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https://github.com/acemod/ACE3.git
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Added ace/module settings for ace_weather:
*enableServerController // weather propagation on the server *useACEWeather // disable ace weather *syncRain *syncWind *syncMisc
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32
addons/weather/ACE_Settings.hpp
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32
addons/weather/ACE_Settings.hpp
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@ -0,0 +1,32 @@
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class ACE_Settings {
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class GVAR(enableServerController) {
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displayName = "Weather propagation";
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description = "Enables sever side weather propagation";
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(useACEWeather) {
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displayName = "ACE Weather";
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description = "Overrides the default weather (editor, mission settings) with ACE weather (map based)";
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(syncRain) {
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displayName = "Sync Rain";
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description = "Synchronizes rain";
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(syncWind) {
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displayName = "Sync Wind";
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description = "Synchronizes wind";
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(syncMisc) {
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displayName = "Sync Misc";
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description = "Synchronizes lightnings, rainbow, fog, ...";
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typeName = "BOOL";
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value = 1;
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};
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};
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46
addons/weather/CfgVehicles.hpp
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46
addons/weather/CfgVehicles.hpp
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@ -0,0 +1,46 @@
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class CfgVehicles {
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class ACE_Module;
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class GVAR(ModuleSettings): ACE_Module {
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scope = 2;
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displayName = "Weather";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa));
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category = "ACE";
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function = QUOTE(DFUNC(initModuleSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class enableServerController {
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displayName = "Weather propagation";
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description = "Enables sever side weather propagation";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class useACEWeather {
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displayName = "ACE Weather";
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description = "Overrides the default weather (editor, mission settings) with ACE weather (map based)";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class syncRain {
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displayName = "Sync Rain";
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description = "Synchronizes rain";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class syncWind {
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displayName = "Sync Wind";
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description = "Synchronizes wind";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class syncMisc {
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displayName = "Sync Misc";
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description = "Synchronizes lightnings, rainbow, fog, ...";
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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};
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};
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BIN
addons/weather/UI/Icon_Module_Wind_ca.paa
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BIN
addons/weather/UI/Icon_Module_Wind_ca.paa
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Binary file not shown.
@ -9,7 +9,6 @@ GVAR(rain_current_range) = -1+(random 2);
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// Wind
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call FUNC(initWind);
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GVAR(overcast_multiplier) = 1;
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GVAR(serverUpdateInterval) = 60;
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[FUNC(serverController), GVAR(serverUpdateInterval)] call cba_fnc_addPerFrameHandler;
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@ -8,21 +8,15 @@ PREP(calculateBarometricPressure);
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PREP(displayWindInfo);
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PREP(getMapData);
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PREP(getWind);
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PREP(initModuleSettings);
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PREP(initWind);
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PREP(serverController);
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PREP(updateAceWeather);
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PREP(updateHumidity);
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PREP(updateRain);
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PREP(updateTemperature);
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PREP(updateWind);
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// Control server side weather propagation
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GVAR(enableServerController) = true;
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// Control client side weather effects
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GVAR(syncRain) = true;
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GVAR(syncWind) = true; // Wind, Gusts, Waves
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GVAR(syncMisc) = true; // Lightnings, Rainbow, Fog
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// Make sure this data is read before client/server postInit
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call FUNC(getMapData);
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@ -3,7 +3,7 @@
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};// "ACE_Kestrel4500" };
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"q1184", "Rocko", "esteldunedain","Ruthberg"};
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@ -14,3 +14,5 @@ class CfgPatches {
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#include "CfgEventhandlers.hpp"
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#include "CfgWorlds.hpp"
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#include "RscTitles.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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34
addons/weather/functions/fnc_initModuleSettings.sqf
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34
addons/weather/functions/fnc_initModuleSettings.sqf
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@ -0,0 +1,34 @@
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/*
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* Author: Glowbal, Ruthberg
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* Module for adjusting the wind deflection settings
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* None <NIL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_logic", "_units", "_activated"];
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if !(_activated) exitWith {};
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// Control server side weather propagation
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[_logic, QGVAR(enableServerController), "enableServerController"] call EFUNC(common,readSettingFromModule);
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// Overrides the default weather (editor, mission settings) with ACE weather (map based)
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[_logic, QGVAR(useACEWeather), "useACEWeather"] call EFUNC(common,readSettingFromModule);
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// Control client side weather effects
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[_logic, QGVAR(syncRain), "syncRain"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(syncWind), "syncWind"] call EFUNC(common,readSettingFromModule); // Wind, Gusts, Waves
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[_logic, QGVAR(syncMisc), "syncMisc"] call EFUNC(common,readSettingFromModule); // Lightnings, Rainbow, Fog
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@ -1,7 +1,7 @@
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/*
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* Author: ACE2 Team, esteldunedain, ruthberg
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* Author: Ruthberg
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*
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* Calculate the wind and rain evolution on the server. Broadcasts the current and next values to the clients
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* Gather weather parameters and broadcast them to the clients
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*
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* Argument:
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* None
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@ -13,95 +13,21 @@
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if (!GVAR(enableServerController)) exitWith {};
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private ["_lastRain", "_rainOverCast", "_transitionTime", "_windDirectionVariance", "_windSpeed", "_windSpeedChange", "_windMaxDiff", "_windMinDiff", "_windDirection", "_windDirectionChange", "_ratioMin", "_ratioMax"];
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// Rain simulation
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if (GVAR(syncRain) && GVAR(rain_period_count) > GVAR(rain_next_period)) then {
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GVAR(rain_next_period) = ceil((1 + (random 10)) / GVAR(overcast_multiplier));
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GVAR(rain_period_count) = 0;
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_lastRain = GVAR(current_rain);
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if (overcast >= 0.7) then {
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_rainOverCast = (overcast - 0.7) / 0.3;
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if (GVAR(current_rain) == 0) then {
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// Initialize rain with a random strength depending on the current overcast value
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GVAR(current_rain) = 0.25 + (random 0.25) + (random 0.5) * _rainOverCast;
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};
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GVAR(current_rain) = GVAR(current_rain) + GVAR(current_rain) * ((_rainOverCast * GVAR(overcast_multiplier)) / 8) * GVAR(rain_current_range);
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GVAR(current_rain) = 0.01 max GVAR(current_rain) min 1;
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GVAR(rain_current_range) = -1 + (random 2);
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} else {
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_rainOverCast = 1;
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GVAR(current_rain) = 0;
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if (GVAR(useACEWeather)) then {
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// Use location based real world weather data
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[] call FUNC(updateAceWeather);
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} else {
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// Simply replicate the server weather on the clients
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if (GVAR(syncRain)) then {
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ACE_RAIN_PARAMS = [rain, rain, GVAR(serverUpdateInterval)];
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publicVariable "ACE_RAIN_PARAMS";
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};
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if (GVAR(syncWind)) then {
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ACE_WIND_PARAMS = [wind call CBA_fnc_vectDir, 0, wind, 0, GVAR(serverUpdateInterval)];
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publicVariable "ACE_WIND_PARAMS";
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};
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if (GVAR(syncMisc)) then {
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ACE_MISC_PARAMS = [lightnings, rainbow, fogParams, GVAR(temperatureShift), GVAR(badWeatherShift), GVAR(humidityShift)];
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publicVariable "ACE_MISC_PARAMS";
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};
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_transitionTime = 1 + (_rainOverCast * 5) + (random (_rainOverCast * 20));
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ACE_RAIN_PARAMS = [_lastRain, GVAR(current_rain), _transitionTime];
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TRACE_4("",_lastRain,_rainOverCast,_transitionTime,overcast);
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GVAR(rain_period_start_time) = time;
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publicVariable "ACE_RAIN_PARAMS";
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};
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// Wind simulation
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if (GVAR(syncWind) && GVAR(wind_period_count) > GVAR(wind_next_period)) then {
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GVAR(wind_next_period) = ceil((2 + (random 5)) / GVAR(overcast_multiplier));
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GVAR(wind_period_count) = 0;
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_windDirectionVariance = (90 - (random 180)) * (overcast ^ 2);
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_windDirection = (360 + GVAR(wind_direction_reference) + _windDirectionVariance) % 360;
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_windDirectionChange = _windDirection - GVAR(current_wind_direction);
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if (_windDirectionChange > 180) then {
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_windDirectionChange = _windDirectionChange - 360;
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};
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if (_windDirectionChange < -180) then {
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_windDirectionChange = 360 + _windDirectionChange;
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};
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_windMaxDiff = GVAR(mean_wind_speed) - GVAR(max_wind_speed);
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_windMinDiff = GVAR(min_wind_speed) - GVAR(mean_wind_speed);
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_ratioMax = (random 1) ^ 2;
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_ratioMin = (random 1) ^ 2;
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_windSpeed = GVAR(current_wind_speed);
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_windSpeedChange = 0;
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if ((random 1) < (0.3 max overcast)) then {
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_windSpeed = GVAR(mean_wind_speed) + _windMaxDiff * _ratioMax + _windMinDiff * _ratioMin;
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_windSpeedChange = _windSpeed - GVAR(current_wind_speed);
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};
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_transitionTime = GVAR(wind_next_period) * GVAR(serverUpdateInterval);
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TRACE_5("dirCur/dirNew/spdCur/spdNew/period",GVAR(current_wind_direction),_windDirection,GVAR(current_wind_speed),_windSpeed,_transitionTime);
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ACE_WIND_PARAMS = [GVAR(current_wind_direction),
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_windDirectionChange,
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GVAR(current_wind_speed),
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_windSpeedChange,
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_transitionTime];
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GVAR(current_wind_direction) = _windDirection;
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GVAR(current_wind_speed) = _windSpeed;
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GVAR(wind_period_start_time) = time;
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publicVariable "ACE_WIND_PARAMS";
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};
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if (GVAR(syncMisc)) then {
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ACE_MISC_PARAMS = [lightnings, rainbow, fogParams, GVAR(temperatureShift), GVAR(badWeatherShift), GVAR(humidityShift)];
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publicVariable "ACE_MISC_PARAMS";
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};
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GVAR(rain_period_count) = GVAR(rain_period_count) + 1;
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GVAR(wind_period_count) = GVAR(wind_period_count) + 1;
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GVAR(overcast_multiplier) = 1 max (2* overcast) min 2; // 0 (@ overcast 0), 2 (@ overcast 1)
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105
addons/weather/functions/fnc_updateAceWeather.sqf
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105
addons/weather/functions/fnc_updateAceWeather.sqf
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@ -0,0 +1,105 @@
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/*
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* Author: ACE2 Team, esteldunedain, ruthberg
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*
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* Updates the wind and rain evolution on the server. Broadcasts the current and next values to the clients
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*
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* Argument:
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* None
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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private ["_overcastMultiplier", "_lastRain", "_rainOverCast", "_transitionTime", "_windDirectionVariance", "_windSpeed", "_windSpeedChange", "_windMaxDiff", "_windMinDiff", "_windDirection", "_windDirectionChange", "_ratioMin", "_ratioMax"];
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_overcastMultiplier = 1 max (2* overcast) min 2; // 0 (@ overcast 0), 2 (@ overcast 1)
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// Rain simulation
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if (GVAR(syncRain) && GVAR(rain_period_count) > GVAR(rain_next_period)) then {
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GVAR(rain_next_period) = ceil((1 + (random 10)) / _overcastMultiplier);
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GVAR(rain_period_count) = 0;
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_lastRain = GVAR(current_rain);
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if (overcast >= 0.7) then {
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_rainOverCast = (overcast - 0.7) / 0.3;
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if (GVAR(current_rain) == 0) then {
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// Initialize rain with a random strength depending on the current overcast value
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GVAR(current_rain) = 0.25 + (random 0.25) + (random 0.5) * _rainOverCast;
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};
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GVAR(current_rain) = GVAR(current_rain) + GVAR(current_rain) * ((_rainOverCast * _overcastMultiplier) / 8) * GVAR(rain_current_range);
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GVAR(current_rain) = 0.01 max GVAR(current_rain) min 1;
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GVAR(rain_current_range) = -1 + (random 2);
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} else {
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_rainOverCast = 1;
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GVAR(current_rain) = 0;
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};
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_transitionTime = 1 + (_rainOverCast * 5) + (random (_rainOverCast * 20));
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ACE_RAIN_PARAMS = [_lastRain, GVAR(current_rain), _transitionTime];
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TRACE_4("",_lastRain,_rainOverCast,_transitionTime,overcast);
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GVAR(rain_period_start_time) = time;
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publicVariable "ACE_RAIN_PARAMS";
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};
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// Wind simulation
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if (GVAR(syncWind) && GVAR(wind_period_count) > GVAR(wind_next_period)) then {
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GVAR(wind_next_period) = ceil((2 + (random 5)) / _overcastMultiplier);
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GVAR(wind_period_count) = 0;
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_windDirectionVariance = (90 - (random 180)) * (overcast ^ 2);
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_windDirection = (360 + GVAR(wind_direction_reference) + _windDirectionVariance) % 360;
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_windDirectionChange = _windDirection - GVAR(current_wind_direction);
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if (_windDirectionChange > 180) then {
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_windDirectionChange = _windDirectionChange - 360;
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};
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if (_windDirectionChange < -180) then {
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_windDirectionChange = 360 + _windDirectionChange;
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};
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_windMaxDiff = GVAR(mean_wind_speed) - GVAR(max_wind_speed);
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_windMinDiff = GVAR(min_wind_speed) - GVAR(mean_wind_speed);
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_ratioMax = (random 1) ^ 2;
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_ratioMin = (random 1) ^ 2;
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_windSpeed = GVAR(current_wind_speed);
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_windSpeedChange = 0;
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if ((random 1) < (0.3 max overcast)) then {
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_windSpeed = GVAR(mean_wind_speed) + _windMaxDiff * _ratioMax + _windMinDiff * _ratioMin;
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_windSpeedChange = _windSpeed - GVAR(current_wind_speed);
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};
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_transitionTime = GVAR(wind_next_period) * GVAR(serverUpdateInterval);
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TRACE_5("dirCur/dirNew/spdCur/spdNew/period",GVAR(current_wind_direction),_windDirection,GVAR(current_wind_speed),_windSpeed,_transitionTime);
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ACE_WIND_PARAMS = [GVAR(current_wind_direction),
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_windDirectionChange,
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GVAR(current_wind_speed),
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_windSpeedChange,
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_transitionTime];
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GVAR(current_wind_direction) = _windDirection;
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GVAR(current_wind_speed) = _windSpeed;
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GVAR(wind_period_start_time) = time;
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publicVariable "ACE_WIND_PARAMS";
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};
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if (GVAR(syncMisc)) then {
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ACE_MISC_PARAMS = [lightnings, rainbow, fogParams, GVAR(temperatureShift), GVAR(badWeatherShift), GVAR(humidityShift)];
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publicVariable "ACE_MISC_PARAMS";
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};
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GVAR(rain_period_count) = GVAR(rain_period_count) + 1;
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GVAR(wind_period_count) = GVAR(wind_period_count) + 1;
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