mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Medical - Support Magazine Treatment Items (#9816)
* count treatment items * getCountofItem Co-Authored-By: Blue <itzblueman@gmail.com> * getCountofItem fix Co-Authored-By: Blue <itzblueman@gmail.com> * convert painkillers to magazine * use isclass Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * forget to change variable * Update addons/medical_treatment/functions/fnc_hasItem.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * better magazine adjustment * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/functions/fnc_medication.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/functions/fnc_treatmentFailure.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update docs/wiki/framework/arsenal-framework.md Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Header * use switch statement in fnc_useItem * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * only check adding to mags that are not full Co-Authored-By: LinkIsGrim <salluci.lovi@gmail.com> * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Update fnc_getCountOfItem.sqf * Optimisations & header fix * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Fixed vehicle implementation --------- Co-authored-by: Blue <itzblueman@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
This commit is contained in:
parent
50978efa46
commit
3c5b46c42d
@ -66,7 +66,8 @@ _items = _items select {
|
||||
_x isKindOf ["CBA_MiscItem", _cfgWeapons] && {getNumber (_configItemInfo >> "type") in [TYPE_MUZZLE, TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_BIPOD]} ||
|
||||
{getNumber (_configItemInfo >> "type") in [TYPE_FIRST_AID_KIT, TYPE_MEDIKIT, TYPE_TOOLKIT]} ||
|
||||
{getText (_cfgWeapons >> _x >> "simulation") == "ItemMineDetector"} ||
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_isUnique") == 1}
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_isUnique") == 1} ||
|
||||
{getNumber (_cfgMagazines >> _x >> "ACE_asItem") == 1}
|
||||
};
|
||||
|
||||
GVAR(customRightPanelButtons) set [_position, [_items apply {_x call EFUNC(common,getConfigName)}, _picture, _tooltip, _moveOnOverwrite]];
|
||||
|
@ -160,7 +160,7 @@ private _magazineMiscItems = createHashMap;
|
||||
|
||||
{
|
||||
_magazineMiscItems set [configName _x, nil];
|
||||
} forEach ((toString {getNumber (_x >> "ACE_isUnique") == 1}) configClasses _cfgMagazines);
|
||||
} forEach ((toString {getNumber (_x >> "ACE_isUnique") == 1 || getNumber (_x >> "ACE_asItem") == 1}) configClasses _cfgMagazines);
|
||||
|
||||
// Remove invalid/non-existent entries
|
||||
_grenadeList deleteAt "";
|
||||
|
@ -13,6 +13,7 @@ PREP(addLineToDebugDraw);
|
||||
PREP(addSwayFactor);
|
||||
PREP(addToInventory);
|
||||
PREP(addWeapon);
|
||||
PREP(adjustMagazineAmmo);
|
||||
PREP(assignedItemFix);
|
||||
PREP(assignObjectsInList);
|
||||
PREP(ambientBrightness);
|
||||
|
107
addons/common/functions/fnc_adjustMagazineAmmo.sqf
Normal file
107
addons/common/functions/fnc_adjustMagazineAmmo.sqf
Normal file
@ -0,0 +1,107 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Katalam, Blue, Brett Mayson, johnb43
|
||||
* Handle adjusting a magazine's ammo
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle or Unit <OBJECT>
|
||||
* 1: Item <STRING>
|
||||
* 2: Ammo to adjust by <NUMBER> (default: -1)
|
||||
*
|
||||
* Return Value:
|
||||
* How much the ammo was adjusted by <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [player, "30Rnd_556x45_Stanag", 1] call ace_common_fnc_adjustMagazineAmmo;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit", "_magazine", ["_count", -1]];
|
||||
|
||||
if (_count == 0) exitWith {0};
|
||||
|
||||
private _containers = if (_unit isKindOf "CAManBase") then {
|
||||
[uniformContainer _unit, vestContainer _unit, backpackContainer _unit]
|
||||
} else {
|
||||
[_unit]
|
||||
};
|
||||
|
||||
scopeName "main";
|
||||
|
||||
private _originalCount = _count;
|
||||
private _container = objNull;
|
||||
private _magazinesContainer = [];
|
||||
private _newAmmoCount = 0;
|
||||
private _removeAmmo = _count < 0;
|
||||
private _maxMagazineAmmo = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
|
||||
|
||||
{
|
||||
_container = _x;
|
||||
|
||||
// Get all magazines of _magazine type
|
||||
_magazinesContainer = (magazinesAmmoCargo _container) select {_x select 0 == _magazine};
|
||||
|
||||
// Get the ammo count, filter out magazines with 0 ammo
|
||||
_magazinesContainer = (_magazinesContainer apply {_x select 1}) select {_x != 0};
|
||||
|
||||
// If there are none, skip to next container
|
||||
if (_magazinesContainer isEqualTo []) then {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Sort, smallest first when removing, largest first when adding
|
||||
_magazinesContainer sort _removeAmmo;
|
||||
|
||||
if (_removeAmmo) then {
|
||||
{
|
||||
_count = _x + _count;
|
||||
|
||||
_container addMagazineAmmoCargo [_magazine, -1, _x];
|
||||
|
||||
if (_count >= 0) then {
|
||||
// Only add magazine back if it's not empty
|
||||
if (_count != 0) then {
|
||||
_container addMagazineAmmoCargo [_magazine, 1, _count];
|
||||
};
|
||||
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
} forEach _magazinesContainer;
|
||||
} else {
|
||||
// This loop only fills up partially filled magazines
|
||||
{
|
||||
// Fill the magazine to either its max or until all ammo has been added
|
||||
_newAmmoCount = (_x + _count) min _maxMagazineAmmo;
|
||||
|
||||
if (_newAmmoCount <= _maxMagazineAmmo) then {
|
||||
_container addMagazineAmmoCargo [_magazine, -1, _x];
|
||||
_container addMagazineAmmoCargo [_magazine, 1, _newAmmoCount];
|
||||
};
|
||||
|
||||
// Remove the ammo that was added
|
||||
_count = _count - (_newAmmoCount - _x);
|
||||
|
||||
if (_count <= 0) then {
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
} forEach (_magazinesContainer select {_x < _maxMagazineAmmo});
|
||||
};
|
||||
} forEach _containers;
|
||||
|
||||
// If there is still remaining ammo to add, try add it after having iterated through all containers
|
||||
if (!_removeAmmo && _count > 0) then {
|
||||
{
|
||||
while {_count > 0 && {_x canAdd [_magazine, 1/* 2.18 , true*/]}} do {
|
||||
_x addMagazineAmmoCargo [_magazine, 1, _count];
|
||||
|
||||
_count = _count - _maxMagazineAmmo;
|
||||
};
|
||||
} forEach _containers;
|
||||
|
||||
if (_count <= 0) then {
|
||||
_originalCount breakOut "main";
|
||||
};
|
||||
};
|
||||
|
||||
_originalCount - _count
|
@ -1,6 +1,6 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dedmen
|
||||
* Author: Dedmen, Blue, johnb43
|
||||
* Return how many items of type _itemType the player has in his containers (Uniform, Vest, Backpack)
|
||||
* Doesn't count assignedItems, weapons, weapon attachments, magazines in weapons
|
||||
*
|
||||
@ -19,13 +19,17 @@
|
||||
|
||||
params ["_unit", "_itemType"];
|
||||
|
||||
private _countItemsInContainer = {
|
||||
(getItemCargo _this) params ["_itemTypes", "_itemCounts"];
|
||||
private _count = 0;
|
||||
private _isMagazine = isClass (configFile >> "CfgMagazines" >> _itemType);
|
||||
|
||||
private _index = _itemTypes find _itemType;
|
||||
_itemCounts param [_index, 0]
|
||||
};
|
||||
{
|
||||
(if (_isMagazine) then {
|
||||
getMagazineCargo _x
|
||||
} else {
|
||||
getItemCargo _x
|
||||
}) params ["_itemTypes", "_itemCounts"];
|
||||
|
||||
((uniformContainer _unit) call _countItemsInContainer) +
|
||||
((vestContainer _unit) call _countItemsInContainer) +
|
||||
((backpackContainer _unit) call _countItemsInContainer)
|
||||
_count = _count + (_itemCounts param [_itemTypes find _itemType, 0]);
|
||||
} forEach [uniformContainer _unit, vestContainer _unit, backpackContainer _unit];
|
||||
|
||||
_count
|
||||
|
@ -1,37 +1,84 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
* Returns list of unique items in a unit's inventory.
|
||||
* Items are cached if unit is ACE_player.
|
||||
* Author: mharis001, Blue, Brett Mayson
|
||||
* Returns list of unique items in the target's inventory.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 0: Target <OBJECT>
|
||||
* 1: Include magazines <NUMBER>
|
||||
* 0: No (default)
|
||||
* 1: Yes
|
||||
* 2: Only magazines
|
||||
*
|
||||
* Return Value:
|
||||
* Items <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [player] call ace_common_fnc_uniqueItems
|
||||
* [player, 2] call ace_common_fnc_uniqueItems
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit"];
|
||||
params ["_target", ["_includeMagazines", 0]];
|
||||
|
||||
private _fnc_getItems = {
|
||||
private _items = (getItemCargo uniformContainer _unit) select 0;
|
||||
_items append ((getItemCargo vestContainer _unit) select 0);
|
||||
_items append ((getItemCargo backpackContainer _unit) select 0);
|
||||
private _items = [];
|
||||
|
||||
private _inventoryItems = (getItemCargo uniformContainer _target) select 0;
|
||||
_inventoryItems append ((getItemCargo vestContainer _target) select 0);
|
||||
_inventoryItems append ((getItemCargo backpackContainer _target) select 0);
|
||||
|
||||
_items set [0, _inventoryItems];
|
||||
_items set [1, magazines _target];
|
||||
|
||||
_items arrayIntersect _items
|
||||
};
|
||||
|
||||
// Use cached items list if unit is ACE_player
|
||||
if (_unit isEqualTo ACE_player) then {
|
||||
// Cache items list if unit is ACE_player
|
||||
if (_target isEqualTo ACE_player) then {
|
||||
if (isNil QGVAR(uniqueItemsCache)) then {
|
||||
GVAR(uniqueItemsCache) = call _fnc_getItems;
|
||||
};
|
||||
+GVAR(uniqueItemsCache)
|
||||
} else {
|
||||
call _fnc_getItems;
|
||||
|
||||
switch (_includeMagazines) do {
|
||||
case 0: {
|
||||
GVAR(uniqueItemsCache) select 0
|
||||
};
|
||||
case 1: {
|
||||
(GVAR(uniqueItemsCache) select 1) + (GVAR(uniqueItemsCache) select 0)
|
||||
};
|
||||
case 2: {
|
||||
GVAR(uniqueItemsCache) select 1
|
||||
};
|
||||
};
|
||||
} else {
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
private _items = call _fnc_getItems;
|
||||
|
||||
switch (_includeMagazines) do {
|
||||
case 0: {
|
||||
_items select 0
|
||||
};
|
||||
case 1: {
|
||||
(_items select 1) + (_items select 0)
|
||||
};
|
||||
case 2: {
|
||||
_items select 1
|
||||
};
|
||||
};
|
||||
} else {
|
||||
private _items = switch (_includeMagazines) do {
|
||||
case 0: {
|
||||
itemCargo _target
|
||||
};
|
||||
case 1: {
|
||||
(magazineCargo _target) + (itemCargo _target)
|
||||
};
|
||||
case 2: {
|
||||
magazineCargo _target
|
||||
};
|
||||
};
|
||||
|
||||
_items arrayIntersect _items
|
||||
};
|
||||
};
|
||||
|
@ -42,12 +42,27 @@ private _vehicle = [_patientVehicle, _medicVehicle] select (!isNull _medicVehicl
|
||||
|
||||
if (!isNull _vehicle) then {
|
||||
_vehicleCount = 0;
|
||||
private _magazineItems = [];
|
||||
private _itemItems = [];
|
||||
{
|
||||
if (isClass (configFile >> "CfgMagazines" >> _x)) then {
|
||||
_magazineItems pushBack _x;
|
||||
} else {
|
||||
_itemItems pushBack _x;
|
||||
};
|
||||
} forEach _items;
|
||||
if (_magazineItems isNotEqualTo []) then {
|
||||
(getMagazineCargo _vehicle) params ["_itemTypes", "_itemCounts"];
|
||||
{
|
||||
_vehicleCount = _vehicleCount + (_itemCounts param [_itemTypes find _x, 0]);
|
||||
} forEach _magazineItems;
|
||||
};
|
||||
if (_itemItems isNotEqualTo []) then {
|
||||
(getItemCargo _vehicle) params ["_itemTypes", "_itemCounts"];
|
||||
{
|
||||
private _item = _x;
|
||||
private _index = _itemTypes find _item;
|
||||
_vehicleCount = _vehicleCount + (_itemCounts param [_index, 0]);
|
||||
} forEach _items;
|
||||
_vehicleCount = _vehicleCount + (_itemCounts param [_itemTypes find _x, 0]);
|
||||
} forEach _itemItems;
|
||||
};
|
||||
};
|
||||
|
||||
[_medicCount, _patientCount, _vehicleCount]
|
||||
|
16
addons/medical_treatment/CfgMagazines.hpp
Normal file
16
addons/medical_treatment/CfgMagazines.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
class CfgMagazines {
|
||||
class CA_Magazine;
|
||||
class ACE_painkillers: CA_Magazine {
|
||||
scope = 2;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
displayName = CSTRING(painkillers_Display);
|
||||
model = "\A3\Structures_F_EPA\Items\Medical\PainKillers_F.p3d";
|
||||
picture = QPATHTOF(ui\painkillers_ca.paa);
|
||||
descriptionShort = CSTRING(painkillers_Desc_Short);
|
||||
descriptionUse = CSTRING(painkillers_Desc_Use);
|
||||
ACE_isMedicalItem = 1;
|
||||
ACE_asItem = 1;
|
||||
count = 10;
|
||||
mass = 1;
|
||||
};
|
||||
};
|
@ -290,8 +290,8 @@ class CfgVehicles {
|
||||
displayName = CSTRING(painkillers_Display);
|
||||
author = "Alganthe";
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_painkillers,1);
|
||||
class TransportMagazines {
|
||||
MACRO_ADDMAGAZINE(ACE_painkillers,1);
|
||||
};
|
||||
};
|
||||
|
||||
@ -313,9 +313,11 @@ class CfgVehicles {
|
||||
model = QPATHTOF(data\ace_medcrate.p3d);
|
||||
editorPreview = QPATHTOF(data\ACE_medicalSupplyCrate.jpg);
|
||||
author = ECSTRING(common,ACETeam);
|
||||
class TransportMagazines {
|
||||
MACRO_ADDMAGAZINE(ACE_painkillers,25);
|
||||
};
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_fieldDressing,50);
|
||||
MACRO_ADDITEM(ACE_painkillers,25);
|
||||
MACRO_ADDITEM(ACE_morphine,25);
|
||||
MACRO_ADDITEM(ACE_epinephrine,25);
|
||||
MACRO_ADDITEM(ACE_bloodIV,15);
|
||||
@ -357,13 +359,15 @@ class CfgVehicles {
|
||||
};
|
||||
class ACE_medicalSupplyCrate_advanced: ACE_medicalSupplyCrate {
|
||||
displayName = CSTRING(medicalSupplyCrate_advanced);
|
||||
class TransportMagazines {
|
||||
MACRO_ADDMAGAZINE(ACE_painkillers,15);
|
||||
};
|
||||
class TransportItems {
|
||||
MACRO_ADDITEM(ACE_fieldDressing,25);
|
||||
MACRO_ADDITEM(ACE_packingBandage,25);
|
||||
MACRO_ADDITEM(ACE_elasticBandage,25);
|
||||
MACRO_ADDITEM(ACE_tourniquet,15);
|
||||
MACRO_ADDITEM(ACE_splint,15);
|
||||
MACRO_ADDITEM(ACE_painkillers,15);
|
||||
MACRO_ADDITEM(ACE_morphine,15);
|
||||
MACRO_ADDITEM(ACE_adenosine,15);
|
||||
MACRO_ADDITEM(ACE_epinephrine,15);
|
||||
|
@ -310,17 +310,4 @@ class CfgWeapons {
|
||||
hiddenSelectionsTextures[] = {QPATHTOF(data\bodybagItem_white_co.paa)};
|
||||
GVAR(bodyBagObject) = "ACE_bodyBagObject_white";
|
||||
};
|
||||
class ACE_painkillers: ACE_ItemCore {
|
||||
scope = 2;
|
||||
author = "Alganthe";
|
||||
displayName = CSTRING(painkillers_Display);
|
||||
model = "\A3\Structures_F_EPA\Items\Medical\PainKillers_F.p3d";
|
||||
picture = QPATHTOF(ui\painkillers_ca.paa);
|
||||
descriptionShort = CSTRING(painkillers_Desc_Short);
|
||||
descriptionUse = CSTRING(painkillers_Desc_Use);
|
||||
ACE_isMedicalItem = 1;
|
||||
class ItemInfo: CBA_MiscItem_ItemInfo {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -30,5 +30,6 @@ class CfgPatches {
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "Cfg3DEN.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
|
||||
#endif
|
||||
|
@ -25,10 +25,11 @@ params ["_medic", "_patient", "_items"];
|
||||
private _fnc_checkItems = {
|
||||
params ["_unit"];
|
||||
|
||||
private _unitItems = _unit call EFUNC(common,uniqueItems);
|
||||
private _unitItems = [_unit, 1] call EFUNC(common,uniqueItems);
|
||||
private _unitVehicle = objectParent _unit;
|
||||
if (!isNull _unitVehicle) then {
|
||||
_unitItems append (itemCargo _unitVehicle);
|
||||
_unitItems append (magazineCargo _unitVehicle);
|
||||
};
|
||||
_items findIf {_x in _unitItems} != -1
|
||||
};
|
||||
|
@ -23,6 +23,7 @@
|
||||
params ["_medic", "_patient", "_bodyPart", "_classname", "", "_usedItem"];
|
||||
|
||||
[_patient, _usedItem] call FUNC(addToTriageCard);
|
||||
[_patient, "activity", LSTRING(Activity_usedItem), [[_medic, false, true] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _usedItem >> "displayName")]] call FUNC(addToLog);
|
||||
private _cfg = ["CfgWeapons", "CfgMagazines"] select (isClass (configFile >> "CfgMagazines" >> _usedItem));
|
||||
[_patient, "activity", LSTRING(Activity_usedItem), [[_medic, false, true] call EFUNC(common,getName), getText (configFile >> _cfg >> _usedItem >> "displayName")]] call FUNC(addToLog);
|
||||
|
||||
[QGVAR(medicationLocal), [_patient, _bodyPart, _classname], _patient] call CBA_fnc_targetEvent;
|
||||
|
@ -23,8 +23,12 @@ _args params ["_medic", "_patient", "_bodyPart", "_classname", "_itemUser", "_us
|
||||
|
||||
// Return used item to user (if used)
|
||||
if (!isNull _itemUser) then {
|
||||
if (isClass (configFile >> "CfgMagazines" >> _usedItem)) then {
|
||||
[_itemUser, _usedItem, 1] call EFUNC(common,adjustMagazineAmmo);
|
||||
} else {
|
||||
[_itemUser, _usedItem] call EFUNC(common,addToInventory);
|
||||
};
|
||||
};
|
||||
|
||||
// Switch medic to end animation immediately
|
||||
private _endInAnim = _medic getVariable QGVAR(endInAnim);
|
||||
|
@ -31,17 +31,30 @@ private _useOrder = [[_patient, _medic], [_medic, _patient], [_medic]] select GV
|
||||
{
|
||||
private _unit = _x;
|
||||
private _unitVehicle = objectParent _unit;
|
||||
private _unitItems = _x call EFUNC(common,uniqueItems);
|
||||
private _unitItems = [_x, 0] call EFUNC(common,uniqueItems);
|
||||
private _unitMagazines = [_x, 2] call EFUNC(common,uniqueItems);
|
||||
private _vehicleItems = itemCargo _unitVehicle; // [] for objNull
|
||||
private _vehicleMagazines = magazineCargo _unitVehicle; // same
|
||||
|
||||
{
|
||||
if (!isNull _unitVehicle && {_x in (itemCargo _unitVehicle)}) then {
|
||||
switch (true) do {
|
||||
case (_x in _vehicleItems): {
|
||||
_unitVehicle addItemCargoGlobal [_x, -1];
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
if (_x in _unitItems) then {
|
||||
case (_x in _vehicleMagazines): {
|
||||
[_unitVehicle, _x] call EFUNC(common,adjustMagazineAmmo);
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
case (_x in _unitItems): {
|
||||
_unit removeItem _x;
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
case (_x in _unitMagazines): {
|
||||
[_unit, _x] call EFUNC(common,adjustMagazineAmmo);
|
||||
[_unit, _x] breakOut "Main";
|
||||
};
|
||||
};
|
||||
} forEach _items;
|
||||
} forEach _useOrder;
|
||||
|
||||
|
@ -138,6 +138,7 @@ ACE Arsenal uses 2 existing config entries to sort and display items.
|
||||
|
||||
- `baseWeapon`: Class name that is used to display an item in the arsenal, used for weapon/attachment variants that are not normally shown to the player (AI variants, PIP optics, and so on). This property can be applied to any weapon or weapon attachment in `CfgWeapons`. Items using CBA or RHS' Scripted Optics systems, or CBA Switchable Attachments do not need this property explictly set, and will automatically use their player-accessible class.
|
||||
- `ACE_isUnique`: Classes in `CfgMagazines` with this property set to `1` will be treated and shown by the Arsenal as Misc. Items. Used for items with attached data that needs to be kept track of, such as Notepads or Spare Barrels.
|
||||
- `ACE_asItem`: Classes in `CfgMagazines` with this property set to `1` will be treated and shown by the Arsenal as Items. Used for magazines that are not meant to be used in a weapon, such as Painkillers.
|
||||
|
||||
### 3.2 New config entries
|
||||
|
||||
@ -159,7 +160,7 @@ ACE Medical Treatment and ACE Field Rations also add their own sub-categories, i
|
||||
- `ACE_isMedicalItem`: Items with this property set to `1` will be sorted to the ACE Medical Tab.
|
||||
- `ACE_isFieldRationItem`: Items with this property set to `1` will be sorted to the ACE Field Rations Tab.
|
||||
|
||||
Only Misc. Items will be checked for these properties. Magazines must have ACE_isUnique property.
|
||||
Only Misc. Items will be checked for these properties. Magazines must have `ACE_isUnique` or `ACE_asItem` property.
|
||||
|
||||
## 4. Default loadouts
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user