From 3ddc8569bb581a644c144abc8ed4bf3bc6e34bf8 Mon Sep 17 00:00:00 2001 From: VKing Date: Tue, 12 May 2015 15:53:49 +0200 Subject: [PATCH] Made better with Pabstology (tm) --- addons/aircraft/Heli_Attack_01_base_F.hpp | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/addons/aircraft/Heli_Attack_01_base_F.hpp b/addons/aircraft/Heli_Attack_01_base_F.hpp index 3566336353..26a4605910 100644 --- a/addons/aircraft/Heli_Attack_01_base_F.hpp +++ b/addons/aircraft/Heli_Attack_01_base_F.hpp @@ -891,8 +891,12 @@ class Heli_Attack_01_base_F: Helicopter_Base_F { class OpticsIn { - class Wide { // Wide Unstabilized - opticsDisplayName = "WU"; + delete Narrow; + delete Medium; + delete Wide; + + class ACE_WideUnstabilized { + opticsDisplayName = "W NS"; initAngleX = 0; minAngleX = -35; maxAngleX = 10; @@ -909,7 +913,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F { horizontallyStabilized = 1; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F"; }; - class Medium: Wide { // Wide Stabilized + class ACE_Wide: ACE_WideUnstabilized { opticsDisplayName = "W"; initAngleX = 0; minAngleX = -35; @@ -927,7 +931,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F { horizontallyStabilized = 1; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F"; }; - class Narrow: Wide { // Medium Stabilized + class ACE_Medium: ACE_Wide { opticsDisplayName = "M"; initFov = 0.093; minFov = 0.093; @@ -937,7 +941,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F { horizontallyStabilized = 1; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F"; }; - class Narrower: Wide { // Narrow Stabilized + class ACE_Narrow: ACE_Wide { opticsDisplayName = "N"; initFov = 0.029; minFov = 0.029; @@ -948,7 +952,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F { gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F"; }; - class Narrowest: Wide { // Narrower Stabilized + class ACE_Narrower: ACE_Wide { opticsDisplayName = "Z"; initFov = 0.01; minFov = 0.01;