mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Rename some variables
This commit is contained in:
parent
2d45a28863
commit
3d47156547
@ -3,14 +3,14 @@
|
||||
ADDON = false;
|
||||
|
||||
PREP(canDigTrench);
|
||||
PREP(digCancel);
|
||||
PREP(digConfirm);
|
||||
PREP(handleInteractMenuOpened);
|
||||
PREP(handleKilled);
|
||||
PREP(handlePlayerChanged);
|
||||
PREP(handlePlayerInventoryChanged);
|
||||
PREP(handleScrollWheel);
|
||||
PREP(handleUnconscious);
|
||||
PREP(placeCancel);
|
||||
PREP(placeConfirm);
|
||||
PREP(placeTrench);
|
||||
|
||||
// Trench types
|
||||
|
@ -1,78 +0,0 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support and esteldunedain
|
||||
* Confirms trench dig
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [ACE_player] call ace_trenches_fnc_digConfirm
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
// enable running again
|
||||
[_unit, "forceWalk", "ACE_Trenches", false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
// Delete placement dummy and create real trench
|
||||
[{
|
||||
params ["_unit"];
|
||||
if (isNull GVAR(trench)) exitWith {};
|
||||
|
||||
deleteVehicle GVAR(trench);
|
||||
private _trench = createVehicle [GVAR(trenchType) select 0, [0, 0, 0], [], 0, "NONE"];
|
||||
|
||||
GVAR(trenchType) params ["", "", "_dx", "_dy", "_offset"];
|
||||
private _basePos = GVAR(trenchPos);
|
||||
private _angle = (GVAR(digDirection) + getDir _unit);
|
||||
|
||||
// _v1 forward from the player, _v2 to the right, _v3 points away from the ground
|
||||
private _v3 = surfaceNormal _basePos;
|
||||
private _v2 = [sin _angle, +cos _angle, 0] vectorCrossProduct _v3;
|
||||
private _v1 = _v3 vectorCrossProduct _v2;
|
||||
|
||||
// Stick the trench to the ground
|
||||
_basePos set [2, getTerrainHeightASL _basePos];
|
||||
private _minzoffset = 0;
|
||||
private ["_ix","_iy"];
|
||||
for [{_ix = -_dx/2},{_ix <= _dx/2},{_ix = _ix + _dx/3}] do {
|
||||
for [{_iy = -_dy/2},{_iy <= _dy/2},{_iy = _iy + _dy/3}] do {
|
||||
private _pos = _basePos vectorAdd (_v2 vectorMultiply _ix)
|
||||
vectorAdd (_v1 vectorMultiply _iy);
|
||||
_minzoffset = _minzoffset min ((getTerrainHeightASL _pos) - (_pos select 2));
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
_pos set [2, getTerrainHeightASL _pos];
|
||||
_pos2 = +_pos;
|
||||
_pos2 set [2, getTerrainHeightASL _pos + 1];
|
||||
drawLine3D [ASLtoAGL _pos, ASLtoAGL _pos2, [1,1,0,1]];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
_basePos set [2, (_basePos select 2) + _minzoffset + _offset];
|
||||
TRACE_2("",_minzoffset,_offset);
|
||||
_trench setPosASL _basePos;
|
||||
_trench setVectorDirAndUp [_v1, _v3];
|
||||
|
||||
GVAR(trench) = objNull;
|
||||
}, [_unit], 1] call EFUNC(common,waitAndExecute);
|
||||
|
||||
// remove dig pfh
|
||||
[GVAR(digPFH)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(digPFH) = -1;
|
||||
|
||||
// remove mouse button actions
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
|
||||
[_unit, "DefaultAction", _unit getVariable [QGVAR(Dig), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
|
||||
// play animation
|
||||
_unit playActionNow "PutDown";
|
||||
|
||||
_unit setVariable [QGVAR(isDigging), false, true];
|
@ -14,6 +14,6 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
if (_unit getVariable [QGVAR(isDigging), false]) then {
|
||||
[_unit] call FUNC(digCancel);
|
||||
if (_unit getVariable [QGVAR(isPlacing), false]) then {
|
||||
[_unit] call FUNC(placeCancel);
|
||||
};
|
||||
|
@ -14,6 +14,6 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
if (_unit getVariable [QGVAR(isDigging), false]) then {
|
||||
[_unit] call FUNC(digCancel);
|
||||
if (_unit getVariable [QGVAR(isPlacing), false]) then {
|
||||
[_unit] call FUNC(placeCancel);
|
||||
};
|
||||
|
@ -15,10 +15,10 @@
|
||||
|
||||
params ["_newPlayer", "_oldPlayer"];
|
||||
|
||||
if (_newPlayer getVariable [QGVAR(isDigging), false]) then {
|
||||
[_newPlayer] call FUNC(digCancel);
|
||||
if (_newPlayer getVariable [QGVAR(isPlacing), false]) then {
|
||||
[_newPlayer] call FUNC(placeCancel);
|
||||
};
|
||||
|
||||
if (_oldPlayer getVariable [QGVAR(isDigging), false]) then {
|
||||
[_oldPlayer] call FUNC(digCancel);
|
||||
if (_oldPlayer getVariable [QGVAR(isPlacing), false]) then {
|
||||
[_oldPlayer] call FUNC(placeCancel);
|
||||
};
|
||||
|
@ -15,8 +15,8 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
if (_unit getVariable [QGVAR(isDigging), false]) then {
|
||||
if (_unit getVariable [QGVAR(isPlacing), false]) then {
|
||||
if !("ACE_EntrenchingTool" in items _unit) then {
|
||||
[_unit] call FUNC(digCancel);
|
||||
[_unit] call FUNC(placeCancel);
|
||||
};
|
||||
};
|
||||
|
@ -14,6 +14,6 @@
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
if (_unit getVariable [QGVAR(isDigging), false]) then {
|
||||
[_unit] call FUNC(digCancel);
|
||||
if (_unit getVariable [QGVAR(isPlacing), false]) then {
|
||||
[_unit] call FUNC(placeCancel);
|
||||
};
|
||||
|
@ -9,7 +9,7 @@
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [ACE_player] call ace_sandbag_fnc_digCancel
|
||||
* [ACE_player] call ace_sandbag_fnc_placeCancel
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
@ -33,4 +33,4 @@ call EFUNC(interaction,hideMouseHint);
|
||||
[_unit, "DefaultAction", _unit getVariable [QGVAR(Dig), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
|
||||
_unit setVariable [QGVAR(isDigging), false, true];
|
||||
_unit setVariable [QGVAR(isPlacing), false, true];
|
77
addons/trenches/functions/fnc_placeConfirm.sqf
Normal file
77
addons/trenches/functions/fnc_placeConfirm.sqf
Normal file
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support and esteldunedain
|
||||
* Confirms trench dig
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [ACE_player] call ace_trenches_fnc_placeConfirm
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
|
||||
// enable running again
|
||||
[_unit, "forceWalk", "ACE_Trenches", false] call EFUNC(common,statusEffect_set);
|
||||
|
||||
// remove dig pfh
|
||||
[GVAR(digPFH)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(digPFH) = -1;
|
||||
|
||||
// remove mouse button actions
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
|
||||
[_unit, "DefaultAction", _unit getVariable [QGVAR(Dig), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
|
||||
// play animation
|
||||
_unit playActionNow "PutDown";
|
||||
|
||||
_unit setVariable [QGVAR(isPlacing), false, true];
|
||||
|
||||
// Delete placement dummy and create real trench
|
||||
params ["_unit"];
|
||||
if (isNull GVAR(trench)) exitWith {};
|
||||
|
||||
deleteVehicle GVAR(trench);
|
||||
private _trench = createVehicle [GVAR(trenchType) select 0, [0, 0, 0], [], 0, "NONE"];
|
||||
|
||||
GVAR(trenchType) params ["", "", "_dx", "_dy", "_offset"];
|
||||
private _basePos = GVAR(trenchPos);
|
||||
private _angle = (GVAR(digDirection) + getDir _unit);
|
||||
|
||||
// _v1 forward from the player, _v2 to the right, _v3 points away from the ground
|
||||
private _v3 = surfaceNormal _basePos;
|
||||
private _v2 = [sin _angle, +cos _angle, 0] vectorCrossProduct _v3;
|
||||
private _v1 = _v3 vectorCrossProduct _v2;
|
||||
|
||||
// Stick the trench to the ground
|
||||
_basePos set [2, getTerrainHeightASL _basePos];
|
||||
private _minzoffset = 0;
|
||||
private ["_ix","_iy"];
|
||||
for [{_ix = -_dx/2},{_ix <= _dx/2},{_ix = _ix + _dx/3}] do {
|
||||
for [{_iy = -_dy/2},{_iy <= _dy/2},{_iy = _iy + _dy/3}] do {
|
||||
private _pos = _basePos vectorAdd (_v2 vectorMultiply _ix)
|
||||
vectorAdd (_v1 vectorMultiply _iy);
|
||||
_minzoffset = _minzoffset min ((getTerrainHeightASL _pos) - (_pos select 2));
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
_pos set [2, getTerrainHeightASL _pos];
|
||||
_pos2 = +_pos;
|
||||
_pos2 set [2, getTerrainHeightASL _pos + 1];
|
||||
drawLine3D [ASLtoAGL _pos, ASLtoAGL _pos2, [1,1,0,1]];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
_basePos set [2, (_basePos select 2) + _minzoffset + _offset];
|
||||
TRACE_2("",_minzoffset,_offset);
|
||||
|
||||
_trench setPosASL _basePos;
|
||||
_trench setVectorDirAndUp [_v1, _v3];
|
||||
|
||||
GVAR(trench) = objNull;
|
@ -42,12 +42,12 @@ GVAR(digPFH) = [{
|
||||
|
||||
// Cancel if the helper object is gone
|
||||
if (isNull _trench) exitWith {
|
||||
[_unit] call FUNC(digCancel);
|
||||
[_unit] call FUNC(placeCancel);
|
||||
};
|
||||
|
||||
// Cancel if the place is no longer suitable
|
||||
if !([_unit, GVAR(trenchType)] call FUNC(canDigTrench)) exitWith {
|
||||
[_unit] call FUNC(digCancel);
|
||||
[_unit] call FUNC(placeCancel);
|
||||
};
|
||||
|
||||
// Update trench position
|
||||
@ -92,13 +92,13 @@ GVAR(digPFH) = [{
|
||||
_unit setVariable [QGVAR(Dig), [
|
||||
_unit, "DefaultAction",
|
||||
{GVAR(digPFH) != -1},
|
||||
{[_this select 0] call FUNC(digConfirm)}
|
||||
{[_this select 0] call FUNC(placeConfirm)}
|
||||
] call EFUNC(common,addActionEventHandler)];
|
||||
|
||||
_unit setVariable [QGVAR(Cancel), [
|
||||
_unit, "zoomtemp",
|
||||
{GVAR(digPFH) != -1},
|
||||
{[_this select 0] call FUNC(digCancel)}
|
||||
{[_this select 0] call FUNC(placeCancel)}
|
||||
] call EFUNC(common,addActionEventHandler)];
|
||||
|
||||
_unit setVariable [QGVAR(isDigging), true, true];
|
||||
_unit setVariable [QGVAR(isPlacing), true, true];
|
||||
|
Loading…
Reference in New Issue
Block a user