESTREL4500
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT laser
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_LASER
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT laser_selfdesignate
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_LASER_SELFDESIGNATE
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT laserpointer
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_LASERPOINTER
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT logistics_uavbattery
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_LOGISTICS_UAVBATTERY
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_LOGISTICS_WIRECUTTER
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT magazinerepack
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MAGAZINEREPACK
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MAIN
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT map
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MAP
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT map_gestures
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MAP_GESTURES
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT maptools
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MAPTOOLS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT markers
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MARKERS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -7,7 +7,7 @@ params ["_unit"];
|
||||
|
||||
// Reset captive status for respawning unit
|
||||
if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
|
||||
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(unconscious), false] call EFUNC(common,statusEffect_set);
|
||||
};
|
||||
|
||||
// Remove maximum unconsciousness time handler
|
||||
|
@ -95,7 +95,7 @@ if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
|
||||
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
};
|
||||
|
||||
[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(unconscious), true] call EFUNC(common,statusEffect_set);
|
||||
_anim = [_unit] call EFUNC(common,getDeathAnim);
|
||||
[_unit, _anim, 1, true] call EFUNC(common,doAnimation);
|
||||
[{
|
||||
|
@ -6,7 +6,7 @@
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: selection name <STRING>
|
||||
* 2: HitPoint Index/True to get hitpoint <SCALAR><BOOL>
|
||||
* 2: HitPoint Index/True to get hitpoint <NUMBER><BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* translated selection/hitpoint name <STRING>
|
||||
|
@ -33,7 +33,7 @@ if (!alive _unit) exitWith {
|
||||
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
|
||||
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
};
|
||||
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(unconscious), false] call EFUNC(common,statusEffect_set);
|
||||
[_unit, false] call EFUNC(common,disableAI);
|
||||
//_unit setUnitPos _originalPos;
|
||||
_unit setUnconscious false;
|
||||
@ -102,7 +102,7 @@ if !(_unit getVariable ["ACE_isUnconscious",false]) exitWith {
|
||||
};
|
||||
if (!_hasMovedOut) then {
|
||||
// Reset the unit back to the previous captive state.
|
||||
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, "setCaptive", QGVAR(unconscious), false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
// Swhich the unit back to its original group
|
||||
//Unconscious units shouldn't be put in another group #527:
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT medical
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MEDICAL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT medical_menu
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MEDICAL_MENU
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT microdagr
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MICRODAGR
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT missileguidance
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MISSILEGUIDANCE
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT missionModules
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MISSIONMODULES
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT mk6mortar
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MK6MORTAR
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT modules
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MODULES
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT movement
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MOVEMENT
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT mx2a
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MX2A
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,12 +1,17 @@
|
||||
#define COMPONENT nametags
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_NAMETAGS
|
||||
#define DEBUG_MODE_FULL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_NAMETAGS
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_NAMETAGS
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_NAMETAGS
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit <OBJECT>
|
||||
* 1: Change in brightness (1 or -1) <SCALAR>
|
||||
* 1: Change in brightness (1 or -1) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_NIGHTVISION
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT noidle
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_NOIDLE
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -2,6 +2,9 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_NORADIO
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT norearm
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_NOREARM
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -1,6 +1,11 @@
|
||||
#define COMPONENT optics
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define CBA_DEBUG_SYNCHRONOUS
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_OPTICS
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user