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Mag Repack - Keep Progress prototype
Ideas from AGM and CSE Keeps Progress While Repacking if interrupted Added sounds from CSE
This commit is contained in:
parent
350741918b
commit
3f6ffa6ac2
@ -1,4 +1,3 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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15
addons/magazinerepack/CfgSounds.hpp
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15
addons/magazinerepack/CfgSounds.hpp
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@ -0,0 +1,15 @@
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class CfgSounds
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{
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class GVAR(soundMagazineFinished)
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{
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name = QGVAR(soundMagazineFinished);
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sound[]={QUOTE(PATHTOF(sounds\magrepack_finished.wav)),1,1};
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titles[]={};
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};
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class GVAR(soundRoundFinished)
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{
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name = QGVAR(soundRoundFinished);
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sound[] = {QUOTE(PATHTOF(sounds\magrepack_single.wav)),1,1};
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titles[] = {};
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};
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};
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@ -1,4 +1,3 @@
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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@ -6,10 +5,10 @@ class CfgVehicles {
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class ACE_RepackMagazines {
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displayName = "$STR_ACE_MagazineRepack_RepackMagazines";
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condition = QUOTE(true);
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statement = QUOTE([_player] call FUNC(magazineRepack));
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statement = QUOTE([_player] call FUNC(openSelectMagazineUI));
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showDisabled = 0;
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priority = -2;
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icon = PATHTOF(UI\repack_ca.paa);
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icon = QUOTE(PATHTOF(UI\repack_ca.paa));
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hotkey = "R";
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enableInside = 1;
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};
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@ -3,10 +3,10 @@ ace_magazinerepack
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Adds the ability to consolidate multiple half-empty magazines.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [commy2](https://github.com/commy2)
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- [esteldunedain](https://github.com/esteldunedain)
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- [PabstMirror](https://github.com/PabstMirror)
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@ -2,8 +2,9 @@
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ADDON = false;
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PREP(magazineRepack);
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PREP(magazineRepackCallback);
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PREP(magazineRepackProgress);
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PREP(openSelectMagazineUI);
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PREP(simulateRepackEvents);
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PREP(startRepackingMagazine);
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ADDON = true;
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@ -13,6 +13,7 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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class ACE_Parameters_Numeric {
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@ -1,77 +0,0 @@
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// by commy2, esteldunedain
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#include "script_component.hpp"
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private ["_unit", "_magazines", "_ammos", "_repackTime", "_magazine", "_ammo", "_count", "_index", "_i", "_j", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"];
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_unit = _this select 0;
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_magazines = [];
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_ammos = [];
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_repackTime = [];
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// get all mags and ammo count
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{
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_magazine = _x select 0;
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_ammo = _x select 1;
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_count = getNumber (configfile >> "CfgMagazines" >> _magazine >> "count");
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if (_ammo != _count && {_count > 1}) then { // additional checks here
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if !(_magazine in _magazines) then {
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_index = count _magazines;
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_magazines set [_index, _magazine];
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_ammos set [_index, [_ammo]];
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} else {
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_index = _magazines find _magazine;
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_ammos set [_index, (_ammos select _index) + [_ammo]];
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};
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};
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} forEach magazinesAmmoFull _unit;
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// Remove invalid magazines
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{
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if (count _x < 2) then {
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_magazines set [_forEachIndex, -1];
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_ammos set [_forEachIndex, [-1]];
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};
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} forEach _ammos;
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_magazines = _magazines - [-1];
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_ammos = _ammos - [[-1]];
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{
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// Calculate actual ammo to transfer during repack
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_count = getNumber (configfile >> "CfgMagazines" >> (_magazines select _forEachIndex) >> "count");
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// Sort Ascending
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_list = _x call BIS_fnc_sortNum;
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["MagazineRepack", _list] call EFUNC(common,log);
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_i = 0;
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_j = count _x - 1;
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_ammoToTransfer = 0;
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_ammoAvailable = 0;
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while {_i < _j} do {
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_ammoNeeded = _count - (_list select _j);
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_exit = false;
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while {_i < _j && {!_exit}} do {
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_ammoAvailable = _list select _i;
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if (_ammoAvailable >= _ammoNeeded) then {
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_list set [_i, _ammoAvailable - _ammoNeeded];
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_ammoToTransfer = _ammoToTransfer + _ammoNeeded;
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_exit = true;
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} else {
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_ammoNeeded = _ammoNeeded - _ammoAvailable;
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_ammoToTransfer = _ammoToTransfer + _ammoAvailable;
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_i = _i + 1;
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};
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};
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_j = _j - 1;
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};
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_repackTime set [_forEachIndex, _ammoToTransfer * GVAR(TimePerAmmo) + (count _x) * GVAR(TimePerMagazine)];
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} forEach _ammos;
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["MagazineRepack", [_magazines, _repackTime]] call EFUNC(common,log);
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[_unit, _magazines, _repackTime] call FUNC(openSelectMagazineUI);
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@ -1,106 +0,0 @@
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// by commy2
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#include "script_component.hpp"
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private ["_unit", "_magazine", "_ammo", "_ammoCount", "_fullMagazinesCount", "_restAmmo", "_isLoaded", "_weapon", "_reloadAction", "_text", "_picture"];
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_unit = ACE_player; //_this select 0;
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_magazine = _this select 1;
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// exit if the last magazine of this type was taken out of the backpack
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if !(_magazine in magazines _unit) exitWith {};
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// get current ammo count
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_ammo = 0;
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{
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if (_x select 0 == _magazine) then {
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_ammo = _ammo + (_x select 1);
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};
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} forEach magazinesAmmoFull _unit;
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// how many rounds fit in one mag
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_ammoCount = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
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// calculate new vaules
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_fullMagazinesCount = floor (_ammo / _ammoCount);
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_restAmmo = _ammo - _fullMagazinesCount * _ammoCount;
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// remove old magazines
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_unit removeMagazines _magazine;
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_isLoaded = false;
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// reload rifle
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if (_magazine in primaryWeaponMagazine _unit) then {
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_weapon = primaryWeapon _unit;
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if (_fullMagazinesCount > 0) then {
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_unit setAmmo [_weapon, _ammoCount];
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_fullMagazinesCount = _fullMagazinesCount - 1;
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} else {
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_unit setAmmo [_weapon, _restAmmo];
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_restAmmo = 0;
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};
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if (_weapon == currentWeapon _unit) then {
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_reloadAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
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_unit playActionNow _reloadAction;
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};
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_isLoaded = true;
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};
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// reload pistol
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if (_magazine in handgunMagazine _unit) then {
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_weapon = handgunWeapon _unit;
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if (_fullMagazinesCount > 0) then {
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_unit setAmmo [_weapon, _ammoCount];
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_fullMagazinesCount = _fullMagazinesCount - 1;
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} else {
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_unit setAmmo [_weapon, _restAmmo];
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_restAmmo = 0;
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};
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if (_weapon == currentWeapon _unit) then {
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_reloadAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
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_unit playActionNow _reloadAction;
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};
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_isLoaded = true;
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};
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// reload rocket launcher (just in case ...)
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if (_magazine in secondaryWeaponMagazine _unit) then {
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_weapon = secondaryWeapon _unit;
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if (_fullMagazinesCount > 0) then {
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_unit setAmmo [_weapon, _ammoCount];
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_fullMagazinesCount = _fullMagazinesCount - 1;
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} else {
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_unit setAmmo [_weapon, _restAmmo];
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_restAmmo = 0;
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};
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if (_weapon == currentWeapon _unit) then {
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_reloadAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction");
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_unit playActionNow _reloadAction;
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};
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_isLoaded = true;
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};
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// add new magazines
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for "_a" from 1 to _fullMagazinesCount do {
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_unit addMagazine _magazine;
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};
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if (_restAmmo > 0) then {
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_unit addMagazine [_magazine, _restAmmo];
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};
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// display text if successful
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_text = format [localize "STR_ACE_MagazineRepack_RepackedMagazinesDetail", [_fullMagazinesCount, _fullMagazinesCount + 1] select _isLoaded, _restAmmo];
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_picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture");
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_text = parseText format ["<img align='center' size='1.8' color='#ffffff' image='%1'/> <br/> <t align='center'>%2</t> <br/> <t align='center'>%3</t>", _picture, localize "STR_ACE_MagazineRepack_RepackedMagazines", _text];
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[_text] call EFUNC(common,displayTextStructured);
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@ -0,0 +1,70 @@
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// by commy2, esteldunedain
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#include "script_component.hpp"
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PARAMS_3(_args,_elapsedTime,_totalTime);
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EXPLODE_3_PVT(_args,_magazineClassname,_lastAmmoCount,_simEvents);
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if ((count _simEvents) == 0) exitWith {ERROR("No Event"); false};
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EXPLODE_3_PVT((_simEvents select 0),_nextEventTime,_nextEventType,_nextEventMags);
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if (_nextEventTime > _elapsedTime) exitWith {true};//waiting on next event
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systemChat format ["Event %1-%2-%3", _nextEventTime,_nextEventType,_nextEventMags];
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//Verify we aren't missing any ammo
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_currentAmmoCount = [];
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{
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EXPLODE_2_PVT(_x,_xClassname,_xCount);
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if (_xClassname == _magazineClassname) then {
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_currentAmmoCount pushBack _xCount;
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};
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} forEach (magazinesAmmo ACE_player); //only inventory mags
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_addedMagazines = +_currentAmmoCount;
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_missingAmmo = false;
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{
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if (_x > 0) then {
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_index = _addedMagazines find _x;
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if (_index != -1) then {
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_addedMagazines deleteAt _index;
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} else {
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_missingAmmo = true;
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};
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};
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} forEach _lastAmmoCount;
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if (_missingAmmo) exitWith {false}; //something removed ammo that was being repacked
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if ((count _addedMagazines) > 0) then {
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TRACE_1("Added Magazine While Repacking",_addedMagazines);
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};
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_updateMagazinesOnPlayer = {
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systemChat format ["Updating mags"];
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_newMagazineList = _addedMagazines + _nextEventMags;
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ACE_player removeMagazines _magazineClassname;
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{
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if (_x > 0) then {
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ACE_player addMagazine [_magazineClassname, _x];
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};
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} forEach _newMagazineList;
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_args set [1, _nextEventMags];
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};
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if (_nextEventType == 0) then {
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systemChat "reloading bullet";
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playSound QGVAR(soundMagazineFinished);
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if (((count _simEvents) % 3) == 0) then {
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call _updateMagazinesOnPlayer;
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};
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} else {
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systemChat "Moving to next mag";
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playSound QGVAR(soundRoundFinished);
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call _updateMagazinesOnPlayer;
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};
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_simEvents deleteAt 0; //pop off the event
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true;
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@ -1,38 +1,45 @@
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// by commy2
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// by commy2, esteldunedain
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#include "script_component.hpp"
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private ["_unit", "_magazines", "_repackTime", "_listIDC", "_count", "_index", "_magazine", "_time", "_displayName", "_picture"];
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private ["_unit", "_magazines", "_ammos", "_repackTime", "_magazine", "_ammo", "_count", "_index", "_i", "_j", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"];
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_unit = _this select 0;
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_magazines = _this select 1;
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_repackTime = _this select 2;
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PARAMS_1(_unit);
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_count = count _magazines;
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_unitMagazines = [];
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_unitMagCounts = [];
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// get all mags and ammo count
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{
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_xClassname = _x select 0;
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_xCount = _x select 1;
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_fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _xClassname >> "count");
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if ((_xCount != _fullMagazineCount) && {_xCount > 1}) then {//for every partial magazine
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_index = _unitMagazines find _xClassname;
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if (_index == -1) then {
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_unitMagazines pushBack _xClassname;
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_unitMagCounts pushBack [_xCount];
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} else {
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(_unitMagCounts select _index) pushBack _xCount;
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};
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};
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} forEach magazinesAmmoFull _unit;
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_actions = [localize "STR_ACE_MagazineRepack_SelectMagazineMenu", localize "STR_ACE_MagazineRepack_SelectMagazine"] call EFUNC(interaction,prepareSelectMenu);
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for "_index" from 0 to (_count - 1) do {
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_magazine = _magazines select _index;
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_time = _repackTime select _index;
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_displayName = getText (configFile >> "CfgMagazines" >> _magazine >> "displayName");
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_picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture");
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_actions = [
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_actions,
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_displayName,
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_picture,
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[str _unit, _magazine, _time]
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] call EFUNC(interaction,addSelectableItem);
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systemChat format ["%1 - %2", _unitMagazines, _unitMagCounts];
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{
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if ((count (_unitMagCounts select _forEachIndex)) >= 2) then {// Ignore invalid magazines types (need 2+ partial mags to do anything)
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_displayName = getText (configFile >> "CfgMagazines" >> _x >> "displayName");
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_picture = getText (configFile >> "CfgMagazines" >> _x >> "picture");
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_actions = [_actions, _displayName, _picture, _x] call EFUNC(interaction,addSelectableItem);
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};
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} forEach _unitMagazines;
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[
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_actions,
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{
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_data = _this;
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call EFUNC(interaction,hideMenu);
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if (isNil "_data") exitWith {};
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_data set [2, [_data select 2] call EFUNC(common,toNumber)];
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[(_data select 2), _data, {(_this select 0) call FUNC(magazineRepackCallback)}, {}, (localize "STR_ACE_MagazineRepack_RepackingMagazine")] call EFUNC(common,progressBar);
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[ACE_player] call EFUNC(common,goKneeling);
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},
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{ [ACE_player, _this] call FUNC(startRepackingMagazine); },
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{
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call EFUNC(interaction,hideMenu);
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if !(profileNamespace getVariable [QGVAR(AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)};
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52
addons/magazinerepack/functions/fnc_simulateRepackEvents.sqf
Normal file
52
addons/magazinerepack/functions/fnc_simulateRepackEvents.sqf
Normal file
@ -0,0 +1,52 @@
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#include "script_component.hpp"
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private ["_fullMagazineCount", "_magazines", "_newMag", "_time", "_events", "_swapAmmo", "_ammoSwaped", "_lowIndex", "_highIndex", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"];
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PARAMS_2(_magazineClassname,_arrayOfAmmoCounts);
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// Calculate actual ammo to transfer during repack
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_fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _magazineClassname >> "count");
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// Sort Ascending - Don't modify orginal
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_arrayOfAmmoCounts = (+_arrayOfAmmoCounts) call BIS_fnc_sortNum;
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_newMag = {
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_time = _time + GVAR(TimePerMagazine);
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_events pushBack [_time, 1, +_arrayOfAmmoCounts];
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};
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_swapAmmo = {
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for "_swapProgress" from 1 to _ammoSwaped do {
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_time = _time + GVAR(TimePerAmmo);
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_arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - 1)];
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_arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + 1)];
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_events pushBack [_time, 0, +_arrayOfAmmoCounts];
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};
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};
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_lowIndex = 0;
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_highIndex = (count _arrayOfAmmoCounts) - 1;
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_ammoToTransfer = 0;
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_ammoAvailable = 0;
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_time = 0;
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_events = [];
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while {_lowIndex < _highIndex} do {
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_ammoNeeded = _fullMagazineCount - (_arrayOfAmmoCounts select _highIndex);
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_ammoAvailable = _arrayOfAmmoCounts select _lowIndex;
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if (_ammoAvailable == 0) then {
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_lowIndex = _lowIndex + 1;
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call _newMag;
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} else {
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if (_ammoNeeded == 0) then {
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_highIndex = _highIndex - 1;
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call _newMag;
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} else {
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_ammoSwaped = _ammoAvailable min _ammoNeeded;
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call _swapAmmo;
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};
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||||
};
|
||||
};
|
||||
|
||||
_events
|
@ -0,0 +1,39 @@
|
||||
// by commy2, esteldunedain
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_magazines", "_ammos", "_repackTime", "_magazine", "_ammo", "_count", "_index", "_i", "_j", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"];
|
||||
|
||||
PARAMS_2(_unit,_magazineClassname);
|
||||
if (isNil "_magazineClassname" || {_magazineClassname == ""}) exitWith {ERROR("Bad Mag Classname");};
|
||||
|
||||
[_unit] call EFUNC(common,goKneeling);
|
||||
call EFUNC(interaction,hideMenu);
|
||||
|
||||
_startingAmmoCounts = [];
|
||||
{
|
||||
EXPLODE_4_PVT(_x,_xClassname,_xCount,_xLoaded,_xType);
|
||||
if (_xClassname == _magazineClassname) then {
|
||||
if (_xLoaded) then {
|
||||
//Try to Remove from weapon and add to inventory, otherwise ignore
|
||||
if (_unit canAdd _magazineClassname) then {
|
||||
switch (_xType) do {
|
||||
case (1): {_unit removePrimaryWeaponItem _magazineClassname;};
|
||||
case (2): {_unit removeHandgunItem _magazineClassname;};
|
||||
case (4): {_unit removeSecondaryWeaponItem _magazineClassname;};
|
||||
default {ERROR("Loaded Location Invalid");};
|
||||
};
|
||||
_unit addMagazine [_magazineClassname, _xCount];
|
||||
_startingAmmoCounts pushBack _xCount;
|
||||
};
|
||||
} else {
|
||||
_startingAmmoCounts pushBack _xCount;
|
||||
};
|
||||
};
|
||||
} forEach (magazinesAmmoFull _unit);
|
||||
|
||||
if ((count _startingAmmoCounts) == 0) exitwith {ERROR("No Mags");};
|
||||
|
||||
_simEvents = [_magazineClassname, _startingAmmoCounts] call FUNC(simulateRepackEvents);
|
||||
_totalTime = (_simEvents select ((count _simEvents) - 1) select 0);
|
||||
|
||||
[_totalTime, [_magazineClassname, _startingAmmoCounts, _simEvents], {hint "done"}, {hint "fail"}, (localize "STR_ACE_MagazineRepack_RepackingMagazine"), {_this call FUNC(magazineRepackProgress)}] call EFUNC(common,progressBar);
|
@ -1,3 +1,5 @@
|
||||
#define DEBUG_MODE_FULL
|
||||
|
||||
#define COMPONENT magazinerepack
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
|
BIN
addons/magazinerepack/sounds/magrepack_finished.wav
Normal file
BIN
addons/magazinerepack/sounds/magrepack_finished.wav
Normal file
Binary file not shown.
BIN
addons/magazinerepack/sounds/magrepack_single.wav
Normal file
BIN
addons/magazinerepack/sounds/magrepack_single.wav
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user