mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
This commit is contained in:
parent
00c28dd146
commit
4134b2f046
1
addons/destruction/$PBOPREFIX$
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1
addons/destruction/$PBOPREFIX$
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@ -0,0 +1 @@
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z\ace\addons\destruction
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176
addons/destruction/CfgAmmo.hpp
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176
addons/destruction/CfgAmmo.hpp
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class CfgAmmo {
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class ShellBase;
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class BulletBase;
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class ace_fuelexpbig: ShellBase {
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hit=100;
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indirectHit=80;
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indirectHitRange=3;
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soundHit[]={"\a3\sounds_f\Weapons\explosion\expl_big_2.wss", db16,1,1600};
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typicalSpeed = 100;
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explosive = 1;
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cost = 300;
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model = "\A3\Weapons_f\empty";
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airFriction = 0;
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timeToLive = 1;
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explosionTime = 0.001;
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soundFly[] = {"",1,1};
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soundEngine[] = {"",1,4};
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explosionEffects = "VehicleExplosionEffects";
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};
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class ace_fuelexpsmall: ace_fuelexpbig {
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hit=50;
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indirectHit=40;
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indirectHitRange=2;
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soundHit[]={"\a3\sounds_f\SFX\explosion1", db16,1,1600};
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explosionEffects = "ExploAmmoExplosion";
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};
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class ace_fuelexpspark: BulletBase {
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hit=7.5;
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indirectHit=6;
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indirectHitRange=1;
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explosive = 0.1;
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craterEffects = "ImpactEffectsBig";
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explosionEffects = "NoExplosion"; // Need very small explosion FX...
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soundHit[]={"\a3\sounds_f\Weapons\explosion\supersonic_crack_50meters.wss",db16,0.7,100};
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soundCrack1[]={"\a3\sounds_f\Weapons\explosion\supersonic_crack_close.wss",db16,0.6,100};
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soundCrack2[]={"\a3\sounds_f\Weapons\explosion\supersonic_crack_50meters.wss",db16,0.7,100};
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soundCrack3[]={"\a3\sounds_f\Weapons\explosion\supersonic_crack_50meters.wss",db16,0.8,100};
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hitGroundSoft[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitGroundHard[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitMan[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitArmor[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitIron[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitBuilding[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitFoliage[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitWood[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitGlass[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitGlassArmored[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitConcrete[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitRubber[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitPlastic[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitDefault[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitMetal[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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hitMetalplate[] = {"soundCrack1",0.33,"soundCrack2",0.34,"soundCrack3",0.33};
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};
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class ACE_cookoff_large_1_normal : ShellBase {
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hit = 1;
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indirectHit = 20;
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indirectHitRange = 2;
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typicalSpeed = 100;
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explosive = 1;
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cost = 300;
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model = "\A3\Weapons_f\empty";
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airFriction = 0;
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timeToLive = 1;
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explosionTime = 0.0001;
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soundFly[] = {"",1,1};
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soundEngine[] = {"",1,4};
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CraterEffects = "ExploAmmoCrater";
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explosionEffects = "ExploAmmoExplosion";
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muzzleEffect = "BIS_fnc_EffectRifle";
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soundHit[] = {PATHTOF(data\sounds\cannon_crack_close.wss), 56.23413,1,1800};
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soundDefault1[] = {PATHTOF(data\sounds\cannon_crack_close.wss), 56.2341,1,1800};
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hitGroundSoft[] = {"soundDefault1",1};
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hitGroundHard[] = {"soundDefault1",1};
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hitMan[] = {"soundDefault1",1};
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hitArmor[] = {"soundDefault1",1};
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hitIron[] = {"soundDefault1",1};
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hitBuilding[] = {"soundDefault1",1};
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hitFoliage[] = {"soundDefault1",1};
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hitWood[] = {"soundDefault1",1};
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hitGlass[] = {"soundDefault1",1};
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hitGlassArmored[] = {"soundDefault1",1};
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hitConcrete[] = {"soundDefault1",1};
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hitRubber[] = {"soundDefault1",1};
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hitPlastic[] = {"soundDefault1",1};
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hitDefault[] = {"soundDefault1",1};
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hitMetal[] = {"soundDefault1",1};
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hitMetalplate[] = {"soundDefault1",1};
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};
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class ACE_cookoff_large_1_filtered: ACE_cookoff_large_1_normal {
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CraterEffects = "";
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explosionEffects = "";
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soundHit[] = {PATHTOF(data\sounds\cannon_crack_close_filtered.wss), 56.23413,1.2,1800};
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soundDefault1[] = {PATHTOF(data\sounds\cannon_crack_close_filtered.wss), 56.2341,1.2,1800};
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};
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class ACE_cookoff_large_2_normal: ACE_cookoff_large_1_normal {
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soundHit[] = {PATHTOF(data\sounds\cannon_crack_close.wss), 56.23413,1.2,1800};
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soundDefault1[] = {PATHTOF(data\sounds\cannon_crack_close.wss), 56.2341,1.2,1800};
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};
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class ACE_cookoff_large_2_filtered: ACE_cookoff_large_1_filtered {
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soundHit[] = {PATHTOF(data\sounds\cannon_crack_close_filtered.wss), 56.23413,1.2,1800};
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soundDefault1[] = {PATHTOF(data\sounds\cannon_crack_close_filtered.wss), 56.2341,1.2,1800};
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};
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class ACE_cookoff_large_3_normal: ACE_cookoff_large_1_normal {
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soundHit[] = {PATHTOF(data\sounds\cannon_crack_close.wss), 56.23413,0.9,1800};
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soundDefault1[] = {PATHTOF(data\sounds\cannon_crack_close.wss), 56.2341,0.9,1800};
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};
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class ACE_cookoff_large_3_filtered: ACE_cookoff_large_1_filtered {
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soundHit[] = {PATHTOF(data\sounds\cannon_crack_close_filtered), 56.23413,0.9,1800};
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soundDefault1[] = {PATHTOF(data\sounds\cannon_crack_close_filtered), 56.2341,0.9,1800};
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};
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class ACE_cookoff_small_1_normal: ACE_cookoff_large_1_normal {
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {PATHTOF(data\sounds\heavy_crack_close.wss), 56.23413,1,1800};
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soundDefault1[] = {PATHTOF(data\sounds\heavy_crack_close.wss), 56.2341,1,1800};
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};
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class ACE_cookoff_small_1_filtered: ACE_cookoff_large_1_filtered {
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {PATHTOF(data\sounds\heavy_crack_close_filtered.wss), 56.23413,1,1800};
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soundDefault1[] = {PATHTOF(data\sounds\heavy_crack_close_filtered.wss), 56.2341,1,1800};
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};
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class ACE_cookoff_small_2_normal: ACE_cookoff_large_1_normal {
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {PATHTOF(data\sounds\light_crack_close.wss), 56.23413,1,1800};
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soundDefault1[] = {PATHTOF(data\sounds\light_crack_close.wss), 56.2341,1,1800};
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};
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class ACE_cookoff_small_2_filtered: ACE_cookoff_large_1_filtered {
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {PATHTOF(data\sounds\light_crack_close_filtered.wss), 56.23413,1,1800};
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soundDefault1[] = {PATHTOF(data\sounds\light_crack_close_filtered.wss), 56.2341,1,1800};
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};
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class ACE_cookoff_small_3_normal: ACE_cookoff_large_1_normal {
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {PATHTOF(data\sounds\heavy_crack_close.wss), 56.23413,1.2,1800};
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soundDefault1[] = {PATHTOF(data\sounds\heavy_crack_close.wss), 56.2341,1.2,1800};
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};
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class ACE_cookoff_small_3_filtered: ACE_cookoff_large_1_filtered {
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {PATHTOF(data\sounds\heavy_crack_close_filtered.wss), 56.23413,1.2,1800};
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soundDefault1[] = {PATHTOF(data\sounds\heavy_crack_close_filtered.wss), 56.2341,1.2,1800};
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};
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class ACE_cookoff_small_4_normal: ACE_cookoff_large_1_normal {
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {PATHTOF(data\sounds\light_crack_close.wss), 56.23413,1.5,1800};
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soundDefault1[] = {PATHTOF(data\sounds\light_crack_close.wss), 56.2341,1.5,1800};
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};
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class ACE_cookoff_small_4_filtered: ACE_cookoff_large_1_filtered {
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indirectHit = 0;
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indirectHitRange = 0;
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soundHit[] = {PATHTOF(data\sounds\light_crack_close_filtered.wss), 56.23413,1.5,1800};
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soundDefault1[] = {PATHTOF(data\sounds\light_crack_close_filtered.wss), 56.2341,1.5,1800};
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};
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};
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37
addons/destruction/CfgCloudlets.hpp
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37
addons/destruction/CfgCloudlets.hpp
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class CfgCloudlets {
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};
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class CfgLights {
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class ExploLightSmall {
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color[] = {20, 19, 17.74};
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ambient[] = {5, 5, 5};
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diffuse[] = {0, 0, 0};
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brightness = 0.02;
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};
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};
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class ExploAmmoExplosion {
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class ExploAmmoFlash {
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position[] = {0,0,0};
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simulation = "particles";
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type = "ExploAmmoFlash";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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class LightExplosion {
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simulation = "light";
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type = "ExploLightSmall";
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position[] = {0, 0, 0};
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intensity = 0.001;
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interval = 1;
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lifeTime = 0.15;
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};
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class ExploAmmoSmoke {
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position[] = {0,0,0};
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simulation = "particles";
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type = "ExploAmmoSmoke";
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intensity = 1.5;
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interval = 1.5;
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lifeTime = 1.5;
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};
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};
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5
addons/destruction/CfgEventHandlers.hpp
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5
addons/destruction/CfgEventHandlers.hpp
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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56
addons/destruction/CfgSounds.hpp
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56
addons/destruction/CfgSounds.hpp
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class CfgSFX {
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class ace_flameout
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{
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sounds[] = {"ace_flameoutsound"};
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name = "flame out";
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ace_flameoutsound[] = {PATHTOF(data\sounds\flame_out_sound.wss),4.1622777,1,500,1,0.0,0.0,0.0};
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empty[] = {"",0,0,0,0,0,0,0};
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};
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};
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class CfgSounds {
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class Fire {
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sound[] = {
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PATHTOF(data\sounds\burning.wss), 0.316228, 1
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};
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};
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class ace_electricspark1 {
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name = "ace_electricspark1";
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sound[] = {PATHTOF(data\sounds\electric1.wss), 3,1};
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titles[] = {};
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};
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class ace_electricspark2 {
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name = "ace_electricspark2";
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sound[] = {PATHTOF(data\sounds\electric2.wss), 3,1};
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titles[] = {};
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};
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class ace_electricspark3 {
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name = "ace_electricspark3";
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sound[] = {PATHTOF(data\sounds\electric3.wss), 3,1};
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titles[] = {};
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};
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class ace_electricspark4 {
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name = "ace_electricspark4";
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sound[] = {PATHTOF(data\sounds\electric4.wss), 3,1};
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titles[] = {};
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};
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class ace_electricspark5 {
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name = "ace_electricspark5";
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sound[] = {PATHTOF(data\sounds\electric5.wss), 3,1};
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titles[] = {};
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};
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class ace_electricspark6 {
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name = "ace_electricspark6";
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sound[] = {PATHTOF(data\sounds\electric6.wss), 3,1};
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titles[] = {};
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};
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class ace_electricspark7 {
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name = "ace_electricspark7";
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sound[] = {PATHTOF(data\sounds\electric7.wss), 3,1};
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titles[] = {};
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};
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class ace_electricspark8 {
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name = "ace_electricspark8";
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sound[] = {PATHTOF(data\sounds\electric8.wss), 3,1};
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titles[] = {};
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};
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};
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72
addons/destruction/CfgVehicles.hpp
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72
addons/destruction/CfgVehicles.hpp
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class CfgVehicles {
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class Sign_Sphere100cm_F;
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class ace_flameout_1 : Sign_Sphere100cm_F {
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model = "\A3\Weapons_f\empty";
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class EventHandlers {
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init = QUOTE(_this call FUNC(doFlameout));
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};
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};
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class ace_flameout_2 : Sign_Sphere100cm_F {
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model = "\A3\Weapons_f\empty";
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class EventHandlers {
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init = QUOTE(_this call FUNC(doFlameout));
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};
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};
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class Sound;
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class ace_flameout: Sound {
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scope = 2;
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sound = "ace_flameout";
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displayName = "$STR_DN_ALARM";
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class EventHandlers {
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init = QUOTE(_this call FUNC(doFlameout));
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};
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};
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/*
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class Land;
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class LandVehicle: Land {};
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class Tank: LandVehicle {
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class DestructionEffects { //Disable standard burning effects
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class Fire1 {
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intensity = 0;
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interval = 1;
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lifetime = 0;
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position = "destructionEffect1";
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simulation = "particles";
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type = "ObjectDestructionFire1";
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};
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class Fire2 {
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intensity = 0;
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interval = 1;
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lifetime = 0;
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position = "destructionEffect1";
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simulation = "particles";
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type = "ObjectDestructionFire1";
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};
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};
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};
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class Car: LandVehicle {
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class DestructionEffects { //Disable standard burning effects
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class Fire1 {
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intensity = 0;
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interval = 1;
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lifetime = 0;
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position = "destructionEffect1";
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simulation = "particles";
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type = "ObjectDestructionFire1";
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};
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class Fire2 {
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intensity = 0;
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interval = 1;
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lifetime = 0;
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position = "destructionEffect1";
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simulation = "particles";
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type = "ObjectDestructionFire1";
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};
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};
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};*/
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};
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15
addons/destruction/XEH_preInit.sqf
Normal file
15
addons/destruction/XEH_preInit.sqf
Normal file
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#include "script_component.hpp"
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ADDON = false;
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// Effects classes
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PREP(doFlameout);
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PREP(doCookoff);
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GVAR(cookOffCount) = 0;
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//BIS_fn_createFireEffect
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ADDON = true;
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20
addons/destruction/config.cpp
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20
addons/destruction/config.cpp
Normal file
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"jaynus"};
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authorUrl = "";
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VERSION_CONFIG;
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};
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};
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#include "CfgCloudlets.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgAmmo.hpp"
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#include "CfgEventHandlers.hpp"
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BIN
addons/destruction/data/sounds/ap_hit_veh1.wav
Normal file
BIN
addons/destruction/data/sounds/ap_hit_veh1.wav
Normal file
Binary file not shown.
BIN
addons/destruction/data/sounds/ap_hit_veh1.wss
Normal file
BIN
addons/destruction/data/sounds/ap_hit_veh1.wss
Normal file
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BIN
addons/destruction/data/sounds/ap_hit_veh2.wav
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addons/destruction/data/sounds/ap_hit_veh2.wav
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addons/destruction/data/sounds/ap_hit_veh2.wss
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addons/destruction/data/sounds/ap_hit_veh2.wss
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addons/destruction/data/sounds/ap_hit_veh3.wav
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addons/destruction/data/sounds/ap_hit_veh3.wav
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addons/destruction/data/sounds/ap_hit_veh3.wss
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addons/destruction/data/sounds/ap_hit_veh3.wss
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addons/destruction/data/sounds/burning.wss
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addons/destruction/data/sounds/burning.wss
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addons/destruction/data/sounds/cannon_crack_close.wss
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addons/destruction/data/sounds/cannon_crack_close.wss
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addons/destruction/data/sounds/cannon_crack_close_filtered.wav
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addons/destruction/data/sounds/cannon_crack_close_filtered.wav
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addons/destruction/data/sounds/cannon_crack_close_filtered.wss
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addons/destruction/data/sounds/cannon_crack_close_filtered.wss
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addons/destruction/data/sounds/electric1.wss
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addons/destruction/data/sounds/electric1.wss
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addons/destruction/data/sounds/electric2.wss
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addons/destruction/data/sounds/electric2.wss
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addons/destruction/data/sounds/electric3.wss
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addons/destruction/data/sounds/electric3.wss
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addons/destruction/data/sounds/electric4.wss
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addons/destruction/data/sounds/electric4.wss
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addons/destruction/data/sounds/electric5.wss
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addons/destruction/data/sounds/electric5.wss
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addons/destruction/data/sounds/electric6.wss
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addons/destruction/data/sounds/electric6.wss
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addons/destruction/data/sounds/electric7.wss
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addons/destruction/data/sounds/electric7.wss
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addons/destruction/data/sounds/electric8.wss
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addons/destruction/data/sounds/electric8.wss
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addons/destruction/data/sounds/flame_out_sound.wss
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addons/destruction/data/sounds/flame_out_sound.wss
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addons/destruction/data/sounds/heavy_crack_close.wss
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addons/destruction/data/sounds/heavy_crack_close.wss
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addons/destruction/data/sounds/heavy_crack_close_filtered.wav
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addons/destruction/data/sounds/heavy_crack_close_filtered.wav
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addons/destruction/data/sounds/heavy_crack_close_filtered.wss
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addons/destruction/data/sounds/heavy_crack_close_filtered.wss
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addons/destruction/data/sounds/light_crack_close.wss
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addons/destruction/data/sounds/light_crack_close.wss
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addons/destruction/data/sounds/light_crack_close_filtered.wav
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addons/destruction/data/sounds/light_crack_close_filtered.wav
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addons/destruction/data/sounds/light_crack_close_filtered.wss
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addons/destruction/data/sounds/light_crack_close_filtered.wss
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377
addons/destruction/functions/fnc_doCookoff.sqf
Normal file
377
addons/destruction/functions/fnc_doCookoff.sqf
Normal file
@ -0,0 +1,377 @@
|
||||
#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
if(GVAR(cookOffCount) > 10 || {!GVAR(enableCookoff)}) exitWith {};
|
||||
PARAMS_2(_vehicle,_intensity);
|
||||
|
||||
|
||||
private["_addCount", "_burnOutSelections", "_isCooking", "_magazines", "_cargoMags", "_startTime", "_totalMagazines", "_transportMagazines", "_magNames", "_counts"];
|
||||
|
||||
_isCooking = _vehicle getVariable ["ace_is_cooking", false];
|
||||
if(_isCooking) exitWith {};
|
||||
GVAR(cookOffCount) = GVAR(cookOffCount) + 1;
|
||||
_vehicle setVariable ["ace_is_cooking", true];
|
||||
_magazines = magazines _vehicle;
|
||||
_cargoMags = getMagazineCargo _vehicle;
|
||||
// TODO: Include loaded ammoboxes via sys_cargo
|
||||
|
||||
_startTime = 5-(5*((_intensity/4)));
|
||||
_totalMagazines = [];
|
||||
if(!alive _vehicle) then {
|
||||
_transportMagazines = configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "TransportMagazines";
|
||||
_magNames = [];
|
||||
_counts = [];
|
||||
for "_i" from 0 to (count _transportMagazines)-1 do {
|
||||
_mag = _transportMagazines select _i;
|
||||
if(isClass _mag) then {
|
||||
_magName = getText(_mag >> "magazine");
|
||||
_count = getNumber(_mag >> "count");
|
||||
if(_magName != "" && {_count > 0}) then {
|
||||
_magNames set[(count _magNames), _magName];
|
||||
_counts set[(count _counts), _count];
|
||||
};
|
||||
};
|
||||
};
|
||||
_cargoMags = [_magNames, _counts];
|
||||
};
|
||||
{
|
||||
_addCount = ((random ((_cargoMags select 1) select _forEachIndex)) max 0);
|
||||
for "_i" from 1 to _addCount do {
|
||||
_magazines set[(count _magazines), _x];
|
||||
};
|
||||
} forEach (_cargoMags select 0);
|
||||
{
|
||||
private["_ammoCount", "_initSpeed"];
|
||||
_ammoCount = getNumber (configFile >> "CfgMagazines" >> _x >> "count");
|
||||
_initSpeed = getNumber (configFile >> "CfgMagazines" >> _x >> "initSpeed");
|
||||
_totalMagazines set[(count _totalMagazines), [_x, _ammoCount, _initSpeed]];
|
||||
} forEach _magazines;
|
||||
|
||||
_burnOutSelections = ["osa_poklop_commander", "hatch_commander_axis"];
|
||||
{
|
||||
private["_pos"];
|
||||
_pos = _vehicle selectionPosition _x;
|
||||
if(_pos distance [0,0,0] != 0) exitWith {
|
||||
_vehicle setVariable ["ace_burnout_selection", _x];
|
||||
};
|
||||
} forEach _burnOutSelections;
|
||||
|
||||
if((count _totalMagazines) > 0) then {
|
||||
[{
|
||||
private ["_params", "_cookCount", "_burnoutStartTime"];
|
||||
private["_addCount", "_alwaysTop", "_ammo", "_ammoCount", "_bb", "_bullet", "_burnObj", "_burnOutCount", "_burnOutCountCum", "_burnOutSelections", "_burnSelection", "_c", "_caliber", "_cargoMags", "_cookOff", "_count", "_counts", "_crewArray", "_crewPosIndex", "_crewScreaming", "_didBurn", "_filter", "_finalied", "_flameType", "_fuseDistance", "_guy", "_handled", "_i", "_initSpeed", "_isBurning","_isCooking", "_m", "_mag", "_magName", "_magNames", "_maxTypes", "_newMags", "_objs", "_pos", "_randX", "_randY", "_randZ", "_report", "_reportClass", "_reportType", "_rippleCount", "_screamCount", "_simType", "_sound", "_soundidx", "_spacing", "_spawnPos", "_speed", "_time", "_totalMagazines", "_transportMagazines", "_vec", "_velVec", "_vertin"];
|
||||
|
||||
_params = _this select 0;
|
||||
EXPLODE_5_PVT(_params,_startTime,_magazines,_vehicle,_finale,_finaleDone);
|
||||
|
||||
if(time > _startTime) then {
|
||||
_cookCount = 1;
|
||||
if(_finale && {!_finaleDone}) then {
|
||||
"ace_fuelexpbig" createvehicle (_vehicle modelToWorldVisual [0,0,0]);
|
||||
_cookCount = 3+(floor (random 3));
|
||||
_vehicle setVariable ["ace_cookoffinalied", true];
|
||||
_finale = true;
|
||||
};
|
||||
for "_i" from 1 to _cookCount do {
|
||||
_mag = _magazines select (floor (random (count _magazines)));
|
||||
_count = (_mag select 1);
|
||||
if(_count > 0) then {
|
||||
_handled = false;
|
||||
_ammo = getText(configFile >> "CfgMagazines" >> (_mag select 0) >> "ammo");
|
||||
_simType = getText(configFile >> "CfgAmmo" >> _ammo >> "simulation");
|
||||
if(toLower(_simType) == "shotbullet") then {
|
||||
_handled = true;
|
||||
_rippleCount = floor(random _count) min 40;
|
||||
if(_finale) then {
|
||||
_rippleCount = floor(random _count) min 10;
|
||||
};
|
||||
_mag set[1, 0];
|
||||
[_vehicle, _ammo, _rippleCount, (_mag select 2)] spawn {
|
||||
_vehicle = _this select 0;
|
||||
_ammo = _this select 1;
|
||||
_count = _this select 2;
|
||||
_speed = _this select 3;
|
||||
_spacing = (random 0.25) max 0.05;
|
||||
_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "caliber");
|
||||
_reportType = "small";
|
||||
_maxTypes = 4;
|
||||
if(_caliber > 1.1) then {
|
||||
_reportType = "large";
|
||||
_maxTypes = 3;
|
||||
};
|
||||
|
||||
_burnSelection = _vehicle getVariable ["ace_burnout_selection", ""];
|
||||
_burnObj = nil;
|
||||
_burnOutCount = _vehicle getVariable ["ace_burnOutCount", 0];
|
||||
_didBurn = false;
|
||||
if(_burnOutCount < 0) then {
|
||||
_vehicle setVariable ["ace_burnOutCount", 0];
|
||||
_burnOutCount = 0;
|
||||
};
|
||||
if ((random 1) > 0.8) then {
|
||||
/*
|
||||
@TODO: SCreaming
|
||||
_crewScreaming = _vehicle getVariable ["ace_flameout_crewscream", false];
|
||||
if (!_crewScreaming && {({alive _x} count (crew _vehicle)) > 0}) then {
|
||||
_vehicle setVariable ["ace_flameout_crewscream", true];
|
||||
[_vehicle] spawn {
|
||||
_screamCount = floor((random (count (crew (_this select 0)))) min 4) max 1;
|
||||
_crewArray = (crew (_this select 0));
|
||||
for "_m" from 1 to _screamCount*2 do {
|
||||
_soundidx = floor (random 15) + 1;
|
||||
_sound = "ACE_VDBrutalScream" + (_soundidx call CBA_fnc_intToString);
|
||||
_crewPosIndex = (floor (random (count _crewArray)));
|
||||
_guy = _crewArray select _crewPosIndex;
|
||||
if (_guy in (_this select 0)) then {
|
||||
[[_crewArray select _crewPosIndex], _sound] call CBA_fnc_globalSay;
|
||||
};
|
||||
sleep 0.25+(random 1);
|
||||
};
|
||||
};
|
||||
};
|
||||
*/
|
||||
};
|
||||
|
||||
if (_burnSelection != "" && {alive _vehicle} && {_spacing <= 0.18} && {_burnOutCount == 0} && {_count > 3}) then {
|
||||
_alwaysTop = _vehicle getVariable ["ace_flameout_alwaystop", false];
|
||||
_flameType = "ace_flameout_2";
|
||||
if (_alwaysTop || {(random 10) >= 7.5}) then {
|
||||
_flameType = "ace_flameout_1";
|
||||
_vehicle setVariable ["ace_flameout_alwaystop", true];
|
||||
};
|
||||
|
||||
|
||||
_burnObj = _flameType createVehicle [0,0,10000];
|
||||
_burnObj attachTo [_vehicle, [0,0,-0.2], _burnSelection];
|
||||
_sound = createSoundSource ["ace_flameout", [0,0,10000], [], 0];
|
||||
_sound attachTo [_burnObj, [0,0,-0.2], _burnSelection];
|
||||
_vehicle setVariable ["ace_burnOutCount", 1];
|
||||
_vehicle setVariable ["ace_burnOutStart", diag_tickTime];
|
||||
_burnOutCountCum = _vehicle getVariable ["ace_burnOutCountCum", 0];
|
||||
_vehicle setVariable ["ace_burnOutCountCum", _burnOutCountCum + 1];
|
||||
_vehicle setVariable ["ace_burnObj", [_burnObj, _sound]];
|
||||
[_burnObj] call FUNC(doFlameout);
|
||||
_didBurn = true;
|
||||
} else {
|
||||
if (_burnOutCount > 0) then {
|
||||
_burnOutCountCum = _vehicle getVariable ["ace_burnOutCountCum", 0];
|
||||
_vehicle setVariable ["ace_burnOutCountCum", _burnOutCountCum + 1];
|
||||
_didBurn = true;
|
||||
_vehicle setVariable ["ace_burnOutCount", _burnOutCount + 1];
|
||||
_burnOutCountCum = _vehicle getVariable ["ace_burnOutCountCum", 0];
|
||||
if(_burnOutCountCum > 2) then {
|
||||
_vehicle setDamage 1;
|
||||
} else {
|
||||
_burnoutStartTime = _vehicle getVariable "ace_burnOutStart";
|
||||
_time = diag_tickTime - _burnoutStartTime;
|
||||
if(_time > 3.5) then {
|
||||
_vehicle setDamage 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
for "_i" from 1 to _count do {
|
||||
_spawnPos = _vehicle modelToWorldVisual [(-0.2+(random 0.4)),(-0.2+(random 0.4)),(random 0.2)];//[_randX, _randY, _randZ];
|
||||
if(_spawnPos select 2 < 0) then {
|
||||
_spawnPos set[2, 0];
|
||||
};
|
||||
_vec = [(-1 + (random 2)), (-1 + (random 2)), -0.2+(random 1)];
|
||||
_filter = "filtered";
|
||||
if(!alive _vehicle) then {
|
||||
_filter = "normal";
|
||||
};
|
||||
_reportClass = format["ACE_cookoff_%1_%2_%3", _reportType, ceil(random _maxTypes), _filter];
|
||||
_report = _reportClass createVehicleLocal _spawnPos;
|
||||
if(_i == 12) then {
|
||||
{
|
||||
if(alive _x) then {
|
||||
_x setDamage 1;
|
||||
};
|
||||
} forEach (crew _vehicle);
|
||||
};
|
||||
if((random 1) > 0.75) then {
|
||||
_report setPos _spawnPos;
|
||||
_speed = (((_speed*0.5)+(random (_speed/2))) min _speed);
|
||||
_velVec = [
|
||||
(_vec select 0)*_speed,
|
||||
(_vec select 1)*_speed,
|
||||
(_vec select 2)*_speed
|
||||
];
|
||||
_bullet = _ammo createVehicleLocal _spawnPos;
|
||||
_bullet setPos _spawnPos;
|
||||
_bullet setVectorDir _velVec;
|
||||
_bullet setVelocity _velVec;
|
||||
// [ace_sys_frag_fnc_frag_trace, 0.05, [_bullet]] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
if(alive _vehicle) then {
|
||||
_burnoutStartTime = _vehicle getVariable "ace_burnOutStart";
|
||||
_time = diag_tickTime - _burnoutStartTime;
|
||||
if(_time > 3.5) then {
|
||||
_vehicle setDamage 1;
|
||||
};
|
||||
};
|
||||
_finalied = _vehicle getVariable ["ace_cookoffinalied", false];
|
||||
_burnOutCount = _vehicle getVariable ["ace_burnOutCount", 0];
|
||||
if(_finalied && {_burnOutCount > 0}) then {
|
||||
_objs = (_vehicle getVariable "ace_burnObj");
|
||||
_vehicle setVariable ["ace_burnOutCount", 0];
|
||||
deleteVehicle (_objs select 1);
|
||||
deleteVehicle (_objs select 0);
|
||||
};
|
||||
sleep _spacing+(-0.02+(random 0.04));
|
||||
};
|
||||
if(_didBurn) then {
|
||||
_burnOutCount = _vehicle getVariable ["ace_burnOutCount", 0];
|
||||
_burnOutCount = _burnOutCount - 1;
|
||||
if(_burnOutCount <= 0) then {
|
||||
_objs = (_vehicle getVariable "ace_burnObj");
|
||||
deleteVehicle (_objs select 1);
|
||||
deleteVehicle (_objs select 0);
|
||||
if(alive _vehicle) then {
|
||||
_burnOutCountCum = _vehicle getVariable ["ace_burnOutCountCum", 0];
|
||||
if(_burnOutCountCum > 2) then {
|
||||
_vehicle setDamage 1;
|
||||
} else {
|
||||
_burnoutStartTime = _vehicle getVariable "ace_burnOutStart";
|
||||
_time = diag_tickTime - _burnoutStartTime;
|
||||
if(_time > 3.5) then {
|
||||
_vehicle setDamage 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
_vehicle setVariable ["ace_burnOutCount", _burnOutCount];
|
||||
};
|
||||
};
|
||||
};
|
||||
if(toLower(_simType) == "shotshell" || {toLower(_simType) == "shotgrenade"}) then {
|
||||
_handled = true;
|
||||
_rippleCount = floor(random _count) min 3;
|
||||
_mag set[1, 0];
|
||||
[_vehicle, _ammo, _rippleCount, (_mag select 2)] spawn {
|
||||
_vehicle = _this select 0;
|
||||
_ammo = _this select 1;
|
||||
_count = _this select 2;
|
||||
_speed = _this select 3;
|
||||
_spacing = (random 0.5) max 0.1;
|
||||
_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "caliber");
|
||||
_fuseDistance = getNumber(configFile >> "CfgAmmo" >> _ammo >> "fuseDistance");
|
||||
_reportType = "small";
|
||||
_maxTypes = 4;
|
||||
if(_caliber > 2) then {
|
||||
_reportType = "large";
|
||||
_maxTypes = 3;
|
||||
};
|
||||
_bb = boundingBox _vehicle;
|
||||
for "_i" from 1 to _count do {
|
||||
_randX = ((_bb select 0) select 0)+(random (((_bb select 1) select 0)*2));
|
||||
_randY = ((_bb select 0) select 1)+(random (((_bb select 1) select 1)*2));
|
||||
_randZ = ((_bb select 0) select 2)+(random (((_bb select 1) select 2)*2));
|
||||
|
||||
_spawnPos = _vehicle modelToWorldVisual [0,0,_fuseDistance];//[_randX, _randY, _fuseDistance];
|
||||
if(_spawnPos select 2 < 0) then {
|
||||
_spawnPos set[2, 0];
|
||||
};
|
||||
_bullet = _ammo createVehicleLocal _spawnPos;
|
||||
_bullet setPos _spawnPos;
|
||||
_bullet setVectorDir [0,0,0];
|
||||
_bullet setVelocity [0,0,-300];
|
||||
sleep _spacing+(-0.02+(random 0.04));
|
||||
};
|
||||
};
|
||||
};
|
||||
if(toLower(_simType) == "shotrocket" || {toLower(_simType) == "shotmissile"}) then {
|
||||
_handled = true;
|
||||
_rippleCount = (floor(random _count) min 6) max 1;
|
||||
_mag set[1, 0];
|
||||
[_vehicle, _ammo, _rippleCount, (_mag select 2)] spawn {
|
||||
_vehicle = _this select 0;
|
||||
_ammo = _this select 1;
|
||||
_count = _this select 2;
|
||||
_speed = _this select 3;
|
||||
_spacing = (random 0.5) max 0.05;
|
||||
_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "caliber");
|
||||
_reportType = "small";
|
||||
_maxTypes = 4;
|
||||
if(_caliber > 1.1) then {
|
||||
_reportType = "large";
|
||||
_maxTypes = 3;
|
||||
};
|
||||
_bb = boundingBox _vehicle;
|
||||
for "_i" from 1 to _count do {
|
||||
_randX = ((_bb select 0) select 0)+(random (((_bb select 1) select 0)*2));
|
||||
_randY = ((_bb select 0) select 1)+(random (((_bb select 1) select 1)*2));
|
||||
_randZ = (random (((_bb select 1) select 2)))/2;
|
||||
_spawnPos = _vehicle modelToWorldVisual [_randX, _randY, _randZ];
|
||||
if(_spawnPos select 2 < 0) then {
|
||||
_spawnPos set[2, 0];
|
||||
};
|
||||
_vec = [(-1 + (random 2)), (-1 + (random 2)), -0.2+(random 0.8)];
|
||||
_vertin = (random 1);
|
||||
if(_vertin < 0.9) then {
|
||||
_spawnPos = _vehicle modelToWorldVisual [0,0,0];//[_randX, _randY, _randZ];
|
||||
_vec set[2, -0.999999];
|
||||
};
|
||||
_reportClass = format["ACE_cookoff_%1_%2", _reportType, ceil(random _maxTypes)];
|
||||
_report = _reportClass createVehicleLocal _spawnPos;
|
||||
_report setPos _spawnPos;
|
||||
_speed = ((_speed*0.5)+(random _speed) min _speed)*0.6;
|
||||
_velVec = [
|
||||
(_vec select 0)*_speed,
|
||||
(_vec select 1)*_speed,
|
||||
(_vec select 2)*_speed
|
||||
];
|
||||
_bullet = _ammo createVehicleLocal _spawnPos;
|
||||
_bullet setPos _spawnPos;
|
||||
_bullet setVectorDir _velVec;
|
||||
_bullet setVelocity _velVec;
|
||||
// [ace_sys_frag_fnc_frag_trace, 0.05, [_bullet]] call cba_fnc_addPerFrameHandler;
|
||||
|
||||
sleep _spacing+(-0.02+(random 0.04));
|
||||
};
|
||||
};
|
||||
};
|
||||
if(!_handled) then {
|
||||
_mag set[1, 0];
|
||||
};
|
||||
};
|
||||
|
||||
_newMags = [];
|
||||
{
|
||||
if(_x select 1 != 0) then {
|
||||
_newMags set[(count _newMags), _x];
|
||||
};
|
||||
} forEach _magazines;
|
||||
_magazines = _newMags;
|
||||
_params set[1, _newMags];
|
||||
};
|
||||
if(_finale && {!_finaleDone}) then {
|
||||
_params set[4, true];
|
||||
_newMags = [];
|
||||
|
||||
_c = floor((count _magazines)/_cookCount);
|
||||
for "_i" from 0 to _c do {
|
||||
_newMags set[(count _newMags), (_magazines select _i)];
|
||||
};
|
||||
_magazines = _newMags;
|
||||
_params set[1, _newMags];
|
||||
};
|
||||
|
||||
_params set[0, time+(random 5)*(random 3)];
|
||||
};
|
||||
|
||||
_isBurning = _vehicle getVariable ["ace_is_burning", false];
|
||||
if(!_finale && {!(alive _vehicle)}) then {
|
||||
_params set[3, true];
|
||||
_params set[0, time-1];
|
||||
} else {
|
||||
if(!_isBurning || {(count _magazines) == 0}) then {
|
||||
_vehicle setVariable ["ace_is_cooking", false];
|
||||
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(cookOffCount) = GVAR(cookOffCount) - 1;
|
||||
};
|
||||
};
|
||||
}, 0.25, [time+_startTime, _totalMagazines, _vehicle, false, false]] call cba_fnc_addPerFrameHandler;
|
||||
} else {
|
||||
GVAR(cookOffCount) = GVAR(cookOffCount) - 1;
|
||||
};
|
131
addons/destruction/functions/fnc_doFlameout.sqf
Normal file
131
addons/destruction/functions/fnc_doFlameout.sqf
Normal file
@ -0,0 +1,131 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_li"];
|
||||
PARAMS_1(_obj);
|
||||
|
||||
if(hasInterface) then {
|
||||
_li = "#lightpoint" createVehicleLocal [0,0,100000];
|
||||
_li setLightBrightness 0.35;
|
||||
_li setLightAmbient[0.8, 0.6, 0.2];
|
||||
_li setLightColor[1, 0.5, 0.2];
|
||||
_li lightAttachObject [_obj, [0,0,0]];
|
||||
};
|
||||
|
||||
[{
|
||||
private["_factor", "_nearObjects", "_isBurning", "_flameSize", "_dir"];
|
||||
|
||||
PARAMS_2(_params,_handle);
|
||||
EXPLODE_3_PVT(_params,_obj,_startTime,_light);
|
||||
|
||||
_factor = 1+((time-_startTime)/2) min 2;
|
||||
|
||||
if(alive _obj) then {
|
||||
/* @TODO: BURN PEOPLE
|
||||
_nearObjects = (getPos _obj) nearEntities ["CAManBase", 2.4+_factor];
|
||||
//_nearObjects = nearestObjects [(getPos _obj), ["CAManBase"], 2.4+_factor];
|
||||
{
|
||||
if(local _x) then {
|
||||
_isBurning = _x getVariable ["ace_is_burning", false];
|
||||
if(!_isBurning) then {
|
||||
/* DAFUQ WAS THIS SHIT?!?!?!?!
|
||||
["ace_sys_wounds_checkburn", [_x, 30]] call ACE_fnc_receiverOnlyEvent;
|
||||
[_x] spawn {
|
||||
sleep 5+(random 8);
|
||||
(_this select 0) setDamage 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach _nearObjects;
|
||||
*/
|
||||
|
||||
if(hasInterface) then {
|
||||
_light setLightBrightness 0.35*(_factor/5);
|
||||
if((typeOf _obj) == "ace_flameout_1") then {
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, 0],
|
||||
[0,0,15*(_factor/2)],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, 2.5*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
};
|
||||
_flameSize = 2;
|
||||
_factor = _factor / 2;
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, -1],
|
||||
[0,20*(_factor/2),0],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, _flameSize*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, -1],
|
||||
[0,-20*(_factor/2),0],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, _flameSize*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, -1],
|
||||
[20*(_factor/2),0,0],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, _flameSize*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, -1],
|
||||
[-20*(_factor/2),0,0],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, _flameSize*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
|
||||
_dir = 20*(_factor/2);
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, -1],
|
||||
[_dir,_dir,0],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, _flameSize*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
_dir = -20*(_factor/2);
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, -1],
|
||||
[_dir,_dir,0],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, _flameSize*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
_dir = 20*(_factor/2);
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, -1],
|
||||
[_dir,-(_dir),0],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, _flameSize*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
_dir = 20*(_factor/2);
|
||||
drop [["\a3\data_f\ParticleEffects\Universal\Universal",16,2,32],
|
||||
"", "Billboard", 1,(0.1 + (random 0.2))*_factor,
|
||||
[-0.1 + random 0.2, -0.1 + random 0.2, -1],
|
||||
[-(_dir),_dir,0],
|
||||
0, 10, 7.9, 0.075,
|
||||
[1.25*_factor, _flameSize*_factor],
|
||||
[[1, 1, 1, -2],[1, 1, 1, -2], [1, 1, 1, -1], [1, 1, 1, -0]],
|
||||
[2 + random 1], 1, 0, "", "", _obj];
|
||||
};
|
||||
} else {
|
||||
[_handle] call cba_fnc_removePerFrameHandler;
|
||||
if(hasInterface) then {
|
||||
deleteVehicle _light;
|
||||
};
|
||||
};
|
||||
}, 0, [_obj, time, _li]] call cba_fnc_addPerFrameHandler;
|
1
addons/destruction/functions/script_component.hpp
Normal file
1
addons/destruction/functions/script_component.hpp
Normal file
@ -0,0 +1 @@
|
||||
#include "\z\ace\addons\destruction\script_component.hpp"
|
12
addons/destruction/script_component.hpp
Normal file
12
addons/destruction/script_component.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#define COMPONENT destruction
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DESTRUCTION
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_ENABLED_DESTRUCTION
|
||||
#define DEBUG_SETTINGS DEBUG_ENABLED_DESTRUCTION
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
1
addons/penetration/$PBOPREFIX$
Normal file
1
addons/penetration/$PBOPREFIX$
Normal file
@ -0,0 +1 @@
|
||||
a3\data_f
|
61
addons/penetration/ACE_Penetration.hpp
Normal file
61
addons/penetration/ACE_Penetration.hpp
Normal file
@ -0,0 +1,61 @@
|
||||
class ADDON {
|
||||
#include "penetration\armour.hpp"
|
||||
#include "penetration\armour_plate.hpp"
|
||||
#include "penetration\armour_plate_100mm.hpp"
|
||||
#include "penetration\armour_plate_12mm.hpp"
|
||||
#include "penetration\armour_plate_16mm.hpp"
|
||||
#include "penetration\armour_plate_1mm.hpp"
|
||||
#include "penetration\armour_plate_20mm.hpp"
|
||||
#include "penetration\armour_plate_23mm.hpp"
|
||||
#include "penetration\armour_plate_30mm.hpp"
|
||||
#include "penetration\armour_plate_3mm.hpp"
|
||||
#include "penetration\armour_plate_40mm.hpp"
|
||||
#include "penetration\armour_plate_5mm.hpp"
|
||||
#include "penetration\armour_plate_60mm.hpp"
|
||||
#include "penetration\armour_plate_7mm.hpp"
|
||||
#include "penetration\armour_plate_80mm.hpp"
|
||||
#include "penetration\armour_plate_heavy.hpp"
|
||||
#include "penetration\armour_plate_medium.hpp"
|
||||
#include "penetration\armour_plate_thin.hpp"
|
||||
#include "penetration\body.hpp"
|
||||
#include "penetration\building.hpp"
|
||||
#include "penetration\building_plate.hpp"
|
||||
#include "penetration\cloth.hpp"
|
||||
#include "penetration\concrete.hpp"
|
||||
#include "penetration\concrete_plate.hpp"
|
||||
#include "penetration\default.hpp"
|
||||
#include "penetration\foliage.hpp"
|
||||
#include "penetration\foliage_Dead.hpp"
|
||||
#include "penetration\foliage_Green.hpp"
|
||||
#include "penetration\foliage_Green_big.hpp"
|
||||
#include "penetration\foliage_Palm.hpp"
|
||||
#include "penetration\foliage_Pine.hpp"
|
||||
#include "penetration\glass.hpp"
|
||||
#include "penetration\glass_armored.hpp"
|
||||
#include "penetration\glass_armored_plate.hpp"
|
||||
#include "penetration\glass_plate.hpp"
|
||||
#include "penetration\granite.hpp"
|
||||
#include "penetration\granite_plate.hpp"
|
||||
#include "penetration\hard_ground.hpp"
|
||||
#include "penetration\hay.hpp"
|
||||
#include "penetration\iron_cast.hpp"
|
||||
#include "penetration\iron_cast_plate.hpp"
|
||||
#include "penetration\leather.hpp"
|
||||
#include "penetration\meat.hpp"
|
||||
#include "penetration\meatbones.hpp"
|
||||
#include "penetration\metal.hpp"
|
||||
#include "penetration\metal_plate.hpp"
|
||||
#include "penetration\metal_plate_thin.hpp"
|
||||
#include "penetration\plastic.hpp"
|
||||
#include "penetration\plastic_plate.hpp"
|
||||
#include "penetration\plexiglass.hpp"
|
||||
#include "penetration\plexiglass_plate.hpp"
|
||||
#include "penetration\soft_ground.hpp"
|
||||
#include "penetration\tyre.hpp"
|
||||
#include "penetration\tyre_armored.hpp"
|
||||
#include "penetration\void.hpp"
|
||||
#include "penetration\water.hpp"
|
||||
#include "penetration\weapon_plate.hpp"
|
||||
#include "penetration\wood.hpp"
|
||||
#include "penetration\wood_plate.hpp"
|
||||
};
|
45
addons/penetration/CfgAmmo.hpp
Normal file
45
addons/penetration/CfgAmmo.hpp
Normal file
@ -0,0 +1,45 @@
|
||||
class CfgAmmo {
|
||||
class BulletCore;
|
||||
class ShellCore;
|
||||
|
||||
// By default, lets assume uranium shells
|
||||
class ShellBase: ShellCore {
|
||||
};
|
||||
|
||||
class Sh_120mm_APFSDS: ShellBase {
|
||||
/*
|
||||
enum class PROJECTILE_TYPE {
|
||||
CYLINDER = 1, // This also uses long rod calcs, but for a cylinder default. ignores frustrum lengths
|
||||
FRUSTUM = 2, // This is long rod, but working length changes
|
||||
MISSILE = 3, // These will most likely be a hybrid of rod projected kenetic rounds
|
||||
SHELL = 4, // If L:D ratio is < 4, you need to use this math instead, long rods are best-estimate only for KE of a rod.
|
||||
FRAGMENT = 5 // Used for irregularly shaped model impacts, such as ace_frag
|
||||
};*/
|
||||
ACE_projectileType = 2;
|
||||
|
||||
|
||||
ACE_bulletLength = 0.0650; // meter
|
||||
GVAR(length) = 0.0650; // meter, used if defined for penetrator, otherwise falls back on bulletLength
|
||||
|
||||
ACE_caliber = 0.027; // meter, fallback dimeter used by AB
|
||||
GVAR(diameter) = 0.027; // meters, used if defined for penetrator, otherwise falls back on bulletDiameter
|
||||
|
||||
ACE_bulletMass = 4600; // gram
|
||||
GVAR(mass) = 4600; // grams, used if defined for penetrator, otherwise falls back on bulletMass
|
||||
|
||||
ACE_materialType = 2; // 0=tungsten,1=DU,2=hard steel alloy
|
||||
// Below densities are only used to override materialType,
|
||||
// OPTIONALS
|
||||
ACE_materialDensity = 19100;
|
||||
GVAR(density) = 19100; // kg/m3 used if defined for penetrator, otherwise falls back on ACE_materialDensity
|
||||
|
||||
// This is ony used if defined, otherwise it is assumed the round is a cylinder
|
||||
GVAR(frustumLength) = 0.05; // meter
|
||||
GVAR(frustumDiameter) = 0.01; // meter
|
||||
};
|
||||
|
||||
class BulletBase: BulletCore {
|
||||
ACE_bulletDensity = 11300; // 11.3g/cm3 or 11300kg/m3, this is the density of lead
|
||||
};
|
||||
|
||||
};
|
12
addons/penetration/README.md
Normal file
12
addons/penetration/README.md
Normal file
@ -0,0 +1,12 @@
|
||||
ace_vehicledamage
|
||||
================
|
||||
|
||||
Magic.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
||||
- [commy2](https://github.com/commy2)
|
16
addons/penetration/config.cpp
Normal file
16
addons/penetration/config.cpp
Normal file
@ -0,0 +1,16 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"A3_Data_F"};
|
||||
author[] = {"jaynus"};
|
||||
authorUrl = "https://github.com/walterperace/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "ACE_Penetration.hpp"
|
||||
#include "CfgAmmo.hpp"
|
21
addons/penetration/penetration/armour.bisurf
Normal file
21
addons/penetration/penetration/armour.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour.bisurf{
|
||||
Density = 8600;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetal";
|
||||
soundHit = "Metal";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour.hpp
Normal file
22
addons/penetration/penetration/armour.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour {
|
||||
Density = 8600;
|
||||
Thickness = 100;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetal";
|
||||
soundHit = "Metal";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate.bisurf
Normal file
22
addons/penetration/penetration/armour_plate.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 30;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate.hpp
Normal file
22
addons/penetration/penetration/armour_plate.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate {
|
||||
Density = 8600; // kg/m3
|
||||
Thickness = 30;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_100mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_100mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_100mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 100;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_100mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_100mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_100mm {
|
||||
Density = 8600;
|
||||
Thickness = 100;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_12mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_12mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_12mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 12;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 1;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_12mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_12mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_12mm {
|
||||
Density = 8600;
|
||||
Thickness = 12;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 1;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_16mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_16mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_16mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 16;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 1.5;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_16mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_16mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_16mm {
|
||||
Density = 8600;
|
||||
Thickness = 16;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 1.5;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_1mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_1mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_1mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 1;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 0.1;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_1mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_1mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_1mm {
|
||||
Density = 8600;
|
||||
Thickness = 1;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 0.1;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_20mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_20mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_20mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 20;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_20mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_20mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_20mm {
|
||||
Density = 8600;
|
||||
Thickness = 20;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_23mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_23mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_23mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 23;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_23mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_23mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_23mm {
|
||||
Density = 8600;
|
||||
Thickness = 23;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_30mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_30mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_30mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 30;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_30mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_30mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_30mm {
|
||||
Density = 8600;
|
||||
Thickness = 30;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_3mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_3mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_3mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 3;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 0.3;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_3mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_3mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_3mm {
|
||||
Density = 8600;
|
||||
Thickness = 3;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 0.3;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_40mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_40mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_40mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 40;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_40mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_40mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_40mm {
|
||||
Density = 8600;
|
||||
Thickness = 40;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_5mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_5mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_5mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 5;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 0.5;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_5mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_5mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_5mm {
|
||||
Density = 8600;
|
||||
Thickness = 5;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 0.5;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_60mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_60mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_60mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 60;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_60mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_60mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_60mm {
|
||||
Density = 8600;
|
||||
Thickness = 60;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_7mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_7mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_7mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 7;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 0.7;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_7mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_7mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_7mm {
|
||||
Density = 8600;
|
||||
Thickness = 7;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 0.7;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_80mm.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_80mm.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_80mm.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 80;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_80mm.hpp
Normal file
22
addons/penetration/penetration/armour_plate_80mm.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_80mm {
|
||||
Density = 8600;
|
||||
Thickness = 80;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_heavy.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_heavy.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_heavy.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 110;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_heavy.hpp
Normal file
22
addons/penetration/penetration/armour_plate_heavy.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_heavy {
|
||||
Density = 8600;
|
||||
Thickness = 110;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 2;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_medium.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_medium.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_medium.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 80;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 1.5;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_medium.hpp
Normal file
22
addons/penetration/penetration/armour_plate_medium.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_medium {
|
||||
Density = 8600;
|
||||
Thickness = 80;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 1.5;
|
||||
};
|
22
addons/penetration/penetration/armour_plate_thin.bisurf
Normal file
22
addons/penetration/penetration/armour_plate_thin.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\armour_plate_thin.bisurf{
|
||||
Density = 8600;
|
||||
Thickness = 12;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 1;
|
||||
//};
|
22
addons/penetration/penetration/armour_plate_thin.hpp
Normal file
22
addons/penetration/penetration/armour_plate_thin.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class armour_plate_thin {
|
||||
Density = 8600;
|
||||
Thickness = 12;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 15;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitMetalPlate";
|
||||
soundHit = "metal_plate";
|
||||
deflection = 1;
|
||||
};
|
21
addons/penetration/penetration/body.bisurf
Normal file
21
addons/penetration/penetration/body.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\body.bisurf{
|
||||
Density = 985;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
friction = 0.9;
|
||||
restitution = 0.5;
|
||||
bulletPenetrability = 195;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
impact = "hitMan";
|
||||
soundHit = "Body";
|
||||
deflection = 0.2;
|
||||
//};
|
21
addons/penetration/penetration/body.hpp
Normal file
21
addons/penetration/penetration/body.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class body {
|
||||
Density = 985;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
friction = 0.9;
|
||||
restitution = 0.5;
|
||||
bulletPenetrability = 195;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
impact = "hitMan";
|
||||
soundHit = "Body";
|
||||
deflection = 0.2;
|
||||
};
|
21
addons/penetration/penetration/building.bisurf
Normal file
21
addons/penetration/penetration/building.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\building.bisurf{
|
||||
Density = 1800;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 107;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.9;
|
||||
restitution = 0;
|
||||
impact = "hitBuilding";
|
||||
soundHit = "Building";
|
||||
deflection = 1;
|
||||
//};
|
21
addons/penetration/penetration/building.hpp
Normal file
21
addons/penetration/penetration/building.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class building {
|
||||
Density = 1800;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 107;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.9;
|
||||
restitution = 0;
|
||||
impact = "hitBuilding";
|
||||
soundHit = "Building";
|
||||
deflection = 1;
|
||||
};
|
22
addons/penetration/penetration/building_plate.bisurf
Normal file
22
addons/penetration/penetration/building_plate.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\building_plate.bisurf{
|
||||
Density = 1800;
|
||||
Thickness = 80;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 107;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.9;
|
||||
restitution = 0;
|
||||
impact = "hitBuilding";
|
||||
soundHit = "Building";
|
||||
deflection = 1;
|
||||
//};
|
22
addons/penetration/penetration/building_plate.hpp
Normal file
22
addons/penetration/penetration/building_plate.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class building_plate {
|
||||
Density = 1800;
|
||||
Thickness = 80;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 107;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.9;
|
||||
restitution = 0;
|
||||
impact = "hitBuilding";
|
||||
soundHit = "Building";
|
||||
deflection = 1;
|
||||
};
|
21
addons/penetration/penetration/cloth.bisurf
Normal file
21
addons/penetration/penetration/cloth.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\cloth.bisurf{
|
||||
Density = 192;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 999;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitPlastic";
|
||||
soundHit = "Plastic";
|
||||
deflection = 0.1;
|
||||
//};
|
21
addons/penetration/penetration/cloth.hpp
Normal file
21
addons/penetration/penetration/cloth.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class cloth {
|
||||
Density = 192;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 999;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.3;
|
||||
impact = "hitPlastic";
|
||||
soundHit = "Plastic";
|
||||
deflection = 0.1;
|
||||
};
|
21
addons/penetration/penetration/concrete.bisurf
Normal file
21
addons/penetration/penetration/concrete.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\concrete.bisurf{
|
||||
Density = 2400;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 80;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.9;
|
||||
restitution = 0;
|
||||
impact = "hitConcrete";
|
||||
soundHit = "Concrete";
|
||||
deflection = 1.5;
|
||||
//};
|
21
addons/penetration/penetration/concrete.hpp
Normal file
21
addons/penetration/penetration/concrete.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class concrete {
|
||||
Density = 2400;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 80;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.9;
|
||||
restitution = 0;
|
||||
impact = "hitConcrete";
|
||||
soundHit = "Concrete";
|
||||
deflection = 1.5;
|
||||
};
|
22
addons/penetration/penetration/concrete_plate.bisurf
Normal file
22
addons/penetration/penetration/concrete_plate.bisurf
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\concrete_plate.bisurf{
|
||||
Density = 2400;
|
||||
Thickness = 50;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 80;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.9;
|
||||
restitution = 0;
|
||||
impact = "hitConcrete";
|
||||
soundHit = "Concrete";
|
||||
deflection = 1.5;
|
||||
//};
|
22
addons/penetration/penetration/concrete_plate.hpp
Normal file
22
addons/penetration/penetration/concrete_plate.hpp
Normal file
@ -0,0 +1,22 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class concrete_plate {
|
||||
Density = 2400;
|
||||
Thickness = 50;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrabilityWithThickness = 80;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.9;
|
||||
restitution = 0;
|
||||
impact = "hitConcrete";
|
||||
soundHit = "Concrete";
|
||||
deflection = 1.5;
|
||||
};
|
21
addons/penetration/penetration/default.bisurf
Normal file
21
addons/penetration/penetration/default.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\default.bisurf{
|
||||
Density = 600;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 320;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "hitDefault";
|
||||
soundHit = "Default";
|
||||
deflection = 1;
|
||||
//};
|
21
addons/penetration/penetration/default.hpp
Normal file
21
addons/penetration/penetration/default.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class default {
|
||||
Density = 600;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 320;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "hitDefault";
|
||||
soundHit = "Default";
|
||||
deflection = 1;
|
||||
};
|
21
addons/penetration/penetration/foliage.bisurf
Normal file
21
addons/penetration/penetration/foliage.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\foliage.bisurf{
|
||||
Density = 7;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 32000;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "hitFoliage";
|
||||
soundHit = "Foliage";
|
||||
deflection = 0.5;
|
||||
//};
|
21
addons/penetration/penetration/foliage.hpp
Normal file
21
addons/penetration/penetration/foliage.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class foliage {
|
||||
Density = 7;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 32000;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "hitFoliage";
|
||||
soundHit = "Foliage";
|
||||
deflection = 0.5;
|
||||
};
|
21
addons/penetration/penetration/foliage_Dead.bisurf
Normal file
21
addons/penetration/penetration/foliage_Dead.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\foliage_Dead.bisurf{
|
||||
Density = 2;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 96000;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "Hit_Foliage_Dead";
|
||||
soundHit = "foliage";
|
||||
deflection = 0.5;
|
||||
//};
|
21
addons/penetration/penetration/foliage_Dead.hpp
Normal file
21
addons/penetration/penetration/foliage_Dead.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class foliage_Dead {
|
||||
Density = 2;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 96000;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "Hit_Foliage_Dead";
|
||||
soundHit = "foliage";
|
||||
deflection = 0.5;
|
||||
};
|
21
addons/penetration/penetration/foliage_Green.bisurf
Normal file
21
addons/penetration/penetration/foliage_Green.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\foliage_Green.bisurf{
|
||||
Density = 4;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 48000;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "Hit_Foliage_Green";
|
||||
soundHit = "foliage";
|
||||
deflection = 0.5;
|
||||
//};
|
21
addons/penetration/penetration/foliage_Green.hpp
Normal file
21
addons/penetration/penetration/foliage_Green.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class foliage_Green {
|
||||
Density = 4;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 48000;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "Hit_Foliage_Green";
|
||||
soundHit = "foliage";
|
||||
deflection = 0.5;
|
||||
};
|
21
addons/penetration/penetration/foliage_Green_big.bisurf
Normal file
21
addons/penetration/penetration/foliage_Green_big.bisurf
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
//Class data_f : penetration\foliage_Green_big.bisurf{
|
||||
Density = 5;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 42000;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "Hit_Foliage_Green_big";
|
||||
soundHit = "foliage";
|
||||
deflection = 0.5;
|
||||
//};
|
21
addons/penetration/penetration/foliage_Green_big.hpp
Normal file
21
addons/penetration/penetration/foliage_Green_big.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.87
|
||||
//Sun Apr 12 12:32:08 2015 : Source 'file' date Sun Apr 12 12:32:08 2015
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class foliage_Green_big {
|
||||
Density = 5;
|
||||
rough = 0.1;
|
||||
dust = 0;
|
||||
bulletPenetrability = 42000;
|
||||
soundEnviron = "Empty";
|
||||
isWater = "false";
|
||||
friction = 0.7;
|
||||
restitution = 0.4;
|
||||
impact = "Hit_Foliage_Green_big";
|
||||
soundHit = "foliage";
|
||||
deflection = 0.5;
|
||||
};
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user