This commit is contained in:
KoffeinFlummi 2015-02-18 19:22:35 +01:00
parent 58873e1c97
commit 3aae72aa70

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@ -61,14 +61,10 @@ GVAR(effectPainCC) = [
[1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1.3,1.3,0,0,0,0.2,2]]
] call _fnc_createEffect;
// @todo; what's this for?
GVAR(effectUnconsciousUnit) = objNull;
// Initialize Other Variables
GVAR(effectBlind) = false;
GVAR(effectTimeBlood) = time;
// MAIN EFFECTS LOOP
[{
// Zeus interface is open or player is dead; disable everything
@ -111,8 +107,6 @@ GVAR(effectTimeBlood) = time;
};
};
// @todo: pain effect
// Bleeding Indicator
// @todo: redo this after initial release
if (damage ACE_player > 0.1 and GVAR(effectTimeBlood) + 6 < time) then {