mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
commit
3fdc0dd521
@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT advanced_ballistics
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#define COMPONENT_BEAUTIFIED Advanced Ballistics
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT ai
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#define COMPONENT_BEAUTIFIED AI
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT aircraft
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#define COMPONENT_BEAUTIFIED Aircraft
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT APL
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#define COMPONENT_BEAUTIFIED APL
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_Item_ATragMX"};
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weapons[] = {"ACE_ATragMX"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT atragmx
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#define COMPONENT_BEAUTIFIED ATragMX
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {"ACE_IR_Strobe_Item"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT attach
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#define COMPONENT_BEAUTIFIED Attach
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT backpacks
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#define COMPONENT_BEAUTIFIED Backpacks
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_TargetWall","ACE_Box_Ammo"};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT ballistics
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#define COMPONENT_BEAUTIFIED Ballistics
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
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weapons[] = {"ACE_CableTie"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT captives
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#define COMPONENT_BEAUTIFIED Captives
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT cargo
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#define COMPONENT_BEAUTIFIED Cargo
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_Box_Misc", "ACE_bananaItem"};
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weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT common
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#define COMPONENT_BEAUTIFIED Common
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_ConcertinaWire", "ACE_ConcertinaWireNoGeo", "ACE_ConcertinaWireCoil"};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT concertina_wire
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#define COMPONENT_BEAUTIFIED Concertina Wire
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_Item_DAGR"};
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weapons[] = {"ACE_DAGR"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT dagr
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#define COMPONENT_BEAUTIFIED DAGR
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {"ACE_DebugPotato"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT disarming
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#define COMPONENT_BEAUTIFIED Disarming
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT disposable
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#define COMPONENT_BEAUTIFIED Disposable
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT dragging
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#define COMPONENT_BEAUTIFIED Dragging
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#include "\z\ace\addons\main\script_mod.hpp"
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//#define DEBUG_ENABLED_DRAGGING
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_ModuleMine_SLAMBottomMine", "ACE_ModuleExplosive_IEDUrbanBig_Range", "ACE_ModuleExplosive_IEDLandBig_Range", "ACE_ModuleExplosive_IEDUrbanSmall_Range", "ACE_ModuleExplosive_IEDLandSmall_Range"};
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weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch", "ACE_Cellphone"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT explosives
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#define COMPONENT_BEAUTIFIED Explosives
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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#define COMPONENT fastroping
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#define COMPONENT_BEAUTIFIED Fastroping
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT fcs
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#define COMPONENT_BEAUTIFIED FCS
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {QGVAR(moduleSettings)};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT finger
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#define COMPONENT_BEAUTIFIED Finger
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {"ACE_Flashlight_MX991", "ACE_Flashlight_KSF1", "ACE_Flashlight_XL50"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT flashlights
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#define COMPONENT_BEAUTIFIED Flashlights
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {
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"ACE_muzzle_mzls_H",
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#define COMPONENT flashsuppressors
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#define COMPONENT_BEAUTIFIED Flash Suppressors
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT fonts
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#define COMPONENT_BEAUTIFIED Fonts
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -1,6 +1,7 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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#define COMPONENT frag
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#define COMPONENT_BEAUTIFIED Frag
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#include "\z\ace\addons\main\script_mod.hpp"
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//#define DEBUG_ENABLED_FRAG
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT Gestures
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#define COMPONENT gestures
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#define COMPONENT_BEAUTIFIED Gestures
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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#define COMPONENT gforces
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#define COMPONENT_BEAUTIFIED G-Forces
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -3,6 +3,7 @@
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#define COLOUR 8.0
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT goggles
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#define COMPONENT_BEAUTIFIED Goggles
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT grenades
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#define COMPONENT_BEAUTIFIED Grenades
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {QUOTE(ADDON), QGVAR(Tan)};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT gunbag
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#define COMPONENT_BEAUTIFIED Gunbag
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#include "\z\ace\addons\main\script_mod.hpp"
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//#define DEBUG_ENABLED_GUNBAG
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {"ACE_EarPlugs"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT hearing
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#define COMPONENT_BEAUTIFIED Hearing
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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|
@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT hitreactions
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#define COMPONENT_BEAUTIFIED Hit Reactions
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {"ACE_HuntIR", "ACE_HuntIRBox"};
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weapons[] = {"ACE_HuntIR_monitor"};
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requiredVersion = REQUIRED_VERSION;
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@ -1,4 +1,5 @@
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#define COMPONENT huntir
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#define COMPONENT_BEAUTIFIED HuntIR
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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|
@ -2,6 +2,7 @@
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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|
@ -1,4 +1,5 @@
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#define COMPONENT interact_menu
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#define COMPONENT_BEAUTIFIED Interact Menu
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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|
@ -2,6 +2,7 @@
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|
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class CfgPatches {
|
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class ADDON {
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name = COMPONENT_NAME;
|
||||
units[] = {};
|
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weapons[] = {};
|
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requiredVersion = REQUIRED_VERSION;
|
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|
@ -1,4 +1,5 @@
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#define COMPONENT interaction
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#define COMPONENT_BEAUTIFIED Interaction
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT inventory
|
||||
#define COMPONENT_BEAUTIFIED Inventory
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT javelin
|
||||
#define COMPONENT_BEAUTIFIED Javelin
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {"ACE_Item_Kestrel4500"};
|
||||
weapons[] = {"ACE_Kestrel4500"};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT kestrel4500
|
||||
#define COMPONENT_BEAUTIFIED Kestrel 4500
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT laser
|
||||
#define COMPONENT_BEAUTIFIED Laser
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT laser_selfdesignate
|
||||
#define COMPONENT_BEAUTIFIED Laser Selfdesignate
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {"ACE_acc_pointer_red","ACE_acc_pointer_green","ACE_acc_pointer_green_IR"};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT laserpointer
|
||||
#define COMPONENT_BEAUTIFIED Laser Pointer
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {"ACE_UAVBattery"};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT logistics_uavbattery
|
||||
#define COMPONENT_BEAUTIFIED Logistics UAV Battery
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {"ACE_wirecutter"};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT logistics_wirecutter
|
||||
#define COMPONENT_BEAUTIFIED Logistics Wire Cutter
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT magazinerepack
|
||||
#define COMPONENT_BEAUTIFIED Magazine Repack
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT main
|
||||
#define COMPONENT_BEAUTIFIED Main
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -14,3 +14,9 @@
|
||||
// MINIMAL required version for the Mod. Components can specify others..
|
||||
#define REQUIRED_VERSION 1.56
|
||||
#define REQUIRED_CBA_VERSION {2,4,0}
|
||||
|
||||
#ifdef COMPONENT_BEAUTIFIED
|
||||
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT_BEAUTIFIED)
|
||||
#else
|
||||
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT)
|
||||
#endif
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT map
|
||||
#define COMPONENT_BEAUTIFIED Map
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT map_gestures
|
||||
#define COMPONENT_BEAUTIFIED Map Gestures
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {"ACE_MapTools"};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT maptools
|
||||
#define COMPONENT_BEAUTIFIED Map Tools
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT markers
|
||||
#define COMPONENT_BEAUTIFIED Markers
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"};
|
||||
weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#define COMPONENT medical
|
||||
#define COMPONENT_BEAUTIFIED Medical
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user