Merge pull request #3955 from acemod/add_name

add 'name' to components
This commit is contained in:
commy2 2016-06-20 19:25:58 +02:00 committed by GitHub
commit 3fdc0dd521
232 changed files with 287 additions and 64 deletions

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT advanced_ballistics
#define COMPONENT_BEAUTIFIED Advanced Ballistics
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT ai
#define COMPONENT_BEAUTIFIED AI
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT aircraft
#define COMPONENT_BEAUTIFIED Aircraft
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT APL
#define COMPONENT_BEAUTIFIED APL
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_Item_ATragMX"};
weapons[] = {"ACE_ATragMX"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT atragmx
#define COMPONENT_BEAUTIFIED ATragMX
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_IR_Strobe_Item"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT attach
#define COMPONENT_BEAUTIFIED Attach
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT backpacks
#define COMPONENT_BEAUTIFIED Backpacks
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_TargetWall","ACE_Box_Ammo"};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT ballistics
#define COMPONENT_BEAUTIFIED Ballistics
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
weapons[] = {"ACE_CableTie"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT captives
#define COMPONENT_BEAUTIFIED Captives
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT cargo
#define COMPONENT_BEAUTIFIED Cargo
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_Box_Misc", "ACE_bananaItem"};
weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT common
#define COMPONENT_BEAUTIFIED Common
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_ConcertinaWire", "ACE_ConcertinaWireNoGeo", "ACE_ConcertinaWireCoil"};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT concertina_wire
#define COMPONENT_BEAUTIFIED Concertina Wire
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_Item_DAGR"};
weapons[] = {"ACE_DAGR"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT dagr
#define COMPONENT_BEAUTIFIED DAGR
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_DebugPotato"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT disarming
#define COMPONENT_BEAUTIFIED Disarming
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT disposable
#define COMPONENT_BEAUTIFIED Disposable
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT dragging
#define COMPONENT_BEAUTIFIED Dragging
#include "\z\ace\addons\main\script_mod.hpp"
//#define DEBUG_ENABLED_DRAGGING

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_ModuleMine_SLAMBottomMine", "ACE_ModuleExplosive_IEDUrbanBig_Range", "ACE_ModuleExplosive_IEDLandBig_Range", "ACE_ModuleExplosive_IEDUrbanSmall_Range", "ACE_ModuleExplosive_IEDLandSmall_Range"};
weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch", "ACE_Cellphone"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT explosives
#define COMPONENT_BEAUTIFIED Explosives
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT fastroping
#define COMPONENT_BEAUTIFIED Fastroping
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT fcs
#define COMPONENT_BEAUTIFIED FCS
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {QGVAR(moduleSettings)};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT finger
#define COMPONENT_BEAUTIFIED Finger
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_Flashlight_MX991", "ACE_Flashlight_KSF1", "ACE_Flashlight_XL50"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT flashlights
#define COMPONENT_BEAUTIFIED Flashlights
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {
"ACE_muzzle_mzls_H",

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@ -1,4 +1,5 @@
#define COMPONENT flashsuppressors
#define COMPONENT_BEAUTIFIED Flash Suppressors
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT fonts
#define COMPONENT_BEAUTIFIED Fonts
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -1,6 +1,7 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT frag
#define COMPONENT_BEAUTIFIED Frag
#include "\z\ace\addons\main\script_mod.hpp"
//#define DEBUG_ENABLED_FRAG

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT Gestures
#define COMPONENT gestures
#define COMPONENT_BEAUTIFIED Gestures
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT gforces
#define COMPONENT_BEAUTIFIED G-Forces
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -3,6 +3,7 @@
#define COLOUR 8.0
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT goggles
#define COMPONENT_BEAUTIFIED Goggles
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT grenades
#define COMPONENT_BEAUTIFIED Grenades
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {QUOTE(ADDON), QGVAR(Tan)};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT gunbag
#define COMPONENT_BEAUTIFIED Gunbag
#include "\z\ace\addons\main\script_mod.hpp"
//#define DEBUG_ENABLED_GUNBAG

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_EarPlugs"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT hearing
#define COMPONENT_BEAUTIFIED Hearing
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT hitreactions
#define COMPONENT_BEAUTIFIED Hit Reactions
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_HuntIR", "ACE_HuntIRBox"};
weapons[] = {"ACE_HuntIR_monitor"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT huntir
#define COMPONENT_BEAUTIFIED HuntIR
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT interact_menu
#define COMPONENT_BEAUTIFIED Interact Menu
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT interaction
#define COMPONENT_BEAUTIFIED Interaction
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT inventory
#define COMPONENT_BEAUTIFIED Inventory
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT javelin
#define COMPONENT_BEAUTIFIED Javelin
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_Item_Kestrel4500"};
weapons[] = {"ACE_Kestrel4500"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT kestrel4500
#define COMPONENT_BEAUTIFIED Kestrel 4500
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT laser
#define COMPONENT_BEAUTIFIED Laser
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT laser_selfdesignate
#define COMPONENT_BEAUTIFIED Laser Selfdesignate
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_acc_pointer_red","ACE_acc_pointer_green","ACE_acc_pointer_green_IR"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT laserpointer
#define COMPONENT_BEAUTIFIED Laser Pointer
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_UAVBattery"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT logistics_uavbattery
#define COMPONENT_BEAUTIFIED Logistics UAV Battery
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_wirecutter"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT logistics_wirecutter
#define COMPONENT_BEAUTIFIED Logistics Wire Cutter
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT magazinerepack
#define COMPONENT_BEAUTIFIED Magazine Repack
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT main
#define COMPONENT_BEAUTIFIED Main
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -14,3 +14,9 @@
// MINIMAL required version for the Mod. Components can specify others..
#define REQUIRED_VERSION 1.56
#define REQUIRED_CBA_VERSION {2,4,0}
#ifdef COMPONENT_BEAUTIFIED
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT_BEAUTIFIED)
#else
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT)
#endif

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT map
#define COMPONENT_BEAUTIFIED Map
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT map_gestures
#define COMPONENT_BEAUTIFIED Map Gestures
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {"ACE_MapTools"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT maptools
#define COMPONENT_BEAUTIFIED Map Tools
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT markers
#define COMPONENT_BEAUTIFIED Markers
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"};
weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"};
requiredVersion = REQUIRED_VERSION;

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@ -1,4 +1,5 @@
#define COMPONENT medical
#define COMPONENT_BEAUTIFIED Medical
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL

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@ -2,6 +2,7 @@
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;

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