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Use selectRandomWeighted 1.76 command (#5482)
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@ -91,7 +91,7 @@ if (local _vehicle) then {
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} forEach _positions;
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if (isServer) then {
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private _soundName = [QGVAR(Sound_low), 0.1, QGVAR(Sound_mid), 0.25, QGVAR(Sound_high), 0.65] call BIS_fnc_selectRandomWeighted; // TODO: replace with script Command in 1.74
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private _soundName = selectRandomWeighted [QGVAR(Sound_low), 0.1, QGVAR(Sound_mid), 0.25, QGVAR(Sound_high), 0.65];
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// TODO - Players in the vehicle hear no sound (even after exiting the vehicle)
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private _sound = createSoundSource [_soundName, position _vehicle, [], 0];
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@ -9,7 +9,7 @@
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#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
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// MINIMAL required version for the Mod. Components can specify others..
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#define REQUIRED_VERSION 1.72
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#define REQUIRED_VERSION 1.76
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#define REQUIRED_CBA_VERSION {3,3,1}
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#ifdef COMPONENT_BEAUTIFIED
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