Clean up the sound config

This commit is contained in:
VKing 2016-06-12 10:17:02 +02:00
parent ddf9e0b5cc
commit 3c85398d87
9 changed files with 0 additions and 28 deletions

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@ -4,7 +4,6 @@ class ACE_detector {
class detectors {
class ACE_VMM3 {
radius = 2.5;
// sounds[] = {"ace_sweep_high", "ace_sweep_low"};
sounds[] = {"ace_detector_1", "ace_detector_2", "ace_detector_3", "ace_detector_4"};
};
class ACE_VMH3: ACE_VMM3 {

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@ -1,31 +1,4 @@
class CfgSounds {
class ace_sweep_high {
name = "ace_sweep_high";
sound[] = {QUOTE(PATHTOF(sounds\sweep_high.ogg)), "db+1", 1};
titles[] = {};
};
class ace_sweep_low {
name = "ace_sweep_low";
sound[] = {QUOTE(PATHTOF(sounds\sweep_low.ogg)), "db+1", 1};
titles[] = {};
};
class ace_buzz_1 {
name = "buzz_2";
sound[] = {QUOTE(PATHTOF(sounds\buzz_2.ogg)), "db+0.5", 0.5};
titles[] = {};
};
class ace_buzz_2 {
name = "ace_buzz_2";
sound[] = {QUOTE(PATHTOF(sounds\buzz_2.ogg)), "db+0.76", 0.7};
titles[] = {};
};
class ace_buzz_3 {
name = "ace_buzz_3";
sound[] = {QUOTE(PATHTOF(sounds\buzz_2.ogg)), "db+1", 1};
titles[] = {};
};
class ace_detector_1 {
name = "ace_detector_1";
sound[] = {QUOTE(PATHTOF(sounds\metal_detector.wav)), "db+1", 1};

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