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https://github.com/acemod/ACE3.git
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Return False on keyUp Code
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parent
5d21cd6cc7
commit
4018742f26
@ -10,12 +10,12 @@
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if (GETGVAR(isDownStateKey1,false)) exitWith {false};
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GVAR(isDownStateKey1) = true;
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// Statement
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[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown);
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// Return false so it doesn't block the rest weapon action
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false
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},
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},
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{
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// prevent holding down
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GVAR(isDownStateKey1) = false;
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@ -44,7 +44,7 @@
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[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
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true
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},
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{},
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{false},
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[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
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["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
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@ -59,5 +59,5 @@
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[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);
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true
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},
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{},
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{false},
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[209, [false, false, false]], false] call cba_fnc_addKeybind; //PageDown Key
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@ -25,7 +25,7 @@ if (!hasInterface) exitWith {};
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};
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false
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},
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{},
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{false},
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[20, true, true, false], false] call CALLSTACK(cba_fnc_addKeybind);
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if isNil(QGVAR(UsePP)) then {
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@ -21,5 +21,5 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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// Statement
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[] call FUNC(nextMode);
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},
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{},
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{false},
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[9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key
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@ -30,5 +30,5 @@
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[ACE_player] call FUNC(climb);
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true
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},
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{},
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{false},
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[47, [false, true, false]], false] call cba_fnc_addKeybind; //DIK_V + CTRL//STRG
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@ -19,7 +19,7 @@ if (!hasInterface) exitWith {};
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// Return false so it doesn't block other actions
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false
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},
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{},
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{false},
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[29, [false, false, false]], false] call cba_fnc_addKeybind; //LeftControl Key
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@ -49,7 +49,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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[ACE_player, 1] call FUNC(changeNVGBrightness);
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true
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},
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{},
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{false},
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[201, [false, false, true]], false] call cba_fnc_addKeybind; //PageUp + ALT
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["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
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@ -64,5 +64,5 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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[ACE_player, -1] call FUNC(changeNVGBrightness);
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true
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},
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{},
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{false},
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[209, [false, false, true]], false] call cba_fnc_addKeybind; //PageDown + ALT
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@ -18,5 +18,5 @@ if !(hasInterface) exitWith {};
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[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
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true
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},
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{},
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{false},
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[19, [true, false, false]], false] call cba_fnc_addKeybind; //R Key
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@ -29,7 +29,7 @@ if (!hasInterface) exitWith {};
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};
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true
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},
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{},
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{false},
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[24, false, false, false], false] call CALLSTACK(cba_fnc_addKeybind);
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GVAR(PFH) = false;
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@ -17,5 +17,5 @@ if !(hasInterface) exitWith {};
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[ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo);
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true
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},
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{},
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{false},
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[19, [false, true, false]], false] call cba_fnc_addKeybind;
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@ -20,5 +20,5 @@ if !(hasInterface) exitWith {};
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// Return false so it doesn't block other actions
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false
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},
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{},
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{false},
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[15, [false, false, false]], false] call cba_fnc_addKeybind;
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@ -18,5 +18,5 @@
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[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
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true
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},
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{},
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{false},
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[41, [false, true, false]], false] call cba_fnc_addKeybind;
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@ -46,7 +46,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, 0, 0.1] call FUNC(adjustScope);
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true
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},
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{},
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{false},
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[201, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
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@ -62,7 +62,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, 0, -0.1] call FUNC(adjustScope);
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true
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},
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{},
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{false},
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[209, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
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@ -78,7 +78,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, -0.1, 0] call FUNC(adjustScope);
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true
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},
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{},
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{false},
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[209, [false, true, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
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@ -94,5 +94,5 @@ if !(hasInterface) exitWith {};
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[ACE_player, 0.1, 0] call FUNC(adjustScope);
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true
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},
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{},
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{false},
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[201, [false, true, false]], false] call cba_fnc_addKeybind;
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@ -18,5 +18,5 @@ if !(hasInterface) exitWith {};
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[ACE_player, vehicle ACE_player] call FUNC(speedLimiter);
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true
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},
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{},
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{false},
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[211, [false, false, false]], false] call cba_fnc_addKeybind; //DELETE Key
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@ -16,7 +16,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
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true
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},
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{},
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{false},
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
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@ -31,7 +31,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
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true
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},
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{},
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{false},
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[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
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@ -46,7 +46,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
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true
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},
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{},
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{false},
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[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
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@ -61,7 +61,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
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true
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},
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{},
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{false},
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[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
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@ -76,7 +76,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
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true
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},
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{},
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{false},
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
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@ -91,7 +91,7 @@ if !(hasInterface) exitWith {};
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[ACE_player] call FUNC(selectGrenadeFrag);
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true
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},
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{},
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{false},
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[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
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["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
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@ -106,7 +106,7 @@ if !(hasInterface) exitWith {};
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[ACE_player] call FUNC(selectGrenadeOther);
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true
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},
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{},
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{false},
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[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
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["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
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@ -121,7 +121,7 @@ if !(hasInterface) exitWith {};
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[ACE_player] call FUNC(putWeaponAway);
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true
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},
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{},
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{false},
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[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
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["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
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@ -136,7 +136,7 @@ if !(hasInterface) exitWith {};
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(vehicle ACE_player) engineOn true;
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true
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},
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{},
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{false},
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[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
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["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
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@ -151,7 +151,7 @@ if !(hasInterface) exitWith {};
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(vehicle ACE_player) engineOn false;
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true
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},
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{},
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{false},
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[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
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["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
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@ -166,7 +166,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
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true
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},
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{},
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{false},
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[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
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["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
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@ -181,7 +181,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
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true
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},
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{},
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{false},
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[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
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["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
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@ -196,7 +196,7 @@ if !(hasInterface) exitWith {};
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[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
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true
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},
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{},
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{false},
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[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
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["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
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@ -211,5 +211,5 @@ if !(hasInterface) exitWith {};
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[vehicle ACE_player] call FUNC(fireSmokeLauncher);
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true
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},
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{},
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{false},
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[10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key
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