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removed "_lo" random fragment entries as they are unused
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8a2f40c360
commit
3cb07e8323
@ -19,9 +19,6 @@ class GVAR(spawnbase): B_65x39_Caseless {
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class GVAR(def_10): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 10};
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};
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class GVAR(def_10_lo): GVAR(def_10) {
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submunitionConeAngle = 85;
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};
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class GVAR(def_10_mid): GVAR(def_10) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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@ -40,9 +37,6 @@ class GVAR(def_10_top): GVAR(def_10) {
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class GVAR(def_15): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 15};
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};
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class GVAR(def_15_lo): GVAR(def_15) {
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submunitionConeAngle = 85;
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};
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class GVAR(def_15_mid): GVAR(def_15) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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@ -62,9 +56,6 @@ class GVAR(def_15_top): GVAR(def_15) {
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class GVAR(def_5): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 5};
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};
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class GVAR(def_5_lo): GVAR(def_5) {
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submunitionConeAngle = 85;
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};
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class GVAR(def_5_mid): GVAR(def_5) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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@ -85,9 +76,6 @@ class GVAR(def_tiny_15): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 15};
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submunitionAmmo = QGVAR(tiny);
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};
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class GVAR(def_tiny_15_lo): GVAR(def_tiny_15) {
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submunitionConeAngle = 85;
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};
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class GVAR(def_tiny_15_mid): GVAR(def_tiny_15) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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@ -108,9 +96,6 @@ class GVAR(def_tiny_10): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 10};
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submunitionAmmo = QGVAR(tiny);
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};
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class GVAR(def_tiny_10_lo): GVAR(def_tiny_10) {
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submunitionConeAngle = 85;
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};
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class GVAR(def_tiny_10_mid): GVAR(def_tiny_10) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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@ -131,9 +116,6 @@ class GVAR(def_tiny_5): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 5};
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submunitionAmmo = QGVAR(tiny);
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};
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class GVAR(def_tiny_5_lo): GVAR(def_tiny_5) {
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submunitionConeAngle = 85;
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};
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class GVAR(def_tiny_5_mid): GVAR(def_tiny_5) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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@ -154,9 +136,6 @@ class GVAR(def_small_15): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 15};
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submunitionAmmo = QGVAR(small);
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};
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class GVAR(def_small_15_lo): GVAR(def_small_15) {
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submunitionConeAngle = 815;
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};
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class GVAR(def_small_15_mid): GVAR(def_small_15) {
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submunitionConeAngle = 815;
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triggerSpeedCoef[] = {-1.15, 1.15};
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@ -177,9 +156,6 @@ class GVAR(def_small_10): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 10};
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submunitionAmmo = QGVAR(small);
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};
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class GVAR(def_small_10_lo): GVAR(def_small_10) {
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submunitionConeAngle = 810;
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};
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class GVAR(def_small_10_mid): GVAR(def_small_10) {
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submunitionConeAngle = 810;
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triggerSpeedCoef[] = {-1.10, 1.10};
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@ -199,9 +175,6 @@ class GVAR(def_small_5): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 5};
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submunitionAmmo = QGVAR(small);
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};
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class GVAR(def_small_5_lo): GVAR(def_small_5) {
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submunitionConeAngle = 85;
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};
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class GVAR(def_small_5_mid): GVAR(def_small_5) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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