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#4366 - Fix treatment animion with no weapon equiped
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@ -163,7 +163,12 @@ if (currentWeapon _caller == secondaryWeapon _caller) then {
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_caller selectWeapon (primaryWeapon _caller);
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};
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private _wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller)));
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private _wpn = switch (true) do {
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case ((currentWeapon _caller) == ""): {"non"};
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case ((currentWeapon _caller) == (primaryWeapon _caller)): {"rfl"};
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case ((currentWeapon _caller) == (handgunWeapon _caller)): {"pst"};
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default {"non"};
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};
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private _callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace;
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if (vehicle _caller == _caller && {_callerAnim != ""}) then {
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if (primaryWeapon _caller == "") then {
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