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Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
This commit is contained in:
parent
8b1b31fc8d
commit
3aa88c80bf
@ -1,280 +0,0 @@
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class ACE_Medical_Advanced {
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// Defines all the possible injury types for advanced medical
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class Injuries {
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// All the possible wounds
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class wounds {
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// Source: Scarle
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// Also called scrapes, they occur when the skin is rubbed away by friction against another rough surface (e.g. rope burns and skinned knees).
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class Abrasion {
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name = CSTRING(Wounds_Abrasion);
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selections[] = {"All"};
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bleedingRate = 0.0001;
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pain = 0.01;
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causes[] = {"falling", "ropeburn", "vehiclecrash", "unknown"};
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minDamage = 0.01;
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class Minor {
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name = CSTRING(Wounds_Abrasion_Minor);
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minDamage = 0.01;
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maxDamage = 0.2;
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bleedingRate = 0.0001;
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};
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class Medium {
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name = CSTRING(Wounds_Abrasion_Medium);
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minDamage = 0.2;
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maxDamage = 0.3;
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bleedingRate = 0.00015;
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};
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class Large {
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name = CSTRING(Wounds_Abrasion_Large);
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minDamage = 0.3;
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maxDamage = 0.5;
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bleedingRate = 0.0002;
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};
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};
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// Occur when an entire structure or part of it is forcibly pulled away, such as the loss of a permanent tooth or an ear lobe. Explosions, gunshots, and animal bites may cause avulsions.
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class Avulsions {
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name = CSTRING(Wounds_Avulsion);
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selections[] = {"All"};
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bleedingRate = 0.01;
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pain = 0.3;
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causes[] = {"explosive", "vehiclecrash", "grenade", "shell", "bullet", "backblast", "bite"};
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minDamage = 0.2;
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class Minor {
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name = CSTRING(Wounds_Avulsion_Minor);
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minDamage = 0.2;
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maxDamage = 0.3;
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bleedingRate = 0.01;
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};
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class Medium {
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name = CSTRING(Wounds_Avulsion_Medium);
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minDamage = 0.3;
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maxDamage = 0.6;
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bleedingRate = 0.02;
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};
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class Large {
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name = CSTRING(Wounds_Avulsion_Large);
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minDamage = 0.5;
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bleedingRate = 0.05;
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};
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};
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// Also called bruises, these are the result of a forceful trauma that injures an internal structure without breaking the skin. Blows to the chest, abdomen, or head with a blunt instrument (e.g. a football or a fist) can cause contusions.
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class Contusion {
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name = CSTRING(Wounds_Contusion);
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selections[] = {"All"};
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bleedingRate = 0.0;
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pain = 0.05;
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causes[] = {"bullet", "backblast", "punch", "vehiclecrash", "falling"};
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minDamage = 0.01;
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maxDamage = 0.1;
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class Minor {
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name = CSTRING(Wounds_Contusion_Minor);
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minDamage = 0.01;
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maxDamage = 0.1;
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};
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class Medium {
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name = CSTRING(Wounds_Contusion_Medium);
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minDamage = 0.1;
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maxDamage = 0.15;
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};
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class Large {
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name = CSTRING(Wounds_Contusion_Large);
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minDamage = 0.15;
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maxDamage = 0.2;
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};
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};
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// Occur when a heavy object falls onto a person, splitting the skin and shattering or tearing underlying structures.
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class CrushWound {
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name = CSTRING(Wounds_Crush);
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selections[] = {"All"};
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bleedingRate = 0.01;
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pain = 0.1;
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causes[] = {"falling", "vehiclecrash", "punch", "unknown"};
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minDamage = 0.1;
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class Minor {
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name = CSTRING(Wounds_Crush_Minor);
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minDamage = 0.1;
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maxDamage = 0.45;
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bleedingRate = 0.005;
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};
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class Medium {
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name = CSTRING(Wounds_Crush_Medium);
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minDamage = 0.4;
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maxDamage = 0.7;
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bleedingRate = 0.007;
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};
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class Large {
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name = CSTRING(Wounds_Crush_Large);
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minDamage = 0.6;
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bleedingRate = 0.0095;
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};
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};
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// Slicing wounds made with a sharp instrument, leaving even edges. They may be as minimal as a paper cut or as significant as a surgical incision.
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class Cut {
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name = CSTRING(Wounds_Cut);
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selections[] = {"All"};
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bleedingRate = 0.01;
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pain = 0.075;
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causes[] = {"vehiclecrash", "grenade", "explosive", "shell", "backblast", "stab", "unknown"};
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minDamage = 0.1;
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class Minor {
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name = CSTRING(Wounds_Cut_Minor);
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minDamage = 0.1;
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maxDamage = 0.3;
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bleedingRate = 0.005;
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};
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class Medium {
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name = CSTRING(Wounds_Cut_Medium);
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minDamage = 0.3;
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maxDamage = 0.65;
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bleedingRate = 0.02;
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};
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class Large {
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name = CSTRING(Wounds_Cut_Large);
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minDamage = 0.65;
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bleedingRate = 0.05;
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};
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};
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// Also called tears, these are separating wounds that produce ragged edges. They are produced by a tremendous force against the body, either from an internal source as in childbirth, or from an external source like a punch.
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class Laceration {
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name = CSTRING(Wounds_Laceration);
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selections[] = {"All"};
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bleedingRate = 0.01;
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pain = 0.075;
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causes[] = {"vehiclecrash", "punch"};
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minDamage = 0.01;
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class Minor {
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name = CSTRING(Wounds_Laceration_Minor);
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minDamage = 0.1;
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maxDamage = 0.5;
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bleedingRate = 0.005;
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};
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class Medium {
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name = CSTRING(Wounds_Laceration_Medium);
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minDamage = 0.5;
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maxDamage = 0.7;
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bleedingRate = 0.01;
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};
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class Large {
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name = CSTRING(Wounds_Laceration_Large);
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minDamage = 0.7;
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bleedingRate = 0.03;
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};
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};
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// Also called velocity wounds, they are caused by an object entering the body at a high speed, typically a bullet or small peices of shrapnel.
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class velocityWound {
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name = CSTRING(Wounds_VelocityWound);
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selections[] = {"All"};
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bleedingRate = 0.01;
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pain = 0.2;
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causes[] = {"bullet", "grenade","explosive", "shell", "unknown"};
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minDamage = 0.15;
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class Minor {
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name = CSTRING(Wounds_VelocityWound_Minor);
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minDamage = 0.15;
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maxDamage = 0.3;
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bleedingRate = 0.025;
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};
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class Medium {
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name = CSTRING(Wounds_VelocityWound_Medium);
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minDamage = 0.3;
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maxDamage = 0.75;
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bleedingRate = 0.05;
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};
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class Large {
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name = CSTRING(Wounds_VelocityWound_Large);
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minDamage = 0.75;
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bleedingRate = 0.1;
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};
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};
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// Deep, narrow wounds produced by sharp objects such as nails, knives, and broken glass.
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class punctureWound {
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name = CSTRING(Wounds_PunctureWound);
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selections[] = {"All"};
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bleedingRate = 0.01;
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pain = 0.075;
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causes[] = {"stab", "grenade"};
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minDamage = 0.01;
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class Minor {
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name = CSTRING(Wounds_PunctureWound_Minor);
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minDamage = 0.01;
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maxDamage = 0.5;
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bleedingRate = 0.01;
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};
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class Medium {
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name = CSTRING(Wounds_PunctureWound_Medium);
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minDamage = 0.5;
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maxDamage = 0.75;
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bleedingRate = 0.03;
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};
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class Large {
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name = CSTRING(Wounds_PunctureWound_Large);
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minDamage = 0.65;
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bleedingRate = 0.08;
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};
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};
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};
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class fractures {
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class Femur {
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name = CSTRING(Wounds_Femur);
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selections[] = {"Head", "Torso"};
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pain = 0.2;
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causes[] = {"Bullet", "VehicleCrash", "Backblast", "Explosive", "Shell", "Grenade"};
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minDamage = 0.5;
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};
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};
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class damageTypes {
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thresholds[] = {{0.1, 1}};
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selectionSpecific = 1;
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lethalDamage = 0.01;
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class bullet {
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// above damage, amount. Put the highest threshold to the left and lower the threshold with the elements to the right of it.
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thresholds[] = {{0.1, 1}};
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selectionSpecific = 1;
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};
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class grenade {
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thresholds[] = {{0.1, 3}, {0, 1}};
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selectionSpecific = 0;
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};
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class explosive {
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thresholds[] = {{1, 6}, {0.1, 4}, {0, 1}};
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selectionSpecific = 0;
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};
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class shell {
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thresholds[] = {{1, 7}, {0.1, 5}, {0, 1}};
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selectionSpecific = 0;
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};
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class vehiclecrash {
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thresholds[] = {{0.25, 5}, {0.05, 1}};
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selectionSpecific = 0;
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lethalDamage = 0.2;
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};
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class backblast {
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thresholds[] = {{1, 6}, {0.55, 5}, {0, 2}};
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selectionSpecific = 0;
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lethalDamage = 1;
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};
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class stab {
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thresholds[] = {{0.1, 1}};
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selectionSpecific = 1;
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};
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class punch {
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thresholds[] = {{0.1, 1}};
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selectionSpecific = 1;
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};
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class falling {
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thresholds[] = {{0.1, 1}};
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selectionSpecific = 1;
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lethalDamage = 0.4;
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};
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class ropeburn {
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thresholds[] = {{0.1, 1}};
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selectionSpecific = 1;
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};
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class unknown {
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thresholds[] = {{0.1, 1}};
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};
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};
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};
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};
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@ -1,307 +0,0 @@
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class ACE_Settings {
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class GVAR(level) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_level_DisplayName);
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description = CSTRING(MedicalSettings_level_Description);
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "Basic", "Advanced"};
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};
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class GVAR(medicSetting) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_medicSetting_DisplayName);
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description = CSTRING(MedicalSettings_medicSetting_Description);
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "Normal", "Advanced"};
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};
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class GVAR(increaseTrainingInLocations) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_increaseTrainingInLocations_DisplayName);
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description = CSTRING(MedicalSettings_increaseTrainingInLocations_Description);
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(enableFor) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(AdvancedMedicalSettings_enableFor_DisplayName);
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description = CSTRING(AdvancedMedicalSettings_enableFor_Description);
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value = 0;
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typeName = "SCALAR";
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values[] = {"Players only", "Players and AI"};
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};
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class GVAR(enableOverdosing) {
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(bleedingCoefficient) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_bleedingCoefficient_DisplayName);
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description = CSTRING(MedicalSettings_bleedingCoefficient_Description);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(painCoefficient) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_painCoefficient_DisplayName);
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description = CSTRING(MedicalSettings_painCoefficient_Description);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(enableAirway) {
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableFractures) {
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableAdvancedWounds) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(AdvancedMedicalSettings_enableAdvancedWounds_DisplayName);
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description = CSTRING(AdvancedMedicalSettings_enableAdvancedWounds_Description);
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableVehicleCrashes) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(AdvancedMedicalSettings_enableVehicleCrashes_DisplayName);
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description = CSTRING(AdvancedMedicalSettings_enableVehicleCrashes_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(enableScreams) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_enableScreams_DisplayName);
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description = CSTRING(MedicalSettings_enableScreams_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(playerDamageThreshold) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_playerDamageThreshold_DisplayName);
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description = CSTRING(MedicalSettings_playerDamageThreshold_Description);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(AIDamageThreshold) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_AIDamageThreshold_DisplayName);
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description = CSTRING(MedicalSettings_AIDamageThreshold_Description);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(enableUnconsciousnessAI) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_enableUnconsciousnessAI_DisplayName);
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description = CSTRING(MedicalSettings_enableUnconsciousnessAI_Description);
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "50/50", "Enabled"};
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};
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class GVAR(remoteControlledAI) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_remoteControlledAI_DisplayName);
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description = CSTRING(MedicalSettings_remoteControlledAI_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(preventInstaDeath) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_preventInstaDeath_DisplayName);
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description = CSTRING(MedicalSettings_preventInstaDeath_Description);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(enableRevive) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(ReviveSettings_enableRevive_DisplayName);
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description = CSTRING(ReviveSettings_enableRevive_Description);
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typeName = "SCALAR";
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value = 0;
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values[] = {"Disabled", "Players only", "Players and AI"};
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};
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class GVAR(maxReviveTime) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(ReviveSettings_maxReviveTime_DisplayName);
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description = CSTRING(ReviveSettings_maxReviveTime_Description);
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typeName = "SCALAR";
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value = 120;
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};
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class GVAR(amountOfReviveLives) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(ReviveSettings_amountOfReviveLives_DisplayName);
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description = CSTRING(ReviveSettings_amountOfReviveLives_Description);
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typeName = "SCALAR";
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value = -1;
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};
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class GVAR(allowDeadBodyMovement) {
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(allowLitterCreation) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_allowLitterCreation_DisplayName);
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description = CSTRING(MedicalSettings_allowLitterCreation_Description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(litterSimulationDetail) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(litterSimulationDetail);
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description = CSTRING(litterSimulationDetail_Desc);
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typeName = "SCALAR";
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value = 3;
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values[] = {"Off", "Low", "Medium", "High", "Ultra"};
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_values[] = { 0, 50, 100, 1000, 5000 };
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isClientSettable = 1;
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};
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class GVAR(litterCleanUpDelay) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_litterCleanUpDelay_DisplayName);
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description = CSTRING(MedicalSettings_litterCleanUpDelay_Description);
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typeName = "SCALAR";
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value = 0;
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};
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class GVAR(medicSetting_basicEpi) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(BasicMedicalSettings_medicSetting_basicEpi_DisplayName);
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description = CSTRING(BasicMedicalSettings_medicSetting_basicEpi_Description);
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typeName = "SCALAR";
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value = 1;
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values[] = {"Anyone", "Medics only", "Doctors only"};
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};
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class GVAR(medicSetting_PAK) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(AdvancedMedicalSettings_medicSetting_PAK_DisplayName);
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description = CSTRING(AdvancedMedicalSettings_medicSetting_PAK_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 1;
|
||||
values[] = {"Anyone", "Medics only", "Doctors only"};
|
||||
};
|
||||
class GVAR(medicSetting_SurgicalKit) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_medicSetting_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_medicSetting_SurgicalKit_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 1;
|
||||
values[] = {"Anyone", "Medics only", "Doctors only"};
|
||||
};
|
||||
class GVAR(consumeItem_PAK) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_consumeItem_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_consumeItem_PAK_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {"No", "Yes"};
|
||||
};
|
||||
class GVAR(consumeItem_SurgicalKit) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_consumeItem_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_consumeItem_SurgicalKit_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {"No", "Yes"};
|
||||
};
|
||||
class GVAR(useLocation_basicEpi) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(BasicMedicalSettings_useLocation_basicEpi_DisplayName);
|
||||
description = CSTRING(BasicMedicalSettings_useLocation_basicEpi_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {CSTRING(AdvancedMedicalSettings_anywhere), CSTRING(AdvancedMedicalSettings_vehicle), CSTRING(AdvancedMedicalSettings_facility), CSTRING(AdvancedMedicalSettings_vehicleAndFacility), ECSTRING(common,Disabled)};
|
||||
};
|
||||
class GVAR(useLocation_PAK) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useLocation_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useLocation_PAK_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 3;
|
||||
values[] = {CSTRING(AdvancedMedicalSettings_anywhere), CSTRING(AdvancedMedicalSettings_vehicle), CSTRING(AdvancedMedicalSettings_facility), CSTRING(AdvancedMedicalSettings_vehicleAndFacility), ECSTRING(common,Disabled)};
|
||||
};
|
||||
class GVAR(useLocation_SurgicalKit) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useLocation_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useLocation_SurgicalKit_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 2;
|
||||
values[] = {CSTRING(AdvancedMedicalSettings_anywhere), CSTRING(AdvancedMedicalSettings_vehicle), CSTRING(AdvancedMedicalSettings_facility), CSTRING(AdvancedMedicalSettings_vehicleAndFacility), ECSTRING(common,Disabled)};
|
||||
};
|
||||
class GVAR(useCondition_PAK) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useCondition_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useCondition_PAK_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {"Anytime", "Stable"};
|
||||
};
|
||||
class GVAR(useCondition_SurgicalKit) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useCondition_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useCondition_SurgicalKit_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {"Anytime", "Stable"};
|
||||
};
|
||||
class GVAR(keepLocalSettingsSynced) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(MedicalSettings_keepLocalSettingsSynced_DisplayName);
|
||||
description = CSTRING(MedicalSettings_keepLocalSettingsSynced_Description);
|
||||
typeName = "BOOL";
|
||||
value = 1;
|
||||
};
|
||||
class GVAR(healHitPointAfterAdvBandage) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_healHitPointAfterAdvBandage_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_healHitPointAfterAdvBandage_Description);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(painIsOnlySuppressed) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(AdvancedMedicalSettings_painIsOnlySuppressed_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_painIsOnlySuppressed_Description);
|
||||
typeName = "BOOL";
|
||||
value = 1;
|
||||
};
|
||||
class GVAR(painEffectType) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(painEffectType);
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {CSTRING(painEffect_Flash), CSTRING(painEffect_Chroma)};
|
||||
isClientSettable = 1;
|
||||
};
|
||||
class GVAR(allowUnconsciousAnimationOnTreatment) {
|
||||
category = CSTRING(Category_Medical);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(moveUnitsFromGroupOnUnconscious) {
|
||||
category = CSTRING(Category_Medical);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(menuTypeStyle) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(menuTypeDisplay);
|
||||
description = CSTRING(menuTypeDescription);
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {CSTRING(useSelection), CSTRING(useRadial), "Disabled"};
|
||||
isClientSettable = 1;
|
||||
};
|
||||
class GVAR(delayUnconCaptive) {
|
||||
category = CSTRING(Category_Medical);
|
||||
displayName = CSTRING(MedicalSettings_delayUnconCaptive_DisplayName);
|
||||
description = CSTRING(MedicalSettings_delayUnconCaptive_Description);
|
||||
typeName = "SCALAR";
|
||||
value = 3;
|
||||
};
|
||||
};
|
@ -1,6 +0,0 @@
|
||||
class CfgActions {
|
||||
class None;
|
||||
class Heal: None {
|
||||
show = 0;
|
||||
};
|
||||
};
|
@ -1,70 +0,0 @@
|
||||
class ctrlToolbox;
|
||||
|
||||
class Cfg3DEN {
|
||||
class Attributes {
|
||||
class Default;
|
||||
class Title: Default {
|
||||
class Controls {
|
||||
class Title;
|
||||
};
|
||||
};
|
||||
class GVAR(isMedicControl): Title {
|
||||
attributeLoad = "(_this controlsGroupCtrl 100) lbsetcursel (((_value + 1) min 3) max 0);";
|
||||
attributeSave = "(missionnamespace getvariable ['ace_isMeidc_temp',0]) - 1;";
|
||||
class Controls: Controls {
|
||||
class Title: Title{};
|
||||
class Value: ctrlToolbox {
|
||||
idc = 100;
|
||||
style = "0x02";
|
||||
x = "48 * (pixelW * pixelGrid * 0.25)";
|
||||
w = "82 * (pixelW * pixelGrid * 0.25)";
|
||||
h = "5 * (pixelH * pixelGrid * 0.25)";
|
||||
rows = 1;
|
||||
columns = 4;
|
||||
strings[] = {"$STR_3DEN_Attributes_Lock_Default_text", CSTRING(AssignMedicRoles_role_none), CSTRING(AssignMedicRoles_role_medic), CSTRING(AssignMedicRoles_role_doctorShort)};
|
||||
onToolboxSelChanged = "missionnamespace setvariable ['ace_isMeidc_temp',_this select 1];";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Object {
|
||||
class AttributeCategories {
|
||||
class ace_attributes {
|
||||
class Attributes {
|
||||
class ace_isMedic {
|
||||
property = QUOTE(ace_isMedic);
|
||||
control = QGVAR(isMedicControl);
|
||||
displayName = CSTRING(AssignMedicRoles_role_DisplayName);
|
||||
tooltip = CSTRING(Attributes_isMedic_Description);
|
||||
expression = QUOTE(if (_value != -1) then {_this setVariable [ARR_3(QUOTE(QGVAR(medicClass)),_value, true)];};);
|
||||
typeName = "NUMBER";
|
||||
condition = "objectBrain";
|
||||
defaultValue = "-1";
|
||||
};
|
||||
class ace_isMedicalVehicle {
|
||||
property = QUOTE(ace_isMedicalVehicle);
|
||||
value = 0;
|
||||
control = "CheckboxNumber";
|
||||
displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName);
|
||||
tooltip = CSTRING(Attributes_isMedicalVehicle_Description);
|
||||
expression = QUOTE(_this setVariable [ARR_3(QUOTE(QGVAR(medicClass)),_value, true)];);
|
||||
typeName = "NUMBER";
|
||||
condition = "objectVehicle";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class ace_isMedicalFacility {
|
||||
property = QUOTE(ace_isMedicalFacility);
|
||||
value = 0;
|
||||
control = "Checkbox";
|
||||
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName);
|
||||
tooltip = CSTRING(AssignMedicalFacility_enabled_Description);
|
||||
expression = QUOTE(_this setVariable [ARR_3(QUOTE(QGVAR(isMedicalFacility)),_value, true)];);
|
||||
typeName = "BOOL";
|
||||
condition = "(1 - objectBrain) * (1 - objectVehicle)";
|
||||
defaultValue = "false";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,4 +1,3 @@
|
||||
|
||||
class Extended_PreStart_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preStart));
|
||||
@ -11,45 +10,10 @@ class Extended_PreInit_EventHandlers {
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Init_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_init));
|
||||
};
|
||||
};
|
||||
class ACE_bodyBagObject {
|
||||
class ADDON {
|
||||
init = QUOTE(_this call DEFUNC(dragging,initObject));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Respawn_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
respawn = QUOTE(call COMPILE_FILE(XEH_respawn));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Killed_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
killed = QUOTE(call FUNC(handleKilled));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_Local_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
local = QUOTE(call FUNC(handleLocal));
|
||||
init = QUOTE(call FUNC(install));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,6 +0,0 @@
|
||||
class CfgFactionClasses {
|
||||
class NO_CATEGORY;
|
||||
class ADDON: NO_CATEGORY {
|
||||
displayName = CSTRING(Category_DisplayName);
|
||||
};
|
||||
};
|
@ -1,37 +0,0 @@
|
||||
class CfgSounds {
|
||||
class ACE_heartbeat_fast_1 {
|
||||
name = "ACE_heartbeat_fast_1";
|
||||
sound[] = {QPATHTOF(sounds\heart_beats\fast_1.wav), "db+1", 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class ACE_heartbeat_fast_2 {
|
||||
name = "ACE_heartbeat_fast_2";
|
||||
sound[] = {QPATHTOF(sounds\heart_beats\fast_2.wav), "db+1", 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class ACE_heartbeat_fast_3 {
|
||||
name = "ACE_heartbeat_fast_3";
|
||||
sound[] = {QPATHTOF(sounds\heart_beats\fast_3.wav), "db+1", 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class ACE_heartbeat_norm_1 {
|
||||
name = "ACE_heartbeat_norm_1";
|
||||
sound[] = {QPATHTOF(sounds\heart_beats\norm_1.wav), "db+1", 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class ACE_heartbeat_norm_2 {
|
||||
name = "ACE_heartbeat_norm_2";
|
||||
sound[] = {QPATHTOF(sounds\heart_beats\norm_2.wav), "db+1", 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class ACE_heartbeat_slow_1 {
|
||||
name = "ACE_heartbeat_slow_1";
|
||||
sound[] = {QPATHTOF(sounds\heart_beats\slow_1.wav), "db+1", 1};
|
||||
titles[] = {};
|
||||
};
|
||||
class ACE_heartbeat_slow_2 {
|
||||
name = "ACE_heartbeat_slow_2";
|
||||
sound[] = {QPATHTOF(sounds\heart_beats\slow_2.wav), "db+1", 1};
|
||||
titles[] = {};
|
||||
};
|
||||
};
|
@ -1,872 +0,0 @@
|
||||
|
||||
#define MEDICAL_ACTION_DISTANCE 1.75
|
||||
|
||||
class CBA_Extended_EventHandlers;
|
||||
|
||||
class CfgVehicles {
|
||||
class Logic;
|
||||
class Module_F: Logic {
|
||||
class ArgumentsBaseUnits {
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_Module;
|
||||
class ACE_moduleMedicalSettings: ACE_Module {
|
||||
scope = 2;
|
||||
displayName = CSTRING(MedicalSettings_Module_DisplayName);
|
||||
icon = QPATHTOF(UI\Icon_Module_Medical_ca.paa);
|
||||
category = "ACE_medical";
|
||||
function = QUOTE(DFUNC(moduleMedicalSettings));
|
||||
functionPriority = 1;
|
||||
isGlobal = 1;
|
||||
isSingular = 1;
|
||||
isTriggerActivated = 0;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
||||
class Arguments {
|
||||
class level {
|
||||
displayName = CSTRING(MedicalSettings_level_DisplayName);
|
||||
description = CSTRING(MedicalSettings_level_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class normal {
|
||||
name = CSTRING(MedicalSettings_basic);
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
class full {
|
||||
name = CSTRING(MedicalSettings_advanced);
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
class medicSetting {
|
||||
displayName = CSTRING(MedicalSettings_medicSetting_DisplayName);
|
||||
description = CSTRING(MedicalSettings_medicSetting_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class disable {
|
||||
name = CSTRING(MedicalSettings_medicSetting_disable);
|
||||
value = 0;
|
||||
};
|
||||
class normal {
|
||||
name = CSTRING(MedicalSettings_basic);
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
class full {
|
||||
name = CSTRING(MedicalSettings_advanced);
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
class increaseTrainingInLocations {
|
||||
displayName = CSTRING(MedicalSettings_increaseTrainingInLocations_DisplayName);
|
||||
description = CSTRING(MedicalSettings_increaseTrainingInLocations_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class allowLitterCreation {
|
||||
displayName = CSTRING(MedicalSettings_allowLitterCreation_DisplayName);
|
||||
description = CSTRING(MedicalSettings_allowLitterCreation_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class litterCleanUpDelay {
|
||||
displayName = CSTRING(MedicalSettings_litterCleanUpDelay_DisplayName);
|
||||
description = CSTRING(MedicalSettings_litterCleanUpDelay_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1800;
|
||||
};
|
||||
class enableScreams {
|
||||
displayName = CSTRING(MedicalSettings_enableScreams_DisplayName);
|
||||
description = CSTRING(MedicalSettings_enableScreams_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class playerDamageThreshold {
|
||||
displayName = CSTRING(MedicalSettings_playerDamageThreshold_DisplayName);
|
||||
description = CSTRING(MedicalSettings_playerDamageThreshold_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class AIDamageThreshold {
|
||||
displayName = CSTRING(MedicalSettings_AIDamageThreshold_DisplayName);
|
||||
description = CSTRING(MedicalSettings_AIDamageThreshold_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class enableUnconsciousnessAI {
|
||||
displayName = CSTRING(MedicalSettings_enableUnconsciousnessAI_DisplayName);
|
||||
description = CSTRING(MedicalSettings_enableUnconsciousnessAI_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class disable {
|
||||
name = ECSTRING(common,Disabled);
|
||||
value = 0;
|
||||
};
|
||||
class normal {
|
||||
name = "50/50";
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
class full {
|
||||
name = ECSTRING(common,Enabled);
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
class remoteControlledAI {
|
||||
displayName = CSTRING(MedicalSettings_remoteControlledAI_DisplayName);
|
||||
description = CSTRING(MedicalSettings_remoteControlledAI_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class preventInstaDeath {
|
||||
displayName = CSTRING(MedicalSettings_preventInstaDeath_DisplayName);
|
||||
description = CSTRING(MedicalSettings_preventInstaDeath_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class bleedingCoefficient {
|
||||
displayName = CSTRING(MedicalSettings_bleedingCoefficient_DisplayName);
|
||||
description = CSTRING(MedicalSettings_bleedingCoefficient_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class painCoefficient {
|
||||
displayName = CSTRING(MedicalSettings_painCoefficient_DisplayName);
|
||||
description = CSTRING(MedicalSettings_painCoefficient_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class keepLocalSettingsSynced {
|
||||
displayName = CSTRING(MedicalSettings_keepLocalSettingsSynced_DisplayName);
|
||||
description = CSTRING(MedicalSettings_keepLocalSettingsSynced_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class ModuleDescription {
|
||||
description = CSTRING(MedicalSettings_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
class ACE_moduleBasicMedicalSettings: ACE_Module {
|
||||
scope = 2;
|
||||
displayName = CSTRING(BasicMedicalSettings_Module_DisplayName);
|
||||
icon = QPATHTOF(UI\Icon_Module_Medical_ca.paa);
|
||||
category = "ACE_medical";
|
||||
function = QFUNC(moduleBasicMedicalSettings);
|
||||
functionPriority = 10;
|
||||
isGlobal = 2;
|
||||
isSingular = 1;
|
||||
isTriggerActivated = 0;
|
||||
isDisposable = 0;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
||||
class Arguments {
|
||||
class medicSetting_basicEpi {
|
||||
displayName = CSTRING(BasicMedicalSettings_medicSetting_basicEpi_DisplayName);
|
||||
description = CSTRING(BasicMedicalSettings_medicSetting_basicEpi_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class anyone { name = CSTRING(AdvancedMedicalSettings_anyone); value = 0; };
|
||||
class Medic { name = CSTRING(AdvancedMedicalSettings_Medic); value = 1; default = 1; };
|
||||
class Special { name = CSTRING(AdvancedMedicalSettings_Special); value = 2; };
|
||||
};
|
||||
};
|
||||
class useLocation_basicEpi {
|
||||
displayName = CSTRING(BasicMedicalSettings_useLocation_basicEpi_DisplayName);
|
||||
description = CSTRING(BasicMedicalSettings_useLocation_basicEpi_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class anywhere { name = CSTRING(AdvancedMedicalSettings_anywhere); value = 0; default = 1; };
|
||||
class vehicle { name = CSTRING(AdvancedMedicalSettings_vehicle); value = 1; };
|
||||
class facility { name = CSTRING(AdvancedMedicalSettings_facility); value = 2; };
|
||||
class vehicleAndFacility { name = CSTRING(AdvancedMedicalSettings_vehicleAndFacility); value = 3; };
|
||||
class disabled { name = ECSTRING(common,Disabled); value = 4;};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(BasicMedicalSettings_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
class ACE_moduleAdvancedMedicalSettings: ACE_Module {
|
||||
scope = 2;
|
||||
displayName = CSTRING(AdvancedMedicalSettings_Module_DisplayName);
|
||||
icon = QPATHTOF(UI\Icon_Module_Medical_ca.paa);
|
||||
category = "ACE_medical";
|
||||
function = QFUNC(moduleAdvancedMedicalSettings);
|
||||
functionPriority = 10;
|
||||
isGlobal = 2;
|
||||
isSingular = 1;
|
||||
isTriggerActivated = 0;
|
||||
isDisposable = 0;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
||||
class Arguments {
|
||||
class enableFor {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_enableFor_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_enableFor_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class playableUnits {
|
||||
name = CSTRING(playeronly);
|
||||
value = 0;
|
||||
default = 1;
|
||||
};
|
||||
class playableUnitsAndAI {
|
||||
name = CSTRING(playersandai);
|
||||
value = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class enableAdvancedWounds {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_enableAdvancedWounds_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_enableAdvancedWounds_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class enableVehicleCrashes {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_enableVehicleCrashes_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_enableVehicleCrashes_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class medicSetting_PAK {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_medicSetting_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_medicSetting_PAK_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class anyone { name = CSTRING(AdvancedMedicalSettings_anyone); value = 0; };
|
||||
class Medic { name = CSTRING(AdvancedMedicalSettings_Medic); value = 1; default = 1; };
|
||||
class Special { name = CSTRING(AdvancedMedicalSettings_Special); value = 2; };
|
||||
};
|
||||
};
|
||||
class consumeItem_PAK {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_consumeItem_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_consumeItem_PAK_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class keep { name = ECSTRING(common,No); value = 0; };
|
||||
class remove { name = ECSTRING(common,Yes); value = 1; default = 1; };
|
||||
};
|
||||
};
|
||||
class useCondition_PAK {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useCondition_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useCondition_PAK_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class AnyTime { name = CSTRING(AnyTime); value = 0; };
|
||||
class Stable { name = CSTRING(Stable); value = 1; default = 1; };
|
||||
};
|
||||
};
|
||||
class useLocation_PAK {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useLocation_PAK_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useLocation_PAK_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class anywhere { name = CSTRING(AdvancedMedicalSettings_anywhere); value = 0; };
|
||||
class vehicle { name = CSTRING(AdvancedMedicalSettings_vehicle); value = 1; };
|
||||
class facility { name = CSTRING(AdvancedMedicalSettings_facility); value = 2; };
|
||||
class vehicleAndFacility { name = CSTRING(AdvancedMedicalSettings_vehicleAndFacility); value = 3; default = 1; };
|
||||
class disabled { name = ECSTRING(common,Disabled); value = 4;};
|
||||
};
|
||||
};
|
||||
class medicSetting_SurgicalKit: medicSetting_PAK {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_medicSetting_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_medicSetting_SurgicalKit_Description);
|
||||
};
|
||||
class consumeItem_SurgicalKit: consumeItem_PAK {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_consumeItem_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_consumeItem_SurgicalKit_Description);
|
||||
};
|
||||
class useLocation_SurgicalKit: useLocation_PAK {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useLocation_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useLocation_SurgicalKit_Description);
|
||||
};
|
||||
class useCondition_SurgicalKit: useCondition_PAK {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_useCondition_SurgicalKit_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_useCondition_SurgicalKit_Description);
|
||||
class values {
|
||||
class AnyTime { name = CSTRING(AnyTime); value = 0; default = 1; };
|
||||
class Stable { name = CSTRING(Stable); value = 1; };
|
||||
};
|
||||
};
|
||||
class healHitPointAfterAdvBandage {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_healHitPointAfterAdvBandage_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_healHitPointAfterAdvBandage_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class painIsOnlySuppressed {
|
||||
displayName = CSTRING(AdvancedMedicalSettings_painIsOnlySuppressed_DisplayName);
|
||||
description = CSTRING(AdvancedMedicalSettings_painIsOnlySuppressed_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class ModuleDescription {
|
||||
description = CSTRING(AdvancedMedicalSettings_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_moduleReviveSettings: ACE_Module {
|
||||
scope = 2;
|
||||
displayName = CSTRING(ReviveSettings_Module_DisplayName);
|
||||
icon = QPATHTOF(UI\Icon_Module_Medical_ca.paa);
|
||||
category = "ACE_medical";
|
||||
function = QUOTE(DFUNC(moduleReviveSettings));
|
||||
functionPriority = 1;
|
||||
isGlobal = 1;
|
||||
isSingular = 1;
|
||||
isTriggerActivated = 0;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
||||
class Arguments {
|
||||
class enableRevive {
|
||||
displayName = CSTRING(ReviveSettings_enableRevive_DisplayName);
|
||||
description = CSTRING(ReviveSettings_enableRevive_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 0;
|
||||
class values {
|
||||
class disable { name = ECSTRING(common,Disabled); value = 0; default = 1;};
|
||||
class playerOnly { name = CSTRING(playeronly); value = 1; };
|
||||
class playerAndAI { name = CSTRING(playersandai); value = 2; };
|
||||
};
|
||||
};
|
||||
class maxReviveTime {
|
||||
displayName = CSTRING(ReviveSettings_maxReviveTime_DisplayName);
|
||||
description = CSTRING(ReviveSettings_maxReviveTime_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 120;
|
||||
};
|
||||
class amountOfReviveLives {
|
||||
displayName = CSTRING(ReviveSettings_amountOfReviveLives_DisplayName);
|
||||
description = CSTRING(ReviveSettings_amountOfReviveLives_Description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = -1;
|
||||
};
|
||||
};
|
||||
|
||||
class ModuleDescription {
|
||||
description = CSTRING(ReviveSettings_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_moduleAssignMedicRoles: Module_F {
|
||||
scope = 2;
|
||||
displayName = CSTRING(AssignMedicRoles_Module_DisplayName);
|
||||
icon = QPATHTOF(UI\Icon_Module_Medical_ca.paa);
|
||||
category = "ACE_medical";
|
||||
function = QFUNC(moduleAssignMedicRoles);
|
||||
functionPriority = 10;
|
||||
isGlobal = 2;
|
||||
isTriggerActivated = 0;
|
||||
isDisposable = 0;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
||||
class Arguments {
|
||||
class EnableList {
|
||||
displayName = CSTRING(AssignMedicRoles_EnableList_DisplayName);
|
||||
description = CSTRING(AssignMedicRoles_EnableList_Description);
|
||||
defaultValue = "";
|
||||
typeName = "STRING";
|
||||
};
|
||||
class role {
|
||||
displayName = CSTRING(AssignMedicRoles_role_DisplayName);
|
||||
description = CSTRING(AssignMedicRoles_role_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class none {
|
||||
name = CSTRING(AssignMedicRoles_role_none);
|
||||
value = 0;
|
||||
};
|
||||
class medic {
|
||||
name = CSTRING(AssignMedicRoles_role_medic);
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
class doctor {
|
||||
name = CSTRING(AssignMedicRoles_role_doctor);
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ModuleDescription {
|
||||
description = CSTRING(AssignMedicRoles_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_moduleAssignMedicVehicle: Module_F {
|
||||
scope = 2;
|
||||
displayName = CSTRING(AssignMedicVehicle_Module_DisplayName);
|
||||
icon = QPATHTOF(UI\Icon_Module_Medical_ca.paa);
|
||||
category = "ACE_medical";
|
||||
function = QFUNC(moduleAssignMedicalVehicle);
|
||||
functionPriority = 10;
|
||||
isGlobal = 2;
|
||||
isTriggerActivated = 0;
|
||||
isDisposable = 0;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
||||
class Arguments {
|
||||
class EnableList {
|
||||
displayName = CSTRING(AssignMedicVehicle_EnableList_DisplayName);
|
||||
description = CSTRING(AssignMedicVehicle_EnableList_Description);
|
||||
defaultValue = "";
|
||||
typeName = "STRING";
|
||||
};
|
||||
class enabled {
|
||||
displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName);
|
||||
description = CSTRING(AssignMedicVehicle_enabled_Description);
|
||||
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class none {
|
||||
name = ECSTRING(common,No);
|
||||
value = 0;
|
||||
};
|
||||
class medic {
|
||||
name = ECSTRING(common,Yes);
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ModuleDescription {
|
||||
description = CSTRING(AssignMedicVehicle_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_moduleAssignMedicalFacility: Module_F {
|
||||
scope = 2;
|
||||
displayName = CSTRING(AssignMedicalFacility_Module_DisplayName);
|
||||
icon = QPATHTOF(UI\Icon_Module_Medical_ca.paa);
|
||||
category = "ACE_medical";
|
||||
function = QFUNC(moduleAssignMedicalFacility);
|
||||
functionPriority = 10;
|
||||
isGlobal = 2;
|
||||
isTriggerActivated = 0;
|
||||
isDisposable = 0;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
|
||||
class Arguments {
|
||||
class enabled {
|
||||
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName);
|
||||
description = CSTRING(AssignMedicalFacility_enabled_Description);
|
||||
typeName = "BOOL";
|
||||
};
|
||||
};
|
||||
|
||||
class ModuleDescription {
|
||||
description = CSTRING(AssignMedicalFacility_Module_Description);
|
||||
sync[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
#define ARM_LEG_ARMOR_DEFAULT 1
|
||||
#define ARM_LEG_ARMOR_BETTER 1
|
||||
#define ARM_LEG_ARMOR_CSAT 1
|
||||
|
||||
#define ADD_ACE_HITPOINTS(ARM_ARMOR,LEG_ARMOR) \
|
||||
class HitLeftArm { \
|
||||
armor = ARM_ARMOR; \
|
||||
material = -1; \
|
||||
name = "hand_l"; \
|
||||
passThrough = 1; \
|
||||
radius = 0.08; \
|
||||
explosionShielding = 1; \
|
||||
visual = "injury_hands"; \
|
||||
minimalHit = 0.01; \
|
||||
}; \
|
||||
class HitRightArm: HitLeftArm { \
|
||||
name = "hand_r"; \
|
||||
}; \
|
||||
class HitLeftLeg { \
|
||||
armor = LEG_ARMOR; \
|
||||
material = -1; \
|
||||
name = "leg_l"; \
|
||||
passThrough = 1; \
|
||||
radius = 0.1; \
|
||||
explosionShielding = 1; \
|
||||
visual = "injury_legs"; \
|
||||
minimalHit = 0.01; \
|
||||
}; \
|
||||
class HitRightLeg: HitLeftLeg { \
|
||||
name = "leg_r"; \
|
||||
};
|
||||
|
||||
class Man;
|
||||
class CAManBase: Man {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT)
|
||||
};
|
||||
};
|
||||
|
||||
class SoldierWB: CAManBase {};
|
||||
class SoldierEB: CAManBase {};
|
||||
class SoldierGB: CAManBase {};
|
||||
|
||||
class B_Soldier_base_F: SoldierWB {};
|
||||
|
||||
class B_Soldier_04_f: B_Soldier_base_F {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
|
||||
};
|
||||
};
|
||||
|
||||
class B_Soldier_05_f: B_Soldier_base_F {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
|
||||
};
|
||||
};
|
||||
|
||||
class I_Soldier_base_F: SoldierGB {};
|
||||
|
||||
class I_Soldier_03_F: I_Soldier_base_F {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
|
||||
};
|
||||
};
|
||||
|
||||
class I_Soldier_04_F: I_Soldier_base_F {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
|
||||
};
|
||||
};
|
||||
|
||||
class O_Soldier_base_F: SoldierEB {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
|
||||
};
|
||||
};
|
||||
|
||||
class O_Soldier_diver_base_F: O_Soldier_base_F {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
|
||||
};
|
||||
};
|
||||
|
||||
class O_Soldier_02_F: O_Soldier_base_F {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
|
||||
};
|
||||
};
|
||||
|
||||
class O_officer_F: O_Soldier_base_F {
|
||||
class HitPoints {
|
||||
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
|
||||
};
|
||||
};
|
||||
|
||||
//These VR guys already have limb hitpoints that we should be able to use
|
||||
//Note: the selections are a little weird, eg: class leg_l {name = "leg_l";};
|
||||
// class B_Soldier_VR_F: B_Soldier_base_F { {
|
||||
// class HitPoints {
|
||||
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
|
||||
// };
|
||||
// };
|
||||
// class O_Soldier_VR_F: O_Soldier_base_F { {
|
||||
// class HitPoints {
|
||||
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
|
||||
// };
|
||||
// };
|
||||
// class I_Soldier_VR_F: I_Soldier_base_F { {
|
||||
// class HitPoints {
|
||||
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
|
||||
// };
|
||||
// };
|
||||
// class C_Soldier_VR_F: C_man_1 {
|
||||
// class HitPoints {
|
||||
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
|
||||
// };
|
||||
// };
|
||||
// class O_Protagonist_VR_F: O_Soldier_base_F {
|
||||
// class HitPoints {
|
||||
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
|
||||
// };
|
||||
// };
|
||||
|
||||
class MapBoard_altis_F;
|
||||
class ACE_bodyBagObject: MapBoard_altis_F {
|
||||
class EventHandlers {
|
||||
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
|
||||
};
|
||||
|
||||
scope = 1;
|
||||
scopeCurator = 2;
|
||||
side = -1;
|
||||
model = QPATHTOEF(apl,bodybag.p3d);
|
||||
icon = "";
|
||||
displayName = CSTRING(Bodybag_Display);
|
||||
EGVAR(dragging,canDrag) = 1;
|
||||
EGVAR(dragging,dragPosition)[] = {0,1.2,0};
|
||||
EGVAR(dragging,dragDirection) = 0;
|
||||
EGVAR(cargo,size) = 1;
|
||||
EGVAR(cargo,canLoad) = 1;
|
||||
class ACE_Actions {
|
||||
class ACE_MainActions {
|
||||
displayName = ECSTRING(interaction,MainAction);
|
||||
distance = 5;
|
||||
condition = QUOTE(true);
|
||||
statement = "";
|
||||
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
|
||||
selection = "";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Medical litter classes
|
||||
class Thing;
|
||||
class ACE_MedicalLitterBase: Thing {
|
||||
scope = 1;
|
||||
scopeCurator = 0;
|
||||
displayName = " ";
|
||||
destrType = "DestructNo";
|
||||
model = QPATHTOF(data\littergeneric.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_clean: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_clean.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_bandage1: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_bandages1.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_bandage2: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_bandages2.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_bandage3: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_bandages3.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_packingBandage: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_packingBandage.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_gloves: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_gloves.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_adenosine: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_adenosine.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_atropine: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_atropine.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_epinephrine: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_epinephrine.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_morphine.p3d);
|
||||
};
|
||||
class ACE_MedicalLitter_QuickClot: ACE_MedicalLitterBase {
|
||||
model = QPATHTOF(data\littergeneric_Quikclot.p3d);
|
||||
};
|
||||
class Item_Base_F;
|
||||
class ACE_fieldDressingItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Bandage_Basic_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_fieldDressing,1);
|
||||
};
|
||||
};
|
||||
class ACE_packingBandageItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Packing_Bandage_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_packingBandage,1);
|
||||
};
|
||||
};
|
||||
class ACE_elasticBandageItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Bandage_Elastic_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_elasticBandage,1);
|
||||
};
|
||||
};
|
||||
class ACE_tourniquetItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Tourniquet_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_tourniquet,1);
|
||||
};
|
||||
};
|
||||
class ACE_morphineItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Morphine_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_morphine,1);
|
||||
};
|
||||
};
|
||||
class ACE_adenosineItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Adenosine_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_adenosine,1);
|
||||
};
|
||||
};
|
||||
class ACE_atropineItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Atropine_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_atropine,1);
|
||||
};
|
||||
};
|
||||
class ACE_epinephrineItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Epinephrine_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_epinephrine,1);
|
||||
};
|
||||
};
|
||||
class ACE_plasmaIVItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Plasma_IV);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_plasmaIV,1);
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_bloodIVItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Blood_IV);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_bloodIV,1);
|
||||
};
|
||||
};
|
||||
class ACE_salineIVItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Saline_IV);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_salineIV,1);
|
||||
};
|
||||
};
|
||||
class ACE_quikClotItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(QuikClot_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_quikclot,1);
|
||||
};
|
||||
};
|
||||
class ACE_personalAidKitItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Aid_Kit_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_personalAidKit,1);
|
||||
};
|
||||
};
|
||||
class ACE_surgicalKitItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(SurgicalKit_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_surgicalKit,1);
|
||||
};
|
||||
};
|
||||
class ACE_bodyBagItem: Item_Base_F {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
displayName = CSTRING(Bodybag_Display);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_bodyBag,1);
|
||||
};
|
||||
};
|
||||
|
||||
class NATO_Box_Base;
|
||||
class ACE_medicalSupplyCrate: NATO_Box_Base {
|
||||
scope = 2;
|
||||
scopeCurator = 2;
|
||||
accuracy = 1000;
|
||||
displayName = CSTRING(medicalSupplyCrate);
|
||||
model = QPATHTOF(data\ace_medcrate.p3d);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_fieldDressing,50);
|
||||
MACRO_ADDITEM(ACE_morphine,25);
|
||||
MACRO_ADDITEM(ACE_epinephrine,25);
|
||||
MACRO_ADDITEM(ACE_bloodIV,15);
|
||||
MACRO_ADDITEM(ACE_bloodIV_500,15);
|
||||
MACRO_ADDITEM(ACE_bloodIV_250,15);
|
||||
MACRO_ADDITEM(ACE_bodyBag,10);
|
||||
};
|
||||
};
|
||||
class ACE_medicalSupplyCrate_advanced: ACE_medicalSupplyCrate {
|
||||
displayName = CSTRING(medicalSupplyCrate_advanced);
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_fieldDressing,25);
|
||||
MACRO_ADDITEM(ACE_packingBandage,25);
|
||||
MACRO_ADDITEM(ACE_elasticBandage,25);
|
||||
MACRO_ADDITEM(ACE_tourniquet,15);
|
||||
MACRO_ADDITEM(ACE_morphine,15);
|
||||
MACRO_ADDITEM(ACE_adenosine,15);
|
||||
MACRO_ADDITEM(ACE_atropine,15);
|
||||
MACRO_ADDITEM(ACE_epinephrine,15);
|
||||
MACRO_ADDITEM(ACE_plasmaIV,7);
|
||||
MACRO_ADDITEM(ACE_plasmaIV_500,7);
|
||||
MACRO_ADDITEM(ACE_plasmaIV_250,7);
|
||||
MACRO_ADDITEM(ACE_salineIV,7);
|
||||
MACRO_ADDITEM(ACE_salineIV_500,7);
|
||||
MACRO_ADDITEM(ACE_salineIV_250,7);
|
||||
MACRO_ADDITEM(ACE_bloodIV,7);
|
||||
MACRO_ADDITEM(ACE_bloodIV_500,7);
|
||||
MACRO_ADDITEM(ACE_bloodIV_250,7);
|
||||
MACRO_ADDITEM(ACE_quikClot,20);
|
||||
MACRO_ADDITEM(ACE_personalAidKit,3);
|
||||
MACRO_ADDITEM(ACE_surgicalKit,2);
|
||||
MACRO_ADDITEM(ACE_bodyBag,5);
|
||||
};
|
||||
};
|
||||
};
|
@ -1,242 +0,0 @@
|
||||
|
||||
class CfgWeapons {
|
||||
class ItemCore;
|
||||
class InventoryItem_Base_F;
|
||||
class InventoryFirstAidKitItem_Base_F;
|
||||
class MedikitItem;
|
||||
|
||||
// ITEMS
|
||||
class FirstAidKit: ItemCore {
|
||||
type = 0;
|
||||
class ItemInfo: InventoryFirstAidKitItem_Base_F {
|
||||
mass = 4;
|
||||
};
|
||||
};
|
||||
class Medikit: ItemCore {
|
||||
type = 0;
|
||||
class ItemInfo: MedikitItem {
|
||||
mass = 60;
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_ItemCore;
|
||||
class ACE_fieldDressing: ACE_ItemCore {
|
||||
scope = 2;
|
||||
model = QPATHTOF(data\bandage.p3d);
|
||||
picture = QPATHTOF(ui\items\fieldDressing_x_ca.paa);
|
||||
displayName = CSTRING(Bandage_Basic_Display);
|
||||
descriptionShort = CSTRING(Bandage_Basic_Desc_Short);
|
||||
descriptionUse = CSTRING(Bandage_Basic_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
class ACE_packingBandage: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Packing_Bandage_Display);
|
||||
picture = QPATHTOF(ui\items\packingBandage_x_ca.paa);
|
||||
model = QPATHTOF(data\packingbandage.p3d);
|
||||
descriptionShort = CSTRING(Packing_Bandage_Desc_Short);
|
||||
descriptionUse = CSTRING(Packing_Bandage_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
class ACE_elasticBandage: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Bandage_Elastic_Display);
|
||||
picture = QPATHTOF(ui\items\elasticBandage_x_ca.paa);
|
||||
model = "\A3\Structures_F_EPA\Items\Medical\Bandage_F.p3d";
|
||||
descriptionShort = CSTRING(Bandage_Elastic_Desc_Short);
|
||||
descriptionUse = CSTRING(Bandage_Elastic_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
class ACE_tourniquet: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Tourniquet_Display);
|
||||
picture = QPATHTOF(ui\items\tourniquet_x_ca.paa);
|
||||
model = QPATHTOF(data\tourniquet.p3d);
|
||||
descriptionShort = CSTRING(Tourniquet_Desc_Short);
|
||||
descriptionUse = CSTRING(Tourniquet_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
class ACE_morphine: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Morphine_Display);
|
||||
picture = QPATHTOF(ui\items\morphine_x_ca.paa);
|
||||
model = QPATHTOF(data\morphine.p3d);
|
||||
descriptionShort = CSTRING(Morphine_Desc_Short);
|
||||
descriptionUse = CSTRING(Morphine_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
class ACE_adenosine: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Adenosine_Display);
|
||||
picture = QPATHTOF(ui\items\adenosine_x_ca.paa);
|
||||
model = QPATHTOF(data\adenosine.p3d);
|
||||
descriptionShort = CSTRING(adenosine_Desc_Short);
|
||||
descriptionUse = CSTRING(adenosine_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
class ACE_atropine: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Atropine_Display);
|
||||
picture = QPATHTOF(ui\items\atropine_x_ca.paa);
|
||||
model = QPATHTOF(data\atropine.p3d);
|
||||
descriptionShort = CSTRING(Atropine_Desc_Short);
|
||||
descriptionUse = CSTRING(Atropine_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
class ACE_epinephrine: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Epinephrine_Display);
|
||||
picture = QPATHTOF(ui\items\epinephrine_x_ca.paa);
|
||||
model = QPATHTOF(data\epinephrine.p3d);
|
||||
descriptionShort = CSTRING(Epinephrine_Desc_Short);
|
||||
descriptionUse = CSTRING(Epinephrine_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_plasmaIV: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Plasma_IV);
|
||||
model = QPATHTOF(data\IVBag_1000ml.p3d);
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_plasma_1000ml_ca.paa) };
|
||||
picture = QPATHTOF(ui\items\plasmaIV_x_ca.paa);
|
||||
descriptionShort = CSTRING(Plasma_IV_Desc_Short);
|
||||
descriptionUse = CSTRING(Plasma_IV_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 10;
|
||||
};
|
||||
};
|
||||
class ACE_plasmaIV_500: ACE_plasmaIV {
|
||||
displayName = CSTRING(Plasma_IV_500);
|
||||
model = QPATHTOF(data\IVBag_500ml.p3d);
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_plasma_500ml_ca.paa) };
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 5;
|
||||
};
|
||||
};
|
||||
class ACE_plasmaIV_250: ACE_plasmaIV {
|
||||
displayName = CSTRING(Plasma_IV_250);
|
||||
model = QPATHTOF(data\IVBag_250ml.p3d);
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_plasma_250ml_ca.paa) };
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 2.5;
|
||||
};
|
||||
};
|
||||
class ACE_bloodIV: ACE_ItemCore {
|
||||
scope = 2;
|
||||
model = QPATHTOF(data\IVBag_1000ml.p3d);
|
||||
displayName = CSTRING(Blood_IV);
|
||||
picture = QPATHTOF(ui\items\bloodIV_x_ca.paa);
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_blood_1000ml_ca.paa) };
|
||||
descriptionShort = CSTRING(Blood_IV_Desc_Short);
|
||||
descriptionUse = CSTRING(Blood_IV_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 10;
|
||||
};
|
||||
};
|
||||
class ACE_bloodIV_500: ACE_bloodIV {
|
||||
displayName = CSTRING(Blood_IV_500);
|
||||
model = QPATHTOF(data\IVBag_500ml.p3d);
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_blood_500ml_ca.paa) };
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 5;
|
||||
};
|
||||
};
|
||||
class ACE_bloodIV_250: ACE_bloodIV {
|
||||
displayName = CSTRING(Blood_IV_250);
|
||||
model = QPATHTOF(data\IVBag_250ml.p3d);
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_blood_250ml_ca.paa) };
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 2.5;
|
||||
};
|
||||
};
|
||||
class ACE_salineIV: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Saline_IV);
|
||||
model = QPATHTOF(data\IVBag_1000ml.p3d);
|
||||
hiddenSelections[] = {"camo"};
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_saline_1000ml_ca.paa) };
|
||||
picture = QPATHTOF(ui\items\salineIV_x_ca.paa);
|
||||
descriptionShort = CSTRING(Saline_IV_Desc_Short);
|
||||
descriptionUse = CSTRING(Saline_IV_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 10;
|
||||
};
|
||||
};
|
||||
class ACE_salineIV_500: ACE_salineIV {
|
||||
displayName = CSTRING(Saline_IV_500);
|
||||
model = QPATHTOF(data\IVBag_500ml.p3d);
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_saline_500ml_ca.paa) };
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 5;
|
||||
};
|
||||
};
|
||||
class ACE_salineIV_250: ACE_salineIV {
|
||||
displayName = CSTRING(Saline_IV_250);
|
||||
model = QPATHTOF(data\IVBag_250ml.p3d);
|
||||
hiddenSelectionsTextures[] = { QPATHTOF(data\IVBag_saline_250ml_ca.paa) };
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 2.5;
|
||||
};
|
||||
};
|
||||
class ACE_quikclot: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(QuikClot_Display);
|
||||
model = QPATHTOF(data\QuikClot.p3d);
|
||||
picture = QPATHTOF(ui\items\quickclot_x_ca.paa);
|
||||
descriptionShort = CSTRING(QuikClot_Desc_Short);
|
||||
descriptionUse = CSTRING(QuikClot_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
class ACE_personalAidKit: ACE_ItemCore {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Aid_Kit_Display);
|
||||
picture = QPATHTOF(ui\items\personal_aid_kit_x_ca.paa);
|
||||
descriptionShort = CSTRING(Aid_Kit_Desc_Short);
|
||||
descriptionUse = CSTRING(Aid_Kit_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 10;
|
||||
};
|
||||
};
|
||||
class ACE_surgicalKit: ACE_ItemCore {
|
||||
scope=2;
|
||||
displayName= CSTRING(SurgicalKit_Display);
|
||||
model = QPATHTOF(data\surgical_kit.p3d);
|
||||
picture = QPATHTOF(ui\items\surgicalKit_x_ca.paa);
|
||||
descriptionShort = CSTRING(SurgicalKit_Desc_Short);
|
||||
descriptionUse = CSTRING(SurgicalKit_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 15;
|
||||
};
|
||||
};
|
||||
class ACE_bodyBag: ACE_ItemCore {
|
||||
scope=2;
|
||||
displayName= CSTRING(Bodybag_Display);
|
||||
model = QPATHTOF(data\bodybagItem.p3d);
|
||||
picture = QPATHTOF(ui\items\bodybag_x_ca.paa);
|
||||
descriptionShort = CSTRING(Bodybag_Desc_Short);
|
||||
descriptionUse = CSTRING(Bodybag_Desc_Use);
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 7;
|
||||
};
|
||||
};
|
||||
};
|
@ -1,12 +0,0 @@
|
||||
ace_medical
|
||||
===============
|
||||
|
||||
Provides a basic and advanced medical system.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Glowbal](https://github.com/Glowbal)
|
||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
@ -1,79 +1,20 @@
|
||||
PREP(addDamageToUnit);
|
||||
PREP(addHeartRateAdjustment);
|
||||
PREP(addToInjuredCollection);
|
||||
PREP(addUnconsciousCondition);
|
||||
PREP(addUnloadPatientActions);
|
||||
PREP(addVitalLoop);
|
||||
|
||||
PREP(addStateHandler);
|
||||
PREP(adjustPainLevel);
|
||||
PREP(bodyCleanupLoop);
|
||||
PREP(canAccessMedicalEquipment);
|
||||
PREP(canTreat);
|
||||
PREP(canTreatCached);
|
||||
PREP(determineIfFatal);
|
||||
PREP(getBloodLoss);
|
||||
PREP(getBloodPressure);
|
||||
PREP(getBloodVolumeChange);
|
||||
PREP(getCardiacOutput);
|
||||
PREP(getTypeOfDamage);
|
||||
PREP(getHeartRateChange);
|
||||
PREP(getTriageStatus);
|
||||
PREP(getUnconsciousCondition);
|
||||
PREP(handleDamage);
|
||||
PREP(handleDamage_advanced);
|
||||
PREP(handleDamage_advancedSetDamage);
|
||||
PREP(handleDamage_airway);
|
||||
PREP(handleDamage_caching);
|
||||
PREP(handleDamage_fractures);
|
||||
PREP(handleDamage_internalInjuries);
|
||||
PREP(handleDamage_wounds);
|
||||
PREP(handleDamage_woundsOld);
|
||||
PREP(handleUnitVitals);
|
||||
PREP(handleKilled);
|
||||
PREP(handleLocal);
|
||||
PREP(handleBandageOpening);
|
||||
PREP(hasMedicalEnabled);
|
||||
PREP(hasTourniquetAppliedTo);
|
||||
PREP(init);
|
||||
PREP(isBeingCarried);
|
||||
PREP(isBeingDragged);
|
||||
PREP(install);
|
||||
PREP(isInMedicalFacility);
|
||||
PREP(isInMedicalVehicle);
|
||||
PREP(isInStableCondition);
|
||||
PREP(isMedic);
|
||||
PREP(isMedicalVehicle);
|
||||
PREP(isInStableCondition);
|
||||
PREP(itemCheck);
|
||||
PREP(medicationEffectLoop);
|
||||
PREP(modifyMedicalAction);
|
||||
PREP(parseConfigForInjuries);
|
||||
PREP(playInjuredSound);
|
||||
PREP(reviveStateLoop);
|
||||
PREP(selectionNameToNumber);
|
||||
PREP(serverRemoveBody);
|
||||
PREP(setCardiacArrest);
|
||||
PREP(setDead);
|
||||
PREP(setHitPointDamage);
|
||||
PREP(setStructuralDamage);
|
||||
PREP(setUnconscious);
|
||||
PREP(showBloodEffect);
|
||||
PREP(translateSelections);
|
||||
PREP(treatment);
|
||||
PREP(treatment_failure);
|
||||
PREP(treatment_success);
|
||||
PREP(vitalLoop);
|
||||
PREP(displayPatientInformation);
|
||||
PREP(displayTriageCard);
|
||||
PREP(dropDownTriageCard);
|
||||
PREP(moduleMedicalSettings);
|
||||
PREP(moduleBasicMedicalSettings);
|
||||
PREP(moduleAdvancedMedicalSettings);
|
||||
PREP(moduleReviveSettings);
|
||||
PREP(moduleAssignMedicRoles);
|
||||
PREP(moduleAssignMedicalVehicle);
|
||||
PREP(moduleAssignMedicalFacility);
|
||||
PREP(copyDeadBody);
|
||||
PREP(unconsciousPFH);
|
||||
|
||||
// Networked litter
|
||||
PREP(createLitter);
|
||||
PREP(handleCreateLitter);
|
||||
PREP(litterCleanupLoop);
|
||||
|
@ -1,280 +0,0 @@
|
||||
// ACE Medical System Visual Loop
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
GVAR(heartBeatSounds_Fast) = ["ACE_heartbeat_fast_1", "ACE_heartbeat_fast_2", "ACE_heartbeat_fast_3"];
|
||||
GVAR(heartBeatSounds_Normal) = ["ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
|
||||
GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
|
||||
|
||||
["ace_interactMenuClosed", {[objNull, false] call FUNC(displayPatientInformation); }] call CBA_fnc_addEventHandler;
|
||||
|
||||
//Treatment EventHandlers:
|
||||
[QGVAR(addVitalLoop), DFUNC(addVitalLoop)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(setDead), DFUNC(setDead)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(setHitPointDamage), DFUNC(setHitPointDamage)] call CBA_fnc_addEventHandler;
|
||||
[QGVAR(setUnconscious), DFUNC(setUnconscious)] call CBA_fnc_addEventHandler;
|
||||
|
||||
["ace_unconscious", {
|
||||
params ["_unit", "_status"];
|
||||
if (local _unit) then {
|
||||
if (_status) then {
|
||||
_unit setVariable ["tf_voiceVolume", 0, true];
|
||||
_unit setVariable ["tf_unable_to_use_radio", true, true];
|
||||
|
||||
_unit setVariable ["acre_sys_core_isDisabled", true, true];
|
||||
} else {
|
||||
_unit setVariable ["tf_voiceVolume", 1, true];
|
||||
_unit setVariable ["tf_unable_to_use_radio", false, true];
|
||||
|
||||
_unit setVariable ["acre_sys_core_isDisabled", false, true];
|
||||
};
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
|
||||
// Initialize all effects
|
||||
if (hasInterface) then {
|
||||
|
||||
_fnc_createEffect = {
|
||||
private "_effect";
|
||||
params ["_type", "_layer", "_default"];
|
||||
|
||||
_effect = ppEffectCreate [_type, _layer];
|
||||
_effect ppEffectForceInNVG true;
|
||||
_effect ppEffectAdjust _default;
|
||||
_effect ppEffectCommit 0;
|
||||
|
||||
_effect
|
||||
};
|
||||
|
||||
GVAR(effectUnconsciousCC) = [
|
||||
"ColorCorrections",
|
||||
4201,
|
||||
[1,1,0, [0,0,0,1], [0,0,0,0], [1,1,1,1], [0.4,0.4,0,0,0,0.1,0.3]]
|
||||
] call _fnc_createEffect;
|
||||
|
||||
GVAR(effectUnconsciousRB) = [
|
||||
"RadialBlur",
|
||||
4202,
|
||||
[0.01,0.01,0,0]
|
||||
] call _fnc_createEffect;
|
||||
|
||||
GVAR(effectBlindingCC) = [
|
||||
"ColorCorrections",
|
||||
4203,
|
||||
[1,1,0, [1,1,1,0], [0,0,0,1], [0,0,0,0]]
|
||||
] call _fnc_createEffect;
|
||||
|
||||
GVAR(effectBloodVolumeCC) = [
|
||||
"ColorCorrections",
|
||||
4204,
|
||||
[1,1,0, [0,0,0,0], [1,1,1,1], [0.2,0.2,0.2,0]]
|
||||
] call _fnc_createEffect;
|
||||
|
||||
GVAR(effectPainCA) = [
|
||||
"chromAberration",
|
||||
4205,
|
||||
[0, 0, false]
|
||||
] call _fnc_createEffect;
|
||||
|
||||
GVAR(effectPainCC) = [
|
||||
"ColorCorrections",
|
||||
4206,
|
||||
[1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1.3,1.3,0,0,0,0.2,2]]
|
||||
] call _fnc_createEffect;
|
||||
|
||||
// Initialize Other Variables
|
||||
GVAR(effectBlind) = false;
|
||||
GVAR(effectTimeBlood) = CBA_missionTime;
|
||||
|
||||
// MAIN EFFECTS LOOP
|
||||
[{
|
||||
private["_bleeding", "_blood"];
|
||||
// Zeus interface is open or player is dead; disable everything
|
||||
if (!(isNull curatorCamera) or !(alive ACE_player)) exitWith {
|
||||
GVAR(effectUnconsciousCC) ppEffectEnable false;
|
||||
GVAR(effectUnconsciousRB) ppEffectEnable false;
|
||||
GVAR(effectBlindingCC) ppEffectEnable false;
|
||||
GVAR(effectBloodVolumeCC) ppEffectEnable false;
|
||||
GVAR(effectPainCA) ppEffectEnable false;
|
||||
GVAR(effectPainCC) ppEffectEnable false;
|
||||
["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
|
||||
};
|
||||
|
||||
// Unconsciousness effect
|
||||
if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
|
||||
GVAR(effectUnconsciousCC) ppEffectEnable true;
|
||||
GVAR(effectUnconsciousRB) ppEffectEnable true;
|
||||
GVAR(effectBlind) = true;
|
||||
["unconscious", true] call EFUNC(common,setDisableUserInputStatus);
|
||||
} else {
|
||||
GVAR(effectUnconsciousCC) ppEffectEnable false;
|
||||
GVAR(effectUnconsciousRB) ppEffectEnable false;
|
||||
["unconscious", false] call EFUNC(common,setDisableUserInputStatus);
|
||||
if (GVAR(effectBlind)) then {
|
||||
_strength = 0.78 * (call EFUNC(common,ambientBrightness));
|
||||
GVAR(effectBlindingCC) ppEffectEnable true;
|
||||
GVAR(effectBlindingCC) ppEffectAdjust [1,1,_strength, [1,1,1,0], [0,0,0,1], [0,0,0,0]];
|
||||
GVAR(effectBlindingCC) ppEffectCommit 0;
|
||||
|
||||
[{
|
||||
GVAR(effectBlindingCC) ppEffectAdjust [1,1,0, [1,1,1,0], [0,0,0,1], [0,0,0,0]];
|
||||
GVAR(effectBlindingCC) ppEffectCommit ((_this select 0) * 2);
|
||||
}, [_strength], 0.01, 0] call CBA_fnc_waitAndExecute;
|
||||
|
||||
[{
|
||||
GVAR(effectBlindingCC) ppEffectEnable false;
|
||||
}, [], (_strength * 2) + 0.5, 0] call CBA_fnc_waitAndExecute;
|
||||
|
||||
GVAR(effectBlind) = false;
|
||||
};
|
||||
};
|
||||
|
||||
_bleeding = [ACE_player] call FUNC(getBloodLoss);
|
||||
// Bleeding Indicator
|
||||
if (_bleeding > 0 and GVAR(effectTimeBlood) + 3.5 < CBA_missionTime) then {
|
||||
GVAR(effectTimeBlood) = CBA_missionTime;
|
||||
[600 * _bleeding] call FUNC(showBloodEffect);
|
||||
};
|
||||
|
||||
// Blood Volume Effect
|
||||
_blood = if (GVAR(level) < 2) then {
|
||||
(ACE_player getVariable [QGVAR(bloodVolume), 100]) / 100;
|
||||
} else {
|
||||
(((ACE_player getVariable [QGVAR(bloodVolume), 100]) - 60) max 0) / 40;
|
||||
};
|
||||
|
||||
if (_blood > 0.99) then {
|
||||
GVAR(effectBloodVolumeCC) ppEffectEnable false;
|
||||
} else {
|
||||
GVAR(effectBloodVolumeCC) ppEffectEnable true;
|
||||
GVAR(effectBloodVolumeCC) ppEffectAdjust [1,1,0, [0,0,0,0], [1,1,1,_blood], [0.2,0.2,0.2,0]];
|
||||
GVAR(effectBloodVolumeCC) ppEffectCommit 0;
|
||||
};
|
||||
}, 0.5, []] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
|
||||
GVAR(lastHeartBeat) = CBA_missionTime;
|
||||
GVAR(lastHeartBeatSound) = CBA_missionTime;
|
||||
|
||||
// HEARTRATE BASED EFFECTS
|
||||
[{
|
||||
private["_heartRate", "_interval", "_minTime", "_sound", "_strength", "_pain"];
|
||||
_heartRate = ACE_player getVariable [QGVAR(heartRate), 70];
|
||||
_pain = ACE_player getVariable [QGVAR(pain), 0];
|
||||
if (GVAR(level) == 1) then {
|
||||
_heartRate = 60 + 40 * _pain;
|
||||
};
|
||||
if (_heartRate <= 0) exitWith {};
|
||||
_interval = 60 / (_heartRate min 40);
|
||||
|
||||
if ((ACE_player getVariable ["ACE_isUnconscious", false])) then {
|
||||
if (GVAR(painEffectType) == 1) then {
|
||||
GVAR(effectPainCA) ppEffectEnable false;
|
||||
} else {
|
||||
GVAR(effectPainCC) ppEffectEnable false;
|
||||
};
|
||||
} else {
|
||||
if ((CBA_missionTime > GVAR(lastHeartBeat) + _interval)) then {
|
||||
GVAR(lastHeartBeat) = CBA_missionTime;
|
||||
|
||||
// Pain effect, no pain effect in zeus camera
|
||||
if (isNull curatorCamera) then {
|
||||
_strength = ((_pain - (ACE_player getVariable [QGVAR(painSuppress), 0])) max 0) min 1;
|
||||
_strength = _strength * (ACE_player getVariable [QGVAR(painCoefficient), GVAR(painCoefficient)]);
|
||||
if (GVAR(painEffectType) == 1) then {
|
||||
GVAR(effectPainCC) ppEffectEnable false;
|
||||
if (_pain > (ACE_player getVariable [QGVAR(painSuppress), 0]) && {alive ACE_player}) then {
|
||||
_strength = _strength * 0.15;
|
||||
GVAR(effectPainCA) ppEffectEnable true;
|
||||
GVAR(effectPainCA) ppEffectAdjust [_strength, _strength, false];
|
||||
GVAR(effectPainCA) ppEffectCommit 0.01;
|
||||
[{
|
||||
GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false];
|
||||
GVAR(effectPainCA) ppEffectCommit (_this select 1);
|
||||
}, [_strength * 0.1, _interval * 0.2], _interval * 0.05, 0] call CBA_fnc_waitAndExecute;
|
||||
[{
|
||||
GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false];
|
||||
GVAR(effectPainCA) ppEffectCommit 0.01;
|
||||
}, [_strength * 0.7], _interval * 0.3, 0] call CBA_fnc_waitAndExecute;
|
||||
[{
|
||||
GVAR(effectPainCA) ppEffectAdjust [(_this select 0), (_this select 0), false];
|
||||
GVAR(effectPainCA) ppEffectCommit (_this select 1);
|
||||
}, [_strength * 0.1, _interval * 0.55], _interval * 0.4, 0] call CBA_fnc_waitAndExecute;
|
||||
} else {
|
||||
GVAR(effectPainCA) ppEffectEnable false;
|
||||
};
|
||||
} else {
|
||||
GVAR(effectPainCA) ppEffectEnable false;
|
||||
if (_pain > (ACE_player getVariable [QGVAR(painSuppress), 0]) && {alive ACE_player}) then {
|
||||
_strength = _strength * 0.9;
|
||||
GVAR(effectPainCC) ppEffectEnable true;
|
||||
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - _strength,1 - _strength,0,0,0,0.2,2]];
|
||||
GVAR(effectPainCC) ppEffectCommit 0.01;
|
||||
[{
|
||||
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]];
|
||||
GVAR(effectPainCC) ppEffectCommit (_this select 1);
|
||||
}, [_strength * 0.1, _interval * 0.2], _interval * 0.05, 0] call CBA_fnc_waitAndExecute;
|
||||
[{
|
||||
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]];
|
||||
GVAR(effectPainCC) ppEffectCommit 0.01;
|
||||
}, [_strength * 0.7], _interval * 0.3, 0] call CBA_fnc_waitAndExecute;
|
||||
[{
|
||||
GVAR(effectPainCC) ppEffectAdjust [1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1 - (_this select 0),1 - (_this select 0),0,0,0,0.2,2]];
|
||||
GVAR(effectPainCC) ppEffectCommit (_this select 1);
|
||||
}, [_strength * 0.1, _interval * 0.55], _interval * 0.4, 0] call CBA_fnc_waitAndExecute;
|
||||
} else {
|
||||
GVAR(effectPainCC) ppEffectEnable false;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (GVAR(level) >= 2 && {_heartRate > 0}) then {
|
||||
_minTime = 60 / _heartRate;
|
||||
if (CBA_missionTime - GVAR(lastHeartBeatSound) > _minTime) then {
|
||||
GVAR(lastHeartBeatSound) = CBA_missionTime;
|
||||
// Heart rate sound effect
|
||||
if (_heartRate < 60) then {
|
||||
_sound = GVAR(heartBeatSounds_Normal) select (random((count GVAR(heartBeatSounds_Normal)) -1));
|
||||
playSound _sound;
|
||||
} else {
|
||||
if (_heartRate > 150) then {
|
||||
playSound "ACE_heartbeat_fast_2";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
["ace_settingsInitialized", {
|
||||
// Networked litter (need to wait for GVAR(litterCleanUpDelay) to be set)
|
||||
[QGVAR(createLitter), FUNC(handleCreateLitter), GVAR(litterCleanUpDelay)] call EFUNC(common,addSyncedEventHandler);
|
||||
|
||||
[
|
||||
{(((_this select 0) getVariable [QGVAR(bloodVolume), 100]) < 65)},
|
||||
{(((_this select 0) getVariable [QGVAR(pain), 0]) - ((_this select 0) getVariable [QGVAR(painSuppress), 0])) > 0.9},
|
||||
{(([_this select 0] call FUNC(getBloodLoss)) > 0.25)},
|
||||
{((_this select 0) getVariable [QGVAR(inReviveState), false])},
|
||||
{((_this select 0) getVariable [QGVAR(inCardiacArrest), false])},
|
||||
{((_this select 0) getVariable ["ACE_isDead", false])}
|
||||
] call FUNC(addUnconsciousCondition);
|
||||
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Prevent all types of interaction while unconscious
|
||||
// @todo: probably remove this when CBA keybind hold key works properly
|
||||
["isNotUnconscious", {!((_this select 0) getVariable ["ACE_isUnconscious", false])}] call EFUNC(common,addCanInteractWithCondition);
|
||||
|
||||
// Item Event Handler
|
||||
["loadout", FUNC(itemCheck)] call CBA_fnc_addPlayerEventHandler;
|
||||
|
||||
if (hasInterface) then {
|
||||
["ace_playerJIP", {
|
||||
ACE_LOGINFO("JIP Medical init for player.");
|
||||
[player] call FUNC(init);
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
@ -4,23 +4,11 @@ ADDON = false;
|
||||
|
||||
#include "XEH_PREP.hpp"
|
||||
|
||||
GVAR(injuredUnitCollection) = [];
|
||||
GVAR(IVBags) = [];
|
||||
|
||||
private _versionEx = "ace_medical" callExtension "version";
|
||||
DFUNC(handleDamage_assignWounds) = if (_versionEx == "") then {
|
||||
ACE_LOGINFO_1("Extension %1.dll not installed.","ace_medical");
|
||||
DFUNC(handleDamage_woundsOld)
|
||||
} else {
|
||||
ACE_LOGINFO_2("Extension version: %1: %2","ace_medical",_versionEx);
|
||||
DFUNC(handleDamage_wounds)
|
||||
};
|
||||
|
||||
call FUNC(parseConfigForInjuries);
|
||||
|
||||
GVAR(HITPOINTS) = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
|
||||
GVAR(SELECTIONS) = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
|
||||
|
||||
call FUNC(parseConfigForInjuries);
|
||||
|
||||
//Hack for #3168 (units in static weapons do not take any damage):
|
||||
//doing a manual pre-load with a small distance seems to fix the LOD problems with handle damage not returning full results
|
||||
GVAR(fixedStatics) = [];
|
||||
@ -51,5 +39,4 @@ addMissionEventHandler ["Loaded",{
|
||||
} forEach GVAR(fixedStatics);
|
||||
}];
|
||||
|
||||
|
||||
ADDON = true;
|
||||
|
@ -1,17 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
// reset all variables. @todo GROUP respawn?
|
||||
[_unit] call FUNC(init);
|
||||
|
||||
// Reset captive status for respawning unit
|
||||
if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
|
||||
[_unit, "setCaptive", "ace_unconscious", false] call EFUNC(common,statusEffect_set);
|
||||
};
|
||||
|
||||
// Remove maximum unconsciousness time handler
|
||||
_maxUnconHandle = _unit getVariable [QGVAR(maxUnconTimeHandle), -1];
|
||||
if (_maxUnconHandle > 0) then {
|
||||
[_maxUnconHandle] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
@ -3,37 +3,16 @@
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"};
|
||||
weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"};
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_interaction", "ace_apl"};
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Glowbal", "KoffeinFlummi"};
|
||||
authors[] = {""};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgActions.hpp"
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgFactionClasses.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "CfgSounds.hpp"
|
||||
#include "CfgEden.hpp"
|
||||
#include "ACE_Medical_Treatments.hpp"
|
||||
#include "ACE_Settings.hpp"
|
||||
#include "UI\CfgInGameUI.hpp"
|
||||
#include "UI\RscTitles.hpp"
|
||||
#include "UI\triagecard.hpp"
|
||||
|
||||
class ACE_newEvents {
|
||||
medical_onUnconscious = "ace_unconscious";
|
||||
medical_onSetDead = "ace_killed";
|
||||
Medical_onEnteredCardiacArrest = "ace_cardiacArrestEntered";
|
||||
Medical_onHeartRateAdjustmentAdded = "ace_heartRateAdjustmentAdded";
|
||||
setUnconscious = QGVAR(setUnconscious);
|
||||
setHitPointDamage = QGVAR(setHitPointDamage);
|
||||
setDead = QGVAR(setDead);
|
||||
addVitalLoop = QGVAR(addVitalLoop);
|
||||
};
|
||||
#include "injuries.hpp"
|
||||
|
Binary file not shown.
@ -1,99 +0,0 @@
|
||||
#define _ARMA_
|
||||
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,0};
|
||||
specular[] = {0.3,0.3,0.3,0.3};
|
||||
specularPower = 150;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "z\ace\addons\medical\data\IVBag_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,64,64,1)fresnelGlass(2)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
useWorldEnvMap = "true";
|
||||
texture = "a3\data_f\env_land_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
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@ -1,82 +0,0 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.050000008,0.050000008,0.050000008,1};
|
||||
specularPower=50;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\ace\addons\medical\data\quikclot_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={0,9,0};
|
||||
up[]={4.5,0,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
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@ -1,32 +0,0 @@
|
||||
ambient[]={1.000000,1.000000,1.000000,1.000000};
|
||||
diffuse[]={1.000000,1.000000,1.000000,1.000000};
|
||||
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
|
||||
emmisive[]={0.000000,0.000000,0.000000,1.000000};
|
||||
specular[]={1.000000,1.000000,1.000000,1.000000};
|
||||
specularPower=20.000000;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\ace\addons\medical\data\bodybagItem_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="z\ace\addons\medical\data\bodybagItem_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1.000000,0.000000,0.000000};
|
||||
up[]={0.000000,1.000000,0.000000};
|
||||
dir[]={0.000000,0.000000,0.000000};
|
||||
pos[]={0.000000,0.000000,0.000000};
|
||||
};
|
||||
};
|
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@ -1,32 +0,0 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.5,0.5,0.5,1};
|
||||
forcedDiffuse[]={0.5,0.5,0.5,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.20000001,0.20000001,0.20000001,0};
|
||||
specularPower=350.799999;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\ace\addons\medical\data\littergeneric_gloves_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture= "#(argb,8,8,3)color(0.1,0.1,0.1,0,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
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@ -1,31 +0,0 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.5,0.5,0.5,1};
|
||||
forcedDiffuse[]={0.5,0.5,0.5,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0,0,0,0};
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\ace\addons\medical\data\littergeneric_packingbandage_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture= "#(argb,8,8,3)color(0,0,0,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={0,0,0};
|
||||
up[]={0,0,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
Binary file not shown.
Binary file not shown.
@ -1,24 +0,0 @@
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgModels {
|
||||
class Default {
|
||||
sectionsInherit="";
|
||||
sections[] = {""};
|
||||
skeletonName = "";
|
||||
};
|
||||
class IVBagBase: Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {"camo"};
|
||||
skeletonName = "";
|
||||
};
|
||||
|
||||
class IVBag_250ml: IVBagBase {};
|
||||
class IVBag_500ml: IVBagBase {};
|
||||
class IVBag_1000ml: IVBagBase {};
|
||||
};
|
Binary file not shown.
Binary file not shown.
@ -1,32 +0,0 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={0.5,0.5,0.5,1};
|
||||
forcedDiffuse[]={0.5,0.5,0.5,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0,0,0,0};
|
||||
specularPower=0;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\ace\addons\medical\data\packingbandage_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture= "#(argb,8,8,3)color(0,0,0,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={0,0,0};
|
||||
up[]={0,0,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
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@ -1,92 +0,0 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.70399898,0.70399898,0.70399898,0};
|
||||
specularPower=70;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\ace\addons\medical\data\surgical_kit_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0.05,1,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(0.98,1.02)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="z\ace\addons\apl\data\env_co.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
Binary file not shown.
@ -1,22 +0,0 @@
|
||||
ambient[]={1,1,1,0};
|
||||
diffuse[]={1,1,1,0};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={0.5,0.5,0.5,0};
|
||||
specularPower=11.6;
|
||||
renderFlags[]=
|
||||
{
|
||||
"NoAlphaWrite"
|
||||
};
|
||||
PixelShaderID="Glass";
|
||||
VertexShaderID="Glass";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,0.9)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="a3\data_f\env_chrome_co.paa";
|
||||
uvSource="none";
|
||||
};
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,63 +0,0 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Manually Apply Damage to a unit (can cause lethal damage)
|
||||
* NOTE: because of caching, this will not have instant effects (~3 frame delay)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit <OBJECT>
|
||||
* 1: Damage to Add <NUMBER>
|
||||
* 2: Selection ("head", "body", "hand_l", "hand_r", "leg_l", "leg_r") <STRING>
|
||||
* 3: Projectile Type <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* HandleDamage's return <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [player, 0.8, "leg_r", "bullet"] call ace_medical_fnc_addDamageToUnit
|
||||
* [cursorTarget, 1, "body", "stab"] call ace_medical_fnc_addDamageToUnit
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DEBUG_TESTRESULTS
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_unit", objNull, [objNull]], ["_damageToAdd", -1, [0]], ["_selection", "", [""]], ["_typeOfDamage", "", [""]]];
|
||||
TRACE_4("params",_unit,_damageToAdd,_selection,_typeOfDamage);
|
||||
|
||||
_selection = toLower _selection;
|
||||
if ((isNull _unit) || {!local _unit} || {!alive _unit}) exitWith {ACE_LOGERROR_1("addDamageToUnit - badUnit %1", _this); -1};
|
||||
if (_damageToAdd < 0) exitWith {ACE_LOGERROR_1("addDamageToUnit - bad damage %1", _this); -1};
|
||||
if (!(_selection in GVAR(SELECTIONS))) exitWith {ACE_LOGERROR_1("addDamageToUnit - bad selection %1", _this); -1};
|
||||
|
||||
//Get the hitpoint and the index
|
||||
private _hitpoint = [_unit, _selection, true] call ace_medical_fnc_translateSelections;
|
||||
(getAllHitPointsDamage _unit) params [["_allHitPoints", []]];
|
||||
private _hitpointIndex = -1;
|
||||
{ //case insensitive find
|
||||
if (_x == _hitpoint) exitWith {_hitpointIndex = _forEachIndex;};
|
||||
} forEach _allHitPoints;
|
||||
if (_hitpointIndex < 0) exitWith {ACE_LOGERROR_1("addDamageToUnit - bad hitpointIndex %1", _this); -1};
|
||||
|
||||
private _currentDamage = _unit getHitIndex _hitpointIndex;
|
||||
|
||||
#ifdef DEBUG_TESTRESULTS
|
||||
private _checkAtFrame = diag_frameno + 5;
|
||||
private _partNumber = [_selection] call FUNC(selectionNameToNumber);
|
||||
private _startDmg = (_unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _partNumber;
|
||||
private _debugCode = {
|
||||
params ["", "_unit", "_startDmg", "_damageToAdd", "_partNumber"];
|
||||
private _endDmg = (_unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _partNumber;
|
||||
if ((!alive _unit) || {_endDmg > _startDmg}) then {
|
||||
ACE_LOGINFO_6("addDamageToUnit - PASSED - [unit:%1, partNo:%2, addDmg:%3] results:[alive:%4 old:%5 new:%6]", _unit, _partNumber, _damageToAdd, alive _unit, _startDmg, _endDmg);
|
||||
} else {
|
||||
ACE_LOGERROR_6("addDamageToUnit - FAILED - [unit:%1, partNo:%2, addDmg:%3] results:[alive:%4 old:%5 new:%6]", _unit, _partNumber, _damageToAdd, alive _unit, _startDmg, _endDmg);
|
||||
};
|
||||
};
|
||||
[{diag_frameno > (_this select 0)}, _debugCode, [_checkAtFrame, _unit, _startDmg, _damageToAdd, _partNumber]] call CBA_fnc_waitUntilAndExecute;
|
||||
#endif
|
||||
|
||||
private _return = [_unit, _selection, (_currentDamage + _damageToAdd), _unit, _typeOfDamage, _hitpointIndex] call FUNC(handleDamage);
|
||||
TRACE_1("handleDamage called",_return);
|
||||
|
||||
_return
|
@ -1,25 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal, KoffeinFlummi
|
||||
* Increase the Heart Rate of a local unit by given number within given amount of seconds.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: value <NUMBER>
|
||||
* 2: time in seconds <NUMBER>
|
||||
* 3: callback <CODE>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_unit", objNull, [objNull]], ["_value", 0, [0]], ["_time", 1, [0]], ["_callBack", {}, [{}]]];
|
||||
|
||||
private _adjustment = _unit getVariable [QGVAR(heartRateAdjustments), []];
|
||||
_adjustment pushBack [_value, _time, _callBack];
|
||||
_unit setVariable [QGVAR(heartRateAdjustments), _adjustment];
|
||||
|
||||
["ace_heartRateAdjustmentAdded", [_unit, _value, _time]] call CBA_fnc_localEvent;
|
4
addons/medical/functions/fnc_addStateHandler.sqf
Normal file
4
addons/medical/functions/fnc_addStateHandler.sqf
Normal file
@ -0,0 +1,4 @@
|
||||
|
||||
|
||||
params ["_unit"];
|
||||
// TODO check if this unit is being monitored by the state machine
|
@ -1,17 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Enabled the vitals loop for a unit.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit <OBJECT>
|
||||
*
|
||||
* ReturnValue:
|
||||
* None
|
||||
*
|
||||
* Deprecated
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
ACE_DEPRECATED("ace_medical_fnc_addToInjuredCollection","3.7.0","ace_medical_fnc_addVitalLoop");
|
||||
|
||||
_this call FUNC(addVitalLoop);
|
@ -1,24 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Adds new condition for the unconscious state. Conditions are not actively checked for units unless unit is in unconscious state.
|
||||
*
|
||||
* Arguments:
|
||||
* 0-N: Code, should return a boolean <CODE>
|
||||
*
|
||||
* ReturnValue:
|
||||
* None
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (isnil QGVAR(unconsciousConditions)) then {
|
||||
GVAR(unconsciousConditions) = [];
|
||||
};
|
||||
if (_this isEqualType []) then {
|
||||
{
|
||||
if (_x isEqualType {}) then {
|
||||
GVAR(unconsciousConditions) pushback _x;
|
||||
};
|
||||
} foreach _this;
|
||||
};
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
* Create one unload action per unconscious passenger
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
* 3: Parameters <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Children actions <ARRAY>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
params ["_vehicle", "_player", "_parameters"];
|
||||
|
||||
private _actions = [];
|
||||
|
||||
{
|
||||
private _unit = _x;
|
||||
if (_unit != _player && {(alive _unit) && {_unit getVariable ["ACE_isUnconscious", false]}}) then {
|
||||
_actions pushBack
|
||||
[
|
||||
[
|
||||
str(_unit),
|
||||
[_unit, true] call EFUNC(common,getName),
|
||||
"",
|
||||
{[_player, (_this select 2) select 0] call FUNC(actionUnloadUnit);},
|
||||
{true},
|
||||
{},
|
||||
[_unit]
|
||||
] call EFUNC(interact_menu,createAction),
|
||||
[],
|
||||
_unit
|
||||
];
|
||||
};
|
||||
} forEach crew _vehicle;
|
||||
|
||||
_actions
|
@ -1,30 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Enabled the vitals loop for a unit.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit <OBJECT>
|
||||
*
|
||||
* ReturnValue:
|
||||
* None
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit", ["_force", false]];
|
||||
|
||||
if !([_unit] call FUNC(hasMedicalEnabled) || _force) exitWith {};
|
||||
|
||||
if !(local _unit) exitWith {
|
||||
[QGVAR(addVitalLoop), [_unit, _force], _unit] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
// Quit if the unit already has a vital loop, or is dead, unless it's forced
|
||||
if ((_unit getVariable[QGVAR(addedToUnitLoop),false] || !alive _unit) && !_force) exitWith{};
|
||||
|
||||
// Schedule the loop to be executed again 1 sec later
|
||||
// @todo: should the loop be started righ away instead?
|
||||
_unit setVariable [QGVAR(addedToUnitLoop), true, true];
|
||||
[DFUNC(vitalLoop), [_unit, CBA_missionTime], 1] call CBA_fnc_waitAndExecute;
|
@ -31,6 +31,6 @@ private _pain = ((_unit getVariable [QGVAR(pain), 0]) + _addedPain) max 0;
|
||||
_unit setVariable [QGVAR(pain), _pain];
|
||||
|
||||
//Start up the vital watching (if not already running)
|
||||
[_unit] call FUNC(addVitalLoop);
|
||||
// [_unit] call FUNC(addVitalLoop);
|
||||
|
||||
_pain;
|
||||
|
@ -1,30 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal, esteldunedain
|
||||
* Loop that cleans up litter
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* ReturnValue:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
{
|
||||
TRACE_2("body",_x,isPlayer _x);
|
||||
if ((!isNull _x) && {!isPlayer _x}) then {deleteVehicle _x};
|
||||
} forEach GVAR(bodiesToDelete);
|
||||
|
||||
// deleteVehicle doesn't have instant results so it won't usualy be filtered until next run
|
||||
GVAR(bodiesToDelete) = GVAR(bodiesToDelete) - [objNull];
|
||||
|
||||
// If no more bodies remain, exit the loop
|
||||
if (GVAR(bodiesToDelete) isEqualTo []) exitWith {
|
||||
TRACE_1("array emptied - rem PFEH",GVAR(bodiesToDelete));
|
||||
};
|
||||
|
||||
// Schedule the loop to be executed again 20 sec later
|
||||
[DFUNC(bodyCleanupLoop), [], 20] call CBA_fnc_waitAndExecute;
|
@ -1,29 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Check if caller can access targets medical equipment, based upon accessLevel.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The caller <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
*
|
||||
* ReturnValue:
|
||||
* Can Treat <BOOL>
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_caller", "_target"];
|
||||
|
||||
private _accessLevel = _target getVariable [QGVAR(allowSharedEquipmentAccess), -1];
|
||||
|
||||
private _return = false;
|
||||
|
||||
if (_accessLevel >= 0) then {
|
||||
if (_accessLevel == 0) exitWith { _return = true; };
|
||||
if (_accessLevel == 1) exitWith { _return = (side _target == side _caller); };
|
||||
if (_accessLevel == 2) exitWith { _return = (group _target == group _caller); };
|
||||
};
|
||||
|
||||
_return;
|
@ -1,97 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Check if the treatment action can be performed.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The caller <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
* 2: Selection name <STRING>
|
||||
* 3: ACE_Medical_Treatments Classname <STRING>
|
||||
*
|
||||
* ReturnValue:
|
||||
* Can Treat <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [player, cursorTarget, "Head", "SurgicalKit"] call ace_medical_fnc_canTreat
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_caller", "_target", "_selectionName", "_className"];
|
||||
|
||||
if !(_target isKindOf "CAManBase") exitWith { false };
|
||||
|
||||
private _config = (ConfigFile >> "ACE_Medical_Actions" >> (["Basic", "Advanced"] select (GVAR(level)>=2)) >> _className);
|
||||
|
||||
if !(isClass _config) exitwith {false};
|
||||
|
||||
// Allow self treatment check
|
||||
if (_caller == _target && {getNumber (_config >> "allowSelfTreatment") == 0}) exitwith {false};
|
||||
|
||||
private _medicRequired = if (isNumber (_config >> "requiredMedic")) then {
|
||||
getNumber (_config >> "requiredMedic");
|
||||
} else {
|
||||
// Check for required class
|
||||
if (isText (_config >> "requiredMedic")) exitwith {
|
||||
missionNamespace getVariable [(getText (_config >> "requiredMedic")), 0]
|
||||
};
|
||||
0;
|
||||
};
|
||||
if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith { false };
|
||||
|
||||
private _items = getArray (_config >> "items");
|
||||
if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith { false };
|
||||
|
||||
private _allowedSelections = getArray (_config >> "allowedSelections");
|
||||
if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitwith { false };
|
||||
|
||||
private _return = true;
|
||||
if (getText (_config >> "condition") != "") then {
|
||||
private _condition = getText (_config >> "condition");
|
||||
if (isnil _condition) then {
|
||||
_condition = compile _condition;
|
||||
} else {
|
||||
_condition = missionNamespace getVariable _condition;
|
||||
};
|
||||
if (_condition isEqualType false) then {
|
||||
_return = _condition;
|
||||
} else {
|
||||
_return = [_caller, _target, _selectionName, _className] call _condition;
|
||||
};
|
||||
};
|
||||
if (!_return) exitwith { false };
|
||||
|
||||
private _patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
|
||||
missionNamespace getVariable [getText(_config >> "patientStateCondition"), 0]
|
||||
} else {
|
||||
getNumber(_config >> "patientStateCondition")
|
||||
};
|
||||
if (_patientStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false};
|
||||
|
||||
private _locations = getArray (_config >> "treatmentLocations");
|
||||
if ("All" in _locations) exitwith { true };
|
||||
|
||||
private _medFacility = {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))};
|
||||
private _medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isInMedicalVehicle))};
|
||||
|
||||
{
|
||||
if (_x == "field") exitwith {_return = true;};
|
||||
if (_x == "MedicalFacility" && _medFacility) exitwith {_return = true;};
|
||||
if (_x == "MedicalVehicle" && _medVeh) exitwith {_return = true;};
|
||||
if !(isnil _x) exitwith {
|
||||
private _val = missionNamespace getVariable _x;
|
||||
if (_val isEqualType 0) then {
|
||||
_return = switch (_val) do {
|
||||
case 0: {true}; //AdvancedMedicalSettings_anywhere
|
||||
case 1: {call _medVeh}; //AdvancedMedicalSettings_vehicle
|
||||
case 2: {call _medFacility}; //AdvancedMedicalSettings_facility
|
||||
case 3: {(call _medFacility) || {call _medVeh}}; //AdvancedMedicalSettings_vehicleAndFacility
|
||||
default {false}; //Disabled
|
||||
};
|
||||
};
|
||||
};
|
||||
} foreach _locations;
|
||||
|
||||
_return;
|
@ -1,23 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Cached Check if the treatment action can be performed.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The caller <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
* 2: Selection name <STRING>
|
||||
* 3: ACE_Medical_Treatments Classname <STRING>
|
||||
*
|
||||
* ReturnValue:
|
||||
* Can Treat <BOOL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define MAX_DURATION_CACHE 2
|
||||
params ["", "_target", "_selection", "_classname"];
|
||||
|
||||
// parameters, function, namespace, uid
|
||||
[_this, DFUNC(canTreat), _target, format [QGVAR(canTreat_%1_%2), _selection, _classname], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);
|
@ -1,82 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Makes a copy of a dead body. For handling dead bodies for actions such as load and carry.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The oldbody <OBJECT>
|
||||
* 1: The caller <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Returns the copy of the unit. If no copy could be made, returns the oldBody <OBJECT>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_newUnit", "_class", "_group", "_position", "_side", "_name"];
|
||||
params ["_oldBody", "_caller"];
|
||||
|
||||
if (alive _oldBody) exitWith {_oldBody}; // we only want to do this for dead bodies
|
||||
|
||||
_name = _oldBody getVariable ["ACE_name", "unknown"];
|
||||
_class = typeOf _oldBody;
|
||||
_side = side _caller;
|
||||
_group = createGroup _side;
|
||||
_position = getPos _oldBody;
|
||||
|
||||
_newUnit = _group createUnit [typeOf _oldBody, _position, [], 0, "NONE"];
|
||||
_newUnit setVariable ["ACE_name", _name, true];
|
||||
|
||||
_newUnit disableAI "TARGET";
|
||||
_newUnit disableAI "AUTOTARGET";
|
||||
_newUnit disableAI "MOVE";
|
||||
_newUnit disableAI "ANIM";
|
||||
_newUnit disableAI "FSM";
|
||||
|
||||
removeallweapons _newUnit;
|
||||
removeallassigneditems _newUnit;
|
||||
removeUniform _newUnit;
|
||||
removeHeadgear _newUnit;
|
||||
removeBackpack _newUnit;
|
||||
removeVest _newUnit;
|
||||
|
||||
_newUnit addHeadgear (headgear _oldBody);
|
||||
_newUnit addBackpack (backpack _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
|
||||
_newUnit addVest (vest _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
|
||||
_newUnit addUniform (uniform _oldBody);
|
||||
clearItemCargoGlobal (backpackContainer _newUnit);
|
||||
clearMagazineCargoGlobal (backpackContainer _newUnit);
|
||||
clearWeaponCargoGlobal (backpackContainer _newUnit);
|
||||
|
||||
{_newUnit addMagazine _x} count (magazines _oldBody);
|
||||
{_newUnit addWeapon _x} count (weapons _oldBody);
|
||||
{_newUnit addItem _x} count (items _oldBody);
|
||||
|
||||
_newUnit selectWeapon (primaryWeapon _newUnit);
|
||||
|
||||
// We are attaching the old unit and hiding it, so we can keep the original unit until later.
|
||||
_oldBody attachTo [_newUnit, [0,0,0]];
|
||||
if (isMultiplayer) then {
|
||||
hideObjectGlobal _oldBody;
|
||||
} else {
|
||||
hideObject _oldBody;
|
||||
};
|
||||
|
||||
_newUnit setVariable [QGVAR(copyOfUnit), _oldBody, true];
|
||||
_oldBody setVariable [QGVAR(hasCopy), _newUnit, true];
|
||||
_newUnit setVariable ["ACE_isDead", true, true];
|
||||
_newUnit setVariable ["ACE_isUnconscious", true, true];
|
||||
_newUnit setVariable [QGVAR(disableInteraction), true, true];
|
||||
_oldBody setVariable [QGVAR(disableInteraction), true, true];
|
||||
|
||||
[_newUnit, 0.89] call FUNC(setStructuralDamage);
|
||||
_newUnit;
|
@ -1,91 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Spawns litter for the treatment action on the ground around the target
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Caller <OBJECT>
|
||||
* 1: The target <OBJECT>
|
||||
* 2: The treatment Selection Name <STRING>
|
||||
* 3: The treatment classname <STRING>
|
||||
* 4: ?
|
||||
* 5: Users of Items <?>
|
||||
* 6: Blood Loss on selection (previously called _previousDamage) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define MIN_ENTRIES_LITTER_CONFIG 3
|
||||
|
||||
params ["_caller", "_target", "_selectionName", "_className", "", "_usersOfItems", "_bloodLossOnSelection"];
|
||||
|
||||
//Ensures comptibilty with other possible medical treatment configs
|
||||
private _previousDamage = _bloodLossOnSelection;
|
||||
|
||||
if !(GVAR(allowLitterCreation)) exitwith {};
|
||||
if (vehicle _caller != _caller || vehicle _target != _target) exitwith {};
|
||||
|
||||
private _config = if (GVAR(level) >= 2) then {
|
||||
(configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
|
||||
} else {
|
||||
(configFile >> "ACE_Medical_Actions" >> "Basic" >> _className)
|
||||
};
|
||||
if !(isClass _config) exitwith {false};
|
||||
|
||||
if !(isArray (_config >> "litter")) exitwith {};
|
||||
private _litter = getArray (_config >> "litter");
|
||||
|
||||
private _createLitter = {
|
||||
params ["_unit", "_litterClass"];
|
||||
// @TODO: handle carriers over water
|
||||
// For now, don't spawn litter if we are over water to avoid floating litter
|
||||
if (surfaceIsWater (getPos _unit)) exitWith { false };
|
||||
|
||||
private _position = getPosATL _unit;
|
||||
_position params ["_posX", "_posY", "_posZ"];
|
||||
_position = [_posX + (random 2) - 1, _posY + (random 2) - 1, _posZ];
|
||||
|
||||
private _direction = (random 360);
|
||||
|
||||
// Create the litter, and timeout the event based on the cleanup delay
|
||||
// The cleanup delay for events in MP is handled by the server side
|
||||
[QGVAR(createLitter), [_litterClass, _position, _direction], 0] call EFUNC(common,syncedEvent);
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
private _createdLitter = [];
|
||||
{
|
||||
if (_x isEqualType []) then {
|
||||
if (count _x < MIN_ENTRIES_LITTER_CONFIG) exitwith {};
|
||||
|
||||
_x params ["_selection", "_litterCondition", "_litterOptions"];
|
||||
|
||||
if (toLower _selection in [toLower _selectionName, "all"]) then { // in is case sensitve. We can be forgiving here, so lets use toLower.
|
||||
|
||||
if (isnil _litterCondition) then {
|
||||
_litterCondition = if (_litterCondition != "") then {compile _litterCondition} else {{true}};
|
||||
} else {
|
||||
_litterCondition = missionNamespace getVariable _litterCondition;
|
||||
if (!(_litterCondition isEqualType {})) then {_litterCondition = {false}};
|
||||
};
|
||||
if !([_caller, _target, _selectionName, _className, _usersOfItems, _bloodLossOnSelection] call _litterCondition) exitwith {};
|
||||
|
||||
if (_litterOptions isEqualType []) then {
|
||||
// Loop through through the litter options and place the litter
|
||||
{
|
||||
if (_x isEqualType [] && {(count _x > 0)}) then {
|
||||
[_target, selectRandom _x] call _createLitter;
|
||||
};
|
||||
if (_x isEqualType "") then {
|
||||
[_target, _x] call _createLitter;
|
||||
};
|
||||
} foreach _litterOptions;
|
||||
};
|
||||
};
|
||||
};
|
||||
} foreach _litter;
|
@ -1,56 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Determine If Fatal
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Part <NUMBER>
|
||||
* 2: with Damage <NUMBER> (default: 0)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define INCREASE_CHANCE_HEAD 0.05
|
||||
#define INCREASE_CHANCE_TORSO 0.03
|
||||
#define INCREASE_CHANGE_LIMB 0.01
|
||||
|
||||
#define CHANGE_FATAL_HEAD 0.7
|
||||
#define CHANGE_FATAL_TORSO 0.6
|
||||
#define CHANGE_FATAL_LIMB 0.1
|
||||
|
||||
params ["_unit", "_part", ["_withDamage", 0]];
|
||||
|
||||
if (!alive _unit) exitWith {true};
|
||||
if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitWith { true };
|
||||
if (_part < 0 || _part > 5) exitWith {false};
|
||||
|
||||
// Find the correct Damage threshold for unit.
|
||||
private _damageThreshold = [1,1,1];
|
||||
if ([_unit] call EFUNC(common,IsPlayer)) then {
|
||||
_damageThreshold =_unit getVariable[QGVAR(unitDamageThreshold), [GVAR(playerDamageThreshold), GVAR(playerDamageThreshold), GVAR(playerDamageThreshold) * 1.7]];
|
||||
} else {
|
||||
_damageThreshold =_unit getVariable[QGVAR(unitDamageThreshold), [GVAR(AIDamageThreshold), GVAR(AIDamageThreshold), GVAR(AIDamageThreshold) * 1.7]];
|
||||
};
|
||||
_damageThreshold params ["_thresholdHead", "_thresholdTorso", "_thresholdLimbs"];
|
||||
|
||||
private _damageBodyPart = ((_unit getVariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage;
|
||||
|
||||
// Check if damage to body part is higher as damage head
|
||||
if (_part == 0) exitWith {
|
||||
private _chanceFatal = CHANGE_FATAL_HEAD + ((INCREASE_CHANCE_HEAD * (_damageBodyPart - _thresholdHead)) * 10);
|
||||
(_damageBodyPart >= _thresholdHead && {(_chanceFatal >= random(1))});
|
||||
};
|
||||
|
||||
// Check if damage to body part is higher as damage torso
|
||||
if (_part == 1) exitWith {
|
||||
private _chanceFatal = CHANGE_FATAL_TORSO + ((INCREASE_CHANCE_TORSO * (_damageBodyPart - _thresholdTorso)) * 10);
|
||||
(_damageBodyPart >= _thresholdTorso && {(_chanceFatal >= random(1))});
|
||||
};
|
||||
// Check if damage to body part is higher as damage limbs
|
||||
// We use a slightly lower decrease for limbs, as we want any injuries done to those to be less likely to be fatal compared to head shots or torso.
|
||||
private _chanceFatal = CHANGE_FATAL_LIMB + ((INCREASE_CHANGE_LIMB * (_damageBodyPart - _thresholdLimbs)) * 10);
|
||||
(_damageBodyPart >= _thresholdLimbs && {(_chanceFatal >= random(1))});
|
@ -1,193 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Displays the patient information for given unit.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit <OBJECT>
|
||||
* 1: Show <BOOL> (default: true)
|
||||
* 2: Selection <NUMBER> (default: 0)
|
||||
*
|
||||
* ReturnValue:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
#define MAX_DISTANCE 10
|
||||
|
||||
// Exit for basic medical
|
||||
if (GVAR(level) < 2) exitWith {};
|
||||
|
||||
params ["_target", ["_show", true], ["_selectionN", 0]];
|
||||
|
||||
GVAR(currentSelectedSelectionN) = [0, _selectionN] select (IS_SCALAR(_selectionN));
|
||||
GVAR(displayPatientInformationTarget) = [ObjNull, _target] select _show;
|
||||
|
||||
if (_show) then {
|
||||
("ACE_MedicalRscDisplayInformation" call BIS_fnc_rscLayer) cutRsc [QGVAR(DisplayInformation),"PLAIN"];
|
||||
|
||||
[{
|
||||
private ["_target", "_display", "_alphaLevel", "_damaged", "_availableSelections", "_openWounds", "_selectionBloodLoss", "_red", "_green", "_blue", "_alphaLevel", "_allInjuryTexts", "_lbCtrl", "_genericMessages"];
|
||||
params ["_args", "_idPFH"];
|
||||
_args params ["_target", "_selectionN"];
|
||||
|
||||
if (GVAR(displayPatientInformationTarget) != _target || GVAR(currentSelectedSelectionN) != _selectionN) exitwith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
if (ACE_player distance _target > MAX_DISTANCE) exitwith {
|
||||
("ACE_MedicalRscDisplayInformation" call BIS_fnc_rscLayer) cutText ["","PLAIN"];
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
[QEGVAR(common,displayTextStructured), [[LSTRING(DistanceToFar), [_target] call EFUNC(common,getName)], 1.75, ACE_player], [ACE_player]] call CBA_fnc_targetEvent;
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
private _display = uiNamespace getVariable QGVAR(DisplayInformation);
|
||||
if (isnil "_display") exitwith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
private _allInjuryTexts = [];
|
||||
private _genericMessages = [];
|
||||
|
||||
private _partText = [LSTRING(Head), LSTRING(Torso), LSTRING(LeftArm) ,LSTRING(RightArm) ,LSTRING(LeftLeg), LSTRING(RightLeg)] select _selectionN;
|
||||
_genericMessages pushback [localize _partText, [1, 1, 1, 1]];
|
||||
|
||||
if (_target getVariable[QGVAR(isBleeding), false]) then {
|
||||
_genericMessages pushback [localize LSTRING(Status_Bleeding), [1, 0.1, 0.1, 1]];
|
||||
};
|
||||
if (_target getVariable[QGVAR(hasLostBlood), 0] > 1) then {
|
||||
_genericMessages pushback [localize LSTRING(Status_Lost_Blood), [1, 0.1, 0.1, 1]];
|
||||
};
|
||||
|
||||
if (((_target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]]) select _selectionN) > 0) then {
|
||||
_genericMessages pushback [localize LSTRING(Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
|
||||
};
|
||||
if (_target getVariable[QGVAR(hasPain), false]) then {
|
||||
_genericMessages pushback [localize LSTRING(Status_Pain), [1, 1, 1, 1]];
|
||||
};
|
||||
|
||||
private _totalIvVolume = 0;
|
||||
{
|
||||
private _value = _target getVariable _x;
|
||||
if !(isnil "_value") then {
|
||||
_totalIvVolume = _totalIvVolume + (_target getVariable [_x, 0]);
|
||||
};
|
||||
} foreach GVAR(IVBags);
|
||||
|
||||
if (_totalIvVolume >= 1) then {
|
||||
_genericMessages pushback [format[localize LSTRING(receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]];
|
||||
};
|
||||
|
||||
private _damaged = [false, false, false, false, false, false];
|
||||
private _selectionBloodLoss = [0,0,0,0,0,0];
|
||||
|
||||
private _openWounds = _target getVariable [QGVAR(openWounds), []];
|
||||
{
|
||||
_x params ["", "_x1", "_selectionX", "_amountOf", "_x4"];
|
||||
// Find how much this bodypart is bleeding
|
||||
if (_amountOf > 0) then {
|
||||
_damaged set [_selectionX, true];
|
||||
_selectionBloodLoss set [_selectionX, (_selectionBloodLoss select _selectionX) + (20 * (_x4 * _amountOf))];
|
||||
|
||||
if (_selectionN == _selectionX) then {
|
||||
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
|
||||
if (_amountOf >= 1) then {
|
||||
// TODO localization
|
||||
_allInjuryTexts pushback [format["%2x %1", (GVAR(AllWoundInjuryTypes) select _x1) select 6, ceil _amountOf], [1,1,1,1]];
|
||||
} else {
|
||||
// TODO localization
|
||||
_allInjuryTexts pushback [format["Partial %1", (GVAR(AllWoundInjuryTypes) select _x1) select 6], [1,1,1,1]];
|
||||
};
|
||||
};
|
||||
};
|
||||
} foreach _openWounds;
|
||||
|
||||
private _bandagedwounds = _target getVariable [QGVAR(bandagedWounds), []];
|
||||
{
|
||||
_x params ["", "", "_selectionX", "_amountOf", "_x4"];
|
||||
// Find how much this bodypart is bleeding
|
||||
if !(_damaged select _selectionX) then {
|
||||
_selectionBloodLoss set [_selectionX, (_selectionBloodLoss select _selectionX) + (20 * (_x4 * _amountOf))];
|
||||
};
|
||||
if (_selectionN == _selectionX) then {
|
||||
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
|
||||
if (_amountOf > 0) then {
|
||||
if (_amountOf >= 1) then {
|
||||
// TODO localization
|
||||
_allInjuryTexts pushback [format["[B] %2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, ceil _amountOf], [0.88,0.7,0.65,1]];
|
||||
} else {
|
||||
// TODO localization
|
||||
_allInjuryTexts pushback [format["[B] Partial %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6], [0.88,0.7,0.65,1]];
|
||||
};
|
||||
};
|
||||
};
|
||||
} foreach _bandagedwounds;
|
||||
|
||||
// Handle the body image coloring
|
||||
private _availableSelections = [50,51,52,53,54,55];
|
||||
{
|
||||
private _total = _x;
|
||||
private _red = 1;
|
||||
private _green = 1;
|
||||
private _blue = 1;
|
||||
|
||||
if (_total > 0) then {
|
||||
if (_damaged select _forEachIndex) then {
|
||||
_green = (0.9 - _total) max 0;
|
||||
_blue = _green;
|
||||
} else {
|
||||
_green = (0.9 - _total) max 0;
|
||||
_red = _green;
|
||||
//_blue = _green;
|
||||
};
|
||||
};
|
||||
(_display displayCtrl (_availableSelections select _foreachIndex)) ctrlSetTextColor [_red, _green, _blue, 1.0];
|
||||
} foreach _selectionBloodLoss;
|
||||
|
||||
private _lbCtrl = (_display displayCtrl 200);
|
||||
lbClear _lbCtrl;
|
||||
{
|
||||
_x params ["_add", "_color"];
|
||||
_lbCtrl lbAdd _add;
|
||||
_lbCtrl lbSetColor [_foreachIndex, _color];
|
||||
} foreach _genericMessages;
|
||||
|
||||
private _amountOfGeneric = count _genericMessages;
|
||||
{
|
||||
_x params ["_add", "_color"];
|
||||
_lbCtrl lbAdd _add;
|
||||
_lbCtrl lbSetColor [_foreachIndex + _amountOfGeneric, _color];
|
||||
} foreach _allInjuryTexts;
|
||||
if (count _allInjuryTexts == 0) then {
|
||||
_lbCtrl lbAdd (localize LSTRING(NoInjuriesBodypart));
|
||||
};
|
||||
|
||||
private _logCtrl = (_display displayCtrl 302);
|
||||
lbClear _logCtrl;
|
||||
|
||||
private _logs = _target getVariable [QGVAR(logFile_Activity), []];
|
||||
{
|
||||
_x params ["_message", "_moment", "_type", "_arguments"];
|
||||
if (isLocalized _message) then {
|
||||
_message = localize _message;
|
||||
};
|
||||
|
||||
{
|
||||
if (_x isEqualType "" && {isLocalized _x}) then {
|
||||
_arguments set [_foreachIndex, localize _x];
|
||||
};
|
||||
} foreach _arguments;
|
||||
_message = format([_message] + _arguments);
|
||||
_logCtrl lbAdd format["%1 %2", _moment, _message];
|
||||
} foreach _logs;
|
||||
|
||||
private _triageStatus = [_target] call FUNC(getTriageStatus);
|
||||
(_display displayCtrl 303) ctrlSetText (_triageStatus select 0);
|
||||
(_display displayCtrl 303) ctrlSetBackgroundColor (_triageStatus select 2);
|
||||
|
||||
}, 0, [_target, GVAR(currentSelectedSelectionN)]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
} else {
|
||||
("ACE_MedicalRscDisplayInformation" call BIS_fnc_rscLayer) cutText ["","PLAIN"];
|
||||
};
|
@ -1,76 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Display triage card for a unit
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
* 1: Show <BOOL> (default: true)
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_target", ["_show", true]];
|
||||
|
||||
GVAR(TriageCardTarget) = if (_show) then {_target} else {ObjNull};
|
||||
|
||||
if (_show) then {
|
||||
//("ACE_MedicalTriageCard" call BIS_fnc_rscLayer) cutRsc [QGVAR(triageCard),"PLAIN"];
|
||||
createDialog QGVAR(triageCard);
|
||||
|
||||
[{
|
||||
params ["_args", "_idPFH"];
|
||||
_args params ["_target"];
|
||||
if (GVAR(TriageCardTarget) != _target) exitWith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
disableSerialization;
|
||||
private _display = uiNamespace getVariable QGVAR(triageCard);
|
||||
if (isNil "_display") exitWith {
|
||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
private _triageCardTexts = [];
|
||||
|
||||
// TODO fill the lb with the appropiate information for the patient
|
||||
private _lbCtrl = (_display displayCtrl 200);
|
||||
lbClear _lbCtrl;
|
||||
|
||||
private _log = _target getVariable [QGVAR(triageCard), []];
|
||||
{
|
||||
_x params ["_item", "_amount"];
|
||||
private _message = _item;
|
||||
if (isClass(configFile >> "CfgWeapons" >> _item)) then {
|
||||
_message = getText(configFile >> "CfgWeapons" >> _item >> "DisplayName");
|
||||
} else {
|
||||
if (isLocalized _message) then {
|
||||
_message = localize _message;
|
||||
};
|
||||
};
|
||||
_triageCardTexts pushBack format["%1x - %2", _amount, _message];
|
||||
} forEach _log;
|
||||
|
||||
if (count _triageCardTexts == 0) then {
|
||||
_lbCtrl lbAdd (localize LSTRING(TriageCard_NoEntry));
|
||||
};
|
||||
{
|
||||
_lbCtrl lbAdd _x;
|
||||
} forEach _triageCardTexts;
|
||||
|
||||
private _triageStatus = [_target] call FUNC(getTriageStatus);
|
||||
_triageStatus params ["_text", "", "_color"];
|
||||
|
||||
(_display displayCtrl 2000) ctrlSetText _text;
|
||||
(_display displayCtrl 2000) ctrlSetBackgroundColor _color;
|
||||
|
||||
}, 0, [_target]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
} else {
|
||||
//("ACE_MedicalTriageCard" call BIS_fnc_rscLayer) cutText ["","PLAIN"];
|
||||
closeDialog 7010;
|
||||
};
|
@ -1,31 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Display triage card for a unit
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Show <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_show"];
|
||||
|
||||
disableSerialization;
|
||||
private _display = uiNamespace getVariable QGVAR(triageCard);
|
||||
if (isNil "_display") exitWith {};
|
||||
|
||||
private _pos = [0,0,0,0];
|
||||
if (_show) then {
|
||||
_pos = ctrlPosition (_display displayCtrl 2001);
|
||||
};
|
||||
for "_idc" from 2002 to 2006 step 1 do {
|
||||
_pos set [1, (_pos select 1) + (_pos select 3)];
|
||||
private _ctrl = (_display displayCtrl _idc);
|
||||
_ctrl ctrlSetPosition _pos;
|
||||
_ctrl ctrlCommit 0;
|
||||
};
|
@ -13,8 +13,6 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define BLOODLOSSRATE_BASIC 0.2
|
||||
|
||||
// TODO Only use this calculation if medium or higher, otherwise use vanilla calculations (for basic medical).
|
||||
params ["_unit"];
|
||||
|
||||
|
@ -1,28 +0,0 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Get the triage status and information from a unit
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* 0: Name <STRING>
|
||||
* 1: Status ID <NUMBER>
|
||||
* 2: Color <ARRAY <NUMBER>>
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit","_return","_status"];
|
||||
params ["_unit"];
|
||||
_status = _unit getVariable [QGVAR(triageLevel), -1];
|
||||
_return = switch (_status) do {
|
||||
case 1: {[localize LSTRING(Triage_Status_Minor), 1, [0, 0.5, 0, 0.9]]};
|
||||
case 2: {[localize LSTRING(Triage_Status_Delayed), 2, [0.7, 0.5, 0, 0.9]]};
|
||||
case 3: {[localize LSTRING(Triage_Status_Immediate), 3, [0.4, 0.07, 0.07, 0.9]]};
|
||||
case 4: {[localize LSTRING(Triage_Status_Deceased), 4, [0, 0, 0, 0.9]]};
|
||||
default {[localize LSTRING(Triage_Status_None), 0, [0, 0, 0, 0.9]]};
|
||||
};
|
||||
_return
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user