Add Spectator.

This commit is contained in:
voiper 2015-06-28 19:34:21 -07:00
parent 5e6e62280e
commit 3dab207b65
39 changed files with 4037 additions and 0 deletions

View File

@ -0,0 +1 @@
z\ace\addons\spectator

View File

@ -0,0 +1,26 @@
class ACE_Settings {
class GVAR(enabled) {
value = 0;
typeName = "BOOL";
};
class GVAR(limitSide) {
value = 0;
typeName = "BOOL";
};
class GVAR(AI) {
value = 0;
typeName = "BOOL";
};
class GVAR(tracking) {
value = 0;
typeName = "BOOL";
};
class GVAR(modulePos) {
value = 0;
typeName = "BOOL";
};
class GVAR(endMission) {
value = 0;
typeName = "BOOL";
};
};

View File

@ -0,0 +1,11 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};

View File

@ -0,0 +1,53 @@
class CfgVehicles {
class ACE_Module;
class ACE_ModuleSpectator: ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(Module_DisplayName);
function = QFUNC(moduleSpectator);
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\Icon_Module_Spectator_ca.paa);
class Arguments {
class SpectatorEnabled {
displayName = CSTRING(Enabled_DisplayName);
description = CSTRING(Enabled_Description);
typeName = "BOOL";
defaultValue = 0;
};
class SpectatorPlayerSide {
displayName = CSTRING(PlayerSide_DisplayName);
description = CSTRING(PlayerSide_Description);
typeName = "BOOL";
defaultValue = 0;
};
class SpectatorAI {
displayName = CSTRING(AI_DisplayName);
description = CSTRING(AI_Description);
typeName = "BOOL";
defaultValue = 0;
};
class SpectatorTracking {
displayName = CSTRING(Tracking_DisplayName);
description = CSTRING(Tracking_Description);
typeName = "BOOL";
defaultValue = 0;
};
class SpectatorPos {
displayName = CSTRING(Pos_DisplayName);
description = CSTRING(Pos_Description);
typeName = "BOOL";
defaultValue = 0;
};
class SpectatorEnd {
displayName = CSTRING(End_DisplayName);
description = CSTRING(End_Description);
typeName = "BOOL";
defaultValue = 0;
};
};
class ModuleDescription {
description = CSTRING(Module_Description);
};
};
};

View File

@ -0,0 +1,10 @@
ace_spectator
=======
Spectator. Includes features from Splendid Cam, and much more.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [voiper](https://github.com/voiperr)

640
addons/spectator/UI.hpp Normal file
View File

@ -0,0 +1,640 @@
#define PIXEL_X (safeZoneWAbs / (getResolution select 0))
#define PIXEL_Y (safeZoneH / (getResolution select 1))
#define XHAIR RESUNITS_X * 4
#define COMPASS_W RESUNITS_X * 20
#define COMPASS_H COMPASS_W / 15
#define COMPASS_X RESCENTRE_X - COMPASS_W / 2
#define HELP_W RESUNITS_X * 75
#define HELP_H RESUNITS_Y * 75
class ace_spectator_overlay {
idd = 12200;
enableSimulation = 1;
movingEnable = 1;
enableDisplay = 1;
onLoad = "uiNamespace setVariable ['ace_spectator_overlay', _this select 0]; ['Init', _this] call ace_spectator_fnc_overlay";
class controls {
class Unitlist {
access = 0;
idc = 0;
type = CT_TREE;
style = ST_LEFT;
default = 0;
blinkingPeriod = 0;
x = QUOTE(safeZoneX);
y = QUOTE(safeZoneY + RESUNITS_X * 4/3);
w = QUOTE(RESUNITS_X * 30);
h = QUOTE(RESUNITS_Y * 50);
colorBorder[] = {1,1,1,1};
colorBackground[] = {0.1,0.1,0.1,1};
colorSelect[] = {1,0.5,0,1};
colorMarked[] = {1,0.5,0,0.5};
colorMarkedSelected[] = {1,0.5,0,1};
sizeEx = QUOTE(RESUNITS_Y * 2);
font = GUI_FONT_NORMAL;
shadow = 1;
colorText[] = {1,1,1,1};
colorSelectText[] = {1,1,1,1};
colorMarkedText[] = {1,1,1,1};
tooltip = "";
tooltipColorShade[] = {0,0,0,1};
tooltipColorText[] = {1,1,1,1};
tooltipColorBox[] = {1,1,1,1};
multiselectEnabled = 0;
expandOnDoubleclick = 0;
hiddenTexture = "A3\ui_f\data\gui\rsccommon\rsctree\hiddenTexture_ca.paa";
expandedTexture = "A3\ui_f\data\gui\rsccommon\rsctree\expandedTexture_ca.paa";
maxHistoryDelay = 1;
class ScrollBar {
width = 0;
height = 0;
scrollSpeed = 0.01;
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
color[] = {1,1,1,1};
};
colorDisabled[] = {0,0,0,0};
colorArrow[] = {0,0,0,0};
onDestroy = QUOTE(GVAR(mouseBusy) = false; false);
onMouseEnter = QUOTE(GVAR(mouseBusy) = true; false);
onMouseExit = QUOTE(GVAR(mouseBusy) = false; false);
onTreeDblClick = "['Select', _this] call ace_spectator_fnc_overlay; false";
};
};
};
class ace_spectator_vd {
idd = 12201;
enableSimulation = 1;
enableDisplay = 0;
movingEnable = 0;
onLoad = "uiNamespace setVariable ['ace_spectator_vd', _this select 0]; ['Init', _this] call ace_spectator_fnc_viewDistance";
class Controls {
class BG: vip_rsc_box {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 30);
y = QUOTE(safeZoneY + COMPASS_H);
w = QUOTE(RESUNITS_X * 30);
h = QUOTE(COMPASS_H);
colorBackground[] = {0.1,0.1,0.1,1};
onDestroy = QUOTE(GVAR(mouseBusy) = false; false);
};
class TitleFrame: vip_rsc_frame {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 30);
y = QUOTE(safeZoneY + COMPASS_H);
w = QUOTE(RESUNITS_X * 8);
h = QUOTE(COMPASS_H);
shadow = 2;
colorText[]={1,1,1,1};
};
class Title: vip_rsc_text {
style = ST_CENTER;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 30);
y = QUOTE(safeZoneY + COMPASS_H);
w = QUOTE(RESUNITS_X * 8);
h = QUOTE(COMPASS_H);
sizeEx = QUOTE(RESUNITS_Y * 2);
font = GUI_FONT_NORMAL;
shadow = 2;
colorText[]={1,1,1,1};
text = CSTRING(VD_Title);
};
class DistanceFrame: TitleFrame {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 10.5);
w = QUOTE(RESUNITS_X * 5);
};
class Distance: Title {
idc = 1;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 10.5);
w = QUOTE(RESUNITS_X * 5);
text = "";
};
class ButtonExit: vip_rsc_button {
idc = 0;
style = ST_CENTER;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 5);
y = QUOTE(safeZoneY + COMPASS_H);
w = QUOTE(RESUNITS_X * 5);
h = QUOTE(COMPASS_H);
colorBackground[] = {1,1,1,1};
sizeEx = QUOTE(RESUNITS_Y * 2);
font = GUI_FONT_NORMAL;
text = CSTRING(VD_Button);
onButtonClick = "closeDialog 0; false";
onMouseButtonDown = QUOTE(GVAR(mouseBusy) = true; false);
onMouseButtonUp = QUOTE(GVAR(mouseBusy) = false; false);
};
class Slider {
idc = 2;
type = CT_XSLIDER;
style = SL_HORZ;
shadow = 2;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 21.5);
y = QUOTE(safeZoneY + COMPASS_H);
w = QUOTE(RESUNITS_X * 9.5);
h = QUOTE(COMPASS_H);
color[] = {1,1,1,1};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.2};
arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";
thumb = "\A3\ui_f\data\gui\cfg\slider\thumb_ca.paa";
text = "";
onSliderPosChanged = "['Slider', _this] call ace_spectator_fnc_viewDistance";
onMouseButtonDown = QUOTE(GVAR(mouseBusy) = true; false);
onMouseButtonUp = QUOTE(GVAR(mouseBusy) = false; false);
};
};
};
class ace_spectator_map {
idd = 12202;
enableSimulation = 1;
enableDisplay = 0;
onLoad = "uiNameSpace setVariable ['ace_spectator_map', _this select 0]; ['Init', _this select 0] call ace_spectator_fnc_map";
onUnload = "['Close', _this select 0] call ace_spectator_fnc_map";
onKeyDown = "['KeyDown', _this] call ace_spectator_fnc_map";
class controls {
//changes stolen from ACE_map
class Map {
access = 0;
idc = 1;
type = CT_MAP_MAIN;
style = ST_PICTURE;
default = 0;
blinkingPeriod = 0;
x = safeZoneXAbs;
y = safeZoneY;
w = safeZoneWAbs;
h = safeZoneH;
sizeEx = GUI_GRID_CENTER_H;
font = GUI_FONT_NORMAL;
colorText[] = {0,0,0,1};
text = "#(argb,8,8,3)color(1,1,1,1)";
moveOnEdges = 1;
ptsPerSquareSea = 5;
ptsPerSquareTxt = 20;
ptsPerSquareCLn = 10;
ptsPerSquareExp = 10;
ptsPerSquareCost = 10;
ptsPerSquareFor = 9;
ptsPerSquareForEdge = 9;
ptsPerSquareRoad = 6;
ptsPerSquareObj = 9;
scaleMin = 0.001;
scaleMax = 1.0;
scaleDefault = 0.16;
alphaFadeStartScale = 2;
alphaFadeEndScale = 2;
maxSatelliteAlpha = 0.5;
colorBackground[] = {0.929412, 0.929412, 0.929412, 1.0};
colorOutside[] = {0.929412, 0.929412, 0.929412, 1.0};
colorSea[] = {0.4,0.6,0.8,0.5};
colorForest[] = {0.6, 0.8, 0.2, 0.25};
colorForestBorder[] = {0.6,0.8,0.4,1};
colorRocks[] = {0.50, 0.50, 0.50, 0.50};
colorRocksBorder[] = {0,0,0,1};
colorLevels[] = {0.0, 0.0, 0.0, 1.0};
colorMainCountlines[] = {0.858824, 0, 0,1};
colorCountlines[] = {0.647059, 0.533333, 0.286275, 1};
colorMainCountlinesWater[] = {0.5,0.6,0.7,0.6};
colorCountlinesWater[] = {0.5,0.6,0.7,0.3};
colorPowerLines[] = {0.1,0.1,0.1,1};
colorRailWay[] = {0.8,0.2,0,1};
colorNames[] = {1.1,0.1,1.1,0.9};
colorInactive[] = {1,1,0,0.5};
colorTracks[] = {0.2,0.13,0,1};
colorTracksFill[] = {1,0.88,0.65,0.3};
colorRoads[] = {0.2,0.13,0,1};
colorRoadsFill[] = {1,0.88,0.65,1};
colorMainRoads[] = {0.0,0.0,0.0,1};
colorMainRoadsFill[] = {0.94,0.69,0.2,1};
colorGrid[] = {0.05,0.1,0,0.6};
colorGridMap[] = {0.05,0.1,0,0.4};
fontLabel="PuristaMedium";
sizeExLabel="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontGrid="TahomaB";
sizeExGrid = 0.032;
fontUnits="TahomaB";
sizeExUnits="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontNames="EtelkaNarrowMediumPro";
sizeExNames="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2";
fontInfo="PuristaMedium";
sizeExInfo="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontLevel="TahomaB";
sizeExLevel=0.03;
showCountourInterval = 1;
class Task {
icon = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1,1,0,1};
iconCreated = "#(argb,8,8,3)color(1,1,1,1)";
colorCreated[] = {0,0,0,1};
iconCanceled = "#(argb,8,8,3)color(1,1,1,1)";
colorCanceled[] = {0,0,0,0.5};
iconDone = "#(argb,8,8,3)color(1,1,1,1)";
colorDone[] = {0,1,0,1};
iconFailed = "#(argb,8,8,3)color(1,1,1,1)";
colorFailed[] = {1,0,0,1};
size = 8;
importance = 1;
coefMin = 1;
coefMax = 1;
};
class ActiveMarker { //includes icons spawned by drawIcon
color[] = {0,0,0,1};
size = 2;
coefMin = 1; //make sure icon doesnt scale
};
class Waypoint {
coefMax = 1;
coefMin = 4;
color[] = {0,0,0,1};
icon = "#(argb,8,8,3)color(0,0,0,1)";
importance = 1;
size = 2;
};
class WaypointCompleted: Waypoint{};
class CustomMark: Waypoint{};
class Command: Waypoint{};
class Bush {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 14;
importance = "0.2 * 14 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
class Rock: Waypoint{color[]={0.45,0.64,0.33,0.4}; importance="0.5 * 12 * 0.05";};
class SmallTree {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 12;
importance = "0.6 * 12 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
class Tree {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 12;
importance = "0.9 * 16 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
class Legend {
x = SafeZoneX+SafeZoneW-.340;
y = SafeZoneY+SafeZoneH-.152;
font = "PuristaMedium";
w = .340;
h = .152;
sizeEx = 0.039210;
colorBackground[] = {0.906000, 0.901000, 0.880000, 0.5};
color[] = {0, 0, 0, 0.75};
};
class BusStop: Waypoint{};
class FuelStation: Waypoint{};
class Hospital: Waypoint{};
class Church: Waypoint{};
class Lighthouse: Waypoint{};
class Power: Waypoint{};
class PowerSolar: Waypoint{};
class PowerWave: Waypoint{};
class PowerWind: Waypoint{};
class Quay: Waypoint{};
class Transmitter: Waypoint{};
class Watertower: Waypoint{};
class Cross: Waypoint{};
class Chapel: Waypoint{};
class Shipwreck: Waypoint{};
class Bunker: Waypoint{};
class Fortress: Waypoint{};
class Fountain: Waypoint{};
class Ruin: Waypoint{};
class Stack: Waypoint{};
class Tourism: Waypoint{};
class ViewTower: Waypoint{};
};
};
};
class RscTitles {
class ace_spectator_crosshair {
onLoad = "uiNamespace setVariable ['ace_spectator_crosshair', _this select 0]";
idd=-1;
movingEnable=0;
fadein=0;
fadeout=0;
duration=1e+011;
class controls {
class X: vip_rsc_picture {
idc = 0;
x = QUOTE(RESCENTRE_X - XHAIR / 2);
y = QUOTE(RESCENTRE_Y - XHAIR * 4/3 / 2);
w = QUOTE(XHAIR);
h = QUOTE(XHAIR * 4/3);
text = "\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa";
colorText[] = {1,1,1,0.8};
};
};
};
class ace_spectator_status {
onLoad = "uiNamespace setVariable ['ace_spectator_status', _this select 0]; [_this select 0] call ace_spectator_fnc_status";
idd = -1;
movingEnable=0;
fadein=0;
fadeout=0;
duration=1e+011;
class controls {
class BGRight: vip_rsc_box {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 30);
y = QUOTE(safeZoneY);
w = QUOTE(RESUNITS_X * 30);
h = QUOTE(COMPASS_H);
colorBackground[] = {0.1,0.1,0.1,1};
};
class BGLeft: BGRight {
x = QUOTE(safeZoneX);
};
class SpeedFrame: vip_rsc_frame {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 5);
y = QUOTE(safeZoneY);
w = QUOTE(RESUNITS_X * 5);
h = QUOTE(COMPASS_H);
shadow = 2;
colorText[]={1,1,1,1};
};
class Speed: vip_rsc_text {
idc = 0;
style = ST_CENTER;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 5);
y = QUOTE(safeZoneY);
w = QUOTE(RESUNITS_X * 5);
h = QUOTE(COMPASS_H);
colorText[]={1,1,1,1};
sizeEx = QUOTE(RESUNITS_Y * 2);
font = GUI_FONT_NORMAL;
text = "";
};
class FovFrame: SpeedFrame {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 10.5);
};
class Fov: Speed {
idc = 4;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 10.5);
};
class TimeAccFrame: SpeedFrame {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 21.5);
};
class TimeAcc: Speed {
idc = 5;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 21.5);
};
class FocusFrame: SpeedFrame {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 16);
};
class Focus: Speed {
idc = 6;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 16);
};
class NameFrame: SpeedFrame {
x = QUOTE(safeZoneX);
w = QUOTE(RESUNITS_X * 24.5);
};
class Name: Speed {
idc = 1;
x = QUOTE(safeZoneX);
w = QUOTE(RESUNITS_X * 24.5);
};
class ModeFrame: SpeedFrame {
x = QUOTE(safeZoneX + RESUNITS_X * 25);
};
class Mode: Speed {
idc = 2;
x = QUOTE(safeZoneX + RESUNITS_X * 25);
};
class TimeFrame: SpeedFrame {
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 30);
w = QUOTE(RESUNITS_X * 8);
};
class Time: Speed {
idc = 3;
x = QUOTE(safeZoneX + safeZoneW - RESUNITS_X * 30);
w = QUOTE(RESUNITS_X * 8);
};
};
};
class ace_spectator_compass {
onLoad = "uiNamespace setVariable ['ace_spectator_compass', _this select 0]";
onUnload = "";
idd=-1;
movingEnable=0;
fadein=0;
fadeout=0;
duration=1e+011;
class controls {
class BG: vip_rsc_box {
x = QUOTE(COMPASS_X);
y = QUOTE(safeZoneY);
w = QUOTE(COMPASS_W);
h = QUOTE(COMPASS_H);
colorBackground[] = {0.1,0.1,0.1,1};
};
class 0_90: vip_rsc_picture {
idc = 1;
x = QUOTE(RESCENTRE_X);
y = QUOTE(safeZoneY);
w = QUOTE(COMPASS_W / 2);
h = QUOTE(COMPASS_H);
text = "A3\ui_f_curator\data\cfgIngameUI\compass\texture180_ca.paa";
};
class 90_180: 0_90 {
idc = 2;
x = QUOTE(RESCENTRE_X + COMPASS_W / 2);
text = "A3\ui_f_curator\data\cfgIngameUI\compass\texture270_ca.paa";
};
class 180_270: 0_90 {
idc = 3;
x = QUOTE(RESCENTRE_X + COMPASS_W);
text = "A3\ui_f_curator\data\cfgIngameUI\compass\texture0_ca.paa";
};
class 270_0: 0_90 {
idc = 4;
x = QUOTE(RESCENTRE_X + COMPASS_W * 1.5);
text = "A3\ui_f_curator\data\cfgIngameUI\compass\texture90_ca.paa";
};
class Post: vip_rsc_box {
x = QUOTE(COMPASS_X + COMPASS_W / 2);
y = QUOTE(safeZoneY);
w = QUOTE(PIXEL_X * 2);
h = QUOTE(COMPASS_H);
colorBackground[]={1,0,0,1};
};
class LeftBlocker: vip_rsc_box {
x = QUOTE(COMPASS_X - COMPASS_W / 2);
y = QUOTE(safeZoneY);
w = QUOTE(COMPASS_W / 2);
h = QUOTE(COMPASS_H);
colorBackground[] = {0.1,0.1,0.1,1};
};
class RightBlocker: LeftBlocker {
x = QUOTE(COMPASS_X + COMPASS_W);
};
class Frame: vip_rsc_frame {
x = QUOTE(COMPASS_X);
y = QUOTE(safeZoneY);
w = QUOTE(COMPASS_W);
h = QUOTE(COMPASS_H);
shadow=2;
colorText[]={1,1,1,1};
};
};
};
class ace_spectator_help {
onLoad = "uiNamespace setVariable ['ace_spectator_help', _this select 0]; ['Help', _this select 0] call ace_spectator_fnc_camera";
idd = -1;
movingEnable=0;
fadein=0;
fadeout=0;
duration=1e+011;
class controls {
class BG: vip_rsc_box {
idc = -1;
x = QUOTE(RESCENTRE_X - HELP_W / 2);
y = QUOTE(RESCENTRE_Y - HELP_H / 2);
w = QUOTE(HELP_W);
h = QUOTE(HELP_H);
colorBackground[] = {0.1,0.1,0.1,1};
};
class Title: vip_rsc_text {
idc = 0;
style = ST_CENTER;
x = QUOTE(RESCENTRE_X - RESUNITS_X * 25);
y = QUOTE(RESCENTRE_Y - (HELP_H / 2) + RESUNITS_Y * 3);
w = QUOTE(RESUNITS_X * 50);
h = QUOTE(RESUNITS_Y * 4);
colorText[]={1,1,1,1};
sizeEx = QUOTE(RESUNITS_Y * 4);
font = GUI_FONT_NORMAL;
text = "ACE Spectator Controls";
};
class LeftColumn1 {
idc = 1;
type = CT_STRUCTURED_TEXT;
style = ST_LEFT;
x = QUOTE(RESCENTRE_X - HELP_W / 2 + RESUNITS_X * 3);
y = QUOTE(RESCENTRE_Y - (HELP_H / 2) + RESUNITS_Y * 10);
w = QUOTE(RESUNITS_X * 16.75);
h = QUOTE(RESUNITS_Y * 63);
text = "";
size = QUOTE(RESUNITS_Y * 2.5);
colorBackground[] = {0,0,0,0};
};
class LeftColumn2: LeftColumn1 {
idc = 2;
x = QUOTE(RESCENTRE_X - HELP_W / 2 + RESUNITS_X * 19.75);
};
class RightColumn1: LeftColumn1 {
idc = 3;
x = QUOTE(RESCENTRE_X + HELP_W / 2 - RESUNITS_X * 3 - RESUNITS_X * 29.5);
};
class RightColumn2: LeftColumn1 {
idc = 4;
x = QUOTE(RESCENTRE_X + HELP_W / 2 - RESUNITS_X * 3 - RESUNITS_X * 11.75);
};
};
};
};

Binary file not shown.

View File

@ -0,0 +1,96 @@
/*
Author:
voiper
*/
#include "script_component.hpp"
["SettingsInitialized", {
if !GVAR(enabled) exitWith {};
//check if respawn is set up properly
_fail = if (getNumber (missionConfigFile >> "respawn") != 3 && getText (missionConfigFile >> "respawn") != "Base") then {true} else {false};
if (_fail) exitWith {
_text = "[ACE_Spectator] ERROR: This mission does not have respawn set up properly. Add 'respawn=3' or 'respawn=""BASE""' to description.ext.";
systemChat _text;
diag_log text _text;
};
if GVAR(endMission) then {
[{
if (player distance GVAR(penPos) < 200) then {
if ({isPlayer _x && alive _x && (_x distance GVAR(penPos)) > 200} count allUnits == 0) then {
[["endDeath", false], "BIS_fnc_endMission"] call BIS_fnc_MP;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
};
}, 2] call CBA_fnc_addPerFrameHandler;
};
if (isDedicated) exitWith {};
call FUNC(penPos);
{
if (getMarkerPos _x isEqualTo [0,0,0]) then {
_marker = createMarkerLocal [_x, [0,0]];
_marker setMarkerShapeLocal "ICON";
};
_x setMarkerPosLocal GVAR(penPos);
} forEach ["respawn_west", "respawn_east", "respawn_guerrila", "respawn_civilian"];
GVAR(playerSide) = side (group player);
if GVAR(tracking) then {
[FUNC(checkUnits), 2] call CBA_fnc_addPerFrameHandler;
[FUNC(trackUnits), 20] call CBA_fnc_addPerFrameHandler;
};
player addEventHandler ["Killed", {
[player] joinSilent grpNull;
if (isClass (configFile >> "CfgPatches" >> "ace_hearing")) then {EGVAR(hearing,disableVolumeUpdate) = true};
_delay = getNumber (missionConfigFile >> "respawnDelay");
_delay fadeSound 0;
999999 cutText ["", "BLACK", _delay];
}];
player addEventHandler ["Respawn", {
if (!isNil QGVAR(cam)) then {["Exit"] call FUNC(camera)};
if (isClass (configFile >> "CfgPatches" >> "ace_hearing")) then {EGVAR(hearing,disableVolumeUpdate) = true};
if (isClass (configFile >> "CfgPatches" >> "acre_sys_radio")) then {[true] call acre_api_fnc_setSpectator};
if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then {[player, true] call TFAR_fnc_forceSpectator};
if !GVAR(modulePos) then {
_corpse = _this select 1;
if (!isNil "_corpse") then {
if (!isNull _corpse) then {
GVAR(startingPos) = getPosATL _corpse;
};
};
};
player addEventHandler ["HandleDamage", {0}];
[player] joinSilent grpNull;
removeAllWeapons player;
removeAllItems player;
removeAllAssignedItems player;
removeUniform player;
removeVest player;
player linkItem "ItemMap";
player linkItem "ItemRadio";
hideObjectGlobal player;
if (surfaceisWater GVAR(penPos)) then {
player forceAddUniform "U_B_Wetsuit";
player addVest "V_RebreatherB";
};
player setPosATL GVAR(penPos);
0 fadeSound 0;
999999 cutText ["", "BLACK FADED", 0];
["Init", [true]] call FUNC(camera);
}];
}] call EFUNC(common,addEventHandler);

View File

@ -0,0 +1,31 @@
#include "script_component.hpp"
ADDON = false;
PREP(camera);
PREP(cameraIntro);
PREP(canSpectateUnit);
PREP(checkUnits);
PREP(compass);
PREP(crosshair);
PREP(draw3D);
PREP(drawMines2D);
PREP(drawMines3D);
PREP(drawTracks2D);
PREP(drawUnits2D);
PREP(drawUnits3D);
PREP(killed);
PREP(map);
PREP(moduleSpectator);
PREP(overlay);
PREP(penPos);
PREP(respawn);
PREP(sideColour);
PREP(status);
PREP(trackUnits);
PREP(unitInfo);
PREP(unitSide);
PREP(unitVar);
PREP(viewDistance);
ADDON = true;

View File

@ -0,0 +1,19 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"voiper"};
authorUrl = "https://github.com/voiperr/";
VERSION_CONFIG;
};
};
#include "ACE_Settings.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "rsc_defines.hpp"
#include "UI.hpp"

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,28 @@
/*
Author:
voiper
Description:
Curtain, sound, and text intro when camera starts.
Arguments:
None
Example:
call ace_spectator_fnc_camIntro;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
999999 cutText ["", "BLACK IN", 2];
2 fadeSound 1;
["Press H for spectator controls", 2] call EFUNC(common,displaytextstructured);
[_this select 1] call CBA_fnc_removePerFrameHandler;

View File

@ -0,0 +1,30 @@
/*
Author:
voiper
Description:
Check if a unit is suitable to spectate.
Arguments:
0: Unit to check <Object>
Example:
[unit] call ace_spectator_canSpectateUnit;
Return Value:
Whether is suitable to spectate <Bool>
Public:
No
*/
#include "script_component.hpp"
_unit = _this select 0;
if (_unit distance GVAR(penPos) < 200) exitWith {false};
if (_unit distance [0,0,0] < 100) exitWith {false};
if (!GVAR(AI) && !isPlayer _unit) exitWith {false};
if (GVAR(limitSide) && (([_unit] call FUNC(unitSide)) != GVAR(playerSide))) exitWith {false};
true

View File

@ -0,0 +1,37 @@
/*
Author:
voiper
Description:
Compile array of units to spectate.
Arguments:
None.
Example:
call ace_spectator_fnc_checkUnits;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_units = allUnits;
_units append allDead;
GVAR(units) = [];
{
_listed = _x getVariable [QGVAR(listed), false];
if (!_listed) then {
[_x] call FUNC(unitVar);
_x addEventHandler ["Killed", {_this call FUNC(killed)}];
_x addEventHandler ["Respawn", {_this call FUNC(respawn)}];
_x setVariable [QGVAR(listed), true];
};
if ([_x] call FUNC(canSpectateUnit)) then {GVAR(units) pushback _x};
} forEach _units;

View File

@ -0,0 +1,59 @@
/*
Author:
voiper
Description:
Orient and set compass.
Arguments:
0: Compass <Display>
Example:
[display] call ace_spectator_fnc_compass;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
#define RESUNITS_X safeZoneW / 100
#define CENTRE safeZoneX + safeZoneW / 2
#define COMPASS_W RESUNITS_X * 20
#define COMPASS_X CENTRE - COMPASS_W / 2
#define ARC_W COMPASS_W / 2
#define DEGUNIT COMPASS_W / 180
_dialog = _this select 0;
_Q1 = _dialog displayCtrl 1;
_Q2 = _dialog displayCtrl 2;
_Q3 = _dialog displayCtrl 3;
_Q4 = _dialog displayCtrl 4;
_qOrder = [];
_dir = if GVAR(cameraOn) then {getDir GVAR(cam)} else {getDir GVAR(unit)};
_angleFromCentre = _dir - floor(_dir / 90) * 90;
_leftEdgePos = _angleFromCentre * DEGUNIT;
_positions = [
[CENTRE - _leftEdgePos - ARC_W, safeZoneY],
[CENTRE - _leftEdgePos, safeZoneY],
[CENTRE - _leftEdgePos + ARC_W, safeZoneY],
[0, safeZoneY - 1]
];
_qOrder = switch (true) do {
case ((_dir >= 0) && (_dir < 90)): {[_Q4, _Q1, _Q2, _Q3]};
case ((_dir >= 90) && (_dir < 180)): {[_Q1, _Q2, _Q3, _Q4]};
case ((_dir >= 180) && (_dir < 270)): {[_Q2, _Q3, _Q4, _Q1]};
case (_dir >= 270): {[_Q3, _Q4, _Q1, _Q2]};
};
{
_x ctrlSetPosition (_positions select _forEachIndex);
_x ctrlCommit 0;
} forEach _qOrder;

View File

@ -0,0 +1,29 @@
/*
Author:
voiper
Description:
Automatically set crosshair colour.
Arguments:
None
Example:
call ace_spectator_fnc_crosshair;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_xhair = uiNamespace getVariable QGVAR(crosshair);
if (!isNull _xhair) then {
_colour = if ((GVAR(lock) select 0) > -1) then {[1,0,0,0.8]} else {
if (!isNull GVAR(attach)) then {[1,1,0,0.8]} else {[1,1,1,0.8]};
};
(_xhair displayCtrl 0) ctrlSetTextColor _colour;
};

View File

@ -0,0 +1,34 @@
/*
Author:
voiper
Description:
Draw3D EH for spectator.
Arguments:
None
Example:
call ace_spectator_fnc_draw3D;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_map = uiNameSpace getVariable QGVAR(map);
if (!isNull _map) exitWith {};
_compass = uiNamespace getVariable QGVAR(compass);
_status = uiNamespace getVariable QGVAR(status);
if (!isNull _compass) then {[_compass] call FUNC(compass)};
if (!isNull _status) then {[_status] call FUNC(status)};
if (GVAR(markers) > 0) then {
call FUNC(drawMines3D);
call FUNC(drawUnits3D);
};

View File

@ -0,0 +1,43 @@
/*
Author:
voiper
Description:
Draw mines on spectator map.
Arguments:
0: Map control <Control>
1: Zoom level <Scalar>
Example:
[map, zoomlevel] call ace_spectator_fnc_drawMines2D;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
#define SCALE 5 * safeZoneH / 100
#define MIN 300 * SCALE
#define TEXTURE "\A3\ui_f\data\map\markers\military\triangle_CA.paa"
_map = _this select 0;
_zoom = _this select 1;
_size = SCALE / _zoom;
_textSize = ((1/4 * _size) max (SCALE / 2) min (SCALE / 1.5)) / 2;
_iconSize = (20 * _size) max SCALE min MIN;
_showText = (GVAR(markers) > 1);
{
_name = "";
if (_showText) then {
_magName = getText (configFile >> "CfgAmmo" >> (typeOf _x) >> "defaultMagazine");
_name = getText (configFile >> "CfgMagazines" >> _magName >> "displayName");
};
_map drawIcon [TEXTURE, [1,0.5,0,1], getPos _x, _iconSize, _iconSize, getDir _x, _name, 1, _textSize, "PuristaMedium"];
} forEach allMines;

View File

@ -0,0 +1,55 @@
/*
Author:
voiper
Description:
Draw mines in 3D.
Arguments:
None
Example:
call ace_spectator_fnc_drawMines3D;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
#define SCALE safeZoneH / 100
#define TEXTMAX (1.5 * SCALE)
#define TEXTMIN 6 * SCALE
#define ICONMAX (30 * SCALE)
#define ICONMIN (120 * SCALE)
#define TEXTURE "\A3\ui_f\data\map\markers\military\triangle_CA.paa"
_cam = GVAR(cam);
_showText = (GVAR(markers) > 1);
{
_pos = getPos _x;
_dist = (_cam distance _pos) + 0.1;
if (_dist < 2000) then {
_distScaled = SCALE / sqrt(_dist);
_iconScale = 300 * _distScaled;
//_iconSize = (20 * _size) max _scale min _min;
_iconSize = _iconScale max ICONMAX min ICONMIN;
_textSize = 0;
if (_showText) then {
_textScale = 10 * _distScaled;
_textSize = _textScale max TEXTMAX min TEXTMIN;
};
_magName = getText (configFile >> "CfgAmmo" >> (typeOf _x) >> "defaultMagazine");
_name = getText (configFile >> "CfgMagazines" >> _magName >> "displayName");
drawIcon3D [TEXTURE, [1,0.5,0,1], _pos, _iconSize, _iconSize, 0, _name, 1, _textSize, "PuristaMedium"];
};
} forEach allMines;

View File

@ -0,0 +1,56 @@
/*
Author:
voiper
Description:
Draw unit tracks in spectator map.
Arguments:
0: Map control <Control>
1: Zoom level <Scalar>
Example:
[map, zoomlevel] call ace_spectator_fnc_drawTracks2D;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_map = _this select 0;
_zoom = _this select 1;
{
_unit = _x select 0;
_info = [_unit] call FUNC(unitInfo);
_colour = _info select 2;
if (_unit == GVAR(unit)) then {_colour = [1,1,0,_colour select 3]};
_positions = _x select 1;
_count = count _positions;
_step = floor (10 * _zoom) min 3 max 1;
_lastIndex = 0;
if (_count > 1) then {
for "_i" from 0 to (_count - 1) step _step do {;
if (_i > 0 && _i < _count) then {
_pos1 = _positions select _i;
_pos2 = _positions select (_i - _step);
_lastIndex = _i;
_map drawLine [_pos1, _pos2, _colour];
};
};
};
//((_count - _step + _count mod _step) max 0)
if (alive _unit) then {
_map drawLine [_positions select _lastIndex, getPosVisual _unit, _colour];
};
} forEach GVAR(trackingArray);

View File

@ -0,0 +1,81 @@
/*
Author:
voiper
Description:
Draw unit icons on spectator map.
Arguments:
0: Map control <Control>
1: Zoom level <Scalar>
Example:
[map, zoomlevel] call ace_spectator_fnc_drawUnits2D;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
#define SCALE 5 * safeZoneH / 100
#define MIN 300 * SCALE
_map = _this select 0;
_zoom = _this select 1;
_topIcon = [];
_size = SCALE / _zoom;
_showText = (GVAR(markers) > 1);
_textSize = (0.25 * _size) max (SCALE / 2) min (SCALE / 1.5);
{
_unit = _x;
_isTarget = (_unit == GVAR(unit));
if (true) then {
_veh = vehicle _unit;
_inVeh = (_veh != _unit);
if (!_isTarget && _inVeh && !(_unit == ((crew _veh) select 0))) exitWith {};
if (!_isTarget && _inVeh && (GVAR(unit) in (crew _veh))) exitWith {};
_obj = if (_inVeh) then {_veh} else {_unit};
_pos = getPosVisual _obj;
_dir = getDir _obj;
_info = [_unit] call FUNC(unitInfo);
_name = _info select 0;
_colour = _info select 2;
_icon = getText (configFile >> "CfgVehicles" >> (typeOf _veh) >> "Icon");
_iconSize = 0;
_iconText = "";
if (_inVeh) then {
_iconSize = (50 * _size) max SCALE min (MIN * 2);
if (_showText) then {
_iconText = "[" + (getText (configFile >> "CfgVehicles" >> (typeOf _veh) >> "displayName")) + "] " + _name;
};
} else {
_iconSize = (50 * _size) max SCALE min MIN;
if (_showText) then {
_iconText = _name;
};
};
if (_isTarget) exitWith {
_topIcon = [_icon, [1,1,0,1], _pos, _iconSize, _iconSize, _dir, _iconText, 1, _textSize, "PuristaBold", "RIGHT"];
};
_map drawIcon [_icon, _colour, _pos, _iconSize, _iconSize, _dir, _iconText, 1, _textSize, "PuristaMedium", "RIGHT"]
};
} forEach GVAR(units);
if (count _topIcon > 0) then {
_map drawIcon _topIcon;
};

View File

@ -0,0 +1,97 @@
/*
Author:
voiper
Description:
Draw unit icons in 3D.
Arguments:
None
Example:
call ace_spectator_fnc_drawUnits3D;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
#define SCALE safeZoneH / 100
#define TEXTMAX (1.5 * SCALE)
#define TEXTMIN 6 * SCALE
#define ICONMAX (30 * SCALE)
#define ICONMIN (120 * SCALE)
_cam = GVAR(cam);
_showText = (GVAR(markers) > 1);
_topIcon = [];
{
_unit = _x;
if (true) then {
_veh = vehicle _unit;
_inVeh = (_veh != _unit);
_cmdr = if (_inVeh && (_unit == ((crew _veh) select 0))) then {true} else {false};
_obj = if (_inVeh && _cmdr) then {_veh} else {_unit};
_pos = if (surfaceIsWater getPos _obj) then {getPosASLVisual _obj} else {getPosATLVisual _obj};
_dist = (_cam distance _pos) + 0.1;
_isTarget = (_unit == GVAR(unit));
//exit if too far
if (_dist > 2000 && !_isTarget) exitWith {};
//exit if target not on screen
if ((count (worldToScreen _pos) < 1) && !_isTarget) exitWith {};
_info = [_unit] call FUNC(unitInfo);
_name = _info select 0;
_colour = _info select 2;
_pos set [2, (_pos select 2) + 3];
_distScaled = SCALE / sqrt(_dist);
_icon = "";
_iconScale = 300 * _distScaled;
_iconSize = _iconScale max ICONMAX min ICONMIN;
_text = if (_showText) then {_name} else {""};
_textScale = 10 * _distScaled;
_textSize = _textScale max TEXTMAX min TEXTMIN;
if (_inVeh) then {
if (_cmdr) then {
_icon = getText (configFile >> "CfgVehicles" >> (typeOf _veh) >> "Icon");
_text = if (_showText) then {
"[" + (getText (configFile >> "CfgVehicles" >> (typeOf _veh) >> "displayName")) + "] " + _text
} else {""};
_pos set [2, (_pos select 2) + 3];
} else {
_iconSize = 0;
_textSize = if (_dist < 25) then {_textSize / 1.5} else {0};
};
} else {
_icon = getText (configFile >> "CfgVehicles" >> (typeOf _unit) >> "Icon");
};
if (GVAR(markers) > 2) then {
_text = _text + " [" + str ceil(_dist) + "]";
};
if (_isTarget) exitWith {
_topIcon = [_icon, [1,1,0,1], _pos, _iconSize, _iconSize, 0, _text, 2, _textSize, "PuristaBold", "CENTER", true];
};
drawIcon3D [_icon, _colour, _pos, _iconSize, _iconSize, 0, _text, 2, _textSize, "PuristaMedium"];
};
} forEach GVAR(units);
if ((count _topIcon > 0) && GVAR(cameraOn)) then {
drawIcon3D _topIcon;
};

View File

@ -0,0 +1,65 @@
/*
Author:
voiper
Description:
Killed EH for remote units.
Arguments:
0: Unit <Object>
1: Killer <Object>
Example:
[unit, killer] call ace_spectator_fnc_killed;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_unit = _this select 0;
_killer = _this select 1;
if (isNil "_unit") exitWith {};
if (isNil QGVAR(cam)) exitWith {};
if (isNull _unit) exitWith {};
if (!isNull _killer) then {
if (GVAR(markers) > 2 && !difficultyEnabled "deathMessages") then {
_nameUnit = name _unit;
_nameKiller = name _killer;
_text = if (_killer == _unit) then {
format ["%1 died", _nameUnit]
} else {
format ["%2 killed by %1", _nameUnit, _nameKiller]
};
systemChat _text;
};
};
if (_unit == GVAR(unit) && !GVAR(cameraOn)) then {
["Camera", ["Free"]] call FUNC(camera);
GVAR(unit) = objNull;
};
_savedUnit = GVAR(savedUnits) find _unit;
if (_savedUnit > -1) then {
GVAR(savedUnits) set [_savedUnit, objNull];
};
if (!isNil QGVAR(trackingArray)) then {
_pos = getPos _unit;
_pos resize 2;
_index = -1;
{if ((_x select 0) == _unit) then {_index = _forEachIndex}} forEach GVAR(trackingArray);
_unitArray = GVAR(trackingArray) select _index;
_tracks = _unitArray select 1;
_tracks pushBack _pos;
_unitArray set [1, _tracks];
GVAR(trackingArray) set [_index, _unitArray];
};

View File

@ -0,0 +1,156 @@
/*
Author:
voiper
Description:
Manage spectator map.
Arguments:
0: Mode <String>
1: Elements (depending on situation) <Array>
Example:
["Init", [map]] call ace_spectator_fnc_map;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
#include "\a3\editor_f\Data\Scripts\dikCodes.h"
_mode = _this select 0;
_this = _this select 1;
switch _mode do {
case "Init": {
_map = _this displayCtrl 1;
if (isNil QGVAR(mapPos)) then {
GVAR(mapPos) = [(GVAR(penPos) select 0) / 4, (GVAR(penPos) select 1) / 4];
};
if (isNil QGVAR(mapZoom)) then {
GVAR(mapZoom) = 0.75;
};
_map ctrlMapAnimAdd [0, GVAR(mapZoom), GVAR(mapPos)];
ctrlMapAnimCommit _map;
setMousePosition [0.5, 0.5];
_map ctrlAddEventHandler ["Draw", {['Draw', _this] call FUNC(map)}];
_map ctrlAddEventHandler ["MouseButtonDblClick", {['Click', _this] call FUNC(map)}];
};
case "Close": {
_map = _this displayCtrl 1;
GVAR(mapPos) = _map ctrlMapScreenToWorld [0.5,0.5];
GVAR(mapZoom) = ctrlMapScale _map;
};
case "Draw": {
_map = _this select 0;
_zoom = ctrlMapScale _map;
if (GVAR(markers) > 0) then {
if ((GVAR(markers) > 2) && GVAR(tracking)) then {
[_map, _zoom] call FUNC(drawTracks2D);
};
[_map, _zoom] call FUNC(drawMines2D);
[_map, _zoom] call FUNC(drawUnits2D);
};
if (GVAR(cameraOn)) then {
_scale = 5 * safeZoneH / 100;
_map drawIcon ["\A3\ui_f\data\gui\Rsc\RscDisplayMissionEditor\iconcamera_ca.paa", [1,1,1,1], getPos GVAR(cam), 500 * _scale, 500 * _scale, getDir GVAR(cam), "", 0, 0, "PuristaMedium"];
};
};
case "Click": {
_map = _this select 0;
_button = _this select 1;
_shift = _this select 4;
_mapPos = _map ctrlMapScreenToWorld [_this select 2, _this select 3];
if (_shift) then {
if (GVAR(cameraOn)) then {
_dir = [getPos GVAR(cam), _mapPos] call BIS_fnc_dirTo;
GVAR(vector) set [0, _dir];
[GVAR(cam), GVAR(vector)] call BIS_fnc_setObjectRotation;
};
} else {
_newUnit = objNull;
_scale = ctrlMapScale _map;
_radius = _scale * 250;
_units = [];
//find units near spot, ignoring height (necessary since nearestObjects takes height into account)
{
if (alive _x) then {
_pos = getPos _x;
_pos set [2, 0];
if (_pos distance _mapPos <= _radius) then {
_units pushBack _x;
};
};
} forEach GVAR(units);
//find closest unit to spot
if (count _units > 0) then {
_nearest = 0;
for "_i" from 1 to (count _units - 1) do {
if (((_units select _i) distance _mapPos) < ((_units select _nearest) distance _mapPos)) then {
_nearest = _i;
};
};
_newUnit = _units select _nearest;
};
if (!isNull _newUnit) then {
if (vehicle _newUnit != _newUnit) then {
_crew = crew (vehicle _newUnit);
_newUnit = _crew select 0;
};
GVAR(unit) = _newUnit;
if (GVAR(cameraOn)) then {
["Camera", ["Third"]] call FUNC(camera);
} else {
if (GVAR(third)) then {
["Camera", ["Third"]] call FUNC(camera);
} else {
["Camera", ["First"]] call FUNC(camera);
};
};
} else {
if (!GVAR(cameraOn)) then {
["Camera", ["Free"]] call FUNC(camera);
};
_mapPos set [2, 10];
GVAR(cam) setPosATL _mapPos;
};
};
};
case "KeyDown": {
_key = _this select 1;
_shift = _this select 2;
_ctrl = _this select 3;
_alt = _this select 4;
_return = false;
switch (_key) do {
case (DIK_DELETE): {_return = true};
};
_return
};
};

View File

@ -0,0 +1,28 @@
/*
* Author: esteldunedain
* Initializes the addon module.
*
* Arguments:
* Whatever the module provides.
*
* Return Value:
* None
*/
#include "script_component.hpp"
PARAMS_3(_logic,_units,_activated);
if !(_activated) exitWith {};
[_logic, QGVAR(enabled), "SpectatorEnabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(limitSide), "SpectatorPlayerSide"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(AI), "SpectatorAI"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(tracking), "SpectatorTracking"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(modulePos), "SpectatorPos"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(endMission), "SpectatorEnd"] call EFUNC(common,readSettingFromModule);
if GVAR(modulePos) then {
GVAR(startingPos) = getPosATL _logic;
GVAR(startingDir) = getDir _logic;
};

View File

@ -0,0 +1,106 @@
/*
Author:
voiper
Description:
Spectator unit list.
Arguments:
0: Specific function to use <String>
1: Function params <Array>
Example:
["Init", [display]] call ace_spectator_fnc_overlay;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_mode = _this select 0;
_this = _this select 1;
switch _mode do {
case "Init": {
_display = _this select 0;
_ctrl = _display displayCtrl 0;
_count = _ctrl tvCount [];
for "_i" from 0 to _count do {
_ctrl tvDelete [_x];
};
_ctrl tvAdd [[], "Blufor"];
_ctrl tvAdd [[], "Opfor"];
_ctrl tvAdd [[], "Independent"];
_ctrl tvAdd [[], "Civilian"];
_unitList = [];
{
_units = units _x;
private ["_groupNum"];
{
if ((GVAR(units) find _x > -1) && alive _x) then {
_info = [_x] call FUNC(unitInfo);
_text = _info select 0;
_team = _info select 1;
_side = switch (_team) do {
case BLUFOR: {0};
case OPFOR: {1};
case INDEPENDENT: {2};
case CIVILIAN: {3};
};
_icon = getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "Icon");
_picture = "\a3\ui_f\data\map\VehicleIcons\" + _icon + "_ca.paa";
_treeIndex = [];
_unitList pushBack _x;
_savedUnit = GVAR(savedUnits) find _x;
if (_savedUnit > -1) then {_text = _text + " (#" + str (_savedUnit + 1) + ")"};
if (_forEachIndex == 0) then {
_groupNum = _ctrl tvAdd [[_side], _text];
_treeIndex = [_side, _groupNum];
} else {
_num = _ctrl tvAdd [[_side, _groupNum], _text];
_treeIndex = [_side, _groupNum, _num];
};
_ctrl tvSetPicture [_treeIndex, _picture];
_ctrl tvSetData [_treeIndex, [_x] call FUNC(unitVar)];
_unitList pushBack _treeIndex;
};
} forEach _units;
} forEach allGroups;
if (!isNull GVAR(unit)) then {
if (alive GVAR(unit)) then {
_treeIndex = _unitList select ((_unitList find GVAR(unit)) + 1);
_ctrl tvSetCurSel _treeIndex;
};
};
};
case "Select": {
_ctrl = _this select 0;
_selection = _this select 1;
if (count _selection < 2) exitWith {};
_str = _ctrl tvData _selection;
_unit = missionNamespace getVariable _str;
GVAR(unit) = _unit;
if (GVAR(cameraOn)) then {
["Camera", ["Third"]] call FUNC(camera);
} else {
["Camera", ["SwitchUnit"]] call FUNC(camera);
};
};
};

View File

@ -0,0 +1,33 @@
/*
Author:
voiper
Description:
Determine spec pen position.
Arguments:
None
Example:
call ace_spectator_fnc_penPos;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_mapSize = (configFile >> "CfgWorlds" >> worldName >> "mapSize");
_worldEdge = if (isNumber _mapSize) then {getNumber _mapSize} else {32768};
_pos = [_worldEdge * 2, _worldEdge * 2];
if (surfaceisWater _pos) then {
_pos set [2, -1.4];
GVAR(penPos) = ASLtoATL _pos;
} else {
_pos set [2, 0];
GVAR(penPos) = _pos;
};

View File

@ -0,0 +1,25 @@
/*
Author:
voiper
Description:
Respawn EH for remote clients.
Arguments:
0: Unit <Object>
Example:
["Init", [false]] call ace_spectator_fnc_camera;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_unit = _this select 0;
_unit setVariable [QGVAR(name), name _unit, true];
//_unit setVariable [QGVAR(listed), false];

View File

@ -0,0 +1,66 @@
/*
Author:
voiper
Description:
Determine side colour for spectator GUI.
Arguments:
0: Side <Scalar>
Example:
[0 call ace_spectator_fnc_sideColour;
Return Value:
Colour <Array>
Public:
No
*/
#include "script_component.hpp"
#define FACTOR 1.3
#define GETCOLOUR(a,b) (profileNameSpace getVariable [QUOTE(a), b])
PARAMS_1(_side);
_colour = switch _side do {
case BLUFOR: {
[
GETCOLOUR('Map_BLUFOR_R', 0),
GETCOLOUR('Map_BLUFOR_G', 0.3),
GETCOLOUR('Map_BLUFOR_B', 0.6)
]
};
case OPFOR: {
[
GETCOLOUR('Map_OPFOR_R', 0.5),
GETCOLOUR('Map_OPFOR_G', 0),
GETCOLOUR('Map_OPFOR_B', 0)
]
};
case INDEPENDENT: {
[
GETCOLOUR('Map_Independent_R', 0),
GETCOLOUR('Map_Independent_G', 0.5),
GETCOLOUR('Map_Independent_B', 0)
]
};
case CIVILIAN: {
[
GETCOLOUR('Map_Civilian_R', 0.4),
GETCOLOUR('Map_Civilian_G', 0),
GETCOLOUR('Map_Civilian_B', 0.5)
]
};
};
_colour set [0, (_colour select 0) * FACTOR];
_colour set [1, (_colour select 1) * FACTOR];
_colour set [2, (_colour select 2) * FACTOR];
_colour set [3, 1];
_colour

View File

@ -0,0 +1,60 @@
/*
Author:
voiper
Description:
Render status.
Arguments:
0: Status element <Display>
Example:
[display] call ace_spectator_fnc_status;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_display = _this select 0;
_speedText = (str ([GVAR(moveScale), 4] call BIS_fnc_cutDecimals)) + "v";
(_display displayCtrl 0) ctrlSetText _speedText;
_name = "";
_colour = [1,1,1,1];
if (!isNull GVAR(unit)) then {
_info = [GVAR(unit)] call FUNC(unitInfo);
_name = _info select 0;
_side = _info select 1;
_colour = _info select 2;
_colour set [3, 1];
};
(_display displayCtrl 1) ctrlSetText _name;
(_display displayCtrl 1) ctrlSetTextColor _colour;
_mode = if (GVAR(cameraOn)) then {
if (isNull GVAR(attach)) then {"FREE"} else {"ATTACH"};
} else {
if (GVAR(third)) then {"THIRD"} else {"FIRST"};
};
(_display displayCtrl 2) ctrlSetText _mode;
_timeText = [dayTime] call BIS_fnc_timeToString;
(_display displayCtrl 3) ctrlSetText _timeText;
_fovText = (str ([GVAR(fov), 3] call BIS_fnc_cutDecimals)) + "a";
(_display displayCtrl 4) ctrlSetText _fovText;
_timeAccText = (str ([GVAR(accTime), 4] call BIS_fnc_cutDecimals)) + "x";
(_display displayCtrl 5) ctrlSetText _timeAccText;
_focusDist = [GVAR(focus) select 0, 1] call BIS_fnc_cutDecimals;
_focusBlur = GVAR(focus) select 1;
_focusText = if (_focusDist == -1 && _focusBlur == 1) then {"Auto"} else {if (_focusDist < 0) then {toString [8734]} else {str _focusDist + "m"}};
(_display displayCtrl 6) ctrlSetText _focusText;

View File

@ -0,0 +1,54 @@
/*
Author:
voiper
Description:
Check and record tracking for all units.
Arguments:
None
Example:
call ace_spectator_fnc_trackUnits;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
if (isNil QGVAR(trackingArray)) then {
GVAR(trackingArray) = [];
};
if (count GVAR(units) < 1) exitWith {};
{
_unit = _x;
_pos = getPos _unit;
_pos resize 2;
_index = -1;
{if ((_x select 0) == _unit) then {_index = _forEachIndex}} forEach GVAR(trackingArray);
if (_index == -1) then {
GVAR(trackingArray) pushBack [_unit, [_pos]]
} else {
_unitArray = GVAR(trackingArray) select _index;
_trackingArray = _unitArray select 1;
_latestIndex = (count _trackingArray) - 1;
_latestPos = _trackingArray select _latestIndex;
_diffX = abs((_latestPos select 0) - (_pos select 0));
_diffY = abs((_latestPos select 1) - (_pos select 1));
if !((_diffX < 20) && (_diffY < 20)) then {
_trackingArray pushBack _pos;
_unitArray set [1, _trackingArray];
GVAR(trackingArray) set [_index, _unitArray];
};
};
} forEach GVAR(units);

View File

@ -0,0 +1,34 @@
/*
Author:
voiper
Description:
Retrieve unit name, side, and colour.
Arguments:
0: Unit <Object>
Example:
[player] call ace_spectator_fnc_unitInfo;
Return Value:
Name <String>, Side <Scalar>, Colour <Array>
Public:
No
*/
#include "script_component.hpp"
PARAMS_1(_unit);
_name = [_unit] call EFUNC(common,getName);
_side = [_unit] call FUNC(unitSide);
_colour = [_side] call FUNC(sideColour);
if (!alive _unit) then {
{_colour set [_forEachIndex, _x / 2.5]} forEach _colour;
_colour set [3, 0.8];
};
[_name, _side, _colour]

View File

@ -0,0 +1,39 @@
/*
Author:
voiper
Description:
Retrieve unit's side, even after they join grpNull.
Arguments:
0: Unit to check <Object>
Example:
[unit] call ace_spectator_unitSide;
Return Value:
Side <Side>
Public:
No
*/
#include "script_component.hpp"
PARAMS_1(_unit);
private ["_side"];
if (alive _unit) then {
_side = side (group _unit);
} else {
_sideNum = getNumber (configFile >> "CfgVehicles" >> (typeOf _unit) >> "side");
_side = switch _sideNum do {
case 0: {OPFOR};
case 1: {BLUFOR};
case 2: {INDEPENDENT};
case 3: {CIVILIAN};
};
};
_side

View File

@ -0,0 +1,38 @@
/*
Author: Karel Moricky, modified by voiper
Description:
Set or return an unique object variable (client only).
Arguments:
0: Unit <Object>
Returns:
Variable <String>
*/
#include "script_component.hpp"
private ["_object","_var"];
_object = [_this, 0, objnull, [objnull]] call BIS_fnc_param;
if (isNull _object) exitwith {""};
_var = _object getVariable [QGVAR(objectVar), ""];
if (_var == "") then {
_var = vehicleVarname _object;
if (_var == "") then {
_var = [_this, 1, QGVAR(obj), [""]] call BIS_fnc_param;
_varID = [_var, 1] call BIS_fnc_counter;
_var = _var + str _varID;
};
_object setVariable [QGVAR(objectVar), _var];
missionNamespace setVariable [_var, _object];
_object setVehicleVarname _var;
};
_var

View File

@ -0,0 +1,47 @@
/*
Author:
voiper
Description:
View distance dialog.
Arguments:
0: Mode <String>
1: Arguemnts <Array>
Example:
["Init", [dialog]] call ace_spectator_fnc_viewDistance;
Return Value:
None
Public:
No
*/
#include "script_component.hpp"
_mode = _this select 0;
_this = _this select 1;
switch _mode do {
case "Init": {
_dialog = _this select 0;
_dist = -1;
_text = _dialog displayCtrl 1;
_slider = _dialog displayCtrl 2;
_slider slidersetRange [1000,20000];
_slider sliderSetSpeed [1000,1000,1000];
_slider sliderSetPosition viewDistance;
_text ctrlSetText str viewDistance;
};
case "Slider": {
_dialog = ctrlParent (_this select 0);
_dist = _this select 1;
_text = _dialog displayCtrl 1;
setViewDistance _dist;
_text ctrlSetText str viewDistance;
};
};

View File

@ -0,0 +1 @@
#include "\z\ace\addons\spectator\script_component.hpp"

View File

@ -0,0 +1,646 @@
// Control types
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_HITZONES 17
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
#define CT_ITEMSLOT 103
#define CT_CHECKBOX 77
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0C
#define ST_TYPE 0xF0
#define ST_SINGLE 0x00
#define ST_MULTI 0x10
#define ST_TITLE_BAR 0x20
#define ST_PICTURE 0x30
#define ST_FRAME 0x40
#define ST_BACKGROUND 0x50
#define ST_GROUP_BOX 0x60
#define ST_GROUP_BOX2 0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE 0x90
#define ST_WITH_RECT 0xA0
#define ST_LINE 0xB0
#define ST_UPPERCASE 0xC0
#define ST_LOWERCASE 0xD0
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// progress bar
#define ST_VERTICAL 0x01
#define ST_HORIZONTAL 0
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
// Tree styles
#define TR_SHOWROOT 1
#define TR_AUTOCOLLAPSE 2
// MessageBox styles
#define MB_BUTTON_OK 1
#define MB_BUTTON_CANCEL 2
#define MB_BUTTON_USER 4
#define MB_ERROR_DIALOG 8
// Fonts
#define GUI_FONT_NORMAL PuristaMedium
#define GUI_FONT_BOLD PuristaSemibold
#define GUI_FONT_THIN PuristaLight
#define GUI_FONT_MONO EtelkaMonospacePro
#define GUI_FONT_NARROW EtelkaNarrowMediumPro
#define GUI_FONT_CODE LucidaConsoleB
#define GUI_FONT_SYSTEM TahomaB
//colours
#define COLOUR_GUI_TEXT {"profilenamespace getvariable ['GUI_TITLETEXT_RGB_R',1]", "profilenamespace getvariable ['GUI_TITLETEXT_RGB_G',1]", "profilenamespace getvariable ['GUI_TITLETEXT_RGB_B',1]", "profilenamespace getvariable ['GUI_TITLETEXT_RGB_A',1]"}
#define COLOUR_GUI_BG {"profilenamespace getvariable ['GUI_BCG_RGB_R',0.8]", "profilenamespace getvariable ['GUI_BCG_RGB_G',0.8]","profilenamespace getvariable ['GUI_BCG_RGB_B',0.8]","profilenamespace getvariable ['GUI_BCG_RGB_A',0.8]"}
#define COLOUR_IGUI_TEXT {"profilenamespace getvariable ['IGUI_TEXT_RGB_R',1]", "profilenamespace getvariable ['IGUI_TEXT_RGB_G',1]", "profilenamespace getvariable ['IGUI_TEXT_RGB_B',1]", "profilenamespace getvariable ['IGUI_TEXT_RGB_A',1]"}
#define COLOUR_IGUI_BG {"profilenamespace getvariable ['IGUI_BCG_RGB_R',0.8]", "profilenamespace getvariable ['IGUI_BCG_RGB_G',0.5]","profilenamespace getvariable ['IGUI_BCG_RGB_B',0]","profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8]"}
#define COLOUR_IGUI_WARN {"profilenamespace getvariable ['IGUI_TEXT_WARNING_R',0.8]", "profilenamespace getvariable ['IGUI_TEXT_WARNING_G',0.5]", "profilenamespace getvariable ['IGUI_TEXT_WARNING_B',0]", "profilenamespace getvariable ['IGUI_TEXT_WARNING_A',0.8]"}
// Grids
#define GUI_GRID_CENTER_WAbs ((safezoneW / safezoneH) min 1.2)
#define GUI_GRID_CENTER_HAbs (GUI_GRID_CENTER_WAbs / 1.2)
#define GUI_GRID_CENTER_W (GUI_GRID_CENTER_WAbs / 40)
#define GUI_GRID_CENTER_H (GUI_GRID_CENTER_HAbs / 25)
#define GUI_GRID_CENTER_X (safezoneX + (safezoneW - GUI_GRID_CENTER_WAbs)/2)
#define GUI_GRID_CENTER_Y (safezoneY + (safezoneH - GUI_GRID_CENTER_HAbs)/2)
#define RESUNITS_X (safeZoneW / 100)
#define RESUNITS_Y (safeZoneH / 100)
#define RESCENTRE_X safeZoneX + safeZoneW / 2
#define RESCENTRE_Y safeZoneY + safeZoneH / 2
#define Q(s) #s
class vip_rsc_picture {
access = 0;
idc = -1;
type = CT_STATIC;
style = ST_PICTURE;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "TahomaB";
sizeEx = 0;
lineSpacing = 0;
text = "";
fixedWidth = 0;
shadow = 0;
};
class vip_rsc_text {
access = 0;
idc = -1;
type = CT_STATIC;
style = ST_LEFT;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "PuristaMedium";
sizeEx = 0.08;
lineSpacing = 1;
text = "";
fixedWidth = 0;
moving = 0;
};
class vip_rsc_box {
idc=-1;
type = CT_STATIC;
style = ST_CENTER;
text = "";
font = "TahomaB";
sizeEx = 0.04;
colorBackground[] = {0,0,0,1};
colorText[] = {1,1,1,1};
};
class vip_rsc_button {
access = 0;
type = CT_BUTTON;
style = ST_LEFT;
default = 0;
blinkingPeriod = 0;
x = 0 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X;
y = 0 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y;
w = 6 * GUI_GRID_CENTER_W;
h = 1 * GUI_GRID_CENTER_H;
colorBackground[] = {0.8,0.8,0.8,1};
colorBackgroundDisabled[] = {0.8,0.8,0.8, 0.25};
colorBackgroundActive[] = {1,1,1,1};
colorFocused[] = {0.8,0.8,0.8,1};
text = "";
sizeEx = 1 * GUI_GRID_CENTER_H;
font = GUI_FONT_NORMAL;
shadow = 1;
colorText[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.25};
borderSize = 0.0;
colorBorder[] = {1,1,1,1};
colorShadow[] = {0,0,0,0.0};
offsetX = 0.0075;
offsetY = 0.01;
offsetPressedX = 0.000;
offsetPressedY = 0.00;
period = 0;
periodFocus = 0;
periodOver = 0.5;
soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
//onButtonClick = "false";
};
class vip_rsc_listbox {
access = 0;
idc = 25;
type = CT_COMBO;
style = ST_LEFT + LB_TEXTURES;
default = 0;
blinkingPeriod = 0;
x = 12 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X;
y = 4 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y;
w = 9 * GUI_GRID_CENTER_W;
h = 1 * GUI_GRID_CENTER_H;
colorBackground[] = {0.2,0.2,0.2,1};
colorSelectBackground[] = {1,0.5,0,1};
sizeEx = GUI_GRID_CENTER_H;
font = GUI_FONT_NORMAL;
shadow = 0;
colorText[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.5};
colorSelect[] = {1,1,1,1};
pictureColor[] = {1,0.5,0,1};
pictureColorSelect[] = {1,1,1,1};
pictureColorDisabled[] = {1,1,1,0.5};
arrowEmpty = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_ca.paa";
arrowFull = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_active_ca.paa";
wholeHeight = 8 * GUI_GRID_CENTER_H;
maxHistoryDelay = 1;
soundExpand[] = {"\A3\ui_f\data\sound\RscCombo\soundExpand",0.1,1};
soundCollapse[] = {"\A3\ui_f\data\sound\RscCombo\soundCollapse",0.1,1};
soundSelect[] = {"\A3\ui_f\data\sound\RscCombo\soundSelect",0.1,1};
class ComboScrollBar
{
width = 0;
height = 0;
scrollSpeed = 0.01;
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
color[] = {1,1,1,1};
};
onLBSelChanged = "";
};
class vip_rsc_frame {
type = 0;
idc = -1;
style=ST_FRAME;
shadow=2;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="PuristaMedium";
sizeEx=0.02;
text="";
};
class vip_rsc_map {
moveOnEdges=1;
x="SafeZoneXAbs";
y="SafeZoneY + 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w="SafeZoneWAbs";
h="SafeZoneH - 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
shadow=0;
ptsPerSquareSea=5;
ptsPerSquareTxt=20;
ptsPerSquareCLn=10;
ptsPerSquareExp=10;
ptsPerSquareCost=10;
ptsPerSquareFor=9;
ptsPerSquareForEdge=9;
ptsPerSquareRoad=6;
ptsPerSquareObj=9;
showCountourInterval=0;
scaleMin=0.001;
scaleMax=1;
scaleDefault=0.16;
maxSatelliteAlpha=0.85000002;
alphaFadeStartScale=2;
alphaFadeEndScale=2;
colorBackground[]={0.96899998,0.95700002,0.949,1};
colorSea[]={0.46700001,0.63099998,0.85100001,0.5};
colorForest[]={0.62400001,0.77999997,0.38800001,0.5};
colorForestBorder[]={0,0,0,0};
colorRocks[]={0,0,0,0.30000001};
colorRocksBorder[]={0,0,0,0};
colorLevels[]={0.28600001,0.177,0.093999997,0.5};
colorMainCountlines[]={0.57200003,0.354,0.18799999,0.5};
colorCountlines[]={0.57200003,0.354,0.18799999,0.25};
colorMainCountlinesWater[]={0.491,0.57700002,0.70200002,0.60000002};
colorCountlinesWater[]={0.491,0.57700002,0.70200002,0.30000001};
colorPowerLines[]={0.1,0.1,0.1,1};
colorRailWay[]={0.80000001,0.2,0,1};
colorNames[]={0.1,0.1,0.1,0.89999998};
colorInactive[]={1,1,1,0.5};
colorOutside[]={0,0,0,1};
colorTracks[]={0.83999997,0.75999999,0.64999998,0.15000001};
colorTracksFill[]={0.83999997,0.75999999,0.64999998,1};
colorRoads[]={0.69999999,0.69999999,0.69999999,1};
colorRoadsFill[]={1,1,1,1};
colorMainRoads[]={0.89999998,0.5,0.30000001,1};
colorMainRoadsFill[]={1,0.60000002,0.40000001,1};
colorGrid[]={0.1,0.1,0.1,0.60000002};
colorGridMap[]={0.1,0.1,0.1,0.60000002};
fontLabel="PuristaMedium";
sizeExLabel="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontGrid="TahomaB";
sizeExGrid=0.02;
fontUnits="TahomaB";
sizeExUnits="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontNames="EtelkaNarrowMediumPro";
sizeExNames="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2";
fontInfo="PuristaMedium";
sizeExInfo="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontLevel="TahomaB";
sizeExLevel=0.02;
text="#(argb,8,8,3)color(1,1,1,1)";
class Legend
{
x="SafeZoneX + ( ((safezoneW / safezoneH) min 1.2) / 40)";
y="SafeZoneY + safezoneH - 4.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w="10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
h="3.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
font="PuristaMedium";
sizeEx="( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
colorBackground[]={1,1,1,0.5};
color[]={0,0,0,1};
};
class Task
{
icon="\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa";
iconCreated="\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa";
iconCanceled="\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa";
iconDone="\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa";
iconFailed="\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa";
color[]=
{
"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])",
"(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"
};
colorCreated[]={1,1,1,1};
colorCanceled[]={0.69999999,0.69999999,0.69999999,1};
colorDone[]={0.69999999,1,0.30000001,1};
colorFailed[]={1,0.30000001,0.2,1};
size=27;
importance=1;
coefMin=1;
coefMax=1;
};
class Waypoint
{
icon="\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
color[]={0,0,0,1};
};
class WaypointCompleted
{
icon="\A3\ui_f\data\map\mapcontrol\waypointCompleted_ca.paa";
color[]={0,0,0,1};
};
class CustomMark
{
icon="\A3\ui_f\data\map\mapcontrol\custommark_ca.paa";
size=24;
importance=1;
coefMin=1;
coefMax=1;
color[]={0,0,0,1};
};
class Command
{
icon="\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
size=18;
importance=1;
coefMin=1;
coefMax=1;
color[]={1,1,1,1};
};
class Bush
{
icon="\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[]={0.44999999,0.63999999,0.33000001,0.40000001};
size="14/2";
importance="0.2 * 14 * 0.05 * 0.05";
coefMin=0.25;
coefMax=4;
};
class Rock
{
icon="\A3\ui_f\data\map\mapcontrol\rock_ca.paa";
color[]={0.1,0.1,0.1,0.80000001};
size=12;
importance="0.5 * 12 * 0.05";
coefMin=0.25;
coefMax=4;
};
class SmallTree
{
icon="\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[]={0.44999999,0.63999999,0.33000001,0.40000001};
size=12;
importance="0.6 * 12 * 0.05";
coefMin=0.25;
coefMax=4;
};
class Tree
{
icon="\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[]={0.44999999,0.63999999,0.33000001,0.40000001};
size=12;
importance="0.9 * 16 * 0.05";
coefMin=0.25;
coefMax=4;
};
class busstop
{
icon="\A3\ui_f\data\map\mapcontrol\busstop_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class fuelstation
{
icon="\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class hospital
{
icon="\A3\ui_f\data\map\mapcontrol\hospital_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class church
{
icon="\A3\ui_f\data\map\mapcontrol\church_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class lighthouse
{
icon="\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class power
{
icon="\A3\ui_f\data\map\mapcontrol\power_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class powersolar
{
icon="\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class powerwave
{
icon="\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class powerwind
{
icon="\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class quay
{
icon="\A3\ui_f\data\map\mapcontrol\quay_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class transmitter
{
icon="\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class watertower
{
icon="\A3\ui_f\data\map\mapcontrol\watertower_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={1,1,1,1};
};
class Cross
{
icon="\A3\ui_f\data\map\mapcontrol\Cross_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={0,0,0,1};
};
class Chapel
{
icon="\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={0,0,0,1};
};
class Shipwreck
{
icon="\A3\ui_f\data\map\mapcontrol\Shipwreck_CA.paa";
size=24;
importance=1;
coefMin=0.85000002;
coefMax=1;
color[]={0,0,0,1};
};
class Bunker
{
icon="\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
size=14;
importance="1.5 * 14 * 0.05";
coefMin=0.25;
coefMax=4;
color[]={0,0,0,1};
};
class Fortress
{
icon="\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
size=16;
importance="2 * 16 * 0.05";
coefMin=0.25;
coefMax=4;
color[]={0,0,0,1};
};
class Fountain
{
icon="\A3\ui_f\data\map\mapcontrol\fountain_ca.paa";
size=11;
importance="1 * 12 * 0.05";
coefMin=0.25;
coefMax=4;
color[]={0,0,0,1};
};
class Ruin
{
icon="\A3\ui_f\data\map\mapcontrol\ruin_ca.paa";
size=16;
importance="1.2 * 16 * 0.05";
coefMin=1;
coefMax=4;
color[]={0,0,0,1};
};
class Stack
{
icon="\A3\ui_f\data\map\mapcontrol\stack_ca.paa";
size=20;
importance="2 * 16 * 0.05";
coefMin=0.89999998;
coefMax=4;
color[]={0,0,0,1};
};
class Tourism
{
icon="\A3\ui_f\data\map\mapcontrol\tourism_ca.paa";
size=16;
importance="1 * 16 * 0.05";
coefMin=0.69999999;
coefMax=4;
color[]={0,0,0,1};
};
class ViewTower
{
icon="\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa";
size=16;
importance="2.5 * 16 * 0.05";
coefMin=0.5;
coefMax=4;
color[]={0,0,0,1};
};
};

View File

@ -0,0 +1,12 @@
#define COMPONENT spectator
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_SPECTATOR
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_SPECTATOR
#define DEBUG_SETTINGS DEBUG_SETTINGS_SPECTATOR
#endif
#include "\z\ace\addons\main\script_macros.hpp"

View File

@ -0,0 +1,110 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Spectator">
<Key ID="STR_ACE_Spectator_Module_DisplayName">
<English>Spectator</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_Enabled_DisplayName">
<English>Enable Spectator</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_Enabled_Description">
<English>Begin spectating on player death?</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_PlayerSide_DisplayName">
<English>Player Side Only</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_PlayerSide_Description">
<English>Only spectate units belonging to player's side?</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_AI_DisplayName">
<English>Spectate AI</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_AI_Description">
<English>Allow spectating of AI units?</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_Tracking_DisplayName">
<English>Track Units</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_Tracking_Description">
<English>Track units' movements throughout mission?</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_Pos_DisplayName">
<English>Start Position</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_Pos_Description">
<English>Use this module as a starting position for spectator camera?</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_End_DisplayName">
<English>End Mission</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_End_Description">
<English>End mission when all players dead (default BIS behaviour)?</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_VD_Title">
<English>View Distance</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
<Key ID="STR_ACE_Spectator_VD_Button">
<English>OK</English>
<Polish></Polish>
<Spanish></Spanish>
<German></German>
<Czech></Czech>
</Key>
</Package>
</Project>