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Cleanup
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@ -61,14 +61,10 @@ GVAR(effectPainCC) = [
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[1,1,0, [1,1,1,1], [0,0,0,0], [1,1,1,1], [1.3,1.3,0,0,0,0.2,2]]
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] call _fnc_createEffect;
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// @todo; what's this for?
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GVAR(effectUnconsciousUnit) = objNull;
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// Initialize Other Variables
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GVAR(effectBlind) = false;
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GVAR(effectTimeBlood) = time;
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// MAIN EFFECTS LOOP
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[{
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// Zeus interface is open or player is dead; disable everything
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@ -111,8 +107,6 @@ GVAR(effectTimeBlood) = time;
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};
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};
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// @todo: pain effect
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// Bleeding Indicator
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// @todo: redo this after initial release
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if (damage ACE_player > 0.1 and GVAR(effectTimeBlood) + 6 < time) then {
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