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Captives Progress
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@ -23,7 +23,7 @@ class Extended_GetIn_EventHandlers {
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class Extended_GetOut_EventHandlers {
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class All {
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class GVAR(AutoDetachCaptive) {
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getOut = "if (local (_this select 2) && {(_this select 2) getVariable ['ACE_isCaptive', false]}) then {_this call ACE_Captives_fnc_handleGetOut}";
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getOut = QUOTE(_this call FUNC(handleGetOut));
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};
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};
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};
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@ -5,62 +5,62 @@ class CfgVehicles {
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class ACE_SetCaptive {
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displayName = "$STR_ACE_Captives_SetCaptive";
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distance = 4;
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condition = "'ACE_CableTie' in items _player && {alive _target} && {!(_target getVariable ['ACE_isCaptive', false])}";
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statement = "player removeItem 'ACE_CableTie'; [_target, true] call ACE_Captives_fnc_setCaptive";
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condition = QUOTE(('ACE_CableTie' in (items _player)) && {alive _target} && {!(_target getVariable ['ACE_isCaptive', false])});
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statement = QUOTE(_player removeItem 'ACE_CableTie'; [ARR_2(_target, true)] call FUNC(setCaptive););
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showDisabled = 0;
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priority = 2.4;
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icon = "\ACE_Captives\UI\handcuff_ca.paa";
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "C";
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};
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class ACE_ReleaseCaptive {
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displayName = "$STR_ACE_Captives_ReleaseCaptive";
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distance = 4;
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condition = "_target getVariable ['ACE_isCaptive', false] && {isNull (attachedTo _target)}";
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statement = "[_target, false] call ACE_Captives_fnc_setCaptive";
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condition = QUOTE(_target getVariable ['ACE_isCaptive', false] && {isNull (attachedTo _target)});
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statement = QUOTE([ARR_2(_target, false)] call FUNC(setCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.4;
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icon = "\ACE_Captives\UI\handcuff_ca.paa";
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "R";
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};
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class ACE_EscortCaptive {
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displayName = "$STR_ACE_Captives_EscortCaptive";
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distance = 4;
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condition = "_target getVariable ['ACE_isCaptive', false] && {isNull (attachedTo _target)} && {alive _target} && {!(_target getVariable ['ACE_isUnconscious', false])}";
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statement = "[_target, true] call ACE_Captives_fnc_escortCaptive";
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condition = QUOTE((_target getVariable ['ACE_isCaptive', false]) && {isNull (attachedTo _target)} && {alive _target} && {!(_target getVariable ['ACE_isUnconscious', false])});
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statement = QUOTE([ARR_2(_target, true)] call FUNC(escortCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = "\ACE_Captives\UI\captive_ca.paa";
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.3;
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hotkey = "E";
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};
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class ACE_StopEscorting {
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displayName = "$STR_ACE_Captives_StopEscorting";
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distance = 4;
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condition = "_target getVariable ['ACE_isCaptive', false] && {_target in attachedObjects _player}";
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statement = "[_target, false] call ACE_Captives_fnc_escortCaptive";
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condition = QUOTE((_target getVariable ['ACE_isCaptive', false]) && {_target in (attachedObjects _player)});
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statement = QUOTE([ARR_2(_target, false)] call FUNC(escortCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = "\ACE_Captives\UI\captive_ca.paa";
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.3;
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hotkey = "E";
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};
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class ACE_LoadCaptive {
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displayName = "$STR_ACE_Captives_LoadCaptive";
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distance = 4;
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condition = "[_player, _target, objNull] call ACE_Captives_fnc_canLoadCaptive";
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statement = "[_player, _target, objNull] call ACE_Captives_fnc_loadCaptive";
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condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive));
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statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(loadCaptive));
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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icon = "\ACE_Captives\UI\captive_ca.paa";
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icon = QUOTE(PATHTOF(UI\captive_ca.paa));
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priority = 2.2;
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hotkey = "L";
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};
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class ACE_FriskPerson {
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displayName = "$STR_ACE_Captives_FriskPerson";
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distance = 2;
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condition = "[_player, _target] call ACE_Captives_fnc_canFriskPerson";
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statement = "[_player, _target] call ACE_Captives_fnc_openFriskMenu";
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canFriskPerson));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(openFriskMenu));
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showDisabled = 0;
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//icon = ""; //@todo
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priority = 3;
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@ -71,8 +71,8 @@ class CfgVehicles {
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class ACE_SelfActions {
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class ACE_StopEscortingSelf {
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displayName = "$STR_ACE_Captives_StopEscorting";
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condition = "(_player getVariable ['ACE_escortedUnit', objNull]) getVariable ['ACE_isCaptive', false] && {(_player getVariable ['ACE_escortedUnit', objNull]) in attachedObjects _player}";
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statement = "[_player getVariable ['ACE_escortedUnit', objNull], false] call ACE_Captives_fnc_escortCaptive;";
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condition = QUOTE(((_player getVariable ['ACE_escortedUnit', objNull]) getVariable ['ACE_isCaptive', false]) && {(_player getVariable ['ACE_escortedUnit', objNull]) in attachedObjects _player});
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statement = QUOTE([ARR_2((_player getVariable ['ACE_escortedUnit', objNull]), false)] call FUNC(_escortCaptive););
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exceptions[] = {"ACE_Interaction_isNotEscorting"};
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showDisabled = 0;
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priority = 2.3;
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@ -95,8 +95,8 @@ class CfgVehicles {
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class ACE_LoadCaptive { \
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displayName = "$STR_ACE_Captives_LoadCaptive"; \
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distance = 4; \
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condition = "[_player, objNull, _target] call ACE_Captives_fnc_canLoadCaptive"; \
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statement = "[_player, objNull, _target] call ACE_Captives_fnc_loadCaptive"; \
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condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \
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statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(loadCaptive)); \
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exceptions[] = {"ACE_Interaction_isNotEscorting"}; \
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showDisabled = 0; \
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priority = 1.2; \
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@ -105,8 +105,8 @@ class CfgVehicles {
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class ACE_UnloadCaptive { \
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displayName = "$STR_ACE_Captives_UnloadCaptive"; \
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distance = 4; \
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condition = "[_player, _target] call ACE_Captives_fnc_canUnloadCaptive"; \
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statement = "[_player, _target] call ACE_Captives_fnc_unloadCaptive"; \
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); \
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(unloadCaptive)); \
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showDisabled = 0; \
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priority = 1.2; \
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hotkey = "C"; \
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@ -1,8 +1,7 @@
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#include "script_component.hpp"
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ADDON = false;
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PREP(empty);
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PREP(canFriskPerson);
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PREP(canLoadCaptive);
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PREP(canUnloadCaptive);
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@ -13,6 +13,9 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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class ACE_Core_canInteractConditions {
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@ -1,9 +1,10 @@
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/*
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* Author: commy2
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* X
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* Handles when a captive unit gets out of a vehicle.
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*
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* Arguments:
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* 0: _vehicle <OBJECT>
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* 2: dunno <OBJECT>
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* 1: _unit <OBJECT>
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*
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* Return Value:
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@ -16,14 +17,18 @@
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*/
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#include "script_component.hpp"
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PARAMS_2(_vehicle,_unit);
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PARAMS_3(_vehicle,_dontcare,_unit);
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if (!local _unit) exitWith {};
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if (!(_unit getVariable ["ACE_isCaptive", false])) exitWith {};
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private ["_cargoIndex"];
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_cargoIndex = _unit getVariable ["ACE_Captives_CargoIndex", -1];
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//If captive was not "unloaded", then move them back into the vehicle.
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if (_cargoIndex != -1) exitWith {
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_unit moveInCargo [_vehicle, _cargoIndex];
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};
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[_unit, 'ACE_AmovPercMstpScapWnonDnon', 2] call EFUNC(common,doAnimation);
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[_unit, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
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@ -20,9 +20,9 @@
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PARAMS_1(_unit,_target,_vehicle);
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if (isNull _target) then {
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_objects = attachedObjects _unit;
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_objects = [_objects, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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_target = _objects select 0;
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// _objects = attachedObjects _unit;
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// _objects = [_objects, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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// _target = _objects select 0;
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};
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if (isNull _vehicle) then {
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@ -25,11 +25,11 @@ _cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turr
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_cargo = [_cargo, {_this getVariable ["ACE_isCaptive", false]}] call EFUNC(common,filter);
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if (count _cargo > 0) then {
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_target = _cargo select 0;
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_target = _cargo select 0;
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_target setVariable ["ACE_Captives_CargoIndex", -1, true];
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_target setVariable ["ACE_Captives_CargoIndex", -1, true];
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moveOut _target;
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[_target, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
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[_target, "{unassignVehicle _this}", _target] call ACE_Core_fnc_execRemoteFnc;
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moveOut _target;
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[_target, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
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[_target, "{unassignVehicle _this}", _target] call ACE_Core_fnc_execRemoteFnc;
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};
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@ -1 +1 @@
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#include "\z\ace\addons\blank\script_component.hpp"
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#include "\z\ace\addons\captives\script_component.hpp"
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