fixed incorrect unit used for fullheal (was healing caller)

This commit is contained in:
Glowbal 2015-04-04 16:26:49 +02:00
parent 914c5ffd0f
commit 3a117e9b4d

View File

@ -10,60 +10,60 @@
#include "script_component.hpp"
private ["_unit", "_caller", "_allUsedMedication"];
_unit = _this select 0;
_caller = _this select 1;
private ["_target", "_caller", "_allUsedMedication"];
_caller = _this select 0;
_target = _this select 1;
if (alive _unit) exitwith {
if (alive _target) exitwith {
_unit setVariable [QGVAR(pain), 0, true];
_unit setVariable [QGVAR(morphine), 0, true];
_unit setVariable [QGVAR(bloodVolume), 100, true];
_target setVariable [QGVAR(pain), 0, true];
_target setVariable [QGVAR(morphine), 0, true];
_target setVariable [QGVAR(bloodVolume), 100, true];
// tourniquets
_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
_target setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
// wounds and injuries
_unit setvariable [QGVAR(openWounds), [], true];
_unit setVariable [QGVAR(internalWounds), [], true];
_target setvariable [QGVAR(openWounds), [], true];
_target setVariable [QGVAR(internalWounds), [], true];
// vitals
_unit setVariable [QGVAR(heartRate), 80];
_unit setvariable [QGVAR(heartRateAdjustments), []];
_unit setvariable [QGVAR(bloodPressure), [80, 120]];
_unit setVariable [QGVAR(peripheralResistance), 100];
_target setVariable [QGVAR(heartRate), 80];
_target setvariable [QGVAR(heartRateAdjustments), []];
_target setvariable [QGVAR(bloodPressure), [80, 120]];
_target setVariable [QGVAR(peripheralResistance), 100];
// fractures
_unit setVariable [QGVAR(fractures), []];
_target setVariable [QGVAR(fractures), []];
// IVs
_unit setVariable [QGVAR(salineIVVolume), 0];
_unit setVariable [QGVAR(plasmaIVVolume), 0];
_unit setVariable [QGVAR(bloodIVVolume), 0];
_target setVariable [QGVAR(salineIVVolume), 0];
_target setVariable [QGVAR(plasmaIVVolume), 0];
_target setVariable [QGVAR(bloodIVVolume), 0];
// damage storage
_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
_target setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
// airway
_unit setvariable [QGVAR(airwayStatus), 100, true];
_unit setVariable [QGVAR(airwayOccluded), false, true];
_unit setvariable [QGVAR(airwayCollapsed), false, true];
_target setvariable [QGVAR(airwayStatus), 100, true];
_target setVariable [QGVAR(airwayOccluded), false, true];
_target setvariable [QGVAR(airwayCollapsed), false, true];
// generic medical admin
_unit setvariable [QGVAR(addedToUnitLoop), false, true];
_unit setvariable [QGVAR(inCardiacArrest), false, true];
_unit setvariable [QGVAR(inReviveState), false, true];
_unit setVariable ["ACE_isUnconscious", false, true];
_unit setvariable [QGVAR(hasLostBlood), false, true];
_unit setvariable [QGVAR(isBleeding), false, true];
_unit setvariable [QGVAR(hasPain), false, true];
_target setvariable [QGVAR(addedToUnitLoop), false, true];
_target setvariable [QGVAR(inCardiacArrest), false, true];
_target setvariable [QGVAR(inReviveState), false, true];
_target setVariable ["ACE_isUnconscious", false, true];
_target setvariable [QGVAR(hasLostBlood), false, true];
_target setvariable [QGVAR(isBleeding), false, true];
_target setvariable [QGVAR(hasPain), false, true];
// medication
_allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
_allUsedMedication = _target getVariable [QGVAR(allUsedMedication), []];
{
_unit setvariable [_x select 0, nil];
_target setvariable [_x select 0, nil];
}foreach _allUsedMedication;
// Resetting damage
_unit setDamage 0;
_target setDamage 0;
};