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ace repair and medical attributes
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48
addons/medical/CfgEden.hpp
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48
addons/medical/CfgEden.hpp
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@ -0,0 +1,48 @@
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class Cfg3DEN {
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class Object {
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class AttributeCategories {
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class StateSpecial {
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class Attributes {
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class ACE_IsMedic {
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property = QUOTE(ACE_IsMedic);
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value = 0;
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control = "Combo";
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displayName = CSTRING(AssignMedicRoles_role_DisplayName);
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tooltip = CSTRING(Attributes_isMedic_Description);
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expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(medicClass)),_value)];);
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typeName = "NUMBER";
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condition = "objectBrain";
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defaultValue = 0;
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class values {
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class none {name = CSTRING(AssignMedicRoles_role_none); value = 0; default = 1;};
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class medic {name = CSTRING(AssignMedicRoles_role_medic); value = 1; default = 0;};
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class doctor {name = CSTRING(AssignMedicRoles_role_doctor); value = 2; default = 0;};
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};
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};
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class ACE_isMedicalVehicle {
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property = QUOTE(ACE_isMedicalVehicle);
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value = 0;
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control = "CheckboxNumber";
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displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName)
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tooltip = CSTRING(Attributes_isMedicalVehicle_Description)
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expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(medicClass)),_value)];);
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typeName = "NUMBER";
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condition = "objectVehicle";
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defaultValue = 0;
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};
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class ACE_isMedicalFacility {
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property = QUOTE(ACE_isMedicalFacility);
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value = 0;
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control = "Checkbox";
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displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName)
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tooltip = CSTRING(AssignMedicalFacility_enabled_Description)
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expression = QUOTE(_this setVariable [ARR_2(QUOTE(QGVAR(isMedicalFacility)),_value)];);
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typeName = "BOOL";
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condition = "(1 - objectBrain) * (1 - objectVehicle)";
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defaultValue = "false";
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};
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};
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};
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};
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};
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};
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@ -18,8 +18,8 @@ class CfgPatches {
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgSounds.hpp"
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#include "CfgEden.hpp"
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#include "ACE_Medical_Treatments.hpp"
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#include "ACE_Settings.hpp"
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#include "UI\RscTitles.hpp"
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#include "UI\triagecard.hpp"
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@ -3890,6 +3890,14 @@
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<Russian>Нет жгута на этой части тела!</Russian>
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<Portuguese>Não existe nenhum torniquete nesta parte do corpo!</Portuguese>
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<Czech>Žádné škrtidlo na této části těla!</Czech>
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</Key>
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<Key ID="STR_ACE_Medical_Attributes_isMedic_Description">
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<English>Medical training</English>
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<Polish>Wyszkolenie medyczne</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_Attributes_isMedicalVehicle_Description">
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<English>Whatever or not the objects will be a medical vehicle.</English>
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<Polish>Czy pojazdy ma być pojazdem medycznym?</Polish>
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</Key>
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</Package>
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</Project>
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48
addons/repair/CfgEden.hpp
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48
addons/repair/CfgEden.hpp
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@ -0,0 +1,48 @@
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class Cfg3DEN {
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class Object {
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class AttributeCategories {
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class StateSpecial {
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class Attributes {
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class ACE_IsEngineer {
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property = QUOTE(ACE_IsEngineer);
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value = 0;
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control = "Combo";
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displayName = CSTRING(AssignEngineerRole_role_DisplayName);
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tooltip = CSTRING(AssignEngineerRole_role_Description);
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expression = "_this setVariable ['%s',_value];";
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typeName = "NUMBER";
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condition = "objectBrain";
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defaultValue = 0;
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class values {
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class none {name = CSTRING(AssignEngineerRole_role_none); value = 0; default = 1;};
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class engineer {name = CSTRING(AssignEngineerRole_role_engineer); value = 1; default = 0;};
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class specialist {name = CSTRING(AssignEngineerRole_role_specialist); value = 2; default = 0;};
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};
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};
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class ACE_isRepairVehicle {
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property = QUOTE(ACE_isRepairVehicle);
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value = 0;
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control = "CheckboxNumber";
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displayName = CSTRING(AssignRepairVehicle_role_DisplayName)
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tooltip = CSTRING(AssignRepairVehicle_role_Description)
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expression = "_this setVariable ['%s',_value];";
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typeName = "NUMBER";
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condition = "objectVehicle";
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defaultValue = 0;
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};
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class ACE_isRepairFacility {
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property = QUOTE(ACE_isRepairFacility);
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value = 0;
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control = "CheckboxNumber";
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displayName = CSTRING(AssignRepairFacility_role_DisplayName)
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tooltip = CSTRING(AssignRepairFacility_role_Description)
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expression = "_this setVariable ['%s',_value];";
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typeName = "NUMBER";
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condition = "(1 - objectBrain) * (1 - objectVehicle)";
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defaultValue = 0;
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};
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};
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};
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};
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};
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};
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@ -17,3 +17,4 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgActions.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgEden.hpp"
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