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Update spectator function headers
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@ -4,7 +4,7 @@
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*
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*
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* Arguments:
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* Arguments:
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* 0: Reason <STRING>
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* 0: Reason <STRING>
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* 1: Interrupting <BOOL>
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* 1: Interrupting <BOOL> (default: true)
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*
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*
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* Return Value:
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* Return Value:
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* None <NIL>
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* None <NIL>
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@ -1,23 +1,24 @@
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/*
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/*
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* Author: SilentSpike
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* Author: SilentSpike
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* Sets the spectator camera attributes as desired
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* Sets the spectator camera attributes as desired
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* All values are optional and default to whatever the current value is
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*
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*
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* Arguments:
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* Arguments:
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* 0: Camera mode <NUMBER> <OPTIONAL>
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* 0: Camera mode <NUMBER>
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* - 0: Free
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* - 0: Free
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* - 1: Internal
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* - 1: Internal
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* - 2: External
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* - 2: External
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* 1: Camera unit (objNull for random) <OBJECT> <OPTIONAL>
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* 1: Camera unit (objNull for random) <OBJECT>
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* 2: Camera vision <NUMBER> <OPTIONAL>
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* 2: Camera vision <NUMBER>
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* - -2: Normal
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* - -2: Normal
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* - -1: Night vision
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* - -1: Night vision
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* - 0: Thermal white hot
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* - 0: Thermal white hot
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* - 1: Thermal black hot
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* - 1: Thermal black hot
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* 3: Camera position (ATL) <ARRAY> <OPTIONAL>
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* 3: Camera position (ATL) <ARRAY>
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* 4: Camera pan (0 - 360) <NUMBER> <OPTIONAL>
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* 4: Camera pan (0 - 360) <NUMBER>
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* 5: Camera tilt (-90 - 90) <NUMBER> <OPTIONAL>
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* 5: Camera tilt (-90 - 90) <NUMBER>
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* 6: Camera zoom (0.01 - 2) <NUMBER> <OPTIONAL>
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* 6: Camera zoom (0.01 - 2) <NUMBER>
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* 7: Camera speed in m/s (0.05 - 10) <NUMBER> <OPTIONAL>
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* 7: Camera speed in m/s (0.05 - 10) <NUMBER>
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*
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*
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* Return Value:
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* Return Value:
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* None <NIL>
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* None <NIL>
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@ -7,8 +7,8 @@
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* Upon unstage, units will be moved to the position they were in upon staging
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* Upon unstage, units will be moved to the position they were in upon staging
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*
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*
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* Arguments:
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* Arguments:
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* 0: Unit to put into spectator stage <OBJECT> <OPTIONAL>
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* 0: Unit to put into spectator stage <OBJECT> (default: player)
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* 1: Spectator stage <BOOL> <OPTIONAL>
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* 1: Unit should be staged <BOOL> (default: true)
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*
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*
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* Return Value:
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* Return Value:
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* None <NIL>
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* None <NIL>
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@ -4,7 +4,7 @@
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*
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*
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* Arguments:
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* Arguments:
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* 0: Units to add to the whitelist <ARRAY>
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* 0: Units to add to the whitelist <ARRAY>
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* 1: Use blacklist <BOOL> <OPTIONAL>
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* 1: Use blacklist <BOOL> (default: false)
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*
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*
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* Return Value:
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* Return Value:
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* None <NIL>
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* None <NIL>
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