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Updated parachute-framework and reloadlaunchers-framework
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---
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layout: wiki
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title: Parachute framework
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description:
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title: Parachute Framework
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description: Explains how to set-up a parachute with ACE3 parachute system.
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group: framework
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order: 5
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parent: wiki
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---
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## 1. Adding a reserve parachute to an existing parachute
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## 1. Adding reserve parachute to existing parachute
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```c++
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class CfgVehicles {
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class banana_parachute; // your parachute base class
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class banana_parachute_02: banana_parachute { // your parachute class
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ace_hasReserveParachute = 1; // 1 = enabled, 0 = disabled
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ace_reserveParachute = "ACE_ReserveParachute"; // classname of the reserve parachute
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class BananaParachute {
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ace_hasReserveParachute = 1; // Add reserve parachute (1-enabled, 0-disabled)
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ace_reserveParachute = "ACE_ReserveParachute"; // Classname of the reserve parachute
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};
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};
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```
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---
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layout: wiki
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title: reloadlaunchers framework
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description:
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title: Reload Launchers Framework
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description: Explains how to set-up launchers with ACE3 reload launchers system.
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group: framework
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order: 5
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parent: wiki
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@ -11,11 +11,8 @@ parent: wiki
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```c++
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class CfgWeapons {
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class Launcher_Base_F; // launcher base class
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class yourlauncher: Launcher_Base_F { // launcher class
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ACE_reloadlaunchers_enabled = 1; // enable third party reload (your buddies reloading for you)
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class MyLauncher {
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ace_reloadlaunchers_enabled = 1; // Allow your buddies reloading for you (0-disabled, 1-enabled)
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};
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};
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```
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