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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Make interact sub menus open as circle sectors instead of full circles
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8e6600d5ec
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@ -25,15 +25,15 @@ if((count GVAR(toRender)) > 0 && (GVAR(keyDown) || GVAR(keyDownSelfAction))) the
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GVAR(renderDepth) = 0;
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_renderTargets = _x;
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{
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[_renderTargets select 0, _x, 0] call FUNC(renderMenu);
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[_renderTargets select 0, _x, 0, [270, 360]] call FUNC(renderMenu);
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} forEach (_renderTargets select 1);
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};
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} forEach GVAR(toRender);
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} else {
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// Render only the self action menu
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_actions = (ACE_player getVariable QGVAR(selfActionData)) select 0;
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_pos = (ACE_player modelToWorld (ACE_player selectionPosition "spine3")) vectorAdd GVAR(selfMenuOffset);
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[ACE_player, _actions, 0, _pos] call FUNC(renderMenu);
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_pos = (ACE_player modelToWorld (ACE_player selectionPosition "spine3")) vectorAdd GVAR(selfMenuOffset) vectorAdd [0,0,0.25];
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[ACE_player, _actions, 0, [270, 360], _pos] call FUNC(renderMenu);
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};
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// player sideChat format["c: %1", count GVAR(toRender)];
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@ -5,11 +5,14 @@ private ["_object", "_actionData", "_distance", "_index", "_pos", "_cursorScreen
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_object = _this select 0;
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_actionData = _this select 1;
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_distance = _actionData select 5;
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_index = _this select 2;
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_angles = _this select 3;
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if((count _this) > 3) then {
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_pos = _this select 3;
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_distance = _actionData select 5;
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EXPLODE_2_PVT(_angles,_centerAngle,_maxAngleSpan);
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if((count _this) > 4) then {
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_pos = _this select 4;
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} else {
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if(typeName (_actionData select 2) == "ARRAY") then {
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_pos = _object modelToWorld (_actionData select 2);
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@ -20,8 +23,8 @@ if((count _this) > 3) then {
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_cursorScreenPos = (positionCameraToWorld [0, 0, 0]);
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if(_cursorScreenPos distance _pos <= _distance) then {
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_path = [];
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if((count _this) > 4) then {
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_path = +(_this select 4);
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if((count _this) > 5) then {
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_path = +(_this select 5);
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};
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_menuDepth = (count GVAR(menuDepthPath));
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@ -37,27 +40,46 @@ if(_cursorScreenPos distance _pos <= _distance) then {
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_currentRenderDepth = GVAR(renderDepth);
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GVAR(renderDepth) = GVAR(renderDepth) + 1;
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if(_index == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then {
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_radialOffset = 0;
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// Count how many actions are active
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private "_numActions";
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_numActions = 0;
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{
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// if(_index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
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this = _object;
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_target = _object;
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_player = ACE_player;
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_active = [_object, ACE_player] call (_x select 4);
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// diag_log text format["_active: %1: %2", (_x select 0), _active];
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if(_active) then {
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_offset = [GVAR(vecLineMap), (270*(GVAR(renderDepth)%2))-(_radialOffset*45)] call FUNC(rotateVectLine);
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_mod = 0.1*_distance;
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_newPos = [
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(_pos select 0) + ((_offset select 0)*_mod),
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(_pos select 1) + ((_offset select 1)*_mod),
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(_pos select 2) + ((_offset select 2)*_mod)
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];
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// drawLine3D [_pos, _newPos, [1,0,0,1]];
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[_object, _x, _forEachIndex, _newPos, _path] call FUNC(renderMenu);
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_radialOffset = _radialOffset + 1;
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};
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// };
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this = _object;
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_target = _object;
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_player = ACE_player;
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_active = [_object, ACE_player] call (_x select 4);
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if(_active) then {
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_numActions = _numActions + 1;
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};
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} forEach (_actionData select 6);
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systemChat format ["_numActions: %1", _numActions];
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private "_angleSpan";
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_angleSpan = _maxAngleSpan min (35 * (_numActions - 1));
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private "_angle";
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_angle = _centerAngle - _angleSpan / 2;
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{
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// if(_index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then {
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this = _object;
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_target = _object;
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_player = ACE_player;
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_active = [_object, ACE_player] call (_x select 4);
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// diag_log text format["_active: %1: %2", (_x select 0), _active];
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if(_active) then {
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systemChat format ["_angle: %1", _angle];
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_offset = [GVAR(vecLineMap), _angle] call FUNC(rotateVectLine);
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_mod = 0.4 max (0.15 * (_cursorScreenPos distance _pos)); //0.5;//0.1*_distance;
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_newPos = [
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(_pos select 0) + ((_offset select 0)*_mod),
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(_pos select 1) + ((_offset select 1)*_mod),
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(_pos select 2) + ((_offset select 2)*_mod)
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];
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// drawLine3D [_pos, _newPos, [1,0,0,1]];
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[_object, _x, _forEachIndex, [_angle, 180], _newPos, _path] call FUNC(renderMenu);
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_angle = _angle + _angleSpan / (_numActions);
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};
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// };
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} forEach (_actionData select 6);
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};
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GVAR(renderDepth) = GVAR(renderDepth) - 1;
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