Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into repair

This commit is contained in:
commy2 2015-03-26 23:33:28 +01:00
commit 4077ad3667
443 changed files with 6479 additions and 3674 deletions

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@ -1,77 +1,77 @@
class CfgAmmo { class CfgAmmo {
class MissileBase; class MissileBase;
class ShellBase; class ShellBase;
class ace_m47_dragon_serviceCharge : ShellBase { class ace_m47_dragon_serviceCharge : ShellBase {
hit = 1; hit = 1;
indirectHit = 2; indirectHit = 2;
indirectHitRange = 1; indirectHitRange = 1;
typicalSpeed = 100; typicalSpeed = 100;
explosive = 1; explosive = 1;
cost = 300; cost = 300;
model = "\ca\weapons\empty"; model = "\ca\weapons\empty";
airFriction = 0; airFriction = 0;
timeToLive = 1; timeToLive = 1;
explosionTime = 0.001; explosionTime = 0.001;
soundFly[] = {"",1,1}; soundFly[] = {"",1,1};
soundEngine[] = {"",1,4}; soundEngine[] = {"",1,4};
CraterEffects = ""; CraterEffects = "";
explosionEffects = "ace_m47_serviceExplosion"; explosionEffects = "ace_m47_serviceExplosion";
hitarmor[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitarmor[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitbuilding[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitbuilding[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitconcrete[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitconcrete[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitdefault[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitdefault[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitfoliage[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitfoliage[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitglass[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitglass[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitglassarmored[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitglassarmored[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitgroundhard[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitgroundhard[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitgroundsoft[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitgroundsoft[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitiron[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitiron[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitman[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitman[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitmetal[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitmetal[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitmetalplate[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitmetalplate[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitplastic[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitplastic[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitrubber[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitrubber[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
hitwood[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33}; hitwood[] = {"soundDefault1", 0.33, "soundDefault2", 0.33, "soundDefault3", 0.33};
sounddefault1[] = {"\x\ace\addons\arty_ammunition\Sounds\base_eject", 56.2341, 1, 1800}; sounddefault1[] = {"\x\ace\addons\arty_ammunition\Sounds\base_eject", 56.2341, 1, 1800};
sounddefault2[] = {"\x\ace\addons\arty_ammunition\Sounds\base_eject", 56.2341, 1, 1800}; sounddefault2[] = {"\x\ace\addons\arty_ammunition\Sounds\base_eject", 56.2341, 1, 1800};
sounddefault3[] = {"\x\ace\addons\arty_ammunition\Sounds\base_eject", 56.2341, 1, 1800}; sounddefault3[] = {"\x\ace\addons\arty_ammunition\Sounds\base_eject", 56.2341, 1, 1800};
soundHit[] = {"\x\ace\addons\arty_ammunition\Sounds\base_eject",56.23413,1,1800}; soundHit[] = {"\x\ace\addons\arty_ammunition\Sounds\base_eject",56.23413,1,1800};
}; };
class M_47_AT_EP1: MissileBase { class M_47_AT_EP1: MissileBase {
ace_towsmoke = 0; // no trail ace_towsmoke = 0; // no trail
six_tracerenable = 0; // can't find it? six_tracerenable = 0; // can't find it?
ace_guidance_type = "dragon"; ace_guidance_type = "dragon";
soundFly[] = {"",0,1,0}; soundFly[] = {"",0,1,0};
soundEngine[] = {"",0,1,0}; soundEngine[] = {"",0,1,0};
}; };
class ace_missile_dragon : M_47_AT_EP1 { class ace_missile_dragon : M_47_AT_EP1 {
model = QUOTE(PATHTOF(models\dragon.p3d)); model = QUOTE(PATHTOF(models\dragon.p3d));
maxSpeed = 120; maxSpeed = 120;
thrust = 0; thrust = 0;
initTime = 0; initTime = 0;
thrustTime = 0; thrustTime = 0;
sideAirFriction = 0.025; sideAirFriction = 0.025;
explosionEffects = ""; explosionEffects = "";
CraterEffects = ""; CraterEffects = "";
hitarmor[] = {"soundhit", 1}; hitarmor[] = {"soundhit", 1};
hitbuilding[] = {"soundhit", 1}; hitbuilding[] = {"soundhit", 1};
hitconcrete[] = {"soundhit", 1}; hitconcrete[] = {"soundhit", 1};
hitdefault[] = {"soundhit", 1}; hitdefault[] = {"soundhit", 1};
hitfoliage[] = {"soundhit", 1}; hitfoliage[] = {"soundhit", 1};
hitglass[] = {"soundhit", 1}; hitglass[] = {"soundhit", 1};
hitglassarmored[] = {"soundhit", 1}; hitglassarmored[] = {"soundhit", 1};
hitgroundhard[] = {"soundhit", 1}; hitgroundhard[] = {"soundhit", 1};
hitgroundsoft[] = {"soundhit", 1}; hitgroundsoft[] = {"soundhit", 1};
hitiron[] = {"soundhit", 1}; hitiron[] = {"soundhit", 1};
hitman[] = {"soundhit", 1}; hitman[] = {"soundhit", 1};
hitmetal[] = {"soundhit", 1}; hitmetal[] = {"soundhit", 1};
hitmetalplate[] = {"soundhit", 1}; hitmetalplate[] = {"soundhit", 1};
hitplastic[] = {"soundhit", 1}; hitplastic[] = {"soundhit", 1};
hitrubber[] = {"soundhit", 1}; hitrubber[] = {"soundhit", 1};
hitwood[] = {"soundhit", 1}; hitwood[] = {"soundhit", 1};
soundhit[] = {"", 0, 1}; soundhit[] = {"", 0, 1};
}; };
}; };

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@ -1,11 +1,11 @@
class Extended_PreInit_EventHandlers { class Extended_PreInit_EventHandlers {
class ADDON { class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_pre_init)); init = QUOTE(call COMPILE_FILE(XEH_pre_init));
}; };
}; };
class Extended_PostInit_EventHandlers { class Extended_PostInit_EventHandlers {
class ADDON { class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_post_init)); init = QUOTE(call COMPILE_FILE(XEH_post_init));
}; };
}; };

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@ -1,7 +1,7 @@
class CfgMagazines { class CfgMagazines {
class CA_LauncherMagazine; class CA_LauncherMagazine;
class Dragon_EP1: CA_LauncherMagazine { class Dragon_EP1: CA_LauncherMagazine {
model = QUOTE(PATHTOF(models\ace_m47_magazine.p3d)); model = QUOTE(PATHTOF(models\ace_m47_magazine.p3d));
}; };
}; };

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@ -1,64 +1,64 @@
class CfgVehicles { class CfgVehicles {
class LandVehicle; class LandVehicle;
class StaticWeapon : LandVehicle { class StaticWeapon : LandVehicle {
class Turrets; class Turrets;
}; };
class StaticATWeapon : StaticWeapon { class StaticATWeapon : StaticWeapon {
class Turrets: Turrets { class Turrets: Turrets {
class MainTurret; class MainTurret;
}; };
}; };
class ACE_M47_Static_Base : StaticATWeapon { class ACE_M47_Static_Base : StaticATWeapon {
class Turrets: Turrets { class Turrets: Turrets {
class MainTurret : MainTurret { class MainTurret : MainTurret {
class ViewOptics; class ViewOptics;
}; };
}; };
}; };
class ACE_M47_Static: ACE_M47_Static_Base { class ACE_M47_Static: ACE_M47_Static_Base {
scope = 1; // Hide it for now scope = 1; // Hide it for now
model = QUOTE(PATHTOF(models\ace_m47_static.p3d)); model = QUOTE(PATHTOF(models\ace_m47_static.p3d));
displayName = "M47 Dragon"; displayName = "M47 Dragon";
class Turrets: Turrets { class Turrets: Turrets {
class MainTurret: MainTurret { class MainTurret: MainTurret {
gunnerAction = "LowKORD_Gunner"; gunnerAction = "LowKORD_Gunner";
GVAR(tracker) = "TOWLauncherSingle"; GVAR(tracker) = "TOWLauncherSingle";
gunnerOpticsModel = "\ca\Weapons_e\optics_m47"; gunnerOpticsModel = "\ca\Weapons_e\optics_m47";
weapons[] = {"ACE_M47StaticLauncher"}; weapons[] = {"ACE_M47StaticLauncher"};
magazines[] = {}; magazines[] = {};
class ViewOptics : ViewOptics { class ViewOptics : ViewOptics {
initFov = DRAGON_FOV; initFov = DRAGON_FOV;
minFov = DRAGON_FOV; minFov = DRAGON_FOV;
maxFov = DRAGON_FOV; maxFov = DRAGON_FOV;
}; };
}; };
}; };
class AnimationSources { class AnimationSources {
class rest_rotate { class rest_rotate {
source="user"; source="user";
animPeriod=0.00001; animPeriod=0.00001;
initPhase=-0.35; initPhase=-0.35;
maxValue="3.60"; maxValue="3.60";
minValue="-3.60"; minValue="-3.60";
}; };
class optic_hide { class optic_hide {
source="user"; source="user";
animPeriod=0.0001; animPeriod=0.0001;
initPhase=1; initPhase=1;
maxValue="1"; maxValue="1";
minValue="0"; minValue="0";
}; };
class missile_hide { class missile_hide {
source="user"; source="user";
animPeriod=0.0001; animPeriod=0.0001;
initPhase=0; initPhase=0;
maxValue="1"; maxValue="1";
minValue="0"; minValue="0";
}; };
}; };
}; };
}; };

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class CfgWeapons { class CfgWeapons {
class Weapon_Bag_Base; class Weapon_Bag_Base;
class B_AT_01_weapon_F: Weapon_Bag_Base { class B_AT_01_weapon_F: Weapon_Bag_Base {
}; };
class ACE_M47StaticLauncher: B_AT_01_weapon_F { class ACE_M47StaticLauncher: B_AT_01_weapon_F {
displayName = "M47 Dragon"; displayName = "M47 Dragon";
canLock = 0; canLock = 0;
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\Data\Anim\M47.rtm"}; handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\Data\Anim\M47.rtm"};
sound[] = {"Ca\Sounds_E\Weapons_E\M47\M47_1",3.1622777,1,1200}; sound[] = {"Ca\Sounds_E\Weapons_E\M47\M47_1",3.1622777,1,1200};
drySound[] = {"Ca\Sounds_E\Weapons_E\M47\dry",0.0001,1,10}; drySound[] = {"Ca\Sounds_E\Weapons_E\M47\dry",0.0001,1,10};
reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M47\rocket_reload",1.0,1,30}; reloadMagazineSound[] = {"Ca\Sounds_E\Weapons_E\M47\rocket_reload",1.0,1,30};
soundFly[] = {"",3.1622777,1,500}; soundFly[] = {"",3.1622777,1,500};
initSpeed = 20; initSpeed = 20;
magazines[] = {"Dragon_EP1"}; magazines[] = {"Dragon_EP1"};
reloadTime = 0; reloadTime = 0;
magazineReloadTime = 0; magazineReloadTime = 0;
}; };
class Launcher; class Launcher;
class M47Launcher_EP1: Launcher { class M47Launcher_EP1: Launcher {
displayName = "M47 Dragon"; displayName = "M47 Dragon";
canlock = 0; canlock = 0;
model = QUOTE(PATHTOF(models\ace_m47_magazine.p3d)); model = QUOTE(PATHTOF(models\ace_m47_magazine.p3d));
picture = QUOTE(PATHTOF(textures\m47_dragon_item_ca.paa)); picture = QUOTE(PATHTOF(textures\m47_dragon_item_ca.paa));
}; };
class ACE_M47_Daysight: M47Launcher_EP1 { class ACE_M47_Daysight: M47Launcher_EP1 {
displayName = $STR_DN_ACE_DRAGONSUP36; // Stay next to tubes in gear dialogs displayName = $STR_DN_ACE_DRAGONSUP36; // Stay next to tubes in gear dialogs
model = QUOTE(PATHTOF(models\ace_m47_optic.p3d)); model = QUOTE(PATHTOF(models\ace_m47_optic.p3d));
picture = QUOTE(PATHTOF(textures\m47_daysight_item_ca.paa)); picture = QUOTE(PATHTOF(textures\m47_daysight_item_ca.paa));
optics = 1; optics = 1;
weaponInfoType = "RscWeaponEmpty"; weaponInfoType = "RscWeaponEmpty";
modelOptics = "\ca\Weapons_e\optics_m47"; modelOptics = "\ca\Weapons_e\optics_m47";
reloadaction = ""; reloadaction = "";
showSwitchAction = 1; showSwitchAction = 1;
useAsBinocular = 1; useAsBinocular = 1;
uipicture = ""; uipicture = "";
descriptionshort = "SU-36/P Daysight"; descriptionshort = "SU-36/P Daysight";
ace_disposable = 0; ace_disposable = 0;
magazines[] = {}; magazines[] = {};
type = 4096; type = 4096;
opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
opticsZoomMin = 0.015; opticsZoomMin = 0.015;
opticsZoomMax = 0.015; opticsZoomMax = 0.015;
}; };
}; };

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#include "script_component.hpp" #include "script_component.hpp"
NO_DEDICATED; NO_DEDICATED;

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#include "script_component.hpp" #include "script_component.hpp"

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#include "script_component.hpp" #include "script_component.hpp"
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
units[] = { "ACE_M47_Static" }; units[] = { "ACE_M47_Static" };
weapons[] = { "ACE_M47StaticLauncher", "M47Launcher_EP1", "ACE_M47_Daysight" }; weapons[] = { "ACE_M47StaticLauncher", "M47Launcher_EP1", "ACE_M47_Daysight" };
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = { "ace_main", "ace_common" }; requiredAddons[] = { "ace_main", "ace_common" };
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };
#include "CfgEventhandlers.hpp" #include "CfgEventhandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgAmmo.hpp" #include "CfgAmmo.hpp"
#include "CfgMagazines.hpp" #include "CfgMagazines.hpp"

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//fnc_fired.sqf //fnc_fired.sqf
#include "script_component.hpp" #include "script_component.hpp"
#define DRAGON_VELOCITY 100 #define DRAGON_VELOCITY 100
#define SERVICE_INTERVAL 0.3 #define SERVICE_INTERVAL 0.3
#define DRAGON_SERVICE_COUNT 60 #define DRAGON_SERVICE_COUNT 60
#define DRAGON_TRIM 1 #define DRAGON_TRIM 1
#define TRACKINTERVAL 0.025 #define TRACKINTERVAL 0.025
if ((_this select 0) == player || {(gunner (_this select 0)) == player}) then { if ((_this select 0) == player || {(gunner (_this select 0)) == player}) then {
if ((typeOf (_this select 6)) == "M_47_AT_EP1") then { if ((typeOf (_this select 6)) == "M_47_AT_EP1") then {
_missile = (_this select 6); _missile = (_this select 6);
_vel = velocity _missile; _vel = velocity _missile;
_ppos = getPosASL _missile; _ppos = getPosASL _missile;
_missile setPosATL [_ppos select 0, _ppos select 1, 5000]; _missile setPosATL [_ppos select 0, _ppos select 1, 5000];
_unitVec = _vel call ACE_fnc_unitVector; _unitVec = _vel call ACE_fnc_unitVector;
_spawnPos = [(_ppos select 0) + (_unitVec select 0), (_ppos select 1) + (_unitVec select 1), (_ppos select 2) + (_unitVec select 2)]; _spawnPos = [(_ppos select 0) + (_unitVec select 0), (_ppos select 1) + (_unitVec select 1), (_ppos select 2) + (_unitVec select 2)];
_shell = "ace_missile_dragon" createVehicle _spawnPos; _shell = "ace_missile_dragon" createVehicle _spawnPos;
_this set[6, _shell]; _this set[6, _shell];
_shell setPosASL _spawnPos; _shell setPosASL _spawnPos;
_newVel = [_unitVec, DRAGON_VELOCITY*1.25] call ACE_fnc_vectorMultiply; _newVel = [_unitVec, DRAGON_VELOCITY*1.25] call ACE_fnc_vectorMultiply;
_shell setVelocity _newVel; _shell setVelocity _newVel;
_shell setVectorDir _unitVec; _shell setVectorDir _unitVec;
_gunner = _this select 0; _gunner = _this select 0;
//setAccTime 0.2; //setAccTime 0.2;
[ [
{ {
_unitVec = (velocity _shell) call ACE_fnc_unitVector; _unitVec = (velocity _shell) call ACE_fnc_unitVector;
_polar = _unitVec call CBA_fnc_vect2polar; _polar = _unitVec call CBA_fnc_vect2polar;
_spos = getPosATL _shell; _spos = getPosATL _shell;
_ppos = getPosASL _shell; _ppos = getPosASL _shell;
_screenPos = if (_spos select 2 > _ppos select 2) then {worldToScreen _ppos} else {worldToScreen _spos}; _screenPos = if (_spos select 2 > _ppos select 2) then {worldToScreen _ppos} else {worldToScreen _spos};
if (count _screenPos > 0 && {alive _gunner}) then { if (count _screenPos > 0 && {alive _gunner}) then {
_x = (((_screenPos select 0) - 0.5) max -1) min 1; _x = (((_screenPos select 0) - 0.5) max -1) min 1;
_y = (((_screenPos select 1) - 0.45) max -1) min 1; _y = (((_screenPos select 1) - 0.45) max -1) min 1;
_m = ((_shell distance _gunner)*0.009); _m = ((_shell distance _gunner)*0.009);
//player sideChat format["x: %1, y: %2 m: %3 di: %4 spd: %5", _x*_m, _y*_m*-1, _m, (_shell distance _gunner), (speed _shell)]; //player sideChat format["x: %1, y: %2 m: %3 di: %4 spd: %5", _x*_m, _y*_m*-1, _m, (_shell distance _gunner), (speed _shell)];
_yDeg = 2.1; _yDeg = 2.1;
_xDeg = 1.6; _xDeg = 1.6;
_difEl = _yDeg*(_y*_m); _difEl = _yDeg*(_y*_m);
_difEl = ((_difEl min _yDeg) max (_yDeg*-1)); _difEl = ((_difEl min _yDeg) max (_yDeg*-1));
if(_difEl < 0) then { if(_difEl < 0) then {
_difEl = _difEl / 2; _difEl = _difEl / 2;
}; };
_dir = _xDeg*(_x*_m)*-1; _dir = _xDeg*(_x*_m)*-1;
_dir = ((_dir min _xDeg) max (_xDeg*-1)); _dir = ((_dir min _xDeg) max (_xDeg*-1));
_difDir = (_polar select 1) + _dir; _difDir = (_polar select 1) + _dir;
if (_difDir < 0) then {_difDir = _difDir + 360}; if (_difDir < 0) then {_difDir = _difDir + 360};
if (_difDir > 360) then {_difDir = _difDir - 360}; if (_difDir > 360) then {_difDir = _difDir - 360};
//drop ["\Ca\Data\Cl_basic","","Billboard",1,5,(getPos _shell),[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,0.25]],[0],0.0,2.0,"","",""]; //drop ["\Ca\Data\Cl_basic","","Billboard",1,5,(getPos _shell),[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,0.25]],[0],0.0,2.0,"","",""];
_firedAdjust = false; _firedAdjust = false;
_shellVelocity = velocity _shell; _shellVelocity = velocity _shell;
_speed = (3.6*sqrt((_shellVelocity select 0)^2 + (_shellVelocity select 1)^2 + (_shellVelocity select 2)^2))*0.278; _speed = (3.6*sqrt((_shellVelocity select 0)^2 + (_shellVelocity select 1)^2 + (_shellVelocity select 2)^2))*0.278;
//hint format["speed: %1\ndistance: %2\ntime: %3", _speed, (_gunner distance _shell), diag_tickTime-_startTime]; //hint format["speed: %1\ndistance: %2\ntime: %3", _speed, (_gunner distance _shell), diag_tickTime-_startTime];
if (diag_tickTime >= _timerCorrect && {_chargeCount > 0}) then { if (diag_tickTime >= _timerCorrect && {_chargeCount > 0}) then {
if ((abs _dir) >= _xDeg/2) then { if ((abs _dir) >= _xDeg/2) then {
_firedAdjust = true; _firedAdjust = true;
_difDir = (_polar select 1) + (_dir*0.25); _difDir = (_polar select 1) + (_dir*0.25);
if (_difDir < 0) then {_difDir = _difDir + 360}; if (_difDir < 0) then {_difDir = _difDir + 360};
if (_difDir > 360) then {_difDir = _difDir - 360}; if (_difDir > 360) then {_difDir = _difDir - 360};
//player sideChat "CORRECT!"; //player sideChat "CORRECT!";
_timerCorrect = diag_tickTime+(SERVICE_INTERVAL*2); _timerCorrect = diag_tickTime+(SERVICE_INTERVAL*2);
_newVel = [DRAGON_VELOCITY, (_difDir), (_polar select 2)+(_difEl*0.25)+DRAGON_TRIM] call CBA_fnc_polar2vect; _newVel = [DRAGON_VELOCITY, (_difDir), (_polar select 2)+(_difEl*0.25)+DRAGON_TRIM] call CBA_fnc_polar2vect;
_shell setVelocity _newVel; _shell setVelocity _newVel;
_shell setVectorDir (_newVel call ACE_fnc_unitVector); _shell setVectorDir (_newVel call ACE_fnc_unitVector);
"ace_m47_dragon_serviceCharge" createVehicle (getPos _shell); "ace_m47_dragon_serviceCharge" createVehicle (getPos _shell);
_chargeCount = _chargeCount - 1; _chargeCount = _chargeCount - 1;
}; };
}; };
if (!_firedAdjust && {diag_tickTime >= _timer} && {_chargeCount > 0}) then { if (!_firedAdjust && {diag_tickTime >= _timer} && {_chargeCount > 0}) then {
_timer = diag_tickTime+SERVICE_INTERVAL; _timer = diag_tickTime+SERVICE_INTERVAL;
_newVel = [DRAGON_VELOCITY, _difDir, (_polar select 2)+(_difEl)+DRAGON_TRIM] call CBA_fnc_polar2vect; _newVel = [DRAGON_VELOCITY, _difDir, (_polar select 2)+(_difEl)+DRAGON_TRIM] call CBA_fnc_polar2vect;
//_newVel = [(velocity _shell), _newVel] call ACE_fnc_vectorAdd; //_newVel = [(velocity _shell), _newVel] call ACE_fnc_vectorAdd;
// if(_difEl > 0) then { // if(_difEl > 0) then {
// drop ["\Ca\Data\Cl_basic","","Billboard",1,5,(getPos _shell),[0,0,0],1,1.275,1.0,0.0,[0.5],[[0,1,0,1]],[0],0.0,2.0,"","",""]; // drop ["\Ca\Data\Cl_basic","","Billboard",1,5,(getPos _shell),[0,0,0],1,1.275,1.0,0.0,[0.5],[[0,1,0,1]],[0],0.0,2.0,"","",""];
// } else { // } else {
// drop ["\Ca\Data\Cl_basic","","Billboard",1,5,(getPos _shell),[0,0,0],1,1.275,1.0,0.0,[0.5],[[0,0,1,1]],[0],0.0,2.0,"","",""]; // drop ["\Ca\Data\Cl_basic","","Billboard",1,5,(getPos _shell),[0,0,0],1,1.275,1.0,0.0,[0.5],[[0,0,1,1]],[0],0.0,2.0,"","",""];
// }; // };
_shell setVelocity _newVel; _shell setVelocity _newVel;
_shell setVectorDir (_newVel call ACE_fnc_unitVector); _shell setVectorDir (_newVel call ACE_fnc_unitVector);
// charge FX // charge FX
_shellCharge = "ace_m47_dragon_serviceCharge" createVehicle _ppos; _shellCharge = "ace_m47_dragon_serviceCharge" createVehicle _ppos;
_shellCharge setPosASL _ppos; _shellCharge setPosASL _ppos;
_chargeCount = _chargeCount - 1; _chargeCount = _chargeCount - 1;
}; };
}; };
_missile setPosATL [_ppos select 0, _ppos select 1, 5000]; _missile setPosATL [_ppos select 0, _ppos select 1, 5000];
_prevTime = diag_tickTime; _prevTime = diag_tickTime;
}, },
[_shell,_gunner,_unitVec,_missile], [_shell,_gunner,_unitVec,_missile],
0.0, // delay 0.0, // delay
{ {
//init //init
_shell = _this select 0; _shell = _this select 0;
_gunner = _this select 1; _gunner = _this select 1;
_chargeCount = DRAGON_SERVICE_COUNT; _chargeCount = DRAGON_SERVICE_COUNT;
_timer = diag_tickTime+SERVICE_INTERVAL; _timer = diag_tickTime+SERVICE_INTERVAL;
_timerCorrect = _timer; _timerCorrect = _timer;
_originalVec = _this select 2; _originalVec = _this select 2;
_originalPolar = _originalVec call CBA_fnc_vect2polar; _originalPolar = _originalVec call CBA_fnc_vect2polar;
_targetPolar = +_originalPolar; _targetPolar = +_originalPolar;
_startTime = diag_tickTime; _startTime = diag_tickTime;
_lastX = 1000; _lastX = 1000;
_lastY = 1000; _lastY = 1000;
// Return original missile at explosion // Return original missile at explosion
_missile = _this select 3; _missile = _this select 3;
// start from beginning // start from beginning
_prevTime = diag_tickTime - TRACKINTERVAL; _prevTime = diag_tickTime - TRACKINTERVAL;
}, },
{ {
// exit // exit
if !(isNull _missile) then { if !(isNull _missile) then {
_missile setVelocity _newVel; _missile setVelocity _newVel;
_missile setVectorDir (_newVel call ACE_fnc_unitVector); _missile setVectorDir (_newVel call ACE_fnc_unitVector);
_missile setPosASL _ppos; _missile setPosASL _ppos;
}; };
}, },
{ {
diag_tickTime - _prevTime > TRACKINTERVAL diag_tickTime - _prevTime > TRACKINTERVAL
}, },
{!alive _shell}, {!alive _shell},
[ [
"_shell", "_gunner", "_chargeCount", "_timer", "_originalVec", "_originalPolar", "_timerCorrect", "_startTime", "_lastX", "_lastY", "_shell", "_gunner", "_chargeCount", "_timer", "_originalVec", "_originalPolar", "_timerCorrect", "_startTime", "_lastX", "_lastY",
"_missile", "_ppos", "_newVel", "_prevTime" "_missile", "_ppos", "_newVel", "_prevTime"
] ]
] call cba_common_fnc_addPerFrameHandlerLogic; ] call cba_common_fnc_addPerFrameHandlerLogic;
}; };
}; };

View File

@ -1,79 +1,79 @@
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No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent. No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You. This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.
The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law. The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.

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@ -1,96 +1,96 @@
class CfgSkeletons { class CfgSkeletons {
class Default { class Default {
isDiscrete = 1; isDiscrete = 1;
skeletonInherit = ""; skeletonInherit = "";
skeletonBones[] = {}; skeletonBones[] = {};
}; };
class ace_m47_static_skeleton: Default { class ace_m47_static_skeleton: Default {
skeletonInherit = "Default"; skeletonInherit = "Default";
skeletonBones[] = { skeletonBones[] = {
"bipod","", "bipod","",
"grav_box","bipod", "grav_box","bipod",
"launcher","grav_box", "launcher","grav_box",
"optic","launcher", "optic","launcher",
"missile","launcher" "missile","launcher"
}; };
}; };
}; };
class CfgModels { class CfgModels {
class Default { class Default {
sectionsInherit = ""; sectionsInherit = "";
sections[] = {}; sections[] = {};
}; };
class ace_m47_static: Default { class ace_m47_static: Default {
sectionsInherit = "Default"; sectionsInherit = "Default";
sections[] = {}; sections[] = {};
skeletonName = "ace_m47_static_skeleton"; skeletonName = "ace_m47_static_skeleton";
class Animations { class Animations {
class MainGun { class MainGun {
type="rotation"; type="rotation";
selection="launcher"; selection="launcher";
sourceAddress = "clamp"; sourceAddress = "clamp";
source="MainGun"; source="MainGun";
axis="elevate_axis"; axis="elevate_axis";
animPeriod=0.01; animPeriod=0.01;
initPhase=0; initPhase=0;
maxValue="rad 360"; maxValue="rad 360";
minValue="rad -360"; minValue="rad -360";
angle1="rad 360"; angle1="rad 360";
angle0="rad -360"; angle0="rad -360";
}; };
class MainTurret { class MainTurret {
type="rotation"; type="rotation";
source="MainTurret"; source="MainTurret";
selection="bipod"; selection="bipod";
sourceAddress = "loop"; sourceAddress = "loop";
axis="rotate_axis"; axis="rotate_axis";
animPeriod=0.005; animPeriod=0.005;
minValue="rad -360"; minValue="rad -360";
maxValue="rad +360"; maxValue="rad +360";
angle0="rad -360"; angle0="rad -360";
angle1="rad +360"; angle1="rad +360";
}; };
class rest_rotate { class rest_rotate {
type="rotation"; type="rotation";
selection="grav_box"; selection="grav_box";
sourceAddress = "clamp"; sourceAddress = "clamp";
source="user"; source="user";
axis="elevate_axis"; axis="elevate_axis";
animPeriod=0.00001; animPeriod=0.00001;
initPhase=-0.35; initPhase=-0.35;
maxValue="3.60"; maxValue="3.60";
minValue="-3.60"; minValue="-3.60";
angle1="rad -360"; angle1="rad -360";
angle0="rad 360"; angle0="rad 360";
}; };
class optic_hide class optic_hide
{ {
type = "hide"; type = "hide";
source = "user"; source = "user";
selection = "optic"; selection = "optic";
animPeriod = 0.0001; animPeriod = 0.0001;
minValue = 0; minValue = 0;
maxValue = 1; maxValue = 1;
minPhase = 0; minPhase = 0;
maxPhase = 1; maxPhase = 1;
hideValue = 0.99; hideValue = 0.99;
initPhase = 1; initPhase = 1;
}; };
class missile_hide class missile_hide
{ {
type = "hide"; type = "hide";
source = "user"; source = "user";
selection = "missile"; selection = "missile";
animPeriod = 0.0001; animPeriod = 0.0001;
minValue = 0; minValue = 0;
maxValue = 1; maxValue = 1;
minPhase = 0; minPhase = 0;
maxPhase = 1; maxPhase = 1;
hideValue = 0.99; hideValue = 0.99;
}; };
}; };
}; };
}; };

View File

@ -1,12 +1,12 @@
#define COMPONENT wep_dragon #define COMPONENT wep_dragon
#include "\z\ace\Addons\main\script_mod.hpp" #include "\z\ace\Addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_WEP_DRAGON #ifdef DEBUG_ENABLED_WEP_DRAGON
#define DEBUG_MODE_FULL #define DEBUG_MODE_FULL
#endif #endif
#ifdef DEBUG_SETTINGS_WEP_DRAGON #ifdef DEBUG_SETTINGS_WEP_DRAGON
#define DEBUG_SETTINGS DEBUG_SETTINGS_WEP_DRAGON #define DEBUG_SETTINGS DEBUG_SETTINGS_WEP_DRAGON
#endif #endif
#include "\z\ace\Addons\main\script_macros.hpp" #include "\z\ace\Addons\main\script_macros.hpp"

View File

@ -6,7 +6,7 @@
displayName = "$STR_ACE_Attach_AttachDetach"; \ displayName = "$STR_ACE_Attach_AttachDetach"; \
condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \ condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \
statement = QUOTE( [ARR_2(_player, _target)] call FUNC(openAttachUI);); \ statement = QUOTE( [ARR_2(_player, _target)] call FUNC(openAttachUI);); \
exceptions[] = {"ACE_Drag_isNotDragging"}; \ exceptions[] = {"isNotDragging"}; \
showDisabled = 0; \ showDisabled = 0; \
priority = 0; \ priority = 0; \
icon = PATHTOF(UI\attach_ca.paa); \ icon = PATHTOF(UI\attach_ca.paa); \
@ -16,7 +16,7 @@
displayName = "$STR_ACE_Attach_Detach"; \ displayName = "$STR_ACE_Attach_Detach"; \
condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canDetach))); \ condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canDetach))); \
statement = QUOTE( [ARR_2(_player, _target)] call FUNC(detach) ); \ statement = QUOTE( [ARR_2(_player, _target)] call FUNC(detach) ); \
exceptions[] = {"ACE_Drag_isNotDragging"}; \ exceptions[] = {"isNotDragging"}; \
showDisabled = 0; \ showDisabled = 0; \
priority = 0; \ priority = 0; \
icon = PATHTOF(UI\detach_ca.paa); \ icon = PATHTOF(UI\detach_ca.paa); \
@ -57,7 +57,7 @@ class CfgVehicles {
displayName = "$STR_ACE_Attach_AttachDetach"; displayName = "$STR_ACE_Attach_AttachDetach";
condition = QUOTE(([ARR_3(_player, _player, '')] call FUNC(canAttach))); condition = QUOTE(([ARR_3(_player, _player, '')] call FUNC(canAttach)));
statement = QUOTE( [ARR_2(_player, _player)] call FUNC(openAttachUI); ); statement = QUOTE( [ARR_2(_player, _player)] call FUNC(openAttachUI); );
exceptions[] = {"ACE_Drag_isNotDragging"}; exceptions[] = {"isNotDragging"};
showDisabled = 0; showDisabled = 0;
priority = 5; priority = 5;
icon = PATHTOF(UI\attach_ca.paa); icon = PATHTOF(UI\attach_ca.paa);
@ -67,7 +67,7 @@ class CfgVehicles {
displayName = "$STR_ACE_Attach_Detach"; displayName = "$STR_ACE_Attach_Detach";
condition = QUOTE(([ARR_2(_player, _player)] call FUNC(canDetach))); condition = QUOTE(([ARR_2(_player, _player)] call FUNC(canDetach)));
statement = QUOTE( [ARR_2(_player, _player)] call FUNC(detach) ); statement = QUOTE( [ARR_2(_player, _player)] call FUNC(detach) );
exceptions[] = {"ACE_Drag_isNotDragging"}; exceptions[] = {"isNotDragging"};
showDisabled = 0; showDisabled = 0;
priority = 5; priority = 5;
icon = PATHTOF(UI\detach_ca.paa); icon = PATHTOF(UI\detach_ca.paa);

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@ -6,7 +6,7 @@ class CfgPatches {
weapons[] = {"ACE_IR_Strobe_Item"}; weapons[] = {"ACE_IR_Strobe_Item"};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"}; requiredAddons[] = {"ace_interaction"};
author[] = {"KoffeinFlummi","eRazeri","CAA-Picard"}; author[] = {"KoffeinFlummi","eRazeri","esteldunedain"};
authorUrl = "https://github.com/KoffeinFlummi/"; authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG; VERSION_CONFIG;
}; };

View File

@ -1,5 +1,5 @@
/* /*
* Author: eRazeri and CAA-Picard * Author: eRazeri and esteldunedain
* Attach an item to the unit * Attach an item to the unit
* *
* Arguments: * Arguments:

View File

@ -1,5 +1,5 @@
/* /*
* Author: eRazeri and CAA-Picard * Author: eRazeri and esteldunedain
* Detach an item from a unit * Detach an item from a unit
* *
* Arguments: * Arguments:

View File

@ -39,7 +39,7 @@ class CfgVehicles {
distance = 4; distance = 4;
condition = QUOTE([ARR_2(_player, _target)] call FUNC(canStopEscorting)); condition = QUOTE([ARR_2(_player, _target)] call FUNC(canStopEscorting));
statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive)); statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive));
exceptions[] = {QGVAR(isNotEscorting)}; exceptions[] = {"isNotEscorting"};
showDisabled = 0; showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa)); icon = QUOTE(PATHTOF(UI\captive_ca.paa));
priority = 2.3; priority = 2.3;
@ -50,7 +50,7 @@ class CfgVehicles {
distance = 4; distance = 4;
condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive)); condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive));
statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive)); statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive));
exceptions[] = {QGVAR(isNotEscorting)}; exceptions[] = {"isNotEscorting"};
showDisabled = 0; showDisabled = 0;
icon = QUOTE(PATHTOF(UI\captive_ca.paa)); icon = QUOTE(PATHTOF(UI\captive_ca.paa));
priority = 2.2; priority = 2.2;
@ -74,7 +74,7 @@ class CfgVehicles {
displayName = "$STR_ACE_Captives_StopEscorting"; displayName = "$STR_ACE_Captives_StopEscorting";
condition = QUOTE([ARR_2(_player, objNull)] call FUNC(canStopEscorting)); condition = QUOTE([ARR_2(_player, objNull)] call FUNC(canStopEscorting));
statement = QUOTE([ARR_3(_player,objNull, false)] call FUNC(doEscortCaptive)); statement = QUOTE([ARR_3(_player,objNull, false)] call FUNC(doEscortCaptive));
exceptions[] = {QGVAR(isNotEscorting)}; exceptions[] = {"isNotEscorting"};
showDisabled = 0; showDisabled = 0;
priority = 2.3; priority = 2.3;
hotkey = "C"; hotkey = "C";
@ -91,7 +91,7 @@ class CfgVehicles {
displayName = "$STR_ACE_Captives_StopSurrendering"; displayName = "$STR_ACE_Captives_StopSurrendering";
condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender)); condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender));
statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered)); statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered));
exceptions[] = {QGVAR(isNotSurrendering)}; exceptions[] = {"isNotSurrendering"};
showDisabled = 0; showDisabled = 0;
priority = 0; priority = 0;
}; };
@ -107,7 +107,7 @@ class CfgVehicles {
distance = 4; \ distance = 4; \
condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \ condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \
statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(doLoadCaptive)); \ statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(doLoadCaptive)); \
exceptions[] = {QGVAR(isNotEscorting)}; \ exceptions[] = {"isNotEscorting"}; \
showDisabled = 0; \ showDisabled = 0; \
priority = 1.2; \ priority = 1.2; \
hotkey = "L"; \ hotkey = "L"; \
@ -178,7 +178,7 @@ class CfgVehicles {
curatorCost = 0; //??? curatorCost = 0; //???
isGlobal = 1; //run global isGlobal = 1; //run global
isTriggerActivated = 1; //Wait for triggers isTriggerActivated = 1; //Wait for triggers
// icon = QUOTE(PATHTOF(ui\todo.paa)); icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa));
functionPriority = 0; functionPriority = 0;
class Arguments {}; class Arguments {};
class ModuleDescription: ModuleDescription { class ModuleDescription: ModuleDescription {

View File

@ -1,5 +1,6 @@
class CfgActions { class CfgActions {
// fixes pick up action on mine detectors, because all ACE items are of that simulationClass and BI doesn't seem to care
class None; class None;
class TakeWeapon: None { class TakeWeapon: None {
show = 0; show = 0;

View File

@ -42,19 +42,3 @@ class Extended_Respawn_EventHandlers {
}; };
}; };
}; };
class Extended_Killed_EventHandlers {
class CAManBase {
class GVAR(dropObject) {
Killed = QUOTE(if (local (_this select 0)) then {[ARR_2(_this select 0, ObjNull)] call FUNC(carryObj)};);
};
};
};
class Extended_GetIn_EventHandlers {
class CAManBase {
class GVAR(dropObject) {
GetIn = QUOTE(if (local (_this select 0)) then {[ARR_2(_this select 0, ObjNull)] call FUNC(carryObj)};);
};
};
};

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@ -0,0 +1,76 @@
class CfgMovesBasic {
class Default;
class Actions {
// fixes grab animation with equipped pistol
class NoActions;
class PistolStandActions: NoActions {
grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
};
class LauncherKneelActions: NoActions {
grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
};
class CivilStandActions: NoActions {
grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
};
};
};
class CfgMovesMaleSdr: CfgMovesBasic {
class AgonyBase;
class AgonyBaseRfl;
class StandBase;
class HealBase;
class States {
// fixes being able to reload in some animations, can't remember now what exactly
class AinjPfalMstpSnonWnonDnon_carried_Down: AgonyBase {
canReload = 0;
};
class AinjPfalMstpSnonWnonDnon_carried_Up: AgonyBase {
canReload = 0;
};
class AinjPfalMstpSnonWrflDnon_carried_Down: AgonyBase {
canReload = 0;
};
class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
canReload = 0;
};
class AmovPpneMstpSnonWnonDnon_injured;
class AinjPpneMstpSnonWnonDnon: AmovPpneMstpSnonWnonDnon_injured {
canReload = 0;
};
class AmovPpneMstpSrasWrflDnon_injured;
class AinjPpneMstpSnonWrflDnon: AmovPpneMstpSrasWrflDnon_injured {
canReload = 0;
};
// mark as on ladder animation
class LadderCivilStatic: StandBase {
ACE_isLadder = 1;
};
// dunno, important
class AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1;
class AcinPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 {
enableDirectControl = 1;
};
class AcinPknlMwlkSnonWnonDb: AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 {
enableDirectControl = 1;
};
// fix falling back to unconsciousness animation and disable rotating in that state
class Unconscious: Default {
ConnectTo[] = {};
head = "headNo";
forceAim = 1;
static = 1;
};
// idk. Flummi?
class AinvPknlMstpSnonWnonDnon_medic0: HealBase {
variantsPlayer[] = {};
};
};
};

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@ -33,7 +33,7 @@ class CfgVehicles {
function = QFUNC(moduleCheckPBOs); function = QFUNC(moduleCheckPBOs);
scope = 2; scope = 2;
isGlobal = 1; isGlobal = 1;
icon = QUOTE(PATHTOF(UI\IconCheckPBO_ca.paa)); icon = QUOTE(PATHTOF(UI\Icon_Module_CheckPBO_ca.paa));
class Arguments { class Arguments {
class Action { class Action {
displayName = "Action"; displayName = "Action";
@ -87,6 +87,7 @@ class CfgVehicles {
displayName = "LSD Vehicles"; displayName = "LSD Vehicles";
function = "ACE_Common_fnc_moduleLSDVehicles"; function = "ACE_Common_fnc_moduleLSDVehicles";
scope = 2; scope = 2;
icon = QUOTE(PATHTOF(UI\Icon_Module_LSD_ca.paa));
isGlobal = 1; isGlobal = 1;
class Arguments { class Arguments {
}; };

View File

@ -218,6 +218,7 @@ class CfgVoice {
displayName = "$STR_ACE_Common_NoVoice"; displayName = "$STR_ACE_Common_NoVoice";
}; };
}; };
class CfgVoiceTypes { class CfgVoiceTypes {
class ACE_NoVoice { class ACE_NoVoice {
name = "$STR_ACE_Common_NoVoice"; name = "$STR_ACE_Common_NoVoice";

File diff suppressed because it is too large Load Diff

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@ -1,35 +0,0 @@
class CfgMovesBasic;
class CfgMovesMaleSdr: CfgMovesBasic {
class AgonyBase;
class AgonyBaseRfl;
class StandBase;
class States {
class AinjPfalMstpSnonWnonDnon_carried_Down: AgonyBase {
canReload = 0;
};
class AinjPfalMstpSnonWnonDnon_carried_Up: AgonyBase {
canReload = 0;
};
class AinjPfalMstpSnonWrflDnon_carried_Down: AgonyBase {
canReload = 0;
};
class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
canReload = 0;
};
class AmovPpneMstpSnonWnonDnon_injured;
class AinjPpneMstpSnonWnonDnon: AmovPpneMstpSnonWnonDnon_injured {
canReload = 0;
};
class AmovPpneMstpSrasWrflDnon_injured;
class AinjPpneMstpSnonWrflDnon: AmovPpneMstpSrasWrflDnon_injured {
canReload = 0;
};
class LadderCivilStatic: StandBase {
ACE_isLadder = 1;
};
};
};

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@ -33,6 +33,8 @@ if (hasInterface) then {
_this lock (_this getVariable [QGVAR(lockStatus), locked _this]); _this lock (_this getVariable [QGVAR(lockStatus), locked _this]);
}] call FUNC(addEventhandler); }] call FUNC(addEventhandler);
["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
// hack to get PFH to work in briefing // hack to get PFH to work in briefing
[QGVAR(onBriefingPFH), "onEachFrame", { [QGVAR(onBriefingPFH), "onEachFrame", {
if (time > 0) exitWith { if (time > 0) exitWith {
@ -171,8 +173,6 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
}, 0, []] call cba_fnc_addPerFrameHandler; }, 0, []] call cba_fnc_addPerFrameHandler;
[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable); [QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
[QGVAR(carriedBy),objNull,false,QUOTE(ADDON)] call FUNC(defineVariable);
[QGVAR(carriedObj),objNull,false,QUOTE(ADDON)] call FUNC(defineVariable);
["VehicleSetFuel", { ["VehicleSetFuel", {
PARAMS_2(_vehicle,_fuelLevel); PARAMS_2(_vehicle,_fuelLevel);
@ -183,3 +183,4 @@ _vehicle setFuel _fuelLevel;
["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler); ["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler);
["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition); ["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
["isNotInside", {_this select 0 == _this select 1 || {vehicle (_this select 0) == _this select 0}}] call FUNC(addCanInteractWithCondition);

View File

@ -15,7 +15,6 @@ PREP(adminKick);
PREP(ambientBrightness); PREP(ambientBrightness);
PREP(applyForceWalkStatus); PREP(applyForceWalkStatus);
PREP(ASLToPosition); PREP(ASLToPosition);
PREP(beingCarried);
PREP(binarizeNumber); PREP(binarizeNumber);
PREP(blurScreen); PREP(blurScreen);
PREP(cachedCall); PREP(cachedCall);
@ -23,8 +22,6 @@ PREP(canGetInPosition);
PREP(canInteract); PREP(canInteract);
PREP(canInteractWith); PREP(canInteractWith);
PREP(canUseWeapon); PREP(canUseWeapon);
PREP(carriedByObj);
PREP(carryObj);
PREP(changeProjectileDirection); PREP(changeProjectileDirection);
PREP(checkPBOs); PREP(checkPBOs);
PREP(claim); PREP(claim);
@ -58,8 +55,6 @@ PREP(fixPosition);
PREP(getAllDefinedSetVariables); PREP(getAllDefinedSetVariables);
PREP(getAllGear); PREP(getAllGear);
PREP(getCaptivityStatus); PREP(getCaptivityStatus);
PREP(getCarriedBy);
PREP(getCarriedObj);
PREP(getConfigCommander); PREP(getConfigCommander);
PREP(getConfigGunner); PREP(getConfigGunner);
PREP(getDeathAnim); PREP(getDeathAnim);
@ -122,7 +117,6 @@ PREP(isModLoaded);
PREP(isPlayer); PREP(isPlayer);
PREP(isTurnedOut); PREP(isTurnedOut);
PREP(letterToCode); PREP(letterToCode);
PREP(limitMovementSpeed);
PREP(loadPerson); PREP(loadPerson);
PREP(loadPersonLocal); PREP(loadPersonLocal);
PREP(loadSettingsFromProfile); PREP(loadSettingsFromProfile);
@ -160,7 +154,6 @@ PREP(serverLog);
PREP(setArrestState); PREP(setArrestState);
PREP(setCanInteract); PREP(setCanInteract);
PREP(setCaptivityStatus); PREP(setCaptivityStatus);
PREP(setCarriedBy);
PREP(setDefinedVariable); PREP(setDefinedVariable);
PREP(setDisableUserInputStatus); PREP(setDisableUserInputStatus);
PREP(setForceWalkStatus); PREP(setForceWalkStatus);
@ -258,6 +251,9 @@ if (hasInterface) then {
}, 0, []] call cba_fnc_addPerFrameHandler; }, 0, []] call cba_fnc_addPerFrameHandler;
}; };
// Init toHex
[0] call FUNC(toHex);
ADDON = true; ADDON = true;
isHC = !(hasInterface || isDedicated); isHC = !(hasInterface || isDedicated);

View File

@ -13,11 +13,16 @@ class CfgPatches {
}; };
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgSounds.hpp" #include "CfgSounds.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgMagazines.hpp" #include "CfgMagazines.hpp"
#include "CfgActions.hpp"
#include "CfgMoves.hpp"
#include "CfgVoice.hpp"
class ACE_Rsc_Display_Base { class ACE_Rsc_Display_Base {
idd = -1; idd = -1;
type = 0; type = 0;
@ -82,12 +87,12 @@ class ACE_Settings {
value = 0; value = 0;
typeName = "BOOL"; typeName = "BOOL";
}; };
class GVAR(enableNumberHotkeys) { /*class GVAR(enableNumberHotkeys) {
value = 1; value = 1;
typeName = "BOOL"; typeName = "BOOL";
isClientSetable = 1; isClientSetable = 1;
displayName = "$STR_ACE_Common_EnableNumberHotkeys"; displayName = "$STR_ACE_Common_EnableNumberHotkeys";
}; };*/
class GVAR(settingFeedbackIcons) { class GVAR(settingFeedbackIcons) {
value = 1; value = 1;
typeName = "SCALAR"; typeName = "SCALAR";
@ -126,9 +131,6 @@ class ACE_Settings {
#include <ProgressScreen.hpp> #include <ProgressScreen.hpp>
#include <HintConfig.hpp> #include <HintConfig.hpp>
#include <RscInfoType.hpp> #include <RscInfoType.hpp>
#include <FixPickup.hpp>
#include <FixAnimations.hpp>
#include <NoVoice.hpp>
class CfgUIGrids { class CfgUIGrids {
class IGUI { class IGUI {

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Converts ASL to Arma "Position" * Converts ASL to Arma "Position"
* *
* Arguments: * Arguments:

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* *
* Add line to draw on debug * Add line to draw on debug
* *

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Adds a new setting at runtime, with all it's metadata. * Adds a new setting at runtime, with all it's metadata.
* If has only local effects. * If has only local effects.
* *

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@ -1,12 +0,0 @@
/**
* fn_beingCarried.sqf
* @Descr: Check if object is being carried
* @Author: Glowbal
*
* @Arguments: [object OBJECT]
* @Return: BOOL True if object is being carried
* @PublicAPI: true
*/
#include "script_component.hpp"
!(isNull ([_this select 0] call FUNC(getCarriedObj)));

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard and Jaynus * Author: esteldunedain and Jaynus
* Returns the result of the function and caches it up to a given time or event * Returns the result of the function and caches it up to a given time or event
* *
* Arguments: * Arguments:

View File

@ -69,7 +69,7 @@ switch (_position) do {
case "gunner" : { case "gunner" : {
private "_turretConfig"; private "_turretConfig";
_turret = [typeOf _vehicle] call FUNC(getTurretGunner); _turret = [_vehicle] call FUNC(getTurretGunner);
if (_turret isEqualTo []) exitWith {false}; if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath); _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
@ -82,7 +82,7 @@ switch (_position) do {
case "commander" : { case "commander" : {
private "_turretConfig"; private "_turretConfig";
_turret = [typeOf _vehicle] call FUNC(getTurretCommander); _turret = [_vehicle] call FUNC(getTurretCommander);
if (_turret isEqualTo []) exitWith {false}; if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath); _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
@ -95,7 +95,7 @@ switch (_position) do {
case "copilot" : { case "copilot" : {
private "_turretConfig"; private "_turretConfig";
_turret = [typeOf _vehicle] call FUNC(getTurretCopilot); _turret = [_vehicle] call FUNC(getTurretCopilot);
if (_turret isEqualTo []) exitWith {false}; if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath); _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
@ -108,7 +108,7 @@ switch (_position) do {
case "turret" : { case "turret" : {
private ["_turrets", "_turretConfig"]; private ["_turrets", "_turretConfig"];
_turrets = [typeOf _vehicle] call FUNC(getTurretsOther); _turrets = [_vehicle] call FUNC(getTurretsOther);
if (_index != -1 && {_turret = _turrets select _index; if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX CANGETINTURRETINDEX
@ -136,7 +136,7 @@ switch (_position) do {
case "ffv" : { case "ffv" : {
private ["_turrets", "_turretConfig"]; private ["_turrets", "_turretConfig"];
_turrets = [typeOf _vehicle] call FUNC(getTurretsFFV); _turrets = [_vehicle] call FUNC(getTurretsFFV);
if (_index != -1 && {_turret = _turrets select _index; if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX CANGETINTURRETINDEX

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@ -1,13 +0,0 @@
/**
* fn_carriedByObj.sqf
* @Descr: Check if object A is being carried by object B.
* @Author: Glowbal
*
* @Arguments: [object OBJECT, unit OBJECT]
* @Return: BOOL True if B is carrying A.
* @PublicAPI: true
*/
#include "script_component.hpp"
([(_this select 0)] call FUNC(getCarriedBy) == [(_this select 1)] call FUNC(getCarriedBy));

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@ -1,72 +0,0 @@
/**
* fn_carryObj.sqf
* @Descr: Have a unit carry an object. Use ObjNull for second parameter if you want the unit to carry nothing
* @Author: Glowbal
*
* @Arguments: [unit OBJECT, objectToCarry OBJECT, attachToVector ARRAY (Optional)]
* @Return: BOOL Returns true if succesful
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_to","_return", "_fallDown", "_carriedObj", "_positionUnit"];
_unit = [_this, 0,ObjNull, [ObjNull]] call bis_fnc_param;
_to = [_this, 1,ObjNull, [ObjNull]] call bis_fnc_param;
_fallDown = false;
if (count _this > 3) then {
_fallDown = _this select 3;
};
_return = false;
[format["fnc_carryObj - UNIT: %1 ATTEMPTS TO CARRY %2",_unit,_to],2] call FUNC(debug);
if (((typeName _to) == "OBJECT" && (isNull ([_unit] call FUNC(getCarriedObj)))) || isNull _to) then {
if (vehicle _unit != _unit) exitwith {};
if (!isNull _to) then {
if ((isNull ([_to] call FUNC(getCarriedObj))) && ([_unit] call FUNC(canInteract))) then {
_return = true;
_unit setvariable [QGVAR(carriedObj),_to,true];
if (_fallDown) then {
// [_unit,_fallDown] call FUNC(limitMovementSpeed);
};
[_to, _unit] call FUNC(setCarriedBy);
if (count _this > 2) then {
if (count (_this select 2) == 3) then {
_to attachTo [_unit,(_this select 2)];
[format["fnc_carryObj - UNIT: %1 TO %2 - attachTo offset: %3",_unit,_to,(_this select 2)],2] call FUNC(debug);
};
};
["carryObject", [_unit], [_unit, _to, _fallDown]] call EFUNC(common,targetEvent);
// ["carryObject", [_unit, _to, _fallDown]] call ace_common_fnc_localEvent;
};
} else {
if (!isNull ([_unit] call FUNC(getCarriedObj))) then {
[format["fnc_carryObj - UNIT: %1 DROPING CARRIED OBJECT",_unit],2] call FUNC(debug);
_carriedObj = ([_unit] call FUNC(getCarriedObj));
detach _carriedObj;
//_carriedObj setPosATL [(getPosATL _carriedObj) select 0, (getPosATL _carriedObj) select 1,0];
if (!surfaceIsWater getPos _unit) then {
_positionUnit = getPosATL _carriedObj;
_positionUnit set [2, ((getPosATL _unit) select 2) + 0.1];
_carriedObj setPosATL _positionUnit;
} else {
_positionUnit = getPosASL _carriedObj;
_positionUnit set [2, ((getPosASL _unit) select 2) + 0.1];
_carriedObj setPosASL _positionUnit;
};
[[_unit] call FUNC(getCarriedObj), objNull] call FUNC(setCarriedBy);
_unit setvariable [QGVAR(carriedObj),_to,true];
_return = true;
["carryObjectDropped", [_unit], [_unit, _to, _fallDown]] call EFUNC(common,targetEvent);
// ["carryObjectDropped", [_unit, _to, _fallDown]] call ace_common_fnc_localEvent;
};
};
} else {
[format["fnc_carryObj - UNIT: %1 FAILED TO CARRY %2 - not an object or already carrying",_unit,_to],2] call FUNC(debug);
};
_return

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* *
* Returns a orthonormal system of reference aligned with the supplied vector * Returns a orthonormal system of reference aligned with the supplied vector
* *

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@ -50,13 +50,13 @@ if (_state) then {
}; };
_ctrl = _dlg displayctrl 103; _ctrl = _dlg displayctrl 103;
_ctrl ctrlSetEventHandler ["buttonClick", "while {!isNull (uiNamespace getVariable ['GVAR(dlgDisableMouse)', displayNull])} do {closeDialog 0}; failMission 'LOSER'; [false] call FUNC(disableUserInput);"]; _ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable true; _ctrl ctrlEnable true;
_ctrl ctrlSetText "ABORT"; _ctrl ctrlSetText "ABORT";
_ctrl ctrlSetTooltip "Abort."; _ctrl ctrlSetTooltip "Abort.";
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer); _ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
_ctrl ctrlSetEventHandler ["buttonClick", "closeDialog 0; player setDamage 1; [false] call FUNC(disableUserInput);"]; _ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}}); _ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
_ctrl ctrlSetText "RESPAWN"; _ctrl ctrlSetText "RESPAWN";
_ctrl ctrlSetTooltip "Respawn."; _ctrl ctrlSetTooltip "Respawn.";

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Deletes a cached result * Deletes a cached result
* *
* Arguments: * Arguments:

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* *
* Executes a code on the next frame * Executes a code on the next frame
* *

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@ -1,13 +0,0 @@
/**
* fn_getCarriedBy.sqf
* @Descr: Get the object that is carrying given unit or object
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: OBJECT Returns the object that is carrying the unit. Otherwise returns ObjNull
* @PublicAPI: true
*/
#include "script_component.hpp"
((_this select 0) getvariable [QGVAR(carriedBy),objNull]);

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@ -1,13 +0,0 @@
/**
* fn_getCarriedObj.sqf
* @Descr: Grab the registered carried object
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: OBJECT Returns the object that the unit is currently carrying. If not carrying, returns ObjNull
* @PublicAPI: true
*/
#include "script_component.hpp"
((_this select 0) getvariable [QGVAR(carriedObj),objNull]);

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@ -4,7 +4,7 @@
* Get the commander config of a vehicles turret. * Get the commander config of a vehicles turret.
* *
* Argument: * Argument:
* 0: vehicle type (String) * 0: vehicle (Object)
* *
* Return value: * Return value:
* Commander config (Config) * Commander config (Config)
@ -15,7 +15,7 @@ private ["_vehicle", "_config", "_turret"];
_vehicle = _this select 0; _vehicle = _this select 0;
_config = configFile >> "CfgVehicles" >> _vehicle; _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_turret = [_vehicle] call FUNC(getTurretCommander); _turret = [_vehicle] call FUNC(getTurretCommander);
[_config, _turret] call FUNC(getTurretConfigPath) [_config, _turret] call FUNC(getTurretConfigPath)

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@ -4,7 +4,7 @@
* Get the gunner config of a vehicles turret. * Get the gunner config of a vehicles turret.
* *
* Argument: * Argument:
* 0: vehicle type (String) * 0: vehicle (Object)
* *
* Return value: * Return value:
* Gunner config (Config) * Gunner config (Config)
@ -15,7 +15,7 @@ private ["_vehicle", "_config", "_turret"];
_vehicle = _this select 0; _vehicle = _this select 0;
_config = configFile >> "CfgVehicles" >> _vehicle; _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_turret = [_vehicle] call FUNC(getTurretGunner); _turret = [_vehicle] call FUNC(getTurretGunner);
[_config, _turret] call FUNC(getTurretConfigPath) [_config, _turret] call FUNC(getTurretConfigPath)

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@ -4,23 +4,23 @@
* Gets the turret index of door gunners * Gets the turret index of door gunners
* *
* Argument: * Argument:
* 0: Vehicle type (String) * 0: Vehicle (Object)
* *
* Return value: * Return value:
* Turret indexes of the door gunner. Empty array means no gunner position. (Array) * Turret indexes of the door gunner. Empty array means no gunner position. (Array)
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_vehicleType", "_turrets", "_doorTurrets", "_config"]; private ["_vehicle", "_turrets", "_doorTurrets", "_config"];
_vehicleType = _this select 0; _vehicle = _this select 0;
_turrets = [_vehicleType] call FUNC(getTurrets); _turrets = allTurrets [_vehicle, true];
_doorTurrets = []; _doorTurrets = [];
{ {
_config = configFile >> "CfgVehicles" >> _vehicleType; _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath); _config = [_config, _x] call FUNC(getTurretConfigPath);
if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then { if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then {

View File

@ -64,7 +64,7 @@ switch (_position) do {
}; };
case "gunner" : { case "gunner" : {
_turret = [typeOf _vehicle] call FUNC(getTurretGunner); _turret = [_vehicle] call FUNC(getTurretGunner);
if (CANGETINTURRETINDEX) then { if (CANGETINTURRETINDEX) then {
_script = [ _script = [
@ -75,7 +75,7 @@ switch (_position) do {
}; };
case "commander" : { case "commander" : {
_turret = [typeOf _vehicle] call FUNC(getTurretCommander); _turret = [_vehicle] call FUNC(getTurretCommander);
if (CANGETINTURRETINDEX) then { if (CANGETINTURRETINDEX) then {
_script = [ _script = [
@ -86,7 +86,7 @@ switch (_position) do {
}; };
case "copilot" : { case "copilot" : {
_turret = [typeOf _vehicle] call FUNC(getTurretCopilot); _turret = [_vehicle] call FUNC(getTurretCopilot);
if (CANGETINTURRETINDEX) then { if (CANGETINTURRETINDEX) then {
_script = [ _script = [
@ -100,7 +100,7 @@ switch (_position) do {
case "turret" : { case "turret" : {
private "_turrets"; private "_turrets";
_turrets = [typeOf _vehicle] call FUNC(getTurretsOther); _turrets = [_vehicle] call FUNC(getTurretsOther);
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then { if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
_script = [ _script = [
@ -127,7 +127,7 @@ switch (_position) do {
case "ffv" : { case "ffv" : {
private "_turrets"; private "_turrets";
_turrets = [typeOf _vehicle] call FUNC(getTurretsFFV); _turrets = [_vehicle] call FUNC(getTurretsFFV);
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then { if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
_script = [ _script = [

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Returns the metadata of a setting if it exists * Returns the metadata of a setting if it exists
* *
* Arguments: * Arguments:

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@ -4,7 +4,7 @@
* Get the turret index of a vehicles commander. * Get the turret index of a vehicles commander.
* *
* Argument: * Argument:
* 0: Vehicle type (String) * 0: Vehicle (Object)
* *
* Return value: * Return value:
* Turret index of the vehicles commander. Empty array means no observer position. (Array) * Turret index of the vehicles commander. Empty array means no observer position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0; _vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets); _turrets = allTurrets [_vehicle, true];
_turret = []; _turret = [];
{ {
_config = configFile >> "CfgVehicles" >> _vehicle; _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath); _config = [_config, _x] call FUNC(getTurretConfigPath);

View File

@ -4,7 +4,7 @@
* Get the turret index of a vehicles copilot. * Get the turret index of a vehicles copilot.
* *
* Argument: * Argument:
* 0: Vehicle type (String) * 0: Vehicle (Object)
* *
* Return value: * Return value:
* Turret index of the vehicles gunner. Empty array means no copilot position. (Array) * Turret index of the vehicles gunner. Empty array means no copilot position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0; _vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets); _turrets = allTurrets [_vehicle, true];
_turret = []; _turret = [];
{ {
_config = configFile >> "CfgVehicles" >> _vehicle; _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath); _config = [_config, _x] call FUNC(getTurretConfigPath);

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@ -4,7 +4,7 @@
* Get the turret index of a vehicles gunner. * Get the turret index of a vehicles gunner.
* *
* Argument: * Argument:
* 0: Vehicle type (String) * 0: Vehicle (Object)
* *
* Return value: * Return value:
* Turret index of the vehicles gunner. Empty array means no gunner position. (Array) * Turret index of the vehicles gunner. Empty array means no gunner position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0; _vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets); _turrets = allTurrets [_vehicle, true];
_turret = []; _turret = [];
{ {
_config = configFile >> "CfgVehicles" >> _vehicle; _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath); _config = [_config, _x] call FUNC(getTurretConfigPath);

View File

@ -18,7 +18,6 @@ _vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {[]}; if (_unit == _vehicle) exitWith {[]};
//_turrets = [typeOf _vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true]; _turrets = allTurrets [_vehicle, true];
_units = []; _units = [];

View File

@ -4,7 +4,7 @@
* Get the turret indices of ffv turrets. * Get the turret indices of ffv turrets.
* *
* Argument: * Argument:
* 0: Vehicle type (String) * 0: Vehicle (Object)
* *
* Return value: * Return value:
* Turret index of the vehicles gunner. Empty array means no ffv turrets. (Array) * Turret index of the vehicles gunner. Empty array means no ffv turrets. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0; _vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets); _turrets = allTurrets [_vehicle, true];
_turret = []; _turret = [];
{ {
_config = configFile >> "CfgVehicles" >> _vehicle; _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath); _config = [_config, _x] call FUNC(getTurretConfigPath);

View File

@ -4,7 +4,7 @@
* Get the turret indices of other turrets (not gunner, commander, copilot or ffv). * Get the turret indices of other turrets (not gunner, commander, copilot or ffv).
* *
* Argument: * Argument:
* 0: Vehicle type (String) * 0: Vehicle (Object)
* *
* Return value: * Return value:
* Turret index of the vehicles gunner. Empty array means no other turrets. (Array) * Turret index of the vehicles gunner. Empty array means no other turrets. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0; _vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets); _turrets = allTurrets [_vehicle, true];
_turret = []; _turret = [];
{ {
_config = configFile >> "CfgVehicles" >> _vehicle; _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath); _config = [_config, _x] call FUNC(getTurretConfigPath);

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@ -19,7 +19,7 @@ _vector2 = _this select 1;
_newVector = []; _newVector = [];
for "_i" from 0 to (((count _vector1) min (count _vector2)) - 1) do { for "_i" from 0 to (((count _vector1) min (count _vector2)) - 1) do {
_newVector = _newVector + [(_vector1 select _i) * (_vector2 select _i)]; _newVector pushBack ((_vector1 select _i) * (_vector2 select _i));
}; };
_newVector _newVector

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@ -1,53 +0,0 @@
/**
* fn_limitMovementSpeed.sqf
* @Descr: Limits the movement speed of a unit
* @Author: Glowbal
*
* @Arguments: [unit OBJECT, fallDown BOOL (Optional)]
* @Return: void
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_carriedObj"];
_unit = _this select 0;
_fallDown = false;
if (count _this > 1) then {
_fallDown = _this select 1;
};
if ((_unit getvariable [QGVAR(limitMovementSpeed),false])) exitwith {
_unit setvariable [QGVAR(limitMovementSpeed),nil,true];
};
[{
private["_unit","_fallDown","_carriedObj"];
_unit = (_this select 0) select 0;
_fallDown = (_this select 0) select 1;
_carriedObj = [_unit] call FUNC(getCarriedObj);
if !(_unit getvariable [QGVAR(limitMovementSpeed),false]) exitwith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
if !((!isNull _carriedObj) && (alive _unit)) exitwith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
if (speed _unit > 12 && vehicle _unit == _unit && isTouchingGround _unit) then {
_unit setVelocity [0,0,0];
if (_fallDown) then {
_unit playMove "amovppnemstpsraswrfldnon";
};
if (_carriedObj isKindOf "Man") then {
hint "You can not move this fast while transporting this person.";
} else {
hint "You can not move this fast while carrying this object";
};
[_unit,ObjNull] call FUNC(carryObj);
};
}, 0.5, [_unit,_fallDown] ] call CBA_fnc_addPerFrameHandler;

View File

@ -35,8 +35,6 @@ if (_unit distance _loadcar <= 10) then {
}; };
if (!isNull _vehicle) then { if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide); [_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
[_caller,objNull] call FUNC(carryObj);
[_unit,objNull] call FUNC(carryObj);
[[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc); [[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc);
}; };
_vehicle _vehicle

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Load the user setable settings from the user profile. * Load the user setable settings from the user profile.
* Config < Server UserConfig < Mission Config < Client settings * Config < Server UserConfig < Mission Config < Client settings
* *

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@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Load the parameters on the server. * Load the parameters on the server.
* Config < Server UserConfig < Mission Config * Config < Server UserConfig < Mission Config
* *

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@ -1,15 +1,4 @@
// by commy2 // by commy2
#include "script_component.hpp" #include "script_component.hpp"
private ["_array", "_index"]; [allControls findDisplay _this, {ctrlIDC _this}] call FUNC(map)
_array = [];
for "_index" from 0 to 10000 do {
if (str (findDisplay _this displayCtrl _index) != "No control") then {
diag_log text str (findDisplay _this displayCtrl _index);
_array pushBack _index;
};
};
_array;

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@ -1,15 +1,4 @@
// by commy2 // by commy2
#include "script_component.hpp" #include "script_component.hpp"
private ["_array", "_index"]; [allDisplays, {ctrlIDD _this}] call FUNC(map)
_array = [];
for "_index" from 0 to 10000 do {
if (str (findDisplay _index) != "No Display") then {
diag_log text str findDisplay _index;
_array pushBack _index;
};
};
_array;

View File

@ -12,33 +12,29 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_number", "_minLength", "_length", "_digits", "_index", "_count"]; private ["_number", "_minLength", "_length", "_digits"];
_number = _this select 0; _number = _this select 0;
_minLength = _this select 1; _minLength = _this select 1;
_number = _number min 999999; _number = _number min 999999;
_length = floor (log _number + 1);
if !(isNil "_minLength") then {_length = (_length max _minLength) min 6}; _number = str _number;
_length = count _number;
if (isNil "_minLength") then {_minLength = _length};
_minLength = _minLength min 6;
while {_length < _minLength} do {
_number = "0" + _number;
_length = _length + 1;
};
_digits = []; _digits = [];
for "_x" from 0 to (_length - 1) do {
if (_number < 1) exitWith { _digits pushBack parseNumber (_number select [_x, 1]);
for "_index" from 0 to (_length - 1) do {
_digits set [_index, 0];
};
_digits
}; };
while {
_count = count _digits;
_count < _length
} do {
_digit = floor (_number / (10 ^ (_length - _count - 1)));
{
_digit = _digit - _x * (10 ^ (_count - _forEachIndex));
} forEach _digits;
_digits set [_count, _digit];
};
_digits _digits

View File

@ -12,14 +12,24 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_digits", "_count", "_string", "_index"]; private ["_number", "_minLength", "_length"];
_digits = _this call FUNC(numberToDigits); _number = _this select 0;
_minLength = _this select 1;
_count = count _digits; _number = _number min 999999;
_string = ""; _number = str _number;
for "_index" from 0 to (_count - 1) do {
_string = _string + str (_digits select _index); _length = count _number;
if (isNil "_minLength") then {_minLength = _length};
_minLength = _minLength min 6;
while {_length < _minLength} do {
_number = "0" + _number;
_length = _length + 1;
}; };
_string
_number

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Converts Arma "Position" to ASL * Converts Arma "Position" to ASL
* *
* Arguments: * Arguments:

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* *
* Reads a setting value from a module, set it and force it. Logs if the setting is missing from the module. * Reads a setting value from a module, set it and force it. Logs if the setting is missing from the module.
* Must be called on the server, effect is global. * Must be called on the server, effect is global.

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Removes a magazine from the unit that has an specific ammo count * Removes a magazine from the unit that has an specific ammo count
* *
* Argument: * Argument:

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard, based on Killzone-Kid code * Author: esteldunedain, based on Killzone-Kid code
* *
* Removes quotation marks to avoid exploits and optionally html tags from text to avoid conflicts with structured text. * Removes quotation marks to avoid exploits and optionally html tags from text to avoid conflicts with structured text.
* *

View File

@ -1,4 +1,4 @@
// by CAA-Picard // by esteldunedain
#include "script_component.hpp" #include "script_component.hpp"
if (isServer) then { if (isServer) then {

View File

@ -1,21 +0,0 @@
/**
* fn_setCarriedBy.sqf
* @Descr: Registers an object being carried by another object
* @Author: Glowbal
*
* @Arguments: [unitToBeCarried OBJECT, objectCarrying OBJECT]
* @Return: BOOL True if succesfully registered
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit","_to","_return"];
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
_to = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
_return = false;
if ((isNull ([_unit] call FUNC(getCarriedBy))) || isNull _to) then {
_return = true;
_unit setvariable [QGVAR(carriedBy),_to,true];
};
_return

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* *
* Sets the value of an ACE_Parameter and makes it public. * Sets the value of an ACE_Parameter and makes it public.
* *

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Change the value of an existing setting if it was not previously forced. Force if neccesary. * Change the value of an existing setting if it was not previously forced. Force if neccesary.
* If executed on clients it has local effect. * If executed on clients it has local effect.
* If executed on server it can have global effect if the last parameter is set to true. * If executed on server it can have global effect if the last parameter is set to true.

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Load a setting from config if it was not previosuly forced. Force if neccesary. * Load a setting from config if it was not previosuly forced. Force if neccesary.
* *
* Arguments: * Arguments:

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* Schedules the publishment of an object variable to reduce network overhead * Schedules the publishment of an object variable to reduce network overhead
* *
* Arguments: * Arguments:

View File

@ -1,47 +1,48 @@
/* /*
Author: commy2 Author: commy2, esteldunedain
Description: Description:
Converts number to hexadecimal number Converts number to hexadecimal number
Arguments: Arguments:
A number A number between 0 and 255 <NUMBER>
Return Value: Return Value:
A hexadecimal number, String A hexadecimal number, String
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_number", "_minLength", "_sign", "_hex", "_rest"]; private ["_number"];
_number = ((round abs (_this select 0)) max 0) min 255;
_number = _this select 0; if (isNil QGVAR(hexArray)) then {
_minLength = _this select 1; private ["_minLength", "_i", "_num", "_hex", "_rest"];
if (isNil "_minLength") then {_minLength = 1}; GVAR(hexArray) = [];
_minLength = 2;
for [{_i = 0;}, {_i < 256}, {_i = _i + 1}] do {
_num = _i;
_hex = ["", "0"] select (_i == 0);
_sign = ["", "-"] select (_number < 0); while {_num > 0} do {
_rest = _num mod 16;
_number = round abs _number; _rest = switch _rest do {
_hex = ["", "0"] select (_number == 0); case 10 : {"A"};
case 11 : {"B"};
while {_number > 0} do { case 12 : {"C"};
_rest = _number mod 16; case 13 : {"D"};
_rest = switch _rest do { case 14 : {"E"};
case 10 : {"A"}; case 15 : {"F"};
case 11 : {"B"}; default {str _rest};
case 12 : {"C"}; };
case 13 : {"D"}; _num = floor (_num / 16);
case 14 : {"E"}; _hex = _rest + _hex;
case 15 : {"F"}; };
default {str _rest}; while {count toArray _hex < _minLength} do {
}; _hex = "0" + _hex;
_number = floor (_number / 16); };
GVAR(hexArray) pushBack _hex;
_hex = _rest + _hex; };
}; };
while {count toArray _hex < _minLength} do { (GVAR(hexArray) select _number)
_hex = "0" + _hex;
};
_sign + _hex

View File

@ -1,5 +1,5 @@
/* /*
* Author: CAA-Picard * Author: esteldunedain
* *
* Executes a code once with a given game time delay, using a PFH * Executes a code once with a given game time delay, using a PFH
* *

View File

@ -13,6 +13,11 @@ class Extended_PostInit_EventHandlers {
}; };
class Extended_Init_EventHandlers { class Extended_Init_EventHandlers {
class CAManBase {
class ADDON {
init = QUOTE(_this call DFUNC(initPerson));
};
};
class StaticWeapon { class StaticWeapon {
class ADDON { class ADDON {
init = QUOTE(_this call DFUNC(initObject)); init = QUOTE(_this call DFUNC(initObject));

View File

@ -16,4 +16,10 @@ if (isNil "ACE_maxWeightCarry") then {
// release object on player change. This does work when returning to lobby, but not when hard disconnecting. // release object on player change. This does work when returning to lobby, but not when hard disconnecting.
["playerChanged", {_this call DFUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); ["playerChanged", {_this call DFUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
["playerVehicleChanged", {[ACE_player, objNull] call DFUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
["playerWeaponChanged", {_this call DFUNC(handlePlayerWeaponChanged)}] call EFUNC(common,addEventhandler); ["playerWeaponChanged", {_this call DFUNC(handlePlayerWeaponChanged)}] call EFUNC(common,addEventhandler);
// handle waking up dragged unit and falling unconscious while dragging
["medical_onUnconscious", {_this call DFUNC(handleUnconscious)}] call EFUNC(common,addEventhandler);
//@todo Captivity?

View File

@ -18,10 +18,14 @@ PREP(handleKilled);
PREP(handlePlayerChanged); PREP(handlePlayerChanged);
PREP(handlePlayerWeaponChanged); PREP(handlePlayerWeaponChanged);
PREP(handleScrollWheel); PREP(handleScrollWheel);
PREP(handleUnconscious);
PREP(initObject); PREP(initObject);
PREP(initPerson);
PREP(isObjectOnObject); PREP(isObjectOnObject);
PREP(setCarryable); PREP(setCarryable);
PREP(setDraggable); PREP(setDraggable);
PREP(startCarry);
PREP(startCarryPFH);
PREP(startDrag); PREP(startDrag);
PREP(startDragPFH); PREP(startDragPFH);

View File

@ -22,4 +22,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
// a static weapon has to be empty for dragging // a static weapon has to be empty for dragging
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false}; if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
alive _target && {_target getVariable [QGVAR(canCarry), false]} alive _target && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"]}

View File

@ -22,4 +22,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
// a static weapon has to be empty for dragging // a static weapon has to be empty for dragging
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false}; if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
alive _target && {_target getVariable [QGVAR(canDrag), false]} alive _target && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"]}

View File

@ -17,37 +17,34 @@ private ["_unit", "_target"];
_unit = _this select 0; _unit = _this select 0;
_target = _this select 1; _target = _this select 1;
// check weight
private "_weight";
_weight = [_target] call FUNC(getWeight);
if (_weight > GETMVAR(ACE_maxWeightCarry,1E11)) exitWith {
[localize "STR_ACE_Dragging_UnableToDrag"] call EFUNC(common,displayTextStructured);
};
// select no weapon and stop sprinting
_unit action ["SwitchWeapon", _unit, _unit, 99];
[_unit, "isDragging", true] call EFUNC(common,setforceWalkStatus);
// prevent multiple players from accessing the same object
[_unit, _target, true] call EFUNC(common,claim);
// get attachTo offset and direction. // get attachTo offset and direction.
private ["_position", "_direction"]; private ["_position", "_direction"];
_position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]]; _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
_direction = _target getVariable [QGVAR(carryDirection), 0]; _direction = _target getVariable [QGVAR(carryDirection), 0];
// add height offset of model // handle objects vs persons
private "_offset"; if (_target isKindOf "CAManBase") then {
_offset = (_target modelToWorld [0, 0, 0] select 2) - (_unit modelToWorld [0, 0, 0] select 2);
_position = _position vectorAdd [0, 0, _offset]; [_unit, "AcinPercMstpSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
[_target, "AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation);
// attach object // attach person
_target attachTo [_unit, _position]; _target attachTo [_unit, _position, "LeftShoulder"];
_target setDir _direction;
} else {
// add height offset of model
private "_offset";
_offset = (_target modelToWorld [0, 0, 0] select 2) - (_unit modelToWorld [0, 0, 0] select 2);
_position = _position vectorAdd [0, 0, _offset];
// attach object
_target attachTo [_unit, _position];
};
["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent);
_unit setVariable [QGVAR(isCarrying), true, true]; _unit setVariable [QGVAR(isCarrying), true, true];
_unit setVariable [QGVAR(carriedObject), _target, true]; _unit setVariable [QGVAR(carriedObject), _target, true];
@ -74,7 +71,7 @@ _actionID = _unit addAction [
_unit setVariable [QGVAR(ReleaseActionID), _actionID]; _unit setVariable [QGVAR(ReleaseActionID), _actionID];
// check everything // check everything
[FUNC(carryObjectPFH), 0, [_unit, _target]] call CBA_fnc_addPerFrameHandler; [FUNC(carryObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
// reset current dragging height. // reset current dragging height.
GVAR(currentHeightChange) = 0; GVAR(currentHeightChange) = 0;

View File

@ -1,11 +1,19 @@
// by commy2 // by commy2
#include "script_component.hpp" #include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 carryObjectPFH running", time];
#endif
private ["_unit", "_target"]; private ["_unit", "_target"];
_unit = _this select 0 select 0; _unit = _this select 0 select 0;
_target = _this select 0 select 1; _target = _this select 0 select 1;
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
// drop if the crate is destroyed // drop if the crate is destroyed
if !([_target] call EFUNC(common,isAlive)) then { if !([_target] call EFUNC(common,isAlive)) then {
[_unit, _target] call FUNC(dropObject_carry); [_unit, _target] call FUNC(dropObject_carry);

View File

@ -31,7 +31,11 @@ _position = _position vectorAdd [0, 0, _offset];
// attach object // attach object
_target attachTo [_unit, _position]; _target attachTo [_unit, _position];
_target setDir _direction; ["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent);
if (_target isKindOf "CAManBase") then {
[_target, "AinjPpneMrunSnonWnonDb_still", 0, true] call EFUNC(common,doAnimation);
};
_unit setVariable [QGVAR(isDragging), true, true]; _unit setVariable [QGVAR(isDragging), true, true];
_unit setVariable [QGVAR(draggedObject), _target, true]; _unit setVariable [QGVAR(draggedObject), _target, true];
@ -58,7 +62,7 @@ _actionID = _unit addAction [
_unit setVariable [QGVAR(ReleaseActionID), _actionID]; _unit setVariable [QGVAR(ReleaseActionID), _actionID];
// check everything // check everything
[FUNC(dragObjectPFH), 0, [_unit, _target]] call CBA_fnc_addPerFrameHandler; [FUNC(dragObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
// reset current dragging height. // reset current dragging height.
GVAR(currentHeightChange) = 0; GVAR(currentHeightChange) = 0;

View File

@ -1,11 +1,19 @@
// by commy2 // by commy2
#include "script_component.hpp" #include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 dragObjectPFH running", time];
#endif
private ["_unit", "_target"]; private ["_unit", "_target"];
_unit = _this select 0 select 0; _unit = _this select 0 select 0;
_target = _this select 0 select 1; _target = _this select 0 select 1;
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
// drop if the crate is destroyed // drop if the crate is destroyed
if !([_target] call EFUNC(common,isAlive)) then { if !([_target] call EFUNC(common,isAlive)) then {
[_unit, _target] call FUNC(dropObject); [_unit, _target] call FUNC(dropObject);

View File

@ -27,12 +27,20 @@ _inBuilding = [_unit] call FUNC(isObjectOnObject);
_unit playAction "released"; _unit playAction "released";
// prevent collision damage // prevent collision damage
["fixCollision", _unit, _unit] call EFUNC(common,targetEvent); ["fixCollision", _unit] call EFUNC(common,localEvent);
["fixCollision", _target, _target] call EFUNC(common,targetEvent); ["fixCollision", _target, _target] call EFUNC(common,targetEvent);
// release object // release object
detach _target; detach _target;
if (_target isKindOf "CAManBase") then {
if (_target getVariable ["ACE_isUnconscious", false]) then {
[_target, "unconscious", 2, true] call EFUNC(common,doAnimation);
} else {
[_target, "", 2, true] call EFUNC(common,doAnimation); //@todo "AinjPpneMrunSnonWnonDb_release" seems to fall back to unconsciousness anim.
};
};
_unit removeWeapon "ACE_FakePrimaryWeapon"; _unit removeWeapon "ACE_FakePrimaryWeapon";
// prevent object from flipping inside buildings // prevent object from flipping inside buildings
@ -46,5 +54,7 @@ _unit setVariable [QGVAR(draggedObject), objNull, true];
// make object accesable for other units // make object accesable for other units
[objNull, _target, true] call EFUNC(common,claim); [objNull, _target, true] call EFUNC(common,claim);
["fixPosition", _target, _target] call EFUNC(common,targetEvent); if !(_target isKindOf "CAManBase") then {
["fixFloating", _target, _target] call EFUNC(common,targetEvent); ["fixPosition", _target, _target] call EFUNC(common,targetEvent);
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
};

View File

@ -24,12 +24,28 @@ private "_inBuilding";
_inBuilding = [_unit] call FUNC(isObjectOnObject); _inBuilding = [_unit] call FUNC(isObjectOnObject);
// prevent collision damage // prevent collision damage
["fixCollision", _unit, _unit] call EFUNC(common,targetEvent); ["fixCollision", _unit] call EFUNC(common,localEvent);
["fixCollision", _target, _target] call EFUNC(common,targetEvent); ["fixCollision", _target, _target] call EFUNC(common,targetEvent);
// release object // release object
detach _target; detach _target;
// fix anim when aborting carrying persons
if (_target isKindOf "CAManBase" || {animationState _unit in CARRY_ANIMATIONS}) then {
if (vehicle _unit == _unit) then {
[_unit, "", 2, true] call EFUNC(common,doAnimation);
};
if (_target getVariable ["ACE_isUnconscious", false]) then {
[_target, "unconscious", 2, true] call EFUNC(common,doAnimation);
} else {
[_target, "", 2, true] call EFUNC(common,doAnimation); //@todo
};
};
// properly remove fake weapon
_unit removeWeapon "ACE_FakePrimaryWeapon";
// reselect weapon and re-enable sprint // reselect weapon and re-enable sprint
_unit selectWeapon primaryWeapon _unit; _unit selectWeapon primaryWeapon _unit;
@ -46,5 +62,7 @@ _unit setVariable [QGVAR(carriedObject), objNull, true];
// make object accesable for other units // make object accesable for other units
[objNull, _target, true] call EFUNC(common,claim); [objNull, _target, true] call EFUNC(common,claim);
["fixPosition", _target, _target] call EFUNC(common,targetEvent); if !(_target isKindOf "CAManBase") then {
["fixFloating", _target, _target] call EFUNC(common,targetEvent); ["fixPosition", _target, _target] call EFUNC(common,targetEvent);
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
};

View File

@ -13,7 +13,9 @@ if (_unit getVariable [QGVAR(isDragging), false]) then {
private "_draggedObject"; private "_draggedObject";
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull]; _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
[_unit, _draggedObject] call FUNC(dropObject); if (!isNull _draggedObject) then {
[_unit, _draggedObject] call FUNC(dropObject);
};
}; };
}; };
@ -25,7 +27,9 @@ if (_unit getVariable [QGVAR(isCarrying), false]) then {
private "_carriedObject"; private "_carriedObject";
_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull]; _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
[_unit, _carriedObject] call FUNC(dropObject_carry); if (!isNull _carriedObject) then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
}; };
}; };

View File

@ -20,12 +20,21 @@ if (_unit getVariable [QGVAR(isDragging), false]) then {
if (_unit getVariable [QGVAR(isCarrying), false]) then { if (_unit getVariable [QGVAR(isCarrying), false]) then {
// drop carried object when selecting any weapon private "_carriedObject";
if (_weapon != "") then { _carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
private "_carriedObject";
_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull]; if (_carriedObject isKindOf "CAManBase") then {
if (_weapon != primaryWeapon _unit) then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
} else {
// drop carried object when selecting any weapon
if (_weapon != "") then {
[_unit, _carriedObject] call FUNC(dropObject_carry);
};
[_unit, _carriedObject] call FUNC(dropObject_carry);
}; };
}; };

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