Port: Wirecutting from AGM

by gpgpgpgp, edited by commy2

Doesn't really work as well as I'd like (some fences are uncuttable)
This commit is contained in:
PabstMirror 2015-01-27 22:42:45 -06:00
parent 3b3944b56c
commit 39a4977efe
16 changed files with 246 additions and 1 deletions

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#include "script_component.hpp"
QGVAR(CurrentTooltip) pushBack (_this select 0);
GVAR(CurrentTooltip) pushBack (_this select 0);

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z\ace\addons\logistics_wirecutter

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class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};

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class CfgSounds {
class ACE_Wirecutter_sound {
name = "ACE_wirecutter_sound";
sound[] = {QUOTE(PATHTOF(sound\wire_cut.ogg)), "db-0", 1};
titles[] = {};
};
class ACE_Wirecutter_sound_long {
name = "ACE_wirecutter_sound_long";
sound[] = {QUOTE(PATHTOF(sound\wire_cut_long.ogg)), "db-0", 1};
titles[] = {};
};
};

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#define MACRO_CUTWIRE \
class ACE_Wirecutter_cut { \
displayName = "$STR_ACE_CutFence"; \
distance = 4; \
condition = QUOTE('ToolKit' in items _player && {alive _target}); \
statement = QUOTE([ARR_2(5, _target)] call FUNC(cutDownFence)); \
showDisabled = 1; \
priority = 2.1; \
icon = QUOTE(PATHTOF(ui\wirecutter_ca.paa)); \
};
#define MACRO_CUTWIRE_LONG \
class ACE_Wirecutter_cut { \
displayName = "$STR_ACE_CutFence"; \
distance = 4; \
condition = QUOTE('ToolKit' in items _player && {alive _target}); \
statement = QUOTE([ARR_2(5, _target)] call FUNC(cutDownFence)); \
showDisabled = 1; \
priority = 2.1; \
icon = QUOTE(PATHTOF(ui\wirecutter_ca.paa)); \
};
class CfgVehicles {
class Wall_F;
class Land_Net_Fence_4m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Net_Fence_8m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE_LONG
};
};
class Land_Net_FenceD_8m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_New_WiredFence_5m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_New_WiredFence_10m_Dam_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_New_WiredFence_10m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE_LONG
};
};
class Land_Pipe_fence_4m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Pipe_fence_4mNoLC_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_SportGround_fence_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Wired_Fence_4m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Wired_Fence_4mD_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class Land_Wired_Fence_8m_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE_LONG
};
};
class Land_Wired_Fence_8mD_F: Wall_F {
class ACE_Actions {
MACRO_CUTWIRE
};
};
class NonStrategic;
class Land_Razorwire_F: NonStrategic {
class ACE_Actions {
MACRO_CUTWIRE
};
};
};

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#include "script_component.hpp"
ADDON = false;
PREP(cutDownFence);
PREP(cutDownFenceAbort);
PREP(cutDownFenceCallback);
ADDON = true;

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"gpgpgpgp"};
authorUrl = "";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgSounds.hpp"

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// by gpgpgpgp, edited by commy2
#include "script_component.hpp"
PARAMS_2(_timeToCut,_fenceObject);
// if (cadetMode) then {
// {
// [ACE_player, "{_this groupChat localize 'STR_ACE_CuttingFenceChat'}", _x] call ACE_Core_fnc_execRemoteFnc;
// } forEach units group ACE_player;
// };
if !([ACE_player] call EFUNC(common,isEngineer)) then {
_timeToCut = _timeToCut + 5;
};
[ACE_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation);
if (_timeToCut > 4.5) then {
playSound "ACE_wirecutter_sound_long";
} else {
playSound "ACE_wirecutter_sound";
};
[_timeToCut, [_fenceObject], {(_this select 0) call FUNC(cutDownFenceCallback)}, {(_this select 0) call FUNC(cutDownFenceAbort)}, localize "STR_ACE_CuttingFence"] call EFUNC(common,progressBar);

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// by commy2
#include "script_component.hpp"
[ACE_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);

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#include "script_component.hpp"
PARAMS_1(_fenceObject);
_fenceObject setdamage 1;
[localize "STR_ACE_FenceCut"] call EFUNC(common,displayTextStructured);
[ACE_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);

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#include "\z\ace\addons\logistics_wirecutter\script_component.hpp"

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#define COMPONENT logistics_wirecutter
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_LOGISTICS_WIRECUTTER
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_LOGISTICS_WIRECUTTER
#define DEBUG_SETTINGS DEBUG_SETTINGS_LOGISTICS_WIRECUTTER
#endif
#include "\z\ace\addons\main\script_macros.hpp"

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<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler - 2014-12-21 -->
<Project name="ACE">
<Package name="Wirecutter">
<Key ID="STR_ACE_CutFence">
<English>Cut Fence</English>
<German>Zaun schneiden</German>
<Spanish>Cortar alambrado</Spanish>
<Polish>Przetnij płot</Polish>
<Czech>Přestřihnout plot</Czech>
<French>Cisailler Clôture</French>
<Portuguese>Cortar Cerca</Portuguese>
<Italian>Taglia</Italian>
<Hungarian>Drótkerítés átvágása</Hungarian>
<Russian>Вырезать забор</Russian>
</Key>
<Key ID="STR_ACE_CuttingFence">
<English>Cutting Fences / Wires ...</English>
<German>Zaun / Draht schneiden ...</German>
<Spanish>Cortando alambrado / cables ...</Spanish>
<Polish>Przecinanie płotu / drutów ...</Polish>
<Czech>Přestřihnout plot / dráty ...</Czech>
<French>Cisaille l'obstacle ...</French>
<Portuguese>Cortando Cerca / Arame ...</Portuguese>
<Italian>Sto tagliando ...</Italian>
<Hungarian>Drótok elvágása ...</Hungarian>
<Russian>Вырезаем забор / провода ...</Russian>
</Key>
<Key ID="STR_ACE_CuttingFenceChat">
<English>Cutting Fences!</English>
<German>Schneide Zaun!</German>
<Spanish>Cortando alambrado!</Spanish>
<Polish>Przecinanie płotu!</Polish>
<Czech>Stříhání plotu!</Czech>
<French>Cisaillage!</French>
<Portuguese>Cortando Cerca!</Portuguese>
<Italian>La sto tagliando!</Italian>
<Hungarian>Átvágom a drótkerítést!</Hungarian>
<Russian>Вырезаем забор!</Russian>
</Key>
<Key ID="STR_ACE_FenceCut">
<English>Fence cut</English>
<German>Zaun geschnitten</German>
<Spanish>Alambrado cortado</Spanish>
<Polish>Płot przecięty</Polish>
<Czech>Plot přestřižen</Czech>
<French>Clôture cisaillée</French>
<Portuguese>Cerca cortada</Portuguese>
<Italian>Fatto!</Italian>
<Hungarian>Drótkerítés átvágva</Hungarian>
<Russian>Забор вырезан</Russian>
</Key>
</Package>
</Project>

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