Added ace/module settings for ace_weather:

*enableServerController // weather propagation on the server
*useACEWeather // disable ace weather
*syncRain
*syncWind
*syncMisc
This commit is contained in:
ulteq 2015-04-27 12:28:56 +02:00
parent b0876ca394
commit 3c91f6abe3
9 changed files with 240 additions and 102 deletions

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@ -0,0 +1,32 @@
class ACE_Settings {
class GVAR(enableServerController) {
displayName = "Weather propagation";
description = "Enables sever side weather propagation";
typeName = "BOOL";
value = 1;
};
class GVAR(useACEWeather) {
displayName = "ACE Weather";
description = "Overrides the default weather (editor, mission settings) with ACE weather (map based)";
typeName = "BOOL";
value = 1;
};
class GVAR(syncRain) {
displayName = "Sync Rain";
description = "Synchronizes rain";
typeName = "BOOL";
value = 1;
};
class GVAR(syncWind) {
displayName = "Sync Wind";
description = "Synchronizes wind";
typeName = "BOOL";
value = 1;
};
class GVAR(syncMisc) {
displayName = "Sync Misc";
description = "Synchronizes lightnings, rainbow, fog, ...";
typeName = "BOOL";
value = 1;
};
};

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@ -0,0 +1,46 @@
class CfgVehicles {
class ACE_Module;
class GVAR(ModuleSettings): ACE_Module {
scope = 2;
displayName = "Weather";
icon = QUOTE(PATHTOF(UI\Icon_Module_Wind_ca.paa));
category = "ACE";
function = QUOTE(DFUNC(initModuleSettings));
functionPriority = 1;
isGlobal = 1;
isTriggerActivated = 0;
author = "$STR_ACE_Common_ACETeam";
class Arguments {
class enableServerController {
displayName = "Weather propagation";
description = "Enables sever side weather propagation";
typeName = "BOOL";
defaultValue = 1;
};
class useACEWeather {
displayName = "ACE Weather";
description = "Overrides the default weather (editor, mission settings) with ACE weather (map based)";
typeName = "BOOL";
defaultValue = 1;
};
class syncRain {
displayName = "Sync Rain";
description = "Synchronizes rain";
typeName = "BOOL";
defaultValue = 1;
};
class syncWind {
displayName = "Sync Wind";
description = "Synchronizes wind";
typeName = "BOOL";
defaultValue = 1;
};
class syncMisc {
displayName = "Sync Misc";
description = "Synchronizes lightnings, rainbow, fog, ...";
typeName = "BOOL";
defaultValue = 1;
};
};
};
};

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@ -9,7 +9,6 @@ GVAR(rain_current_range) = -1+(random 2);
// Wind
call FUNC(initWind);
GVAR(overcast_multiplier) = 1;
GVAR(serverUpdateInterval) = 60;
[FUNC(serverController), GVAR(serverUpdateInterval)] call cba_fnc_addPerFrameHandler;

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@ -8,21 +8,15 @@ PREP(calculateBarometricPressure);
PREP(displayWindInfo);
PREP(getMapData);
PREP(getWind);
PREP(initModuleSettings);
PREP(initWind);
PREP(serverController);
PREP(updateAceWeather);
PREP(updateHumidity);
PREP(updateRain);
PREP(updateTemperature);
PREP(updateWind);
// Control server side weather propagation
GVAR(enableServerController) = true;
// Control client side weather effects
GVAR(syncRain) = true;
GVAR(syncWind) = true; // Wind, Gusts, Waves
GVAR(syncMisc) = true; // Lightnings, Rainbow, Fog
// Make sure this data is read before client/server postInit
call FUNC(getMapData);

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@ -3,7 +3,7 @@
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};// "ACE_Kestrel4500" };
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"q1184", "Rocko", "esteldunedain","Ruthberg"};
@ -14,3 +14,5 @@ class CfgPatches {
#include "CfgEventhandlers.hpp"
#include "CfgWorlds.hpp"
#include "RscTitles.hpp"
#include "CfgVehicles.hpp"
#include "ACE_Settings.hpp"

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@ -0,0 +1,34 @@
/*
* Author: Glowbal, Ruthberg
* Module for adjusting the wind deflection settings
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None <NIL>
*
* Public: No
*/
#include "script_component.hpp"
private ["_logic", "_units", "_activated"];
_logic = _this select 0;
_units = _this select 1;
_activated = _this select 2;
if !(_activated) exitWith {};
// Control server side weather propagation
[_logic, QGVAR(enableServerController), "enableServerController"] call EFUNC(common,readSettingFromModule);
// Overrides the default weather (editor, mission settings) with ACE weather (map based)
[_logic, QGVAR(useACEWeather), "useACEWeather"] call EFUNC(common,readSettingFromModule);
// Control client side weather effects
[_logic, QGVAR(syncRain), "syncRain"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(syncWind), "syncWind"] call EFUNC(common,readSettingFromModule); // Wind, Gusts, Waves
[_logic, QGVAR(syncMisc), "syncMisc"] call EFUNC(common,readSettingFromModule); // Lightnings, Rainbow, Fog

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@ -1,7 +1,7 @@
/*
* Author: ACE2 Team, esteldunedain, ruthberg
* Author: Ruthberg
*
* Calculate the wind and rain evolution on the server. Broadcasts the current and next values to the clients
* Gather weather parameters and broadcast them to the clients
*
* Argument:
* None
@ -13,95 +13,21 @@
if (!GVAR(enableServerController)) exitWith {};
private ["_lastRain", "_rainOverCast", "_transitionTime", "_windDirectionVariance", "_windSpeed", "_windSpeedChange", "_windMaxDiff", "_windMinDiff", "_windDirection", "_windDirectionChange", "_ratioMin", "_ratioMax"];
// Rain simulation
if (GVAR(syncRain) && GVAR(rain_period_count) > GVAR(rain_next_period)) then {
GVAR(rain_next_period) = ceil((1 + (random 10)) / GVAR(overcast_multiplier));
GVAR(rain_period_count) = 0;
_lastRain = GVAR(current_rain);
if (overcast >= 0.7) then {
_rainOverCast = (overcast - 0.7) / 0.3;
if (GVAR(current_rain) == 0) then {
// Initialize rain with a random strength depending on the current overcast value
GVAR(current_rain) = 0.25 + (random 0.25) + (random 0.5) * _rainOverCast;
};
GVAR(current_rain) = GVAR(current_rain) + GVAR(current_rain) * ((_rainOverCast * GVAR(overcast_multiplier)) / 8) * GVAR(rain_current_range);
GVAR(current_rain) = 0.01 max GVAR(current_rain) min 1;
GVAR(rain_current_range) = -1 + (random 2);
} else {
_rainOverCast = 1;
GVAR(current_rain) = 0;
if (GVAR(useACEWeather)) then {
// Use location based real world weather data
[] call FUNC(updateAceWeather);
} else {
// Simply replicate the server weather on the clients
if (GVAR(syncRain)) then {
ACE_RAIN_PARAMS = [rain, rain, GVAR(serverUpdateInterval)];
publicVariable "ACE_RAIN_PARAMS";
};
if (GVAR(syncWind)) then {
ACE_WIND_PARAMS = [wind call CBA_fnc_vectDir, 0, wind, 0, GVAR(serverUpdateInterval)];
publicVariable "ACE_WIND_PARAMS";
};
if (GVAR(syncMisc)) then {
ACE_MISC_PARAMS = [lightnings, rainbow, fogParams, GVAR(temperatureShift), GVAR(badWeatherShift), GVAR(humidityShift)];
publicVariable "ACE_MISC_PARAMS";
};
_transitionTime = 1 + (_rainOverCast * 5) + (random (_rainOverCast * 20));
ACE_RAIN_PARAMS = [_lastRain, GVAR(current_rain), _transitionTime];
TRACE_4("",_lastRain,_rainOverCast,_transitionTime,overcast);
GVAR(rain_period_start_time) = time;
publicVariable "ACE_RAIN_PARAMS";
};
// Wind simulation
if (GVAR(syncWind) && GVAR(wind_period_count) > GVAR(wind_next_period)) then {
GVAR(wind_next_period) = ceil((2 + (random 5)) / GVAR(overcast_multiplier));
GVAR(wind_period_count) = 0;
_windDirectionVariance = (90 - (random 180)) * (overcast ^ 2);
_windDirection = (360 + GVAR(wind_direction_reference) + _windDirectionVariance) % 360;
_windDirectionChange = _windDirection - GVAR(current_wind_direction);
if (_windDirectionChange > 180) then {
_windDirectionChange = _windDirectionChange - 360;
};
if (_windDirectionChange < -180) then {
_windDirectionChange = 360 + _windDirectionChange;
};
_windMaxDiff = GVAR(mean_wind_speed) - GVAR(max_wind_speed);
_windMinDiff = GVAR(min_wind_speed) - GVAR(mean_wind_speed);
_ratioMax = (random 1) ^ 2;
_ratioMin = (random 1) ^ 2;
_windSpeed = GVAR(current_wind_speed);
_windSpeedChange = 0;
if ((random 1) < (0.3 max overcast)) then {
_windSpeed = GVAR(mean_wind_speed) + _windMaxDiff * _ratioMax + _windMinDiff * _ratioMin;
_windSpeedChange = _windSpeed - GVAR(current_wind_speed);
};
_transitionTime = GVAR(wind_next_period) * GVAR(serverUpdateInterval);
TRACE_5("dirCur/dirNew/spdCur/spdNew/period",GVAR(current_wind_direction),_windDirection,GVAR(current_wind_speed),_windSpeed,_transitionTime);
ACE_WIND_PARAMS = [GVAR(current_wind_direction),
_windDirectionChange,
GVAR(current_wind_speed),
_windSpeedChange,
_transitionTime];
GVAR(current_wind_direction) = _windDirection;
GVAR(current_wind_speed) = _windSpeed;
GVAR(wind_period_start_time) = time;
publicVariable "ACE_WIND_PARAMS";
};
if (GVAR(syncMisc)) then {
ACE_MISC_PARAMS = [lightnings, rainbow, fogParams, GVAR(temperatureShift), GVAR(badWeatherShift), GVAR(humidityShift)];
publicVariable "ACE_MISC_PARAMS";
};
GVAR(rain_period_count) = GVAR(rain_period_count) + 1;
GVAR(wind_period_count) = GVAR(wind_period_count) + 1;
GVAR(overcast_multiplier) = 1 max (2* overcast) min 2; // 0 (@ overcast 0), 2 (@ overcast 1)

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@ -0,0 +1,105 @@
/*
* Author: ACE2 Team, esteldunedain, ruthberg
*
* Updates the wind and rain evolution on the server. Broadcasts the current and next values to the clients
*
* Argument:
* None
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_overcastMultiplier", "_lastRain", "_rainOverCast", "_transitionTime", "_windDirectionVariance", "_windSpeed", "_windSpeedChange", "_windMaxDiff", "_windMinDiff", "_windDirection", "_windDirectionChange", "_ratioMin", "_ratioMax"];
_overcastMultiplier = 1 max (2* overcast) min 2; // 0 (@ overcast 0), 2 (@ overcast 1)
// Rain simulation
if (GVAR(syncRain) && GVAR(rain_period_count) > GVAR(rain_next_period)) then {
GVAR(rain_next_period) = ceil((1 + (random 10)) / _overcastMultiplier);
GVAR(rain_period_count) = 0;
_lastRain = GVAR(current_rain);
if (overcast >= 0.7) then {
_rainOverCast = (overcast - 0.7) / 0.3;
if (GVAR(current_rain) == 0) then {
// Initialize rain with a random strength depending on the current overcast value
GVAR(current_rain) = 0.25 + (random 0.25) + (random 0.5) * _rainOverCast;
};
GVAR(current_rain) = GVAR(current_rain) + GVAR(current_rain) * ((_rainOverCast * _overcastMultiplier) / 8) * GVAR(rain_current_range);
GVAR(current_rain) = 0.01 max GVAR(current_rain) min 1;
GVAR(rain_current_range) = -1 + (random 2);
} else {
_rainOverCast = 1;
GVAR(current_rain) = 0;
};
_transitionTime = 1 + (_rainOverCast * 5) + (random (_rainOverCast * 20));
ACE_RAIN_PARAMS = [_lastRain, GVAR(current_rain), _transitionTime];
TRACE_4("",_lastRain,_rainOverCast,_transitionTime,overcast);
GVAR(rain_period_start_time) = time;
publicVariable "ACE_RAIN_PARAMS";
};
// Wind simulation
if (GVAR(syncWind) && GVAR(wind_period_count) > GVAR(wind_next_period)) then {
GVAR(wind_next_period) = ceil((2 + (random 5)) / _overcastMultiplier);
GVAR(wind_period_count) = 0;
_windDirectionVariance = (90 - (random 180)) * (overcast ^ 2);
_windDirection = (360 + GVAR(wind_direction_reference) + _windDirectionVariance) % 360;
_windDirectionChange = _windDirection - GVAR(current_wind_direction);
if (_windDirectionChange > 180) then {
_windDirectionChange = _windDirectionChange - 360;
};
if (_windDirectionChange < -180) then {
_windDirectionChange = 360 + _windDirectionChange;
};
_windMaxDiff = GVAR(mean_wind_speed) - GVAR(max_wind_speed);
_windMinDiff = GVAR(min_wind_speed) - GVAR(mean_wind_speed);
_ratioMax = (random 1) ^ 2;
_ratioMin = (random 1) ^ 2;
_windSpeed = GVAR(current_wind_speed);
_windSpeedChange = 0;
if ((random 1) < (0.3 max overcast)) then {
_windSpeed = GVAR(mean_wind_speed) + _windMaxDiff * _ratioMax + _windMinDiff * _ratioMin;
_windSpeedChange = _windSpeed - GVAR(current_wind_speed);
};
_transitionTime = GVAR(wind_next_period) * GVAR(serverUpdateInterval);
TRACE_5("dirCur/dirNew/spdCur/spdNew/period",GVAR(current_wind_direction),_windDirection,GVAR(current_wind_speed),_windSpeed,_transitionTime);
ACE_WIND_PARAMS = [GVAR(current_wind_direction),
_windDirectionChange,
GVAR(current_wind_speed),
_windSpeedChange,
_transitionTime];
GVAR(current_wind_direction) = _windDirection;
GVAR(current_wind_speed) = _windSpeed;
GVAR(wind_period_start_time) = time;
publicVariable "ACE_WIND_PARAMS";
};
if (GVAR(syncMisc)) then {
ACE_MISC_PARAMS = [lightnings, rainbow, fogParams, GVAR(temperatureShift), GVAR(badWeatherShift), GVAR(humidityShift)];
publicVariable "ACE_MISC_PARAMS";
};
GVAR(rain_period_count) = GVAR(rain_period_count) + 1;
GVAR(wind_period_count) = GVAR(wind_period_count) + 1;