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MissileGuidance - Active Radar Homing: Use AGL for nearestObjects
check (#8045)
* Use AGL for `nearestObjects` check * remove empty line
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@ -30,6 +30,7 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
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_seekerStateParams set [6, true];
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TRACE_1("Missile Pitbull",_seekerStateParams);
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};
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// Internal radar homing
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// For performance reasons only poll for target every so often instead of each frame
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if ((_lastTargetPollTime + ACTIVE_RADAR_POLL_FREQUENCY) - CBA_missionTime < 0) then {
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@ -59,7 +60,7 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
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_seekerBaseRadiusAdjusted = _seekerBaseRadiusAtGround;
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};
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// Look in front of seeker for any targets
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private _nearestObjects = nearestObjects [_searchPos, ["Air", "LandVehicle", "Ship"], _seekerBaseRadiusAdjusted, false];
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private _nearestObjects = nearestObjects [ASLtoAGL _searchPos, ["Air", "LandVehicle", "Ship"], _seekerBaseRadiusAdjusted, false];
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_nearestObjects = _nearestObjects apply {
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// I check both Line of Sight versions to make sure that a single bush doesnt make the target lock dissapear but at the same time ensure that this can see through smoke. Should work 80% of the time
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@ -70,7 +71,6 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
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};
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};
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_nearestObjects = _nearestObjects select { !isNull _x };
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// Select closest object to the expected position to be the current radar target
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if ((count _nearestObjects) <= 0) exitWith {
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_projectile setMissileTarget objNull;
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@ -83,6 +83,7 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
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_target = _x;
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};
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} forEach _nearestObjects;
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_expectedTargetPos = _searchPos;
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};
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