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Interaction - Add condition to zeus actions (#6665)
* Add conditions to zeus actions * Add condition caching
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@ -7,7 +7,7 @@ class ACE_ZeusActions {
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class stance {
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class stance {
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displayName = "$STR_A3_RscAttributeUnitPos_Title";
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displayName = "$STR_A3_RscAttributeUnitPos_Title";
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condition = QUOTE(-1 < (curatorSelected select 0) findIf {_x isKindOf 'CAManBase'});
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condition = QUOTE(ZEUS_ACTION_CONDITION && {-1 < (curatorSelected select 0) findIf {_x isKindOf 'CAManBase'}});
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class prone {
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class prone {
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displayName = "$STR_Pos_Down";
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displayName = "$STR_Pos_Down";
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@ -34,7 +34,7 @@ class ACE_ZeusActions {
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class remoteControl {
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class remoteControl {
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displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F";
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displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F";
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icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa";
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icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa";
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condition = QUOTE(-1 < (curatorSelected select 0) findIf {_x isKindOf 'CAManBase'});
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condition = QUOTE(ZEUS_ACTION_CONDITION && {-1 < (curatorSelected select 0) findIf {_x isKindOf 'CAManBase'}});
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statement = QUOTE( \
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statement = QUOTE( \
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private _units = curatorSelected select 0; \
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private _units = curatorSelected select 0; \
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private _unit = _units param [ARR_2( \
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private _unit = _units param [ARR_2( \
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@ -52,7 +52,7 @@ class ACE_ZeusActions {
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class GVAR(repair) {
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class GVAR(repair) {
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displayName = "$STR_repair";
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displayName = "$STR_repair";
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icon = "\A3\ui_f\data\igui\cfg\actions\repair_ca.paa";
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icon = "\A3\ui_f\data\igui\cfg\actions\repair_ca.paa";
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condition = QUOTE(-1 < (curatorSelected select 0) findIf {_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}});
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condition = QUOTE(ZEUS_ACTION_CONDITION && {-1 < (curatorSelected select 0) findIf {_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}}});
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statement = QUOTE({if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then {_x setDamage 0}} forEach (curatorSelected select 0));
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statement = QUOTE({if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then {_x setDamage 0}} forEach (curatorSelected select 0));
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};
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};
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};
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};
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@ -64,6 +64,7 @@ class ACE_ZeusActions {
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class behaviour {
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class behaviour {
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displayName = "$STR_Combat_Mode";
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displayName = "$STR_Combat_Mode";
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condition = QUOTE(ZEUS_ACTION_CONDITION);
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class careless {
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class careless {
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displayName = "$STR_Combat_Careless";
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displayName = "$STR_Combat_Careless";
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@ -93,6 +94,7 @@ class ACE_ZeusActions {
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class speed {
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class speed {
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displayName = "$STR_HC_Menu_Speed";
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displayName = "$STR_HC_Menu_Speed";
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condition = QUOTE(ZEUS_ACTION_CONDITION);
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class limited {
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class limited {
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displayName = "$STR_Speed_Limited";
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displayName = "$STR_Speed_Limited";
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@ -113,6 +115,7 @@ class ACE_ZeusActions {
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class formation {
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class formation {
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displayName = "$STR_Formation";
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displayName = "$STR_Formation";
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condition = QUOTE(ZEUS_ACTION_CONDITION);
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class wedge {
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class wedge {
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displayName = "$STR_Wedge";
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displayName = "$STR_Wedge";
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@ -169,6 +172,7 @@ class ACE_ZeusActions {
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class behaviour {
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class behaviour {
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displayName = "$STR_Combat_Mode";
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displayName = "$STR_Combat_Mode";
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condition = QUOTE(ZEUS_ACTION_CONDITION);
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class careless {
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class careless {
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displayName = "$STR_Combat_Careless";
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displayName = "$STR_Combat_Careless";
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@ -198,6 +202,7 @@ class ACE_ZeusActions {
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class speed {
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class speed {
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displayName = "$STR_HC_Menu_Speed";
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displayName = "$STR_HC_Menu_Speed";
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condition = QUOTE(ZEUS_ACTION_CONDITION);
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class limited {
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class limited {
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displayName = "$STR_Speed_Limited";
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displayName = "$STR_Speed_Limited";
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@ -218,6 +223,7 @@ class ACE_ZeusActions {
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class formation {
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class formation {
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displayName = "$STR_Formation";
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displayName = "$STR_Formation";
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condition = QUOTE(ZEUS_ACTION_CONDITION);
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class wedge {
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class wedge {
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displayName = "$STR_Wedge";
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displayName = "$STR_Wedge";
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@ -134,4 +134,6 @@
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#define MRAD_TO_DEG(d) ((d) / 17.45329252) // Conversion factor: 9 / (50 * PI)
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#define MRAD_TO_DEG(d) ((d) / 17.45329252) // Conversion factor: 9 / (50 * PI)
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#define MOA_TO_RAD(d) ((d) * 0.00029088) // Conversion factor: PI / 10800
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#define MOA_TO_RAD(d) ((d) * 0.00029088) // Conversion factor: PI / 10800
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#define ZEUS_ACTION_CONDITION ([_target, {QUOTE(QUOTE(ADDON)) in curatorAddons _this}, missionNamespace, QUOTE(QGVAR(zeusCheck)), 1E11, 'ace_interactMenuClosed'] call EFUNC(common,cachedCall))
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#include "script_debug.hpp"
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#include "script_debug.hpp"
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@ -2,8 +2,8 @@ class ACE_ZeusActions {
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class ZeusUnits {
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class ZeusUnits {
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class GVAR(rearm) {
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class GVAR(rearm) {
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displayName = CSTRING(Rearm);
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displayName = CSTRING(Rearm);
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icon = "\z\ace\addons\rearm\ui\icon_rearm_interact.paa";
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icon = QPATHTOF(ui\icon_rearm_interact.paa);
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condition = QUOTE(-1 < (curatorSelected select 0) findIf {_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}});
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condition = QUOTE(ZEUS_ACTION_CONDITION && {-1 < (curatorSelected select 0) findIf {_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}}});
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statement = QUOTE( \
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statement = QUOTE( \
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{ \
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{ \
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if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then { \
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if (_x isKindOf 'AllVehicles' && {!(_x isKindOf 'Man')}) then { \
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