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decrease concertina "dismount" time, use ace checks (#4812)
IRL it’s just pushing them together again
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@ -23,7 +23,7 @@ if (uiNamespace getVariable [QEGVAR(interact_menu,cursorMenuOpened),false]) exit
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params ["_wire", "_unit"];
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private _config = (configFile >> "CfgVehicles" >> typeOf _unit);
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private _delay = [120, 60] select (getNumber (_config >> "engineer") == 1 || {getNumber (_config >> "canDeactivateMines") == 1});
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private _delay = [45, 30] select ([_unit] call EFUNC(common,isEngineer) || {[_unit] call EFUNC(common,isEOD)});
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// TODO: Animation?
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[
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