From 3bae64a76fab009354a3fda136dfc9deda2a82c9 Mon Sep 17 00:00:00 2001 From: Schwaggot Date: Wed, 4 Sep 2019 18:47:46 +0200 Subject: [PATCH] Update wiki description of interaction framework (#7143) --- AUTHORS.txt | 1 + docs/wiki/framework/interactionMenu-framework.md | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/AUTHORS.txt b/AUTHORS.txt index 7e43e27a12..e05d1d7d11 100644 --- a/AUTHORS.txt +++ b/AUTHORS.txt @@ -133,6 +133,7 @@ Riccardo Petricca Robert Boklahánics ruPaladin Rutger "RedBery" Meijering +Schwaggot simon84 Skengman2 Sniperwolf572 diff --git a/docs/wiki/framework/interactionMenu-framework.md b/docs/wiki/framework/interactionMenu-framework.md index 069baf351c..54cb1fed38 100644 --- a/docs/wiki/framework/interactionMenu-framework.md +++ b/docs/wiki/framework/interactionMenu-framework.md @@ -21,7 +21,7 @@ Something the user would do to themselves or to their vehicle (eg. Put in ear pl - **Zeus** (`ACE_ZeusActions`) Available to Zeus -`ACE_Actions` and `ACE_SelfActions` can be added via config or by calling functions, it is generally preferred to add actions via config. Zeus actions can only be added via config. +`ACE_Actions` and `ACE_SelfActions` can be added via config or by calling functions. Be aware that the functions modify the UI, and therefore need to be executed on client-side to take effect. The simplest action is just a condition and statement. The code to these are passed `[_target, _player, _actionParams]`. `_player` is `ace_player`; `_target` is the object being interacted with; and the 3rd argument is the optional action parameters (default `[]`).