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https://github.com/acemod/ACE3.git
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Made return nozzle bypass connect-attach
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parent
b717ff8dde
commit
40eb5a5ba9
@ -25,10 +25,10 @@
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exceptions[] = {"isNotInside"}; \
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exceptions[] = {"isNotInside"}; \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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}; \
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}; \
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class GVAR(Connect) { \
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class GVAR(Return) { \
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displayName = CSTRING(Return); \
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displayName = CSTRING(Return); \
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condition = QUOTE([ARR_1(_player)] call FUNC(canConnectNozzle)); \
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condition = QUOTE([ARR_1(_player)] call FUNC(canConnectNozzle)); \
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statement = QUOTE([ARR_2(_player,_target)] call DFUNC(connectNozzle)); \
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statement = QUOTE([ARR_2(_player,_target)] call DFUNC(returnNozzle)); \
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exceptions[] = {"isNotInside"}; \
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exceptions[] = {"isNotInside"}; \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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icon = PATHTOF(ui\icon_refuel_interact.paa); \
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}; \
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}; \
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@ -13,6 +13,7 @@ PREP(connectNozzleAction);
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PREP(disconnect);
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PREP(disconnect);
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PREP(getFuel);
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PREP(getFuel);
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PREP(moduleRefuelSettings);
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PREP(moduleRefuelSettings);
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PREP(returnNozzle);
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PREP(setFuel);
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PREP(setFuel);
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PREP(takeNozzle);
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PREP(takeNozzle);
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PREP(turnOff);
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PREP(turnOff);
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@ -81,14 +81,6 @@ _weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel);
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_unit selectWeapon _weaponSelect;
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_unit selectWeapon _weaponSelect;
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
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_source = _nozzle getVariable QGVAR(source);
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if (_source == _target) exitWith {
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_source setVariable [QGVAR(isConnected), false, true];
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ropeDestroy (_nozzle getVariable QGVAR(rope));
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deleteVehicle _nozzle;
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_unit setVariable [QGVAR(isRefueling), false];
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};
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_nozzle attachTo [_target, _endPosTestOffset];
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_nozzle attachTo [_target, _endPosTestOffset];
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_nozzle setVariable [QGVAR(sink), _target, true];
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_nozzle setVariable [QGVAR(sink), _target, true];
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_nozzle setVariable [QGVAR(fueling), 1, true];
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_nozzle setVariable [QGVAR(fueling), 1, true];
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@ -96,4 +88,4 @@ _target setVariable [QGVAR(nozzle), _nozzle, true];
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[_unit, _target, _nozzle] call FUNC(refuel);
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[_unit, _target, _nozzle] call FUNC(refuel);
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true
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true
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33
addons/refuel/functions/fnc_returnNozzle.sqf
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33
addons/refuel/functions/fnc_returnNozzle.sqf
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@ -0,0 +1,33 @@
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/*
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* Author: GitHawk et.al., Jonpas
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* Returns the nozzle back to source vehicle.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Returned Nozzle <BOOL>
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*
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* Example:
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* [player] call ace_refuel_fnc_returnNozzle
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_nozzle"];
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params ["_unit", "_target"];
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_source = _nozzle getVariable QGVAR(source);
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_nozzle = _unit getVariable QGVAR(nozzle);
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if (_source != _target || {isNil "_nozzle"}) exitWith {false};
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_source setVariable [QGVAR(isConnected), false, true];
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ropeDestroy (_nozzle getVariable QGVAR(rope));
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deleteVehicle _nozzle;
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_unit setVariable [QGVAR(isRefueling), false];
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true
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