From 39ff82e76454eece7b57d351fb74073f95b7ca4d Mon Sep 17 00:00:00 2001 From: Glowbal Date: Sat, 5 Sep 2015 11:52:12 +0200 Subject: [PATCH] fixes for CPR condition in basic medical and improvements to lethalDamage --- addons/medical/ACE_Medical_Treatments.hpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/addons/medical/ACE_Medical_Treatments.hpp b/addons/medical/ACE_Medical_Treatments.hpp index a97b149917..9f796bcb06 100644 --- a/addons/medical/ACE_Medical_Treatments.hpp +++ b/addons/medical/ACE_Medical_Treatments.hpp @@ -114,7 +114,7 @@ class ACE_Medical_Actions { requiredMedic = 0; treatmentTime = 15; items[] = {}; - condition = QUOTE(!([(_this select 1)] call ace_common_fnc_isAwake) && GVAR(enableRevive)); + condition = QUOTE(!([(_this select 1)] call ace_common_fnc_isAwake) && GVAR(enableRevive)>0); callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_CPR)); callbackFailure = ""; callbackProgress = "!([((_this select 0) select 1)] call ace_common_fnc_isAwake)"; @@ -627,6 +627,7 @@ class ACE_Medical_Advanced { class vehiclecrash { thresholds[] = {{0.25, 5}}; selectionSpecific = 0; + lethalDamage = 0.2; }; class backblast { thresholds[] = {{0, 2},{0.55, 5}, {1, 6}}; @@ -644,6 +645,7 @@ class ACE_Medical_Advanced { class falling { thresholds[] = {{0.1, 1}}; selectionSpecific = 1; + lethalDamage = 0.4; }; class ropeburn { thresholds[] = {{0.1, 1}};